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Apply suggestions from code review
Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
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1 changed files with 21 additions and 23 deletions
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@ -2040,24 +2040,22 @@ static void draw_roomname_menu(void)
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* the same in Flip Mode. */
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#define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y))
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void rendermap(void)
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static void rendermap(void)
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{
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#ifndef NO_CUSTOM_LEVELS
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if (map.custommode)
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{
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//draw the map image
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graphics.drawpixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, 65, 185, 207);
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graphics.drawpartimage(graphics.minimap_mounted ? 1 : 12, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize);
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return;
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}
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#endif /* NO_CUSTOM_LEVELS */
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//draw the map image
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graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
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graphics.drawimage(1, 40, 21, false);
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}
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void rendermapfog(void)
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static void rendermapfog(void)
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{
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int mapwidth = map.custommode ? map.customwidth : 20;
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int mapheight = map.custommode ? map.customheight : 20;
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@ -2065,7 +2063,6 @@ void rendermapfog(void)
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int mapxoff = map.custommode ? map.custommmxoff : 0;
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int mapyoff = map.custommode ? map.custommmyoff : 0;
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// Draw the fog of war
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for (int j = 0; j < mapheight; j++)
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{
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for (int i = 0; i < mapwidth; i++)
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@ -2085,7 +2082,7 @@ void rendermapfog(void)
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}
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}
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void rendermaplegend(void)
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static void rendermaplegend(void)
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{
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// Draw the map legend, aka teleports/targets/trinkets
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@ -2109,7 +2106,7 @@ void rendermaplegend(void)
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break;
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}
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int tile_offset = graphics.flipmode ? 3 : 0;
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const int tile_offset = graphics.flipmode ? 3 : 0;
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for (size_t i = 0; i < map.teleporters.size(); i++)
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{
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@ -2135,7 +2132,7 @@ void rendermaplegend(void)
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}
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}
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void rendermapcursor(bool flashing)
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static void rendermapcursor(const bool flashing)
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{
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int mapwidth = map.custommode ? map.customwidth : 20;
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int mapheight = map.custommode ? map.customheight : 20;
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@ -2157,7 +2154,6 @@ void rendermapcursor(bool flashing)
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graphics.drawrect(40 + ((game.roomx - 100) * 12), 21, 12, 180, 255, 255, 255);
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graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 255, 255, 255);
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}
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if (map.cursordelay > 30) map.cursorstate = 2;
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}
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else if (map.cursorstate == 2 && (int(map.cursordelay / 15) % 2 == 0))
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{
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@ -2256,7 +2252,9 @@ void maprender(void)
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}
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}
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graphics.bprint(-1, 105, "NO SIGNAL", 245, 245, 245, true);
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} else {
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}
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else
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{
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rendermapfog();
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rendermapcursor(true);
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rendermaplegend();
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@ -2719,7 +2717,7 @@ void teleporterrender(void)
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tempx = map.teleporters[game.teleport_to_teleporter].x;
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tempy = map.teleporters[game.teleport_to_teleporter].y;
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if (game.useteleporter && ((help.slowsine % 16) > 8))
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if (game.useteleporter && help.slowsine % 16 > 8)
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{
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graphics.drawtile(zoom_offset_x + mapxoff + (tempx * 12 * mapzoom), zoom_offset_y + mapyoff + (tempy * 9 * mapzoom), 1128 + (graphics.flipmode ? 3 : 0));
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}
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