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Apply suggestions from code review

Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
This commit is contained in:
Ally 2022-11-30 12:10:27 -04:00 committed by Misa Elizabeth Kai
parent f7bbf4670c
commit 0bf1e1494b

View file

@ -2040,24 +2040,22 @@ static void draw_roomname_menu(void)
* the same in Flip Mode. */
#define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y))
void rendermap(void)
static void rendermap(void)
{
#ifndef NO_CUSTOM_LEVELS
if (map.custommode)
{
//draw the map image
graphics.drawpixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, 65, 185, 207);
graphics.drawpartimage(graphics.minimap_mounted ? 1 : 12, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize);
return;
}
#endif /* NO_CUSTOM_LEVELS */
//draw the map image
graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
graphics.drawimage(1, 40, 21, false);
}
void rendermapfog(void)
static void rendermapfog(void)
{
int mapwidth = map.custommode ? map.customwidth : 20;
int mapheight = map.custommode ? map.customheight : 20;
@ -2065,7 +2063,6 @@ void rendermapfog(void)
int mapxoff = map.custommode ? map.custommmxoff : 0;
int mapyoff = map.custommode ? map.custommmyoff : 0;
// Draw the fog of war
for (int j = 0; j < mapheight; j++)
{
for (int i = 0; i < mapwidth; i++)
@ -2085,7 +2082,7 @@ void rendermapfog(void)
}
}
void rendermaplegend(void)
static void rendermaplegend(void)
{
// Draw the map legend, aka teleports/targets/trinkets
@ -2095,21 +2092,21 @@ void rendermaplegend(void)
switch (zoom_mult)
{
case 4:
zoom_offset_x = 60;
zoom_offset_y = 35;
break;
case 2:
zoom_offset_x = 48;
zoom_offset_y = 26;
break;
default:
zoom_offset_x = 43;
zoom_offset_y = 22;
break;
case 4:
zoom_offset_x = 60;
zoom_offset_y = 35;
break;
case 2:
zoom_offset_x = 48;
zoom_offset_y = 26;
break;
default:
zoom_offset_x = 43;
zoom_offset_y = 22;
break;
}
int tile_offset = graphics.flipmode ? 3 : 0;
const int tile_offset = graphics.flipmode ? 3 : 0;
for (size_t i = 0; i < map.teleporters.size(); i++)
{
@ -2135,7 +2132,7 @@ void rendermaplegend(void)
}
}
void rendermapcursor(bool flashing)
static void rendermapcursor(const bool flashing)
{
int mapwidth = map.custommode ? map.customwidth : 20;
int mapheight = map.custommode ? map.customheight : 20;
@ -2157,7 +2154,6 @@ void rendermapcursor(bool flashing)
graphics.drawrect(40 + ((game.roomx - 100) * 12), 21, 12, 180, 255, 255, 255);
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 255, 255, 255);
}
if (map.cursordelay > 30) map.cursorstate = 2;
}
else if (map.cursorstate == 2 && (int(map.cursordelay / 15) % 2 == 0))
{
@ -2256,7 +2252,9 @@ void maprender(void)
}
}
graphics.bprint(-1, 105, "NO SIGNAL", 245, 245, 245, true);
} else {
}
else
{
rendermapfog();
rendermapcursor(true);
rendermaplegend();
@ -2719,7 +2717,7 @@ void teleporterrender(void)
tempx = map.teleporters[game.teleport_to_teleporter].x;
tempy = map.teleporters[game.teleport_to_teleporter].y;
if (game.useteleporter && ((help.slowsine % 16) > 8))
if (game.useteleporter && help.slowsine % 16 > 8)
{
graphics.drawtile(zoom_offset_x + mapxoff + (tempx * 12 * mapzoom), zoom_offset_y + mapyoff + (tempy * 9 * mapzoom), 1128 + (graphics.flipmode ? 3 : 0));
}