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Move editor menu ACTION press handling to separate function

This removes a whopping four indentation levels from the ACTION
handling, and makes editorinput() easier to read.
This commit is contained in:
Misa 2020-04-15 20:52:21 -07:00 committed by Ethan Lee
parent d6d9b505a2
commit 0b5d7b1fef

View file

@ -3454,6 +3454,176 @@ void editorlogic()
}
void editormenuactionpress()
{
if (game.currentmenuname == "ed_desc")
{
if (game.currentmenuoption == 0)
{
ed.textentry=true;
ed.titlemod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().title;
}
else if (game.currentmenuoption == 1)
{
ed.textentry=true;
ed.creatormod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().creator;
}
else if (game.currentmenuoption == 2)
{
ed.textentry=true;
ed.desc1mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc1;
}
else if (game.currentmenuoption == 3)
{
ed.textentry=true;
ed.websitemod=true;
key.enabletextentry();
key.keybuffer=ed.website;
}
else if (game.currentmenuoption == 4)
{
music.playef(11);
game.createmenu("ed_settings");
map.nexttowercolour();
}
}
else if (game.currentmenuname == "ed_settings")
{
if (game.currentmenuoption == 0)
{
//Change level description stuff
music.playef(11);
game.createmenu("ed_desc");
map.nexttowercolour();
}
else if (game.currentmenuoption == 1)
{
//Enter script editormode
music.playef(11);
ed.scripteditmod=true;
ed.clearscriptbuffer();
key.enabletextentry();
key.keybuffer="";
ed.hookmenupage=0;
ed.hookmenu=0;
ed.scripthelppage=0;
ed.scripthelppagedelay=0;
ed.sby=0;
ed.sbx=0, ed.pagey=0;
}
else if (game.currentmenuoption == 2)
{
music.playef(11);
game.createmenu("ed_music");
map.nexttowercolour();
if(ed.levmusic>0) music.play(ed.levmusic);
}
else if (game.currentmenuoption == 3)
{
//Load level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.loadmod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
}
else if (game.currentmenuoption == 4)
{
//Save level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.savemod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
}
else if (game.currentmenuoption == 5)
{
music.playef(11);
game.createmenu("ed_quit");
map.nexttowercolour();
}
}
else if (game.currentmenuname == "ed_music")
{
if (game.currentmenuoption == 0)
{
ed.levmusic++;
if(ed.levmusic==5) ed.levmusic=6;
if(ed.levmusic==7) ed.levmusic=8;
if(ed.levmusic==9) ed.levmusic=10;
if(ed.levmusic==15) ed.levmusic=0;
if(ed.levmusic>0)
{
music.play(ed.levmusic);
}
else
{
music.haltdasmusik();
}
music.playef(11);
}
else if (game.currentmenuoption == 1)
{
music.playef(11);
music.fadeout();
game.createmenu("ed_settings");
map.nexttowercolour();
}
}
else if (game.currentmenuname == "ed_quit")
{
if (game.currentmenuoption == 0)
{
//Saving and quit
ed.saveandquit=true;
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.savemod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
}
else if (game.currentmenuoption == 1)
{
//Quit without saving
music.playef(11);
music.fadeout();
graphics.fademode = 2;
}
else if (game.currentmenuoption == 2)
{
//Go back to editor
music.playef(11);
game.createmenu("ed_settings");
map.nexttowercolour();
}
}
}
void editorinput()
{
game.mx = (float) key.mx;
@ -3923,172 +4093,7 @@ void editorinput()
if (game.press_action)
{
if (game.currentmenuname == "ed_desc")
{
if (game.currentmenuoption == 0)
{
ed.textentry=true;
ed.titlemod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().title;
}
else if (game.currentmenuoption == 1)
{
ed.textentry=true;
ed.creatormod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().creator;
}
else if (game.currentmenuoption == 2)
{
ed.textentry=true;
ed.desc1mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc1;
}
else if (game.currentmenuoption == 3)
{
ed.textentry=true;
ed.websitemod=true;
key.enabletextentry();
key.keybuffer=ed.website;
}
else if (game.currentmenuoption == 4)
{
music.playef(11);
game.createmenu("ed_settings");
map.nexttowercolour();
}
}
else if (game.currentmenuname == "ed_settings")
{
if (game.currentmenuoption == 0)
{
//Change level description stuff
music.playef(11);
game.createmenu("ed_desc");
map.nexttowercolour();
}
else if (game.currentmenuoption == 1)
{
//Enter script editormode
music.playef(11);
ed.scripteditmod=true;
ed.clearscriptbuffer();
key.enabletextentry();
key.keybuffer="";
ed.hookmenupage=0;
ed.hookmenu=0;
ed.scripthelppage=0;
ed.scripthelppagedelay=0;
ed.sby=0;
ed.sbx=0, ed.pagey=0;
}
else if (game.currentmenuoption == 2)
{
music.playef(11);
game.createmenu("ed_music");
map.nexttowercolour();
if(ed.levmusic>0) music.play(ed.levmusic);
}
else if (game.currentmenuoption == 3)
{
//Load level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.loadmod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
}
else if (game.currentmenuoption == 4)
{
//Save level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.savemod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
}
else if (game.currentmenuoption == 5)
{
music.playef(11);
game.createmenu("ed_quit");
map.nexttowercolour();
}
}
else if (game.currentmenuname == "ed_music")
{
if (game.currentmenuoption == 0)
{
ed.levmusic++;
if(ed.levmusic==5) ed.levmusic=6;
if(ed.levmusic==7) ed.levmusic=8;
if(ed.levmusic==9) ed.levmusic=10;
if(ed.levmusic==15) ed.levmusic=0;
if(ed.levmusic>0)
{
music.play(ed.levmusic);
}
else
{
music.haltdasmusik();
}
music.playef(11);
}
else if (game.currentmenuoption == 1)
{
music.playef(11);
music.fadeout();
game.createmenu("ed_settings");
map.nexttowercolour();
}
}
else if (game.currentmenuname == "ed_quit")
{
if (game.currentmenuoption == 0)
{
//Saving and quit
ed.saveandquit=true;
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.savemod=true;
ed.textentry=true;
key.enabletextentry();
key.keybuffer=ed.filename;
ed.keydelay=6;
game.mapheld=true;
graphics.backgrounddrawn=false;
}
else if (game.currentmenuoption == 1)
{
//Quit without saving
music.playef(11);
music.fadeout();
graphics.fademode = 2;
}
else if (game.currentmenuoption == 2)
{
//Go back to editor
music.playef(11);
game.createmenu("ed_settings");
map.nexttowercolour();
}
}
editormenuactionpress();
}
}
}