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Use named constants in Graphics::create_buffers

I'm gonna be doing work on these and I took the opportunity to clean up
the code style a bit.
This commit is contained in:
Misa 2023-01-02 11:17:02 -08:00
parent 38c3b4ab41
commit 0a51141720

View file

@ -189,48 +189,48 @@ void Graphics::create_buffers(const SDL_PixelFormat* fmt)
fmt->BitsPerPixel, \
fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask \
)
backBuffer = CREATE_SURFACE(320, 240);
backBuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
SDL_SetSurfaceBlendMode(backBuffer, SDL_BLENDMODE_NONE);
footerbuffer = CREATE_SURFACE(320, 10);
footerbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, 10);
SDL_SetSurfaceBlendMode(footerbuffer, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(footerbuffer, 127);
FillRect(footerbuffer, 0, 0, 0);
roomname_translator::dimbuffer = CREATE_SURFACE(320, 240);
roomname_translator::dimbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
SDL_SetSurfaceBlendMode(roomname_translator::dimbuffer, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(roomname_translator::dimbuffer, 96);
FillRect(roomname_translator::dimbuffer, 0, 0, 0);
ghostbuffer = CREATE_SURFACE(320, 240);
ghostbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
SDL_SetSurfaceBlendMode(ghostbuffer, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(ghostbuffer, 127);
foregroundBuffer = CREATE_SURFACE(320, 240);
foregroundBuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
SDL_SetSurfaceBlendMode(foregroundBuffer, SDL_BLENDMODE_BLEND);
menubuffer = CREATE_SURFACE(320, 240);
menubuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
SDL_SetSurfaceBlendMode(menubuffer, SDL_BLENDMODE_NONE);
warpbuffer = CREATE_SURFACE(320 + 16, 240 + 16);
warpbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
SDL_SetSurfaceBlendMode(warpbuffer, SDL_BLENDMODE_NONE);
warpbuffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
warpbuffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
SDL_SetSurfaceBlendMode(warpbuffer_lerp, SDL_BLENDMODE_NONE);
towerbg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
towerbg.buffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
SDL_SetSurfaceBlendMode(towerbg.buffer, SDL_BLENDMODE_NONE);
towerbg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
towerbg.buffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
SDL_SetSurfaceBlendMode(towerbg.buffer_lerp, SDL_BLENDMODE_NONE);
titlebg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
titlebg.buffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
SDL_SetSurfaceBlendMode(titlebg.buffer, SDL_BLENDMODE_NONE);
titlebg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
titlebg.buffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
SDL_SetSurfaceBlendMode(titlebg.buffer_lerp, SDL_BLENDMODE_NONE);
tempBuffer = CREATE_SURFACE(320, 240);
tempBuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
SDL_SetSurfaceBlendMode(tempBuffer, SDL_BLENDMODE_NONE);
#undef CREATE_SURFACE