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Use named constants in Graphics::create_buffers
I'm gonna be doing work on these and I took the opportunity to clean up the code style a bit.
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1 changed files with 13 additions and 13 deletions
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@ -189,48 +189,48 @@ void Graphics::create_buffers(const SDL_PixelFormat* fmt)
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fmt->BitsPerPixel, \
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fmt->BitsPerPixel, \
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fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask \
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fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask \
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)
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)
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backBuffer = CREATE_SURFACE(320, 240);
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backBuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
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SDL_SetSurfaceBlendMode(backBuffer, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(backBuffer, SDL_BLENDMODE_NONE);
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footerbuffer = CREATE_SURFACE(320, 10);
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footerbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, 10);
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SDL_SetSurfaceBlendMode(footerbuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceBlendMode(footerbuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceAlphaMod(footerbuffer, 127);
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SDL_SetSurfaceAlphaMod(footerbuffer, 127);
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FillRect(footerbuffer, 0, 0, 0);
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FillRect(footerbuffer, 0, 0, 0);
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roomname_translator::dimbuffer = CREATE_SURFACE(320, 240);
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roomname_translator::dimbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
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SDL_SetSurfaceBlendMode(roomname_translator::dimbuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceBlendMode(roomname_translator::dimbuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceAlphaMod(roomname_translator::dimbuffer, 96);
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SDL_SetSurfaceAlphaMod(roomname_translator::dimbuffer, 96);
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FillRect(roomname_translator::dimbuffer, 0, 0, 0);
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FillRect(roomname_translator::dimbuffer, 0, 0, 0);
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ghostbuffer = CREATE_SURFACE(320, 240);
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ghostbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
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SDL_SetSurfaceBlendMode(ghostbuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceBlendMode(ghostbuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceAlphaMod(ghostbuffer, 127);
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SDL_SetSurfaceAlphaMod(ghostbuffer, 127);
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foregroundBuffer = CREATE_SURFACE(320, 240);
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foregroundBuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
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SDL_SetSurfaceBlendMode(foregroundBuffer, SDL_BLENDMODE_BLEND);
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SDL_SetSurfaceBlendMode(foregroundBuffer, SDL_BLENDMODE_BLEND);
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menubuffer = CREATE_SURFACE(320, 240);
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menubuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
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SDL_SetSurfaceBlendMode(menubuffer, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(menubuffer, SDL_BLENDMODE_NONE);
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warpbuffer = CREATE_SURFACE(320 + 16, 240 + 16);
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warpbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
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SDL_SetSurfaceBlendMode(warpbuffer, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(warpbuffer, SDL_BLENDMODE_NONE);
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warpbuffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
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warpbuffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
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SDL_SetSurfaceBlendMode(warpbuffer_lerp, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(warpbuffer_lerp, SDL_BLENDMODE_NONE);
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towerbg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
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towerbg.buffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
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SDL_SetSurfaceBlendMode(towerbg.buffer, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(towerbg.buffer, SDL_BLENDMODE_NONE);
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towerbg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
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towerbg.buffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
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SDL_SetSurfaceBlendMode(towerbg.buffer_lerp, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(towerbg.buffer_lerp, SDL_BLENDMODE_NONE);
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titlebg.buffer = CREATE_SURFACE(320 + 16, 240 + 16);
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titlebg.buffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
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SDL_SetSurfaceBlendMode(titlebg.buffer, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(titlebg.buffer, SDL_BLENDMODE_NONE);
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titlebg.buffer_lerp = CREATE_SURFACE(320 + 16, 240 + 16);
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titlebg.buffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
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SDL_SetSurfaceBlendMode(titlebg.buffer_lerp, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(titlebg.buffer_lerp, SDL_BLENDMODE_NONE);
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tempBuffer = CREATE_SURFACE(320, 240);
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tempBuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
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SDL_SetSurfaceBlendMode(tempBuffer, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(tempBuffer, SDL_BLENDMODE_NONE);
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#undef CREATE_SURFACE
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#undef CREATE_SURFACE
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