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Remove unused variable Screen::glScreen
Not sure what this was meant to be - a flag for if the screen is OpenGL or not? Either way, unused.
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2 changed files with 0 additions and 3 deletions
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@ -85,8 +85,6 @@ Screen::Screen()
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);
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);
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badSignalEffect = false;
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badSignalEffect = false;
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glScreen = true;
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}
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}
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void Screen::ResizeScreen(int x, int y)
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void Screen::ResizeScreen(int x, int y)
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@ -23,7 +23,6 @@ public:
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bool isWindowed;
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bool isWindowed;
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bool isFiltered;
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bool isFiltered;
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bool badSignalEffect;
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bool badSignalEffect;
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bool glScreen;
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int stretchMode;
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int stretchMode;
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SDL_Window *m_window;
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SDL_Window *m_window;
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