mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix mixed indentation in Entity.cpp and Entity.h
That guy who indents with 2-wide tabs to match 4-wide spaces strikes again...
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parent
7c511b1550
commit
079544c0b1
2 changed files with 86 additions and 86 deletions
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@ -1916,7 +1916,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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if (customplatformtile > 0){
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entities[k].tile = customplatformtile;
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}else if (platformtile > 0) {
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entities[k].tile = platformtile;
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entities[k].tile = platformtile;
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}else{
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//appearance again depends on location
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if (gridmatch(p1, p2, p3, p4, 100, 70, 320, 160)) entities[k].tile = 616;
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@ -1932,10 +1932,10 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entities[k].w = 32;
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entities[k].h = 8;
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if (int(vx) <= 1) vertplatforms = true;
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if (int(vx) >= 2 && int(vx) <= 5) horplatforms = true;
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if (int(vx) == 14 || int(vx) == 15) horplatforms = true; //special case for last part of Space Station
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if (int(vx) >= 6 && int(vx) <= 7) vertplatforms = true;
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if (int(vx) <= 1) vertplatforms = true;
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if (int(vx) >= 2 && int(vx) <= 5) horplatforms = true;
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if (int(vx) == 14 || int(vx) == 15) horplatforms = true; //special case for last part of Space Station
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if (int(vx) >= 6 && int(vx) <= 7) vertplatforms = true;
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if (int(vx) >= 10 && int(vx) <= 11)
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{
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@ -4793,65 +4793,65 @@ bool entityclass::entityvlinecollide( int t, int l )
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}
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bool entityclass::entitywarphlinecollide(int t, int l) {
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//Returns true is entity t collided with the horizontal line l.
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if(entities[t].xp + entities[t].cx+entities[t].w>=entities[l].xp){
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if(entities[t].xp + entities[t].cx<=entities[l].xp+entities[l].w){
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linetemp = 0;
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if (entities[l].yp < 120) {
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//Top line
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if (entities[t].vy < 0) {
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if (entities[t].yp < entities[l].yp + 10) linetemp++;
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if (entities[t].yp + entities[t].h < entities[l].yp + 10) linetemp++;
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if (entities[t].oldyp < entities[l].yp + 10) linetemp++;
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if (entities[t].oldyp + entities[t].h < entities[l].yp + 10) linetemp++;
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}
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//Returns true is entity t collided with the horizontal line l.
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if(entities[t].xp + entities[t].cx+entities[t].w>=entities[l].xp){
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if(entities[t].xp + entities[t].cx<=entities[l].xp+entities[l].w){
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linetemp = 0;
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if (entities[l].yp < 120) {
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//Top line
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if (entities[t].vy < 0) {
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if (entities[t].yp < entities[l].yp + 10) linetemp++;
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if (entities[t].yp + entities[t].h < entities[l].yp + 10) linetemp++;
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if (entities[t].oldyp < entities[l].yp + 10) linetemp++;
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if (entities[t].oldyp + entities[t].h < entities[l].yp + 10) linetemp++;
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}
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if (linetemp > 0) return true;
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return false;
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}else {
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//Bottom line
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if (entities[t].vy > 0) {
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if (entities[t].yp > entities[l].yp - 10) linetemp++;
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if (entities[t].yp + entities[t].h > entities[l].yp - 10) linetemp++;
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if (entities[t].oldyp > entities[l].yp - 10) linetemp++;
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if (entities[t].oldyp + entities[t].h > entities[l].yp - 10) linetemp++;
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}
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if (linetemp > 0) return true;
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return false;
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}else {
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//Bottom line
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if (entities[t].vy > 0) {
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if (entities[t].yp > entities[l].yp - 10) linetemp++;
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if (entities[t].yp + entities[t].h > entities[l].yp - 10) linetemp++;
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if (entities[t].oldyp > entities[l].yp - 10) linetemp++;
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if (entities[t].oldyp + entities[t].h > entities[l].yp - 10) linetemp++;
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}
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if (linetemp > 0) return true;
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return false;
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}
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}
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}
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return false;
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if (linetemp > 0) return true;
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return false;
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}
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}
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}
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return false;
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}
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bool entityclass::entitywarpvlinecollide(int t, int l) {
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//Returns true is entity t collided with the vertical warp line l.
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if(entities[t].yp + entities[t].cy+entities[t].h>=entities[l].yp){
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if (entities[t].yp + entities[t].cy <= entities[l].yp + entities[l].h) {
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linetemp = 0;
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if (entities[l].xp < 160) {
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//Left hand line
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if (entities[t].xp + entities[t].cx + 1 < entities[l].xp + 10) linetemp++;
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if (entities[t].xp + entities[t].cx+1 + entities[t].w < entities[l].xp + 10) linetemp++;
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if (entities[t].oldxp + entities[t].cx + 1 < entities[l].xp + 10) linetemp++;
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if (entities[t].oldxp + entities[t].cx + 1 + entities[t].w < entities[l].xp + 10) linetemp++;
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//Returns true is entity t collided with the vertical warp line l.
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if(entities[t].yp + entities[t].cy+entities[t].h>=entities[l].yp){
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if (entities[t].yp + entities[t].cy <= entities[l].yp + entities[l].h) {
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linetemp = 0;
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if (entities[l].xp < 160) {
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//Left hand line
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if (entities[t].xp + entities[t].cx + 1 < entities[l].xp + 10) linetemp++;
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if (entities[t].xp + entities[t].cx+1 + entities[t].w < entities[l].xp + 10) linetemp++;
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if (entities[t].oldxp + entities[t].cx + 1 < entities[l].xp + 10) linetemp++;
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if (entities[t].oldxp + entities[t].cx + 1 + entities[t].w < entities[l].xp + 10) linetemp++;
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if (linetemp > 0) return true;
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return false;
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}else {
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//Right hand line
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if (entities[t].xp + entities[t].cx + 1 > entities[l].xp - 10) linetemp++;
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if (entities[t].xp + entities[t].cx+1 + entities[t].w > entities[l].xp - 10) linetemp++;
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if (entities[t].oldxp + entities[t].cx + 1 > entities[l].xp - 10) linetemp++;
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if (entities[t].oldxp + entities[t].cx + 1 + entities[t].w > entities[l].xp - 10) linetemp++;
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if (linetemp > 0) return true;
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return false;
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}else {
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//Right hand line
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if (entities[t].xp + entities[t].cx + 1 > entities[l].xp - 10) linetemp++;
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if (entities[t].xp + entities[t].cx+1 + entities[t].w > entities[l].xp - 10) linetemp++;
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if (entities[t].oldxp + entities[t].cx + 1 > entities[l].xp - 10) linetemp++;
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if (entities[t].oldxp + entities[t].cx + 1 + entities[t].w > entities[l].xp - 10) linetemp++;
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if (linetemp > 0) return true;
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return false;
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}
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}
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}
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return false;
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if (linetemp > 0) return true;
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return false;
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}
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}
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}
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return false;
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}
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float entityclass::entitycollideplatformroof( int t )
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@ -5193,31 +5193,31 @@ void entityclass::hormovingplatformfix( int t )
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}
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void entityclass::customwarplinecheck(int i) {
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//Turns on obj.customwarpmodevon and obj.customwarpmodehon if player collides
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//with warp lines
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//Turns on obj.customwarpmodevon and obj.customwarpmodehon if player collides
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//with warp lines
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if (entities[i].active) {
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//We test entity to entity
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for (int j = 0; j < nentity; j++) {
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if (entities[j].active && i != j) {//Active
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if (entities[i].rule == 0 && entities[j].rule == 5) { //Player vs vertical line!
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if (entities[j].type == 51 || entities[j].type == 52) {
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if (entitywarpvlinecollide(i, j)) {
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customwarpmodevon = true;
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}
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}
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}
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if (entities[i].active) {
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//We test entity to entity
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for (int j = 0; j < nentity; j++) {
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if (entities[j].active && i != j) {//Active
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if (entities[i].rule == 0 && entities[j].rule == 5) { //Player vs vertical line!
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if (entities[j].type == 51 || entities[j].type == 52) {
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if (entitywarpvlinecollide(i, j)) {
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customwarpmodevon = true;
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}
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}
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}
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if (entities[i].rule == 0 && entities[j].rule == 7){ //Player vs horizontal WARP line
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if (entities[j].type == 53 || entities[j].type == 54) {
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if (entitywarphlinecollide(i, j)) {
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customwarpmodehon = true;
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}
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}
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}
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}
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}
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}
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if (entities[i].rule == 0 && entities[j].rule == 7){ //Player vs horizontal WARP line
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if (entities[j].type == 53 || entities[j].type == 54) {
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if (entitywarphlinecollide(i, j)) {
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customwarpmodehon = true;
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}
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}
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}
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}
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}
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}
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}
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void entityclass::entitycollisioncheck()
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@ -5338,7 +5338,7 @@ void entityclass::entitycollisioncheck()
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}
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}
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}
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/*
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/*
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if (entities[i].rule == 0 && entities[j].rule == 7) //Player vs horizontal WARP line
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{
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if(game.deathseq==-1)
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@ -5353,7 +5353,7 @@ void entityclass::entitycollisioncheck()
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}
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}
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}
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*/
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*/
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if (game.supercrewmate)
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{
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//some extra collisions
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@ -146,10 +146,10 @@ public:
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bool entityvlinecollide(int t, int l);
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bool entitywarphlinecollide(int t, int l);
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bool entitywarpvlinecollide(int t, int l);
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bool entitywarphlinecollide(int t, int l);
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bool entitywarpvlinecollide(int t, int l);
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void customwarplinecheck(int i);
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void customwarplinecheck(int i);
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float entitycollideplatformroof(int t);
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@ -161,7 +161,7 @@ public:
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bool testwallsx(int t, int tx, int ty);
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bool testwallsy(int t, float tx, float ty);
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bool testwallsy(int t, float tx, float ty);
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void fixfriction(int t, float xfix, float xrate, float yrate);
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