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Simplify lua-esque assignment
`success = success && savesettings();` is now changed to `success &= savesettings();`. It's bitwise, and I think C++ should have had a &&= for completeness, but it shouldn't matter here.
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@ -4816,7 +4816,7 @@ bool Game::savestats(const bool stats_only /*= true*/)
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if (!stats_only)
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if (!stats_only)
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{
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{
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success = success && savesettings();
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success &= savesettings();
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}
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}
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return success;
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return success;
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