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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove default arguments from ed switch_* funcs
I don't like default arguments and if we're going to be moving to C we'll need to remove them anyway.
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parent
52918ba510
commit
0489293885
2 changed files with 12 additions and 12 deletions
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@ -1630,7 +1630,7 @@ int editorclass::findwarptoken(int t)
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return 0;
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}
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void editorclass::switch_tileset(const bool reversed /*= false*/)
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void editorclass::switch_tileset(const bool reversed)
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{
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const char* tilesets[] = {"Space Station", "Outside", "Lab", "Warp Zone", "Ship"};
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@ -1649,7 +1649,7 @@ void editorclass::switch_tileset(const bool reversed /*= false*/)
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tiles = (tiles % modulus + modulus) % modulus;
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setroomtileset(levx, levy, tiles);
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clamp_tilecol(levx, levy);
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clamp_tilecol(levx, levy, false);
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char buffer[64];
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SDL_snprintf(buffer, sizeof(buffer), "Now using %s Tileset", tilesets[tiles]);
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@ -1659,7 +1659,7 @@ void editorclass::switch_tileset(const bool reversed /*= false*/)
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updatetiles = true;
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}
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void editorclass::switch_tilecol(const bool reversed /*= false*/)
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void editorclass::switch_tilecol(const bool reversed)
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{
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int tilecol = getroomprop(levx, levy)->tilecol;
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@ -1681,7 +1681,7 @@ void editorclass::switch_tilecol(const bool reversed /*= false*/)
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updatetiles = true;
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}
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void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap /*= false*/)
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void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap)
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{
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const edlevelclass* const room = getroomprop(rx, ry);
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const int tileset = room->tileset;
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@ -1725,7 +1725,7 @@ void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap /*=
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setroomtilecol(rx, ry, tilecol);
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}
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void editorclass::switch_enemy(const bool reversed /*= false*/)
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void editorclass::switch_enemy(const bool reversed)
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{
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const edlevelclass* const room = getroomprop(levx, levy);
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@ -4726,19 +4726,19 @@ void editorinput(void)
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ed.shiftkey=false;
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if(key.keymap[SDLK_F1])
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{
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ed.switch_tileset();
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ed.switch_tileset(false);
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graphics.backgrounddrawn = false;
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ed.keydelay = 6;
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}
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if(key.keymap[SDLK_F2])
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{
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ed.switch_tilecol();
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ed.switch_tilecol(false);
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graphics.backgrounddrawn = false;
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ed.keydelay = 6;
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}
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if(key.keymap[SDLK_F3])
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{
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ed.switch_enemy();
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ed.switch_enemy(false);
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ed.keydelay=6;
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}
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if(key.keymap[SDLK_F4])
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@ -186,10 +186,10 @@ class editorclass{
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int backmatch(int x, int y);
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void switch_tileset(const bool reversed = false);
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void switch_tilecol(const bool reversed = false);
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void clamp_tilecol(const int rx, const int ry, const bool wrap = false);
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void switch_enemy(const bool reversed = false);
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void switch_tileset(const bool reversed);
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void switch_tilecol(const bool reversed);
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void clamp_tilecol(const int rx, const int ry, const bool wrap);
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void switch_enemy(const bool reversed);
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bool load(std::string& _path);
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bool save(std::string& _path);
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