mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Destroy towerbg and titlebg textures in destroy_buffers
For consistency, since they are created in create_buffers as well. I checked with Valgrind (which is very noisy on Wayland, it turns out), but I didn't see anything about them not being freed. It doesn't hurt to use VVV_freefunc here anyway, though, since it does a NULL check and nulls the pointer afterwards, which should prevent double-freeing and use-after-frees.
This commit is contained in:
parent
d1e9bdc284
commit
04743abe91
1 changed files with 2 additions and 0 deletions
|
@ -208,6 +208,8 @@ void Graphics::destroy_buffers(void)
|
|||
VVV_freefunc(SDL_DestroyTexture, menuoffTexture);
|
||||
VVV_freefunc(SDL_DestroyTexture, foregroundTexture);
|
||||
VVV_freefunc(SDL_DestroyTexture, backgroundTexture);
|
||||
VVV_freefunc(SDL_DestroyTexture, towerbg.texture);
|
||||
VVV_freefunc(SDL_DestroyTexture, titlebg.texture);
|
||||
}
|
||||
|
||||
void Graphics::drawspritesetcol(int x, int y, int t, int c)
|
||||
|
|
Loading…
Reference in a new issue