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Allow placing warp token destination in walls
Staying consistent with how entities can now be placed in walls, the warp token destination should follow this as well.
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1 changed files with 5 additions and 8 deletions
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@ -2988,16 +2988,13 @@ void editorinput(void)
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{
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if (ed.lclickdelay == 0)
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{
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if (ed.free(ed.tilex, ed.tiley) == 0)
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{
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customentities[ed.warp_token_entity].p1 = ed.tilex + (ed.levx * 40);
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customentities[ed.warp_token_entity].p2 = ed.tiley + (ed.levy * 30);
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customentities[ed.warp_token_entity].p1 = ed.tilex + (ed.levx * 40);
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customentities[ed.warp_token_entity].p2 = ed.tiley + (ed.levy * 30);
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ed.substate = EditorSubState_MAIN;
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ed.substate = EditorSubState_MAIN;
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ed.warp_token_entity = -1;
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ed.lclickdelay = 1;
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}
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ed.warp_token_entity = -1;
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ed.lclickdelay = 1;
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}
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}
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else
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