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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Add graphics option to toggle mouse cursor
Adds an option to show or hide the system mouse cursor over the game window.
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parent
5afba66d2e
commit
03a4c3362a
5 changed files with 47 additions and 2 deletions
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@ -4448,6 +4448,11 @@ void Game::loadstats( mapclass& map, Graphics& dwgfx )
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dwgfx.translucentroomname = atoi(pText);
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}
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if (pKey == "showmousecursor")
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{
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dwgfx.showmousecursor = atoi(pText);
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}
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if (pKey == "flipButton")
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{
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SDL_GameControllerButton newButton;
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@ -4496,6 +4501,14 @@ void Game::loadstats( mapclass& map, Graphics& dwgfx )
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}
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dwgfx.screenbuffer->ResizeScreen(width, height);
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if (dwgfx.showmousecursor == true)
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{
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SDL_ShowCursor(SDL_ENABLE);
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}
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else {
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SDL_ShowCursor(SDL_DISABLE);
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}
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if (controllerButton_flip.size() < 1)
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{
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controllerButton_flip.push_back(SDL_CONTROLLER_BUTTON_A);
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@ -4665,6 +4678,10 @@ void Game::savestats( mapclass& _map, Graphics& _dwgfx )
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msg->LinkEndChild(new TiXmlText(tu.String((int) _dwgfx.translucentroomname).c_str()));
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dataNode->LinkEndChild(msg);
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msg = new TiXmlElement("showmousecursor");
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msg->LinkEndChild(new TiXmlText(tu.String((int)_dwgfx.showmousecursor).c_str()));
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dataNode->LinkEndChild(msg);
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for (size_t i = 0; i < controllerButton_flip.size(); i += 1)
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{
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msg = new TiXmlElement("flipButton");
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@ -6888,9 +6905,11 @@ void Game::createmenu( std::string t )
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menuoptionsactive[2] = true;
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menuoptions[3] = "toggle analogue";
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menuoptionsactive[3] = true;
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menuoptions[4] = "return";
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menuoptions[4] = "toggle mouse";
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menuoptionsactive[4] = true;
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nummenuoptions = 5;
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menuoptions[5] = "return";
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menuoptionsactive[5] = true;
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nummenuoptions = 6;
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menuxoff = -50;
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menuyoff = 8;
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/* Old stuff, not used anymore
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@ -124,6 +124,7 @@ Graphics::Graphics()
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warprect = SDL_Rect();
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translucentroomname = false;
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showmousecursor = true;
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}
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Graphics::~Graphics()
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@ -278,6 +278,8 @@ public:
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int warpskip, warpfcol, warpbcol;
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bool translucentroomname;
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bool showmousecursor;
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};
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#endif /* GRAPHICS_H */
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@ -460,6 +460,17 @@ SDL_assert(0 && "Remove open level dir");
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game.savestats(map, dwgfx);
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game.createmenu("graphicoptions");
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game.currentmenuoption = 3;
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}else if (game.currentmenuoption == 4) {
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//toggle mouse cursor
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music.playef(11, 10);
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if (dwgfx.showmousecursor == true) {
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SDL_ShowCursor(SDL_DISABLE);
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dwgfx.showmousecursor = false;
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}
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else {
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SDL_ShowCursor(SDL_ENABLE);
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dwgfx.showmousecursor = true;
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}
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}
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else
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{
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@ -230,6 +230,18 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U
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dwgfx.Print( -1, 75, "television set. Do not attempt to", tr, tg, tb, true);
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dwgfx.Print( -1, 85, "adjust the picture.", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 4)
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{
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dwgfx.bigprint(-1, 30, "Toggle Mouse Cursor", tr, tg, tb, true);
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dwgfx.Print(-1, 65, "Show/hide the system mouse cursor.", tr, tg, tb, true);
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if (dwgfx.showmousecursor) {
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dwgfx.Print(-1, 85, "Current mode: SHOW", tr, tg, tb, true);
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}
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else {
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dwgfx.Print(-1, 85, "Current mode: HIDE", tr, tg, tb, true);
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}
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}
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}
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else if (game.currentmenuname == "credits")
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{
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