mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
some small menu fixes
- Return in Unlock Play Modes goes to Game Options instead of the main menu - changing some Graphics Options settings no longer plays two menu select sounds, which was really loud :( - Return in Game Pad Options plays the menu select sound - turning off Screen Effects plays the menu select sound
This commit is contained in:
parent
669072f9bf
commit
03205987f7
1 changed files with 4 additions and 4 deletions
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@ -428,7 +428,6 @@ SDL_assert(0 && "Remove open level dir");
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if (game.currentmenuoption == 0){
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if (game.currentmenuoption == 0){
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music.playef(11, 10);
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music.playef(11, 10);
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dwgfx.screenbuffer->toggleFullScreen();
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dwgfx.screenbuffer->toggleFullScreen();
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music.playef(11, 10);
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game.fullscreen = !game.fullscreen;
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game.fullscreen = !game.fullscreen;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, dwgfx);
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game.savestats(map, dwgfx);
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game.savestats(map, dwgfx);
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@ -437,7 +436,6 @@ SDL_assert(0 && "Remove open level dir");
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}else if (game.currentmenuoption == 1){
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}else if (game.currentmenuoption == 1){
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music.playef(11, 10);
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music.playef(11, 10);
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dwgfx.screenbuffer->toggleStretchMode();
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dwgfx.screenbuffer->toggleStretchMode();
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music.playef(11, 10);
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game.stretchMode = (game.stretchMode + 1) % 3;
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game.stretchMode = (game.stretchMode + 1) % 3;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, dwgfx);
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game.savestats(map, dwgfx);
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game.savestats(map, dwgfx);
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@ -446,7 +444,6 @@ SDL_assert(0 && "Remove open level dir");
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}else if (game.currentmenuoption == 2){
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}else if (game.currentmenuoption == 2){
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music.playef(11, 10);
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music.playef(11, 10);
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dwgfx.screenbuffer->toggleLinearFilter();
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dwgfx.screenbuffer->toggleLinearFilter();
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music.playef(11, 10);
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game.useLinearFilter = !game.useLinearFilter;
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game.useLinearFilter = !game.useLinearFilter;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, dwgfx);
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game.savestats(map, dwgfx);
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game.savestats(map, dwgfx);
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@ -709,6 +706,8 @@ SDL_assert(0 && "Remove open level dir");
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music.playef(18, 10);
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music.playef(18, 10);
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game.screenshake = 10;
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game.screenshake = 10;
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game.flashlight = 5;
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game.flashlight = 5;
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}else{
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music.playef(11, 10);
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}
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}
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}
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}
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else if (game.currentmenuoption == 2)
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else if (game.currentmenuoption == 2)
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@ -1015,7 +1014,7 @@ SDL_assert(0 && "Remove open level dir");
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{
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{
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//back
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//back
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music.playef(11, 10);
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music.playef(11, 10);
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game.createmenu("mainmenu");
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game.createmenu("options");
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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}
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}
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@ -1332,6 +1331,7 @@ SDL_assert(0 && "Remove open level dir");
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if (game.currentmenuoption == 4)
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if (game.currentmenuoption == 4)
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{
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{
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music.playef(11, 10);
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game.createmenu("options");
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game.createmenu("options");
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//Add extra menu for mmmmmm mod
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//Add extra menu for mmmmmm mod
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