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Fix and update comments for edentities
"Threadmills" are now properly called "conveyors". I don't know why they were called "threadmills" anyway, the proper spelling is "treadmills". Also, warp line `p1`s of 0 and 3 are now properly labeled, as well as the trinket edentity.
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1 changed files with 5 additions and 5 deletions
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@ -1730,11 +1730,11 @@ void mapclass::loadlevel(int rx, int ry)
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obj.createentity(ex, ey, 56,
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obj.createentity(ex, ey, 56,
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ent.p1, 4, bx1, by1, bx2, by2);
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ent.p1, 4, bx1, by1, bx2, by2);
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break;
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break;
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case 2: //Platforms and Threadmills
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case 2: //Platforms and conveyors
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if(ent.p1<=4){
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if(ent.p1<=4){
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obj.createentity(ex, ey, 2,
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obj.createentity(ex, ey, 2,
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ent.p1, room.platv, bx1, by1, bx2, by2);
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ent.p1, room.platv, bx1, by1, bx2, by2);
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}else if(ent.p1 >= 5 && ent.p1 <= 8){ //Threadmill
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}else if(ent.p1 >= 5 && ent.p1 <= 8){ // Conveyor
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obj.createentity(ex, ey, 2,
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obj.createentity(ex, ey, 2,
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ent.p1 + 3, 4);
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ent.p1 + 3, 4);
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}
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}
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@ -1742,7 +1742,7 @@ void mapclass::loadlevel(int rx, int ry)
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case 3: //Disappearing platforms
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case 3: //Disappearing platforms
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obj.createentity(ex, ey, 3);
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obj.createentity(ex, ey, 3);
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break;
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break;
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case 9:
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case 9: // Trinkets
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obj.createentity(ex, ey, 9, ed.findtrinket(edi));
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obj.createentity(ex, ey, 9, ed.findtrinket(edi));
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break;
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break;
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case 10: //Checkpoints
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case 10: //Checkpoints
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@ -1808,7 +1808,7 @@ void mapclass::loadlevel(int rx, int ry)
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obj.customwarpmode=true;
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obj.customwarpmode=true;
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switch (ent.p1)
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switch (ent.p1)
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{
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{
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case 0: //
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case 0: // Vertical, left
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obj.createentity(ex + 4, ent.p2 * 8, 51, ent.p3);
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obj.createentity(ex + 4, ent.p2 * 8, 51, ent.p3);
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break;
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break;
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case 1: //Horizontal, right
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case 1: //Horizontal, right
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@ -1817,7 +1817,7 @@ void mapclass::loadlevel(int rx, int ry)
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case 2: //Vertical, top
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case 2: //Vertical, top
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obj.createentity(ent.p2 * 8, ey + 7, 53, ent.p3);
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obj.createentity(ent.p2 * 8, ey + 7, 53, ent.p3);
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break;
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break;
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case 3:
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case 3: // Horizontal, bottom
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obj.createentity(ent.p2 * 8, ey, 54, ent.p3);
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obj.createentity(ent.p2 * 8, ey, 54, ent.p3);
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break;
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break;
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}
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}
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