mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 09:39:43 +01:00
Glitchless: Fix line clipping
The reason that line clipping works is because when the gravity line unflips the player, they are still eligible to flip (with onground/onroof) so by doing it frame-perfectly they can flip again. To fix this, just zero out their onground/onroof. This glitch mainly applies to horizontal gravity lines but it is also possible, but less severe (in most cases), with vertical gravity lines, so this fixes it for vertical lines too.
This commit is contained in:
parent
3f222d3f74
commit
01d256b408
1 changed files with 16 additions and 0 deletions
|
@ -2783,6 +2783,14 @@ bool entityclass::updateentities( int i )
|
|||
{
|
||||
if (INBOUNDS_VEC(temp, entities) && entities[temp].vy > -3) entities[temp].vy = -3;
|
||||
}
|
||||
|
||||
if (game.glitchlessmode && INBOUNDS_VEC(temp, entities))
|
||||
{
|
||||
/* Fix line clipping: Invalidate flipping eligibility so
|
||||
* a second flip is impossible. */
|
||||
entities[temp].onground = 0;
|
||||
entities[temp].onroof = 0;
|
||||
}
|
||||
}
|
||||
else if (entities[i].state == 2)
|
||||
{
|
||||
|
@ -4876,6 +4884,14 @@ void entityclass::collisioncheck(int i, int j, bool scm /*= false*/)
|
|||
|
||||
entities[j].state = entities[j].onentity;
|
||||
entities[j].life = 6;
|
||||
|
||||
if (game.glitchlessmode)
|
||||
{
|
||||
/* Fix line clipping: Invalidate flipping eligibility so
|
||||
* a second flip is impossible. */
|
||||
entities[i].onground = 0;
|
||||
entities[i].onroof = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 5: //Person vs vertical gravity/warp line!
|
||||
|
|
Loading…
Reference in a new issue