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VVVVVV/tools/editors/Screenshot Outputting Map Editor/maps/warp/x55y50.txt

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case rn(55,50):
tmap = new Array();
tmap.push("212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214");
tmap.push("252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254");
tmap.push("0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push("172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174");
tmap.push("252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254");
tmap.push("0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0");
tmap.push("172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174");
tmap.push("212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push("212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
obj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152); // Enemy, bounded
obj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152); // Enemy, bounded
obj.createentity(game, 72, 16, 10, 0, 50550); // (savepoint)
obj.createentity(game, 264, 176, 10, 1, 50551); // (savepoint)
rcol=4;
break;