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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x51y39.txt

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case rn(51,39):
tmap = new Array();
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0");
tmap.push("95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0");
tmap.push("95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0");
tmap.push("95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0");
tmap.push("95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0");
tmap.push("256,256,256,256,256,256,256,256,257,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,175,176,176,176,176,176,176,176,176");
tmap.push("0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95");
tmap.push("0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95");
tmap.push("0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95");
tmap.push("0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,95,95,95,95,95,95");
tmap.push("0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("176,176,176,176,176,176,137,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
obj.createentity(game, 80, 88, 1, 3, 5, 48, 80, 272, 152); // Enemy, bounded
obj.createentity(game, 224, 128, 1, 2, 5, 48, 80, 272, 152); // Enemy, bounded
obj.createentity(game, 288, 104, 10, 1, 439510); // (savepoint)
obj.createentity(game, 16, 112, 10, 0, 439511); // (savepoint)
break;