mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 10:49:41 +01:00
45 lines
4.1 KiB
Text
45 lines
4.1 KiB
Text
|
case rn(50,51):
|
||
|
tmap = new Array();
|
||
|
tmap.push("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,611,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,609,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||
|
tmap.push("570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,611,8,8,8,8,8,8,8,8,8,8,8,8,6,8,8,8,8,8,8,8,8,8,609,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
|
||
|
tmap.push("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
|
||
|
fillcontent(tmap);
|
||
|
|
||
|
obj.createentity(game, 88, 120, 8, behave, para);
|
||
|
obj.createentity(game, 112, 112, 8, behave, para);
|
||
|
obj.createentity(game, 136, 120, 8, behave, para);
|
||
|
obj.createentity(game, 160, 112, 8, behave, para);
|
||
|
obj.createentity(game, 184, 120, 8, behave, para);
|
||
|
obj.createentity(game, 208, 112, 8, behave, para);
|
||
|
obj.createentity(game, 232, 120, 8, behave, para);
|
||
|
obj.createentity(game, 56, 56, 2, behave, para);
|
||
|
obj.createentity(game, 72, 64, 2, behave, para);
|
||
|
obj.createentity(game, 216, 160, 2, behave, para);
|
||
|
break;
|