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VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x48y43.txt

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case rn(48,43):
tmap = new Array();
tmap.push("89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,815,695,695,695,695,695,695,209,89,89");
tmap.push("89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,249,250,250");
tmap.push("89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,695,695,695");
tmap.push("89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,815,695,695,695,695,695,695,695,695,695");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
obj.createentity(game, 152, 32, 10, 1, 443480); // (savepoint)
obj.createentity(game, 152, 184, 10, 0, 443481); // (savepoint)
obj.createentity(game, 272, 120, 1, 2, 8); // Enemy
obj.createentity(game, 32, 96, 1, 3, 8); // Enemy
obj.createentity(game, 104, 80, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 168, 80, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 232, 80, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 56, 144, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 120, 144, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 184, 144, 2, 8, 4); //Threadmill, >>>
break;