mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
2874 lines
114 KiB
ActionScript
2874 lines
114 KiB
ActionScript
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package{
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import flash.display.*;
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import flash.geom.*;
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import flash.events.*;
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import flash.net.*;
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public class dwgraphicsclass extends Sprite {
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public var BUTTON_BLANK:int = 0;
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public var BUTTON_MENU:int = 1;
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public var BUTTON_BACK:int = 2;
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public var BUTTON_TALK:int = 3;
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public var BUTTON_USE:int = 4;
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public var BUTTON_TELEPORT:int = 5;
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public var BUTTON_GAMECENTER:int = 6;
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public var BUTTON_CONTROLS:int = 7;
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public var BUTTON_DPAD:int = 8;
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public function init():void {
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//We initialise a few things
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updatebackground = true;
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tiles_rect=new Rectangle(0,0,8,8);
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sprites_rect=new Rectangle(0,0,32,32);
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bfont_rect=new Rectangle(0,0,8,8);
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bfontmask_rect=new Rectangle(0,0,9,9);
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bg_rect = new Rectangle(0, 0, 320, 240);
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footerrect = new Rectangle(0, 230, 320, 10);
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prect = new Rectangle(0, 0, 4, 4);
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line_rect = new Rectangle();
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tl = new Point(0, 0); tpoint = new Point(0, 0); trect = new Rectangle();
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ct = new ColorTransform(0, 0, 0, 1, 255, 255, 255, 1); //Set to white
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madpoint = new Point;
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madrect = new Rectangle;
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tele_rect = new Rectangle(0, 0, 96, 96);
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trinketcolset = false;
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showcutscenebars = false;
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cutscenebarspos = 0;
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flipmode = false; setflipmode = false;
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flipmatrix.scale(1, -1);
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flipmatrix.translate(0, 240);
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flipfontmatrix.scale(1, -1); flipfontmatrix.translate(0, 8);
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flipfontmatrix2.scale(1, -1); flipfontmatrix2.translate(0, 9);
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//Background inits
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for (i = 0; i < 50; i++) {
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var s:Rectangle = new Rectangle(Math.random() * 320, Math.random() * 240, 2, 2);
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var s2:int = 4+(Math.random()*4);
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stars.push(s); starsspeed.push(s2);
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var bb:Rectangle;
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var bvx:int = 0; var bvy:int = 0;
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if(Math.random()*100 > 50){
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bvx = 9 - (Math.random() * 19); if (bvx > -6 && bvx < 6) bvx = 6;
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bvx = bvx * 1.5;
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bb = new Rectangle(Math.random() * 320, Math.random() * 240, 32, 12);
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}else {
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bvy = 9 - (Math.random() * 19); if (bvy > -6 && bvy < 6) bvy = 6;
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bvy = bvy * 1.5;
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bb = new Rectangle(Math.random() * 320, Math.random() * 240, 12, 32);
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}
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var bint:Number = 0.5 + ((Math.random() * 100) / 200);
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backboxes.push(bb);
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backboxvx.push(bvx); backboxvy.push(bvy);
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backboxint.push(bint);
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}
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backboxrect = new Rectangle();
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backoffset = 0; backgrounddrawn = false;
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warpskip = 0;
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warpfcol = 0x000000; warpbcol = 0x000000;
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warprect = new Rectangle(0, 0, 0, 0);
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spcol = 0; spcoldel = 0;
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crewframe = 0; crewframedelay = 4;
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menuoffset = 0; resumegamemode = false;
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//Textboxes!
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for (i = 0; i < 30; i++) {
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var t:textboxclass = new textboxclass;
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textbox.push(t);
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}
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ntextbox = 0;
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//Fading stuff
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for (i = 0; i < 15; i++) {
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fadebars.push(0);
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}
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fadeamount = 0;
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fademode = 0;
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bigbuffer = new BitmapData(320, 32, true, 0x000000);
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bigbufferscreen = new Bitmap(bigbuffer);
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bigbufferscreen.width = 640;
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bigbufferscreen.height = 20;
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towerbuffer = new BitmapData(320, 240, true, 0x000000);
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frontbuffer = new BitmapData(320, 240, true, 0x000000);
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menubuffer = new BitmapData(320, 240, false, 0x000000); //yeah yeah I know this is lazy
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backbuffer=new BitmapData(320, 240,false,0x000000);
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screenbuffer = new BitmapData(320,240,false,0x000000);
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temptile = new BitmapData(8, 8, false, 0x000000);
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tempsprite = new BitmapData(32, 32, false, 0x000000);
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screen = new Bitmap(screenbuffer);
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//screen.width = 640;//320;//;640;
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//screen.height = 480;// 240;//480;
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screen.smoothing = true;
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addChild(screen);
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buttonscreen.push(new Bitmap(buttonimg[0]));
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buttonscreen.push(new Bitmap(buttonimg[1]));
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buttonscreen.push(new Bitmap(buttonimg[2]));
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buttonscreen.push(new Bitmap(buttonimg[3]));
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/*
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if (device.deviceresolution == device.IPAD) {
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buttonsize = 90;
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buttonyspacing = buttonsize / 3;
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buttonxspacing = 40;
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buttonscreen[0].width = 92*3; buttonscreen[0].height = buttonsize;
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buttonscreen[1].width = 92*3; buttonscreen[1].height = buttonsize;
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buttonscreen[2].width = 40*3; buttonscreen[2].height = 40*3;
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buttonscreen[3].width = 40 * 3; buttonscreen[3].height = 40 * 3;
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buttonydiff = buttonscreen[2].height / 2;
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}else if (device.deviceresolution == device.ANDROID) {
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*/
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/*
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}else {
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buttonsize = 30;
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buttonyspacing = buttonsize / 3;
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buttonxspacing = 20;
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buttonscreen[0].width = 92; buttonscreen[0].height = buttonsize;
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buttonscreen[1].width = 92; buttonscreen[1].height = buttonsize;
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buttonscreen[2].width = 40; buttonscreen[2].height = 40;
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buttonscreen[3].width = 40; buttonscreen[3].height = 40;
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buttonydiff = buttonscreen[2].height / 2;
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}
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*/
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/*buttonscreen.push(new Bitmap(buttonimg[1]));
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buttonscreen[1].width = buttonsize; buttonscreen[1].height = buttonsize;
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buttonscreen.push(new Bitmap(buttonimg[2]));
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buttonscreen[2].width = buttonsize; buttonscreen[2].height = buttonsize;
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buttonscreen.push(new Bitmap(buttonimg[3]));
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buttonscreen[3].width = buttonsize; buttonscreen[3].height = buttonsize;
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*/
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for (i = 0; i < 10; i++) {
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buttonlerp.push(int(0));
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buttonstate.push(int(0));
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currentbuttontype.push(int(-1));
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newbuttontype.push(int(-1));
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buttonframe.push(int(-1));
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}
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buttonactive.push(false);
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buttonactive.push(false);
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buttonactive.push(false);
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buttonactive.push(false);
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buttonhighlight.push(0); buttonhighlight.push(0); buttonhighlight.push(0); buttonhighlight.push(0);
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buttonpos.push(new Point(0, 0)); buttonpos.push(new Point(0, 0));
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buttonpos.push(new Point(0, 0)); buttonpos.push(new Point(0, 0));
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//So, 0-4 are buffers that can be overwritten. 5+ contains graphics for each button.
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initbuttonpositions();
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/*
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buttonscreen[0].x = buttonxspacing;
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buttonscreen[0].y = device.yres - buttonsize-buttonyspacing-buttonydiff;
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buttonpos.push(new Point(buttonscreen[0].x, buttonscreen[0].y));
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buttonscreen[1].x = buttonxspacing + buttonsize + buttonxspacing;
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buttonscreen[1].y = device.yres - buttonsize-buttonyspacing;
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buttonpos.push(new Point(buttonscreen[1].x, buttonscreen[1].y));
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buttonscreen[2].x = device.xres - buttonxspacing - buttonsize;
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buttonscreen[2].y = buttonsize / 4;
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buttonpos.push(new Point(buttonscreen[2].x, buttonscreen[2].y));
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buttonscreen[3].x = device.xres - buttonxspacing - buttonsize - buttonxspacing - buttonsize;
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buttonscreen[3].y = device.yres - buttonsize-buttonyspacing;
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buttonpos.push(new Point(buttonscreen[3].x, buttonscreen[3].y));
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*/
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drawonscreenbutton(0, -1);
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drawonscreenbutton(1, -1);
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drawonscreenbutton(2, -1);
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drawonscreenbutton(3, -1);
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addChild(buttonscreen[0]);
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addChild(buttonscreen[1]);
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addChild(buttonscreen[2]);
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addChild(buttonscreen[3]);
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/*
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drawonscreenbutton(0, 0);
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drawonscreenbutton(1, 0);
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drawonscreenbutton(2, 0);
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drawonscreenbutton(3, 0);
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showarrows();
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*/
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}
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public function initbuttonpositions():void {
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devicex = device.xres;
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devicey = device.yres;
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buttonsize = device.yres / (32 / 3);
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buttonyspacing = buttonsize / 3;
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buttonxspacing = (buttonsize * 3) / 3;
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buttonscreen[0].width = (buttonsize * 46) / 15; buttonscreen[0].height = buttonsize;
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buttonscreen[1].width = (buttonsize * 46) / 15; buttonscreen[1].height = buttonsize;
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buttonscreen[2].width = (buttonsize * 5) / 3; buttonscreen[2].height = (buttonsize * 5) / 3;
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buttonscreen[3].width = (buttonsize * 5) / 3; buttonscreen[3].height = (buttonsize * 5) / 3;
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buttonydiff = buttonscreen[2].height / 2;
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buttonscreen[0].x = device.xres + 1;
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buttonscreen[0].y = 0;
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buttonpos[0].setTo(buttonscreen[0].x, buttonscreen[0].y);
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buttonscreen[1].x = 0;
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buttonscreen[1].y = 0;
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buttonpos[1].setTo(buttonscreen[1].x, buttonscreen[1].y);
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buttonscreen[2].x = (buttonxspacing / 2);
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buttonscreen[2].y = device.yres - buttonsize-buttonyspacing - buttonydiff;
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buttonpos[2].setTo(buttonscreen[2].x, buttonscreen[2].y);
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buttonscreen[3].x = (buttonxspacing/2) + buttonsize + buttonxspacing;
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buttonscreen[3].y = device.yres - buttonsize-buttonyspacing;
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buttonpos[3].setTo(buttonscreen[3].x, buttonscreen[3].y);
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}
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public function mobile_changebutton(t:int):void {
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if (newbuttontype[0] != t) {
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if (currentbuttontype[0] != t) {
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newbuttontype[0] = t;
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buttonstate[0] = 1;
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}
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}
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}
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public function mobile_changeleftbutton(t:int):void {
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if (newbuttontype[1] != t) {
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if (currentbuttontype[1] != t) {
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newbuttontype[1] = t;
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buttonstate[1] = 1;
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}
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}
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}
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public function mobile_hidearrows():void {
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if (newbuttontype[2] != BUTTON_BLANK) {
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if (currentbuttontype[2] != BUTTON_BLANK) {
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newbuttontype[2] = BUTTON_BLANK;
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buttonstate[2] = 1;
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}
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}
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}
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public function mobile_showarrows(t:int):void {
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if (t == 2) {
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if (newbuttontype[2] != BUTTON_DPAD) {
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if (currentbuttontype[2] != BUTTON_DPAD) {
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newbuttontype[2] = BUTTON_DPAD;
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buttonstate[2] = 1;
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}
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}
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}
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}
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public function drawbutton(game:gameclass, help:helpclass):void {
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//Called every frame, this function controls what buttons appear and when,
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//and lerps them in and out in a nice way.
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//buttonstate[0]:
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// 0 - Normal, slide in if not in
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// 1 - Sliding out, change to new button state
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for (i = 0; i < 3; i++){
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switch(buttonstate[i]) {
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case 0:
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if (buttonlerp[i] > 60) {
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buttonlerp[i] = 60;
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}
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if (buttonlerp[i] > 0) {
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buttonlerp[i] -= 20;
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if (buttonlerp[i] < 0) {
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buttonlerp[i] = 0;
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}
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}
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break;
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case 1:
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if (buttonlerp[i] < 100) {
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buttonlerp[i] += 20;
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}
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if (buttonlerp[i] >= 60) buttonlerp[i] = 100;
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if (buttonlerp[i] >= 100) {
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buttonlerp[i] = 100;
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buttonstate[i] = 0;
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currentbuttontype[i] = newbuttontype[i];
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newbuttontype[i] = -1;
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}
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break;
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}
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}
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switch(currentbuttontype[2]) {
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case BUTTON_BLANK:
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changebuttonframe(2, -1);
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changebuttonframe(3, -1);
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break;
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case BUTTON_DPAD:
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changebuttonframe(2, 11);
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changebuttonframe(3, 12);
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if (game.press_left) {
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changebuttonpos(2, buttonxspacing/2, devicey - buttonsize-buttonyspacing - buttonydiff+10);
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}else{
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changebuttonpos(2, buttonxspacing/2, devicey - buttonsize-buttonyspacing - buttonydiff);
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}
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if (game.press_right) {
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changebuttonpos(3, (buttonxspacing/2)+ buttonsize + buttonxspacing, devicey - buttonsize-buttonyspacing - buttonydiff+10);
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}else{
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changebuttonpos(3, (buttonxspacing/2) + buttonsize + buttonxspacing, devicey - buttonsize-buttonyspacing - buttonydiff);
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}
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break;
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}
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switch(currentbuttontype[1]) {
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case BUTTON_BLANK:
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//Blank
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changebuttonframe(1, -1);
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changebuttonpos(1, 0 - ((buttonscreen[1].width * (buttonlerp[1])) / 100), 0);
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break;
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case BUTTON_CONTROLS:
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//Controls button
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if (game.menupage >= 30) {
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changebuttonframe(1, 9);
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}else{
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changebuttonframe(1, 8);
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}
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if (flipmode) {
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changebuttonpos(1, 0 - ((buttonscreen[1].width * (buttonlerp[1])) / 100), devicey-buttonyspacing-buttonscreen[1].height);
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}else {
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changebuttonpos(1, 0 - ((buttonscreen[1].width * (buttonlerp[1])) / 100), buttonyspacing);
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}
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break;
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case BUTTON_GAMECENTER:
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changebuttonframe(1, 10);
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changebuttonpos(1, 0 - ((buttonscreen[1].width * (buttonlerp[1])) / 100), 5);
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break;
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}
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switch(currentbuttontype[0]) {
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case BUTTON_BLANK:
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//Blank
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changebuttonframe(0, -1);
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changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), 0);
|
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break;
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case BUTTON_MENU:
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//Menu button
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changebuttonframe(0, 0);
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changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), 0);
|
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break;
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case BUTTON_BACK:
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//Back button
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changebuttonframe(0, 1);
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if (flipmode) {
|
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changebuttonpos(0, devicex - ((buttonscreen[0].width * (100 - buttonlerp[0])) / 100), devicey - buttonyspacing - buttonscreen[0].height);
|
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}else{
|
|||
|
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100 - buttonlerp[0])) / 100), buttonyspacing);
|
|||
|
}
|
|||
|
break;
|
|||
|
case BUTTON_USE:
|
|||
|
//Use button
|
|||
|
if (help.slowsine % 16 > 8) {
|
|||
|
changebuttonframe(0, 4);
|
|||
|
}else {
|
|||
|
changebuttonframe(0, 5);
|
|||
|
}
|
|||
|
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), buttonyspacing);
|
|||
|
break;
|
|||
|
case BUTTON_TALK:
|
|||
|
//Talk button
|
|||
|
if (help.slowsine % 16 > 8) {
|
|||
|
changebuttonframe(0, 2);
|
|||
|
}else {
|
|||
|
changebuttonframe(0, 3);
|
|||
|
}
|
|||
|
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), buttonyspacing);
|
|||
|
break;
|
|||
|
case BUTTON_TELEPORT:
|
|||
|
//Teleport button
|
|||
|
if (help.slowsine % 16 > 8) {
|
|||
|
changebuttonframe(0, 6);
|
|||
|
}else {
|
|||
|
changebuttonframe(0, 7);
|
|||
|
}
|
|||
|
changebuttonpos(0, devicex - ((buttonscreen[0].width * (100-buttonlerp[0])) / 100), buttonyspacing);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
if (game.press_left) { drawonscreenbutton(0, 1);
|
|||
|
}else{ drawonscreenbutton(0, 0);}
|
|||
|
|
|||
|
if (game.press_right) { drawonscreenbutton(1, 1);
|
|||
|
}else { drawonscreenbutton(1, 0); }
|
|||
|
|
|||
|
if (game.press_map) { drawonscreenbutton(2, 1);
|
|||
|
}else { drawonscreenbutton(2, 0); }
|
|||
|
*/
|
|||
|
//Draw circle pad!
|
|||
|
//if (key.controlstick != -1) {
|
|||
|
/*
|
|||
|
backbuffer.copyPixels(dwgfx.buttonimg[13], dwgfx.buttonimg[13].rect, new Point(key.controlstick_x - 18+18, key.controlstick_y - 18+18));
|
|||
|
for (i = 0; i < key.touchPoints; i++) {
|
|||
|
if (key.touchid[i] == key.controlstick) {
|
|||
|
dwgfx.backbuffer.copyPixels(dwgfx.buttonimg[14], dwgfx.buttonimg[14].rect, new Point(key.touchx[i] - 18, key.touchy[i] - 18));
|
|||
|
}
|
|||
|
}
|
|||
|
*/
|
|||
|
//}
|
|||
|
}
|
|||
|
|
|||
|
public function addbutton():void {
|
|||
|
var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0x00000000);
|
|||
|
t.copyPixels(buffer, new Rectangle(0,0,buffer.width, buffer.height), new Point(0,0));
|
|||
|
buttonimg.push(t);
|
|||
|
}
|
|||
|
|
|||
|
public function drawonscreenbutton(t:int, t2:int):void {
|
|||
|
//Draw button t with frame t2
|
|||
|
if (t2 == -1) {
|
|||
|
buttonimg[t].fillRect(buttonimg[t].rect, 0x00000000);
|
|||
|
}
|
|||
|
if (buttonframe[t] != t2) {
|
|||
|
buttonframe[t] = t2;
|
|||
|
buttonimg[t].fillRect(buttonimg[t].rect, 0x00000000);
|
|||
|
buttonimg[t].copyPixels(buttonimg[4 + t2], buttonimg[t].rect, tl);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function changebuttonframe(t:int, t2:int):void {
|
|||
|
//Draw button t with frame t2
|
|||
|
if (buttonframe[t] != t2) {
|
|||
|
buttonframe[t] = t2;
|
|||
|
if (t2 == -1) {
|
|||
|
buttonimg[t].fillRect(buttonimg[t].rect, 0x00000000);
|
|||
|
}else{
|
|||
|
buttonimg[t].fillRect(buttonimg[t].rect, 0x00000000);
|
|||
|
buttonimg[t].copyPixels(buttonimg[4 + t2], buttonimg[t].rect, tl);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function changebuttonpos(t:int, xp:int, yp:int):void {
|
|||
|
buttonscreen[t].x = xp;
|
|||
|
buttonscreen[t].y = yp;
|
|||
|
}
|
|||
|
|
|||
|
public function changebuttonxpos(t:int, xp:int):void {
|
|||
|
buttonscreen[t].x = xp;
|
|||
|
}
|
|||
|
|
|||
|
public function showarrows():void {
|
|||
|
if (buttonactive[0] == false) {
|
|||
|
buttonhighlight[0] = 120;
|
|||
|
buttonactive[0] = true;
|
|||
|
addChild(buttonscreen[0]);
|
|||
|
addChild(buttonscreen[1]);
|
|||
|
addChild(buttonscreen[2]);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function hidearrows():void {
|
|||
|
if (buttonactive[0] == true) {
|
|||
|
buttonactive[0] = false;
|
|||
|
removeChild(buttonscreen[0]);
|
|||
|
removeChild(buttonscreen[1]);
|
|||
|
removeChild(buttonscreen[2]);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public function drawspritesetcol(x:int, y:int, t:int, c:int, help:helpclass):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
setcol(c, help);
|
|||
|
sprites[t].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[t], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public function makebfont():void {
|
|||
|
for (var j:Number = 0; j < 16; j++) {
|
|||
|
for (var i:Number = 0; i < 16; i++) {
|
|||
|
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
|
|||
|
var t2:BitmapData = new BitmapData(8, 8, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
t2.draw(t, flipfontmatrix);
|
|||
|
bfont.push(t);
|
|||
|
flipbfont.push(t2);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Ok, now we work out the lengths (this data string cortesy of a program I wrote!)
|
|||
|
for (i = 0; i < 256; i++) bfontlen.push(6);
|
|||
|
var maprow:Array;
|
|||
|
var tstring:String="4,3,5,7,6,7,6,3,4,4,7,7,3,5,2,5,6,5,6,6,6,6,6,6,6,6,2,3,5,5,5,6,7,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,4,5,4,5,6,4,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,5,3,5,6,4";
|
|||
|
|
|||
|
maprow = new Array();
|
|||
|
maprow = tstring.split(",");
|
|||
|
for(var k:int = 0; k < 96; k++) {
|
|||
|
bfontlen[k + 32] = 8;// int(maprow[k]);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function makebfontmask():void {
|
|||
|
for (var j:Number = 0; j < 16; j++) {
|
|||
|
for (var i:Number = 0; i < 16; i++) {
|
|||
|
var t:BitmapData = new BitmapData(9, 9, true, 0x000000);
|
|||
|
var t2:BitmapData = new BitmapData(9, 9, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 9, j * 9, 9, 9);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
t2.draw(t, flipfontmatrix2);
|
|||
|
bfontmask.push(t);
|
|||
|
flipbfontmask.push(t2);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function makeentcolourarray():void {
|
|||
|
for (var j:Number = 0; j < 60; j++) {
|
|||
|
for (var i:Number = 0; i < 12; i++) {
|
|||
|
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
entcolours.push(t);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function maketilearray():void {
|
|||
|
for (var j:Number = 0; j < 30; j++) {
|
|||
|
for (var i:Number = 0; i < 40; i++) {
|
|||
|
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
tiles.push(t);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function maketile2array():void {
|
|||
|
for (var j:Number = 0; j < 30; j++) {
|
|||
|
for (var i:Number = 0; i < 40; i++) {
|
|||
|
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
tiles2.push(t);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function maketile3array():void {
|
|||
|
for (var j:Number = 0; j < 30; j++) {
|
|||
|
for (var i:Number = 0; i < 30; i++) {
|
|||
|
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
tiles3.push(t);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function makespritearray():void {
|
|||
|
for (var j:Number = 0; j < 16; j++) {
|
|||
|
for (var i:Number = 0; i < 12; i++) {
|
|||
|
var t:BitmapData = new BitmapData(32, 32, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 32, j * 32, 32, 32);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
sprites.push(t);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function makeflipspritearray():void {
|
|||
|
for (var j:Number = 0; j < 16; j++) {
|
|||
|
for (var i:Number = 0; i < 12; i++) {
|
|||
|
var t:BitmapData = new BitmapData(32, 32, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 32, j * 32, 32, 32);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
flipsprites.push(t);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function maketelearray():void {
|
|||
|
for (var i:Number = 0; i < 10; i++) {
|
|||
|
var t:BitmapData = new BitmapData(96, 96, true, 0x000000);
|
|||
|
var temprect:Rectangle = new Rectangle(i * 96, 0, 96, 96);
|
|||
|
t.copyPixels(buffer, temprect, tl);
|
|||
|
tele.push(t);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawmobilebutton(game:gameclass, xp:int, yp:int, wp:int, hp:int, t:String, cr:int, cg:int, cb:int, xoff:int = -8, yoff:int = -10):void {
|
|||
|
xp = xp + xoff;
|
|||
|
yp = yp + yoff;
|
|||
|
drawfillrect(xp + 4, yp + 4, wp, hp, cr * 0.25, cg * 0.25, cb * 0.25);
|
|||
|
drawfillrect(xp, yp, wp, hp, cr, cg, cb);
|
|||
|
drawfillrect(xp + 2, yp + 2, wp - 4, hp - 4, cr * 0.75, cg * 0.75, cb * 0.75);
|
|||
|
xp = xp + (wp / 2) - (t.length * 4);
|
|||
|
print(xp, yp + 9, t, 255, 255, 255);
|
|||
|
}
|
|||
|
|
|||
|
public function drawmenu(game:gameclass, cr:int, cg:int, cb:int, help:helpclass, division:int = 30):void {
|
|||
|
if (game.mobilemenu) {
|
|||
|
for (i = 0; i < game.nummenuoptions; i++) {
|
|||
|
/*
|
|||
|
if (i == game.currentmenuoption) {
|
|||
|
//Draw it highlighted
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring.toUpperCase() + " ]";
|
|||
|
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|||
|
}else {
|
|||
|
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring + " ]";
|
|||
|
//Draw it in gray
|
|||
|
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|||
|
}
|
|||
|
}else {
|
|||
|
*/
|
|||
|
//Draw it normally
|
|||
|
if (game.menuoptionslayout[i] == 0) {
|
|||
|
//Normal Buttons
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
drawfillrect(160 - 70 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(160 - 70, 140 + (i * b_gap) + game.menuyoff - 6, 140, b_size, cr, cg, cb);
|
|||
|
drawfillrect(160 - 70 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);
|
|||
|
}else {
|
|||
|
drawfillrect(160 - 70 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 140, b_size, 128*0.25, 128*0.25, 128*0.25);
|
|||
|
drawfillrect(160 - 70, 140 + (i * b_gap) + game.menuyoff - 6, 140, b_size, 128, 128, 128);
|
|||
|
drawfillrect(160 - 70 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 140 - 4, b_size - 4, 128*0.75, 128*0.75, 128*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, "LOCKED", 255, 255, 255, true);
|
|||
|
}
|
|||
|
}else if (game.menuoptionslayout[i] == 1) {
|
|||
|
//Super big button for main menu play
|
|||
|
drawfillrect(160 - 70 + 4, 140 + (i * b_gap) -10+ game.menuyoff - 6 + 4, 140, b_size*2, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(160 - 70, 140 + (i * b_gap)-10 + game.menuyoff - 6, 140, b_size*2, cr, cg, cb);
|
|||
|
drawfillrect(160 - 70 + 2, 140 + (i * b_gap)-10 + game.menuyoff - 6 + 2, 140 - 4, (b_size*2) - 4, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
bigprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) -10 + game.menuyoff + 10, game.menuoptions[i], 255, 255, 255, true);
|
|||
|
}else if (game.menuoptionslayout[i] == 2) {
|
|||
|
//Main menu: Player levels and super gravitron
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
drawfillrect(160 - 70 + 4, 140 + (i * b_gap)+20 + game.menuyoff - 6 + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(160 - 70, 140 + (i * b_gap)+20 + game.menuyoff - 6, 140, b_size, cr, cg, cb);
|
|||
|
drawfillrect(160 - 70 + 2, 140 + (i * b_gap) +20+ game.menuyoff - 6 + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + 20 + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);
|
|||
|
}else {
|
|||
|
drawfillrect(160 - 70 + 4, 140 + (i * b_gap)+20 + game.menuyoff - 6 + 4, 140, 20, 128*0.25, 128*0.25, 128*0.25);
|
|||
|
drawfillrect(160 - 70, 140 + (i * b_gap)+20 + game.menuyoff - 6, 140, 20, 128, 128, 128);
|
|||
|
drawfillrect(160 - 70 + 2, 140 + (i * b_gap) +20+ game.menuyoff - 6 + 2, 140 - 4, 20 - 4, 128*0.75, 128*0.75, 128*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + 20 + game.menuyoff+3, "LOCKED", 255, 255, 255, true);
|
|||
|
}
|
|||
|
}else if (game.menuoptionslayout[i] == 3) {
|
|||
|
//Back Button
|
|||
|
drawfillrect(-4, 230 - 6 + 4, 70, b_size, cr*0.10, cg*0.10, cb*0.10);
|
|||
|
drawfillrect(-8, 230 - 6, 70, b_size, cr*0.5, cg*0.5, cb*0.5);
|
|||
|
drawfillrect(-8+2, 230 - 6 + 2, 70 - 4, b_size - 4, cr*0.4, cg*0.4, cb*0.4);
|
|||
|
print(8, 230, game.menuoptions[i], 196, 196, 196);
|
|||
|
}else if (game.menuoptionslayout[i] == 4) {
|
|||
|
//Normal Buttons except wider for longer text
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
drawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, cr, cg, cb);
|
|||
|
drawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);
|
|||
|
}else {
|
|||
|
drawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, 128*0.25, 128*0.25, 128*0.25);
|
|||
|
drawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, 128, 128, 128);
|
|||
|
drawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, 128*0.75, 128*0.75, 128*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, "LOCKED", 255, 255, 255, true);
|
|||
|
}
|
|||
|
}else if (game.menuoptionslayout[i] == 5) {
|
|||
|
//Time trial button, left
|
|||
|
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
drawfillrect(10, 140 + (i * 68) -10+ game.menuyoff - 6 + 4, 140, 40, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(10, 140 + (i * 68)-10 + game.menuyoff - 6, 140, 40, cr, cg, cb);
|
|||
|
drawfillrect(12, 140 + (i * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
print(18, 140 + (i * 68) -10 + game.menuyoff + 20, game.menuoptions[i], 255, 255, 255);
|
|||
|
|
|||
|
if (game.besttimes[i] == -1) {
|
|||
|
print( 18, 140 + (i * 68) -10 + game.menuyoff + 3, "Not attempted", 196, 196, 196, false);
|
|||
|
}else {
|
|||
|
print( 18, 140 + (i * 68) -10 + game.menuyoff + 3, game.timetstring(game.besttimes[i], help), 196, 196, 196);
|
|||
|
|
|||
|
print( 18+72, 140 + (i * 68) -10 + game.menuyoff + 3, "Rank: ", 196, 196, 196);
|
|||
|
switch(game.bestrank[i]) {
|
|||
|
case 0: print( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, "B", 255, 255, 255); break;
|
|||
|
case 1: print( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, "A", 255, 255, 255); break;
|
|||
|
case 2: print( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, "S", 255, 255, 255); break;
|
|||
|
case 3: print( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, "V", 255, 255, 255); break;
|
|||
|
}
|
|||
|
}
|
|||
|
}else {
|
|||
|
drawfillrect(10, 140 + (i * 68) -10+ game.menuyoff - 6 + 4, 140, 40, 128*0.25, 128*0.25, 128*0.25);
|
|||
|
drawfillrect(10, 140 + (i * 68)-10 + game.menuyoff - 6, 140, 40, 128, 128, 128);
|
|||
|
drawfillrect(12, 140 + (i * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, 128*0.75, 128*0.75, 128*0.75);
|
|||
|
|
|||
|
print( 18, 140 + (i * 68) -10 + game.menuyoff + 12, "Locked...", 255, 255, 255, false);
|
|||
|
}
|
|||
|
|
|||
|
}else if (game.menuoptionslayout[i] == 6) {
|
|||
|
//Time trial button, right
|
|||
|
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
drawfillrect(170, 140 + ((i-3) * 68) -10+ game.menuyoff - 6 + 4, 140, 40, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(170, 140 + ((i-3) * 68)-10 + game.menuyoff - 6, 140, 40, cr, cg, cb);
|
|||
|
drawfillrect(172, 140 + ((i-3) * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
print(178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 20, game.menuoptions[i], 255, 255, 255);
|
|||
|
|
|||
|
if (game.besttimes[i] == -1) {
|
|||
|
print( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "Not attempted", 196, 196, 196, false);
|
|||
|
}else {
|
|||
|
print( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, game.timetstring(game.besttimes[i], help), 196, 196, 196);
|
|||
|
|
|||
|
print( 178+72, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "Rank: ", 196, 196, 196);
|
|||
|
switch(game.bestrank[i]) {
|
|||
|
case 0: print( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "B", 255, 255, 255); break;
|
|||
|
case 1: print( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "A", 255, 255, 255); break;
|
|||
|
case 2: print( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "S", 255, 255, 255); break;
|
|||
|
case 3: print( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, "V", 255, 255, 255); break;
|
|||
|
}
|
|||
|
}
|
|||
|
}else {
|
|||
|
drawfillrect(170, 140 + ((i-3) * 68) -10+ game.menuyoff - 6 + 4, 140, 40, 128*0.25, 128*0.25, 128*0.25);
|
|||
|
drawfillrect(170, 140 + ((i-3) * 68)-10 + game.menuyoff - 6, 140, 40, 128, 128, 128);
|
|||
|
drawfillrect(172, 140 + ((i - 3) * 68) - 10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, 128 * 0.75, 128 * 0.75, 128 * 0.75);
|
|||
|
|
|||
|
print( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 12, "Locked...", 255, 255, 255, false);
|
|||
|
}
|
|||
|
}else if (game.menuoptionslayout[i] == 7) {
|
|||
|
//Options button on the main menu - don't draw anything, just have a detection zone
|
|||
|
}else if (game.menuoptionslayout[i] == 8) {
|
|||
|
//credits button on the main menu - don't draw anything, just have a detection zone
|
|||
|
}else if (game.menuoptionslayout[i] == 9) {
|
|||
|
//For unlocking and relocking things
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
drawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, cr, cg, cb);
|
|||
|
drawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);
|
|||
|
}else {
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions_alt[i], 255, 255, 255, true);
|
|||
|
}
|
|||
|
}else if (game.menuoptionslayout[i] == 10) {
|
|||
|
//Player level menu next page button
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
drawfillrect(160 - 70 + 4, 240 - b_gap + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(160 - 70, 240 - b_gap, 140, b_size, cr, cg, cb);
|
|||
|
drawfillrect(160 - 70 + 2, 240 - b_gap + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 240 - b_gap+3+6, game.menuoptions[i], 255, 255, 255, true);
|
|||
|
}else {
|
|||
|
drawfillrect(160 - 70 + 4, 240 - b_gap + 4, 140, 20, 128*0.25, 128*0.25, 128*0.25);
|
|||
|
drawfillrect(160 - 70, 240 - b_gap, 140, 20, 128, 128, 128);
|
|||
|
drawfillrect(160 - 70 + 2, 240 - b_gap + 2, 140 - 4, 20 - 4, 128*0.75, 128*0.75, 128*0.75);
|
|||
|
print(110 + (i * division) +game.menuxoff, 240 - b_gap +3+6, "LOCKED", 255, 255, 255, true);
|
|||
|
}
|
|||
|
}else if (game.menuoptionslayout[i] == 11) {
|
|||
|
//Player level
|
|||
|
drawfillrect(160 - 140 + 4, 140 + (i * 65) -10+ game.menuyoff - 6 + 4, 280, (b_size*2)+5, cr*0.25, cg*0.25, cb*0.25);
|
|||
|
drawfillrect(160 - 140, 140 + (i * 65)-10 + game.menuyoff - 6, 280, (b_size*2)+5, cr, cg, cb);
|
|||
|
drawfillrect(160 - 140 + 2, 140 + (i * 65)-10 + game.menuyoff - 6 + 2, 280 - 4, (b_size*2) - 4+5, cr*0.75, cg*0.75, cb*0.75);
|
|||
|
print(120, 140 + (i * 65) -10 + game.menuyoff, editor.ListOfMetaData[int(game.menuoptions[i])].title, 255, 255, 255);
|
|||
|
print(120, 140 + (i * 65) -10 + game.menuyoff + 10, editor.ListOfMetaData[int(game.menuoptions[i])].creator, 196, 196, 196);
|
|||
|
|
|||
|
print(120, 140 + (i * 65) -10 + game.menuyoff + 35+3, "spikyness: ", 196, 196, 196);
|
|||
|
for (var tiii:int = 0; tiii < editor.playerlevel_spikyness[int(game.menuoptions[i])]; tiii++){
|
|||
|
drawtile(120 + (8 * 11)+(8*tiii), 140 + (i * 65) -10 + game.menuyoff + 35+3, 8);
|
|||
|
}
|
|||
|
|
|||
|
if (int(game.menuoptions_alt[i]) == 3) {
|
|||
|
drawsprite(280-20, 140 + (i * 65) -10 + game.menuyoff + 30-3, 188, 255, 255, 255);
|
|||
|
drawsprite(280, 140 + (i * 65) -10 + game.menuyoff + 30, 184, 255, 255, 255);
|
|||
|
}else if (int(game.menuoptions_alt[i]) == 1) {
|
|||
|
drawsprite(280, 140 + (i * 65) -10 + game.menuyoff + 30, 184, 255, 255, 255);
|
|||
|
}
|
|||
|
|
|||
|
drawplayerlevelimage(int(game.menuoptions[i]), 160 - 140 + 4+2, 140 + (i * 65) -10 + game.menuyoff - 6 + 4+2);
|
|||
|
}else if (game.menuoptionslayout[i] == 12) {
|
|||
|
//more games button on the main menu - don't draw anything, just have a detection zone
|
|||
|
}
|
|||
|
}
|
|||
|
}else {
|
|||
|
for (i = 0; i < game.nummenuoptions; i++) {
|
|||
|
if (i == game.currentmenuoption) {
|
|||
|
//Draw it highlighted
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring.toUpperCase() + " ]";
|
|||
|
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|||
|
}else {
|
|||
|
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring + " ]";
|
|||
|
//Draw it in gray
|
|||
|
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|||
|
}
|
|||
|
}else {
|
|||
|
//Draw it normally
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
|
|||
|
}else {
|
|||
|
//Draw it in gray
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawlevelmenu(game:gameclass, cr:int, cg:int, cb:int, division:int = 30):void {
|
|||
|
for (var i:int = 0; i < game.nummenuoptions; i++){
|
|||
|
if (i == game.currentmenuoption){
|
|||
|
if(game.nummenuoptions-i<=2){
|
|||
|
//Draw it highlighted
|
|||
|
if (game.menuoptionsactive[i]) {
|
|||
|
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring.toUpperCase() + " ]";
|
|||
|
print(110 + (i * division) - 16 +game.menuxoff, 140 + 8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|||
|
}else{
|
|||
|
tempstring = game.menuoptions[i];
|
|||
|
tempstring = "[ " + tempstring + " ]";
|
|||
|
//Draw it in gray
|
|||
|
print(110 + (i * division) - 16 +game.menuxoff, 140 + 8 + (i * 12) + game.menuyoff, tempstring, 128, 128, 128);
|
|||
|
}
|
|||
|
}else{
|
|||
|
//Draw it highlighted
|
|||
|
if (game.menuoptionsactive[i]){
|
|||
|
tempstring = game.menuoptions[i]; tempstring = "[ " + tempstring.toUpperCase() + " ]";
|
|||
|
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|||
|
}else{
|
|||
|
tempstring = game.menuoptions[i];
|
|||
|
tempstring = "[ " + tempstring + " ]";
|
|||
|
//Draw it in gray
|
|||
|
print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|||
|
}
|
|||
|
}
|
|||
|
}else{
|
|||
|
if(game.nummenuoptions-i<=2){
|
|||
|
//Draw it normally
|
|||
|
if (game.menuoptionsactive[i]){
|
|||
|
print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
|
|||
|
}else{
|
|||
|
//Draw it in gray
|
|||
|
print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
|
|||
|
}
|
|||
|
}else{
|
|||
|
//Draw it normally
|
|||
|
if (game.menuoptionsactive[i]){
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);
|
|||
|
}else{
|
|||
|
//Draw it in gray
|
|||
|
print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Fade functions
|
|||
|
public function processfade():void {
|
|||
|
if (fademode > 1) {
|
|||
|
if (fademode == 2) {
|
|||
|
//prepare fade out
|
|||
|
for (i = 0; i < 15; i++) {
|
|||
|
fadebars[i] = -int(Math.random() * 12) * 8;
|
|||
|
}
|
|||
|
fadeamount = 0;
|
|||
|
fademode = 3;
|
|||
|
}else if (fademode == 3) {
|
|||
|
fadeamount += 24;
|
|||
|
if (fadeamount > 416) {
|
|||
|
fademode = 1; //faded
|
|||
|
}
|
|||
|
}else if (fademode == 4) {
|
|||
|
//prepare fade in
|
|||
|
for (i = 0; i < 15; i++) {
|
|||
|
fadebars[i] = 320 + int(Math.random() * 12) * 8;
|
|||
|
}
|
|||
|
fadeamount = 416;
|
|||
|
fademode = 5;
|
|||
|
}else if (fademode == 5) {
|
|||
|
fadeamount -= 24;
|
|||
|
if (fadeamount <= 0) {
|
|||
|
fademode = 0; //normal
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawfade():void {
|
|||
|
if (fademode == 1) {
|
|||
|
backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|||
|
}else if(fademode==3){
|
|||
|
for (i = 0; i < 15; i++) {
|
|||
|
setmadrect(fadebars[i], i * 16, fadeamount, 16);
|
|||
|
backbuffer.fillRect(madrect, 0x000000);
|
|||
|
}
|
|||
|
}else if(fademode==5){
|
|||
|
for (i = 0; i < 15; i++) {
|
|||
|
setmadrect(fadebars[i]-fadeamount, i * 16, 500, 16);
|
|||
|
backbuffer.fillRect(madrect, 0x000000);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function setwarprect(a:int, b:int, c:int, d:int):void {
|
|||
|
warprect.x = a; warprect.y = b;
|
|||
|
warprect.width = c; warprect.height = d;
|
|||
|
}
|
|||
|
|
|||
|
public function createtextbox(t:String, xp:int, yp:int, r:int = 255, g:int = 255, b:int = 255):void {
|
|||
|
if(ntextbox == 0) {
|
|||
|
//If there are no active textboxes, Z=0;
|
|||
|
m = 0; ntextbox++;
|
|||
|
}else {
|
|||
|
/*i = 0; m = -1;
|
|||
|
while (i < ntextbox) {
|
|||
|
if (!textbox[i].active) { m = i; i = ntextbox;}
|
|||
|
i++;
|
|||
|
}
|
|||
|
if (m == -1) {m = ntextbox; ntextbox++;}
|
|||
|
*/
|
|||
|
m = ntextbox; ntextbox++;
|
|||
|
}
|
|||
|
|
|||
|
if(m<20){
|
|||
|
textbox[m].clear();
|
|||
|
textbox[m].line[0] = t;
|
|||
|
textbox[m].xp = xp;
|
|||
|
if (xp == -1) textbox[m].xp = 160 - (((t.length / 2) + 1) * 8);
|
|||
|
textbox[m].yp = yp;
|
|||
|
textbox[m].initcol(r, g, b);
|
|||
|
textbox[m].resize();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function textboxcleanup():void {
|
|||
|
i = ntextbox - 1; while (i >= 0 && !textbox[i].active) { ntextbox--; i--; }
|
|||
|
}
|
|||
|
|
|||
|
public function textboxcenter():void {
|
|||
|
textbox[m].centerx(); textbox[m].centery();
|
|||
|
}
|
|||
|
|
|||
|
public function textboxcenterx():void {
|
|||
|
textbox[m].centerx();
|
|||
|
}
|
|||
|
|
|||
|
public function textboxwidth():int {
|
|||
|
return textbox[m].w;
|
|||
|
}
|
|||
|
|
|||
|
public function textboxmove(xo:int, yo:int):void {
|
|||
|
textbox[m].xp += xo; textbox[m].yp += yo;
|
|||
|
}
|
|||
|
|
|||
|
public function textboxmoveto(xo:int):void {
|
|||
|
textbox[m].xp = xo;
|
|||
|
}
|
|||
|
|
|||
|
public function textboxcentery():void {
|
|||
|
textbox[m].centery();
|
|||
|
}
|
|||
|
|
|||
|
public function textboxadjust():void {
|
|||
|
textbox[m].adjust();
|
|||
|
}
|
|||
|
|
|||
|
public function addline(t:String):void {
|
|||
|
textbox[m].addline(t);
|
|||
|
}
|
|||
|
|
|||
|
public function textboxtimer(t:int):void {
|
|||
|
textbox[m].timer=t;
|
|||
|
}
|
|||
|
|
|||
|
public function textboxremove():void {
|
|||
|
//Remove all textboxes
|
|||
|
for (i = 0; i < ntextbox; i++) {
|
|||
|
textbox[i].remove();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function textboxremovefast():void {
|
|||
|
//Remove all textboxes
|
|||
|
for (i = 0; i < ntextbox; i++) {
|
|||
|
textbox[i].removefast();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function textboxactive():void {
|
|||
|
//Remove all but the most recent textbox
|
|||
|
for (i = 0; i < ntextbox; i++) {
|
|||
|
if (m != i) textbox[i].remove();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function setmadrect(x:int, y:int, w:int, h:int):void {
|
|||
|
madrect.x = x; madrect.y = y; madrect.width = w; madrect.height = h;
|
|||
|
}
|
|||
|
|
|||
|
public function drawtextbox(x:int, y:int, w:int, h:int, r:int, g:int, b:int):void {
|
|||
|
//given these parameters, draw a textbox
|
|||
|
madrect.x = x; madrect.y = y; madrect.width = w*8; madrect.height = h*8;
|
|||
|
backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
|
|||
|
drawcoloredtile(x, y, 40, r, g, b);
|
|||
|
drawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);
|
|||
|
drawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);
|
|||
|
drawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);
|
|||
|
|
|||
|
for (k = 0; k < w-2; k++) {
|
|||
|
drawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);
|
|||
|
drawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);
|
|||
|
}
|
|||
|
|
|||
|
for (k = 0; k < h-2; k++) {
|
|||
|
drawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);
|
|||
|
drawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawpixeltextbox(x:int, y:int, w:int, h:int, w2:int, h2:int, r:int, g:int, b:int, xo:int=0, yo:int=0):void {
|
|||
|
//given these parameters, draw a textbox with a pixel width
|
|||
|
madrect.x = x; madrect.y = y; madrect.width = w; madrect.height = h;
|
|||
|
backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
|
|||
|
|
|||
|
for (k = 0; k < w2-2; k++) {
|
|||
|
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
|
|||
|
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
|
|||
|
}
|
|||
|
|
|||
|
for (k = 0; k < h2-2; k++) {
|
|||
|
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
|
|||
|
}
|
|||
|
|
|||
|
drawcoloredtile(x, y, 40, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
|
|||
|
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
|
|||
|
}
|
|||
|
|
|||
|
public function drawcustompixeltextbox(x:int, y:int, w:int, h:int, w2:int, h2:int, r:int, g:int, b:int, xo:int=0, yo:int=0):void {
|
|||
|
//given these parameters, draw a textbox with a pixel width
|
|||
|
|
|||
|
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
|
|||
|
//backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
|
|||
|
madrect.x = x; madrect.y = y; madrect.width = w; madrect.height = h;
|
|||
|
backbuffer.fillRect(madrect, RGB(r / 6, g / 6, b / 6));
|
|||
|
|
|||
|
for (k = 0; k < w2-2; k++){
|
|||
|
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
|
|||
|
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
|
|||
|
}
|
|||
|
|
|||
|
drawcoloredtile(x + (w) - 16, y, 41, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 16, y + (h) - 8, 46, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 24, y, 41, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 24, y + (h) - 8, 46, r, g, b);
|
|||
|
|
|||
|
for (k = 0; k < h2-2; k++){
|
|||
|
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
|
|||
|
}
|
|||
|
|
|||
|
drawcoloredtile(x, y + (h) - 16, 43, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);
|
|||
|
drawcoloredtile(x, y + (h) - 24, 43, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);
|
|||
|
|
|||
|
drawcoloredtile(x, y, 40, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
|
|||
|
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
|
|||
|
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
|
|||
|
}
|
|||
|
|
|||
|
public function drawpartimage(t:int, xp:int, yp:int, wp:int, hp:int):void {
|
|||
|
tpoint.x = xp; tpoint.y = yp;
|
|||
|
madrect.x = 0; madrect.y = 0; madrect.width = wp; madrect.height = hp;
|
|||
|
|
|||
|
backbuffer.copyPixels(images[t], madrect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function cutscenebars():void {
|
|||
|
if (showcutscenebars) {
|
|||
|
cutscenebarspos += 25;
|
|||
|
if (cutscenebarspos >= 360) cutscenebarspos = 360;
|
|||
|
setmadrect(0, 0, cutscenebarspos, 16);
|
|||
|
backbuffer.fillRect(madrect, 0x000000);
|
|||
|
setmadrect(360-cutscenebarspos, 224, cutscenebarspos, 16);
|
|||
|
backbuffer.fillRect(madrect, 0x000000);
|
|||
|
}else {
|
|||
|
//disappearing
|
|||
|
if (cutscenebarspos > 0) {
|
|||
|
cutscenebarspos -= 25;
|
|||
|
//draw
|
|||
|
setmadrect(0, 0, cutscenebarspos, 16);
|
|||
|
backbuffer.fillRect(madrect, 0x000000);
|
|||
|
setmadrect(360-cutscenebarspos, 224, cutscenebarspos, 16);
|
|||
|
backbuffer.fillRect(madrect, 0x000000);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawgui(help:helpclass):void {
|
|||
|
textboxcleanup();
|
|||
|
//Draw all the textboxes to the screen
|
|||
|
for (i = 0; i<ntextbox; i++) {
|
|||
|
//This routine also updates the textboxs
|
|||
|
textbox[i].update();
|
|||
|
if (textbox[i].active) {
|
|||
|
if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0) {
|
|||
|
if(flipmode){
|
|||
|
for (j = 0; j < textbox[i].numlines; j++) {
|
|||
|
print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].numlines*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|||
|
}
|
|||
|
}else {
|
|||
|
for (j = 0; j < textbox[i].numlines; j++) {
|
|||
|
print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|||
|
}
|
|||
|
}
|
|||
|
}else{
|
|||
|
backbuffer.fillRect(textbox[i].textrect, RGB(textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6));
|
|||
|
|
|||
|
drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
drawcoloredtile(textbox[i].xp, textbox[i].yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
for (k = 0; k < textbox[i].lw; k++) {
|
|||
|
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
}
|
|||
|
for (k = 0; k < textbox[i].numlines; k++) {
|
|||
|
drawcoloredtile(textbox[i].xp, textbox[i].yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
drawcoloredtile(textbox[i].xp + textbox[i].w-8, textbox[i].yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
}
|
|||
|
|
|||
|
if(flipmode){
|
|||
|
for (j = 0; j < textbox[i].numlines; j++) {
|
|||
|
print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].numlines*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
}
|
|||
|
}else {
|
|||
|
for (j = 0; j < textbox[i].numlines; j++) {
|
|||
|
print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].r == 165) {
|
|||
|
if (flipmode) { drawimage(5, 0, 180, true);
|
|||
|
}else{ drawimage(0, 0, 12, true); }
|
|||
|
}else if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].g == 165) {
|
|||
|
if (flipmode) { drawimage(6, 0, 180, true);
|
|||
|
}else{ drawimage(4, 0, 12, true); }
|
|||
|
}
|
|||
|
if (flipmode) {
|
|||
|
if (textbox[i].r == 175 && textbox[i].g == 175) {
|
|||
|
//purple guy
|
|||
|
drawsprite(80 - 6, 64 + 48 + 4, 6, 220- help.glow/4 - (Math.random()*20), 120- help.glow/4, 210 - help.glow/4);
|
|||
|
}else if (textbox[i].r == 175 && textbox[i].b == 175) {
|
|||
|
//red guy
|
|||
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|||
|
}else if (textbox[i].r == 175) {
|
|||
|
//green guy
|
|||
|
drawsprite(80 - 6, 64 + 48 + 4, 6, 120 - help.glow / 4 - (Math.random() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
|
|||
|
}else if (textbox[i].g == 175) {
|
|||
|
//yellow guy
|
|||
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4);
|
|||
|
}else if (textbox[i].b == 175) {
|
|||
|
//blue guy
|
|||
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 75, 75, 255- help.glow/4 - (Math.random()*20));
|
|||
|
}
|
|||
|
}else{
|
|||
|
if (textbox[i].r == 175 && textbox[i].g == 175) {
|
|||
|
//purple guy
|
|||
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - (Math.random()*20), 120- help.glow/4, 210 - help.glow/4);
|
|||
|
}else if (textbox[i].r == 175 && textbox[i].b == 175) {
|
|||
|
//red guy
|
|||
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|||
|
}else if (textbox[i].r == 175) {
|
|||
|
//green guy
|
|||
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 120 - help.glow / 4 - (Math.random() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
|
|||
|
}else if (textbox[i].g == 175) {
|
|||
|
//yellow guy
|
|||
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4);
|
|||
|
}else if (textbox[i].b == 175) {
|
|||
|
//blue guy
|
|||
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 75, 75, 255- help.glow/4 - (Math.random()*20));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function RGBA(red:Number,green:Number,blue:Number):Number{
|
|||
|
return (blue | (green << 8) | (red << 16)) + 0xFF000000;
|
|||
|
}
|
|||
|
|
|||
|
public function RGB(red:Number,green:Number,blue:Number):Number{
|
|||
|
return (blue | (green << 8) | (red << 16))
|
|||
|
}
|
|||
|
|
|||
|
public function RGBf(red:Number, green:Number, blue:Number):Number {
|
|||
|
red = (red+128) / 3; green = (green+128) / 3; blue = (blue+128) / 3;
|
|||
|
return (blue | (green << 8) | (red << 16))
|
|||
|
}
|
|||
|
|
|||
|
public function addmobileimage():void {
|
|||
|
var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0x000000);
|
|||
|
setmadrect(0, 0, buffer.width, buffer.height);
|
|||
|
t.copyPixels(buffer, madrect, tl);
|
|||
|
mobileimages.push(t);
|
|||
|
}
|
|||
|
|
|||
|
public function addimage():void {
|
|||
|
var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0x000000);
|
|||
|
setmadrect(0, 0, buffer.width, buffer.height);
|
|||
|
t.copyPixels(buffer, madrect, tl);
|
|||
|
images.push(t);
|
|||
|
}
|
|||
|
|
|||
|
public function addplayerlevelimage():void {
|
|||
|
var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0x000000);
|
|||
|
setmadrect(0, 0, buffer.width, buffer.height);
|
|||
|
t.copyPixels(buffer, madrect, tl);
|
|||
|
playerlevelimages.push(t);
|
|||
|
}
|
|||
|
|
|||
|
public function addbackground():void {
|
|||
|
var t:BitmapData = new BitmapData(160, 144, true, 0x000000);
|
|||
|
t.copyPixels(buffer, bg_rect, tl);
|
|||
|
backgrounds.push(t);
|
|||
|
}
|
|||
|
|
|||
|
public function drawtowerbackground(map:mapclass):void {
|
|||
|
if (map.bypos < 0) map.bypos += 120 * 8;
|
|||
|
|
|||
|
if (map.scrolldir == 1) map.tdrawback = true;
|
|||
|
|
|||
|
if (map.tdrawback) {
|
|||
|
//Draw the whole thing; needed for every colour cycle!
|
|||
|
for (j = 0; j < 30; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
temp = map.tower.backat(i, j, map.bypos);
|
|||
|
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
|
|||
|
|
|||
|
map.tdrawback = false;
|
|||
|
}else {
|
|||
|
//just update the bottom
|
|||
|
towerbuffer.scroll(0, -map.bscroll);
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
temp = map.tower.backat(i, 0, map.bypos);
|
|||
|
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
|
|||
|
}
|
|||
|
|
|||
|
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawtowerbackgroundsolo(map:mapclass):void {
|
|||
|
if (map.bypos < 0) map.bypos += 120 * 8;
|
|||
|
|
|||
|
if (map.tdrawback) {
|
|||
|
//Draw the whole thing; needed for every colour cycle!
|
|||
|
for (j = 0; j < 31; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
temp = map.tower.backat(i, j, map.bypos);
|
|||
|
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
|
|||
|
|
|||
|
map.tdrawback = false;
|
|||
|
}else {
|
|||
|
//just update the bottom
|
|||
|
towerbuffer.scroll(0, -map.bscroll);
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
temp = map.tower.backat(i, 0, map.bypos);
|
|||
|
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
|
|||
|
}
|
|||
|
|
|||
|
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl, null, null, false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawtowermap(map:mapclass):void {
|
|||
|
for (j = 0; j < 30; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
temp = map.tower.at(i, j, map.ypos);
|
|||
|
if (temp > 0) drawtile3(i * 8, (j * 8) - (map.ypos % 8), temp, map.colstate);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawtowermap_nobackground(map:mapclass):void {
|
|||
|
for (j = 0; j < 30; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
temp = map.tower.at(i, j, map.ypos);
|
|||
|
if (temp > 0 && temp<28) drawtile3(i * 8, (j * 8) - (map.ypos % 8), temp, map.colstate);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawtowerspikes(map:mapclass):void {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
drawtile3(i * 8, -8+map.spikeleveltop, 9, map.colstate);
|
|||
|
drawtile3(i * 8, 230-map.spikelevelbottom, 8, map.colstate);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawtowerentities(map:mapclass, obj:entityclass, help:helpclass):void {
|
|||
|
//Update line colours!
|
|||
|
if (linedelay <= 0) {
|
|||
|
linestate++;
|
|||
|
if (linestate >= 10) linestate = 0;
|
|||
|
linedelay = 2;
|
|||
|
}else {
|
|||
|
linedelay--;
|
|||
|
}
|
|||
|
|
|||
|
var j:int, k:int;
|
|||
|
for (var i:int = 0; i < obj.nentity; i++) {
|
|||
|
if (!obj.entities[i].invis && obj.entities[i].active) {
|
|||
|
if (obj.entities[i].size == 0) { // Sprites
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp-map.ypos;
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
//screenwrapping!
|
|||
|
if (!map.minitowermode) {
|
|||
|
if ( map.ypos >= 500 && map.ypos <= 5000) { //The "wrapping" area of the tower
|
|||
|
if (tpoint.x < 0) {
|
|||
|
tpoint.x += 320;
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
if (tpoint.x > 300) {
|
|||
|
tpoint.x -= 320;
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 1) { // Tiles
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp-map.ypos;
|
|||
|
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
}else if (obj.entities[i].size == 2) { // Special: Moving platform, 4 tiles
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp-map.ypos;
|
|||
|
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
}else if (obj.entities[i].size == 3) { // Big chunky pixels!
|
|||
|
prect.x = obj.entities[i].xp; prect.y = obj.entities[i].yp-map.ypos;
|
|||
|
//A seperate index of colours, for simplicity
|
|||
|
if(obj.entities[i].colour==1){
|
|||
|
backbuffer.fillRect(prect, RGB(196 - (Math.random() * 64), 10, 10));
|
|||
|
}else if (obj.entities[i].colour == 2) {
|
|||
|
backbuffer.fillRect(prect, RGB(160- help.glow/2 - (Math.random()*20), 200- help.glow/2, 220 - help.glow));
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 4) { // Small pickups
|
|||
|
drawhuetile(obj.entities[i].xp, obj.entities[i].yp-map.ypos, obj.entities[i].tile, obj.entities[i].colour);
|
|||
|
}else if (obj.entities[i].size == 5) { //Horizontal Line
|
|||
|
line_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp-map.ypos;
|
|||
|
line_rect.width = obj.entities[i].w; line_rect.height = 1;
|
|||
|
drawgravityline(i, obj);
|
|||
|
}else if (obj.entities[i].size == 6) { //Vertical Line
|
|||
|
line_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp-map.ypos;
|
|||
|
line_rect.width = 1; line_rect.height = obj.entities[i].h;
|
|||
|
drawgravityline(i, obj);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawbackground(t:int, map:mapclass):void {
|
|||
|
switch(t) {
|
|||
|
case 1:
|
|||
|
//Starfield
|
|||
|
backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|||
|
for (i = 0; i < 50; i++) {
|
|||
|
if (starsspeed[i] <= 6) {
|
|||
|
backbuffer.fillRect(stars[i], 0x222222);
|
|||
|
}else {
|
|||
|
backbuffer.fillRect(stars[i], 0x555555);
|
|||
|
}
|
|||
|
stars[i].x -= starsspeed[i];
|
|||
|
if (stars[i].x < -10) {
|
|||
|
stars[i].x += 340;
|
|||
|
stars[i].y = Math.random() * 240;
|
|||
|
starsspeed[i] = 4+(Math.random()*4);
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
case 2:
|
|||
|
//Lab
|
|||
|
switch(rcol) {
|
|||
|
//Akward ordering to match tileset
|
|||
|
case 0: bcol2 = RGB(0, 16*backboxint[i], 16*backboxint[i]); break; //Cyan
|
|||
|
case 1: bcol2 = RGB(16*backboxint[i], 0, 0); break; //Red
|
|||
|
case 2: bcol2 = RGB(16*backboxint[i], 0, 16*backboxint[i]); break; //Purple
|
|||
|
case 3: bcol2 = RGB(0, 0, 16*backboxint[i]); break; //Blue
|
|||
|
case 4: bcol2 = RGB(16*backboxint[i], 16*backboxint[i], 0); break; //Yellow
|
|||
|
case 5: bcol2 = RGB(0, 16 * backboxint[i], 0); break; //Green
|
|||
|
case 6:
|
|||
|
//crazy case
|
|||
|
spcoldel--;
|
|||
|
if (spcoldel <= 0) {
|
|||
|
spcoldel = 15;
|
|||
|
spcol++;
|
|||
|
if (spcol >= 12) spcol = 0;
|
|||
|
}
|
|||
|
switch(spcol) {
|
|||
|
case 0: bcol2 = RGB(0, 16*backboxint[i], 16*backboxint[i]); break; //Cyan
|
|||
|
case 1: bcol2 = RGB(0, (spcoldel+1)*backboxint[i], 16*backboxint[i]); break; //Cyan
|
|||
|
case 2: bcol2 = RGB(0, 0, 16*backboxint[i]); break; //Blue
|
|||
|
case 3: bcol2 = RGB((16-spcoldel)*backboxint[i], 0, 16*backboxint[i]); break; //Blue
|
|||
|
case 4: bcol2 = RGB(16*backboxint[i], 0, 16*backboxint[i]); break; //Purple
|
|||
|
case 5: bcol2 = RGB(16*backboxint[i], 0, (spcoldel+1)*backboxint[i]); break; //Purple
|
|||
|
case 6: bcol2 = RGB(16*backboxint[i], 0, 0); break; //Red
|
|||
|
case 7: bcol2 = RGB(16*backboxint[i], (16-spcoldel)*backboxint[i], 0); break; //Red
|
|||
|
case 8: bcol2 = RGB(16*backboxint[i], 16*backboxint[i], 0); break; //Yellow
|
|||
|
case 9: bcol2 = RGB((spcoldel+1)*backboxint[i], 16*backboxint[i], 0); break; //Yellow
|
|||
|
case 10: bcol2 = RGB(0, 16 * backboxint[i], 0); break; //Green
|
|||
|
case 11: bcol2 = RGB(0, 16 * backboxint[i], (16-spcoldel)*backboxint[i]); break; //Green
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
backbuffer.fillRect(backbuffer.rect, bcol2);
|
|||
|
for (i = 0; i < 18; i++) {
|
|||
|
switch(rcol) {
|
|||
|
//Akward ordering to match tileset
|
|||
|
case 0: bcol = RGB(16, 128*backboxint[i], 128*backboxint[i]); break; //Cyan
|
|||
|
case 1: bcol = RGB(128*backboxint[i], 16, 16); break; //Red
|
|||
|
case 2: bcol = RGB(128*backboxint[i], 16, 128*backboxint[i]); break; //Purple
|
|||
|
case 3: bcol = RGB(16, 16, 128*backboxint[i]); break; //Blue
|
|||
|
case 4: bcol = RGB(128*backboxint[i], 128*backboxint[i], 16); break; //Yellow
|
|||
|
case 5: bcol = RGB(16, 128 * backboxint[i], 16); break; //Green
|
|||
|
case 6:
|
|||
|
//crazy case
|
|||
|
switch(spcol) {
|
|||
|
case 0: bcol = RGB(16, 128*backboxint[i], 128*backboxint[i]); break; //Cyan
|
|||
|
case 1: bcol = RGB(16, ((spcoldel+1)*8)*backboxint[i], 128*backboxint[i]); break; //Cyan
|
|||
|
case 2: bcol = RGB(16, 16, 128*backboxint[i]); break; //Blue
|
|||
|
case 3: bcol = RGB((128-(spcoldel*8))*backboxint[i], 16, 128*backboxint[i]); break; //Blue
|
|||
|
case 4: bcol = RGB(128*backboxint[i], 16, 128*backboxint[i]); break; //Purple
|
|||
|
case 5: bcol = RGB(128*backboxint[i], 16, ((spcoldel+1)*8)*backboxint[i]); break; //Purple
|
|||
|
case 6: bcol = RGB(128*backboxint[i], 16, 16); break; //Red
|
|||
|
case 7: bcol = RGB(128*backboxint[i], (128-(spcoldel*8))*backboxint[i], 16); break; //Red
|
|||
|
case 8: bcol = RGB(128*backboxint[i], 128*backboxint[i], 16); break; //Yellow
|
|||
|
case 9: bcol = RGB(((spcoldel+1)*8)*backboxint[i], 128*backboxint[i], 16); break; //Yellow
|
|||
|
case 10: bcol = RGB(16, 128 * backboxint[i], 16); break; //Green
|
|||
|
case 11: bcol = RGB(16, 128 * backboxint[i], (128-(spcoldel*8))*backboxint[i]); break; //Green
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
backbuffer.fillRect(backboxes[i], bcol);
|
|||
|
|
|||
|
backboxrect.x = backboxes[i].x + 1; backboxrect.y = backboxes[i].y + 1;
|
|||
|
backboxrect.width = backboxes[i].width - 2; backboxrect.height = backboxes[i].height - 2;
|
|||
|
backbuffer.fillRect(backboxrect, bcol2);
|
|||
|
|
|||
|
backboxes[i].x += backboxvx[i];
|
|||
|
backboxes[i].y += backboxvy[i];
|
|||
|
if (backboxes[i].x < -40) { backboxes[i].x = 320; backboxes[i].y = Math.random() * 240; }
|
|||
|
if (backboxes[i].x > 320) { backboxes[i].x = -32; backboxes[i].y = Math.random() * 240; }
|
|||
|
if (backboxes[i].y < -40) { backboxes[i].y = 240; backboxes[i].x = Math.random() * 320; }
|
|||
|
if (backboxes[i].y > 260) { backboxes[i].y = -32; backboxes[i].x = Math.random() * 320; }
|
|||
|
}
|
|||
|
break;
|
|||
|
case 3: //Warp zone (horizontal)
|
|||
|
backoffset+=3; if (backoffset >= 16) backoffset -= 16;
|
|||
|
|
|||
|
if (backgrounddrawn) {
|
|||
|
towerbuffer.scroll( -3, 0);
|
|||
|
for (j = 0; j < 15; j++) {
|
|||
|
temp = 680 + (rcol * 3);
|
|||
|
drawtowertile(317 - backoffset, (j * 16), temp+40); //20*16 = 320
|
|||
|
drawtowertile(317 - backoffset + 8, (j * 16), temp + 41);
|
|||
|
drawtowertile(317 - backoffset, (j * 16) + 8, temp + 80);
|
|||
|
drawtowertile(317 - backoffset + 8, (j * 16) + 8, temp + 81);
|
|||
|
}
|
|||
|
}else {
|
|||
|
//draw the whole thing for the first time!
|
|||
|
backoffset = 0;
|
|||
|
towerbuffer.fillRect(towerbuffer.rect, 0x000000);
|
|||
|
for (j = 0; j < 15; j++) {
|
|||
|
for (i = 0; i < 21; i++) {
|
|||
|
temp = 680 + (rcol * 3);
|
|||
|
drawtowertile((i * 16) - backoffset, (j * 16), temp+40);
|
|||
|
drawtowertile((i * 16) - backoffset + 8, (j * 16), temp + 41);
|
|||
|
drawtowertile((i * 16) - backoffset, (j * 16) + 8, temp + 80);
|
|||
|
drawtowertile((i * 16) - backoffset + 8, (j * 16) + 8, temp + 81);
|
|||
|
}
|
|||
|
}
|
|||
|
backgrounddrawn = true;
|
|||
|
}
|
|||
|
|
|||
|
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl);
|
|||
|
break;
|
|||
|
case 4: //Warp zone (vertical)
|
|||
|
backoffset+=3; if (backoffset >= 16) backoffset -= 16;
|
|||
|
|
|||
|
if (backgrounddrawn) {
|
|||
|
towerbuffer.scroll(0, -3);
|
|||
|
for (i = 0; i < 21; i++) {
|
|||
|
temp = 760 + (rcol * 3);
|
|||
|
drawtowertile((i * 16), 237 - backoffset, temp + 40); //14*17=240 - 3
|
|||
|
drawtowertile((i * 16) + 8, 237 - backoffset, temp + 41);
|
|||
|
drawtowertile((i * 16), 237 - backoffset + 8, temp + 80);
|
|||
|
drawtowertile((i * 16) + 8, 237 - backoffset + 8, temp + 81);
|
|||
|
}
|
|||
|
}else {
|
|||
|
//draw the whole thing for the first time!
|
|||
|
backoffset = 0;
|
|||
|
towerbuffer.fillRect(towerbuffer.rect, 0x000000);
|
|||
|
for (j = 0; j < 15; j++) {
|
|||
|
for (i = 0; i < 21; i++) {
|
|||
|
temp = 760 + (rcol * 3);
|
|||
|
drawtowertile((i * 16), (j * 16)- backoffset, temp+40);
|
|||
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset, temp + 41);
|
|||
|
drawtowertile((i * 16), (j * 16)- backoffset + 8, temp + 80);
|
|||
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8, temp + 81);
|
|||
|
}
|
|||
|
}
|
|||
|
backgrounddrawn = true;
|
|||
|
}
|
|||
|
|
|||
|
backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl);
|
|||
|
break;
|
|||
|
case 5:
|
|||
|
//Warp zone, central
|
|||
|
switch(rcol) {
|
|||
|
//Akward ordering to match tileset
|
|||
|
case 0: warpbcol = 0x0A100E; warpfcol = 0x102221; break; //Cyan
|
|||
|
case 1: warpbcol = 0x11090B; warpfcol = 0x221011; break; //Red
|
|||
|
case 2: warpbcol = 0x0F0A10; warpfcol = 0x221022; break; //Purple
|
|||
|
case 3: warpbcol = 0x0A0B10; warpfcol = 0x101022; break; //Blue
|
|||
|
case 4: warpbcol = 0x100D0A; warpfcol = 0x221E10; break; //Yellow
|
|||
|
case 5: warpbcol = 0x0D100A; warpfcol = 0x142210; break; //Green
|
|||
|
case 6: warpbcol = 0x0A0A0A; warpfcol = 0x121212; break; //Gray
|
|||
|
}
|
|||
|
|
|||
|
backoffset += 1;
|
|||
|
if (backoffset >= 16) {
|
|||
|
backoffset -= 16;
|
|||
|
warpskip = (warpskip + 1) % 2;
|
|||
|
}
|
|||
|
|
|||
|
for (i = 10 ; i >= 0; i--) {
|
|||
|
temp = (i << 4) + backoffset;
|
|||
|
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
|
|||
|
if (i % 2 == warpskip) {
|
|||
|
backbuffer.fillRect(warprect, warpbcol);
|
|||
|
}else {
|
|||
|
backbuffer.fillRect(warprect, warpfcol);
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
case 6:
|
|||
|
//Final Starfield
|
|||
|
backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|||
|
for (i = 0; i < 50; i++) {
|
|||
|
if (starsspeed[i] <= 8) {
|
|||
|
backbuffer.fillRect(stars[i], 0x222222);
|
|||
|
}else {
|
|||
|
backbuffer.fillRect(stars[i], 0x555555);
|
|||
|
}
|
|||
|
stars[i].y -= starsspeed[i];
|
|||
|
if (stars[i].y < -10) {
|
|||
|
stars[i].y += 260;
|
|||
|
stars[i].x = Math.random() * 320;
|
|||
|
starsspeed[i] = 5+(Math.random()*5);
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
case 7:
|
|||
|
//Static, unscrolling section of the tower
|
|||
|
for (j = 0; j < 30; j++) { for (i = 0; i < 40; i++) { drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15); } }
|
|||
|
break;
|
|||
|
case 8:
|
|||
|
//Static, unscrolling section of the tower
|
|||
|
for (j = 0; j < 30; j++) { for (i = 0; i < 40; i++) { drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10); } }
|
|||
|
break;
|
|||
|
case 9:
|
|||
|
//Static, unscrolling section of the tower
|
|||
|
for (j = 0; j < 30; j++) { for (i = 0; i < 40; i++) { drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0); } }
|
|||
|
break;
|
|||
|
default:
|
|||
|
backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|||
|
//backbuffer.copyPixels(backgrounds[t], bg_rect, tl);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawimage(t:int, xp:int, yp:int, cent:Boolean=false):void {
|
|||
|
if (cent) {
|
|||
|
tpoint.x = 160 - int(images[t].width / 2); tpoint.y = yp;
|
|||
|
trect.x = 0; trect.y = 0; trect.width = images[t].width; trect.height = images[t].height;
|
|||
|
backbuffer.copyPixels(images[t], trect, tpoint);
|
|||
|
}else {
|
|||
|
tpoint.x = xp; tpoint.y = yp;
|
|||
|
trect.x = 0; trect.y = 0; trect.width = images[t].width; trect.height = images[t].height;
|
|||
|
backbuffer.copyPixels(images[t], trect, tpoint);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawmobileimage(t:int, xp:int, yp:int, cent:Boolean=false):void {
|
|||
|
if (cent) {
|
|||
|
tpoint.x = 160 - int(mobileimages[t].width / 2); tpoint.y = yp;
|
|||
|
trect.x = 0; trect.y = 0; trect.width = mobileimages[t].width; trect.height = mobileimages[t].height;
|
|||
|
backbuffer.copyPixels(mobileimages[t], trect, tpoint);
|
|||
|
}else {
|
|||
|
tpoint.x = xp; tpoint.y = yp;
|
|||
|
trect.x = 0; trect.y = 0; trect.width = mobileimages[t].width; trect.height = mobileimages[t].height;
|
|||
|
backbuffer.copyPixels(mobileimages[t], trect, tpoint);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawmobilehands(t:int, xp:int, yp:int):void {
|
|||
|
tpoint.x = xp; tpoint.y = yp;
|
|||
|
trect.x = 0; trect.y = 0; trect.width = mobileimages[t].width; trect.height = 70;
|
|||
|
backbuffer.copyPixels(mobileimages[t], trect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawplayerlevelimage(t:int, xp:int, yp:int):void {
|
|||
|
tpoint.x = xp; tpoint.y = yp;
|
|||
|
trect.x = 0; trect.y = 0; trect.width = playerlevelimages[t].width; trect.height = playerlevelimages[t].height;
|
|||
|
backbuffer.copyPixels(playerlevelimages[t], trect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawimagecol(t:int, xp:int, yp:int, r:int, g:int, b:int, cent:Boolean = false):void {
|
|||
|
setcolreal(RGB(r,g,b));
|
|||
|
if (cent) {
|
|||
|
tpoint.x = 160 - int(images[t].width / 2); tpoint.y = yp;
|
|||
|
trect.x = 0; trect.y = 0; trect.width = images[t].width; trect.height = images[t].height;
|
|||
|
images[t].colorTransform(trect, ct);
|
|||
|
backbuffer.copyPixels(images[t], trect, tpoint);
|
|||
|
}else {
|
|||
|
tpoint.x = xp; tpoint.y = yp;
|
|||
|
trect.x = 0; trect.y = 0; trect.width = images[t].width; trect.height = images[t].height;
|
|||
|
images[t].colorTransform(trect, ct);
|
|||
|
backbuffer.copyPixels(images[t], trect, tpoint);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function crewcolour(t:int):int {
|
|||
|
//given crewmate t, return colour in setcol
|
|||
|
if (t == 0) return 0;
|
|||
|
if (t == 1) return 20;
|
|||
|
if (t == 2) return 14;
|
|||
|
if (t == 3) return 15;
|
|||
|
if (t == 4) return 13;
|
|||
|
if (t == 5) return 16;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
public function setcol(t:int, help:helpclass):void {
|
|||
|
//Setup predefinied colours as per our zany palette
|
|||
|
switch(t) {
|
|||
|
//Player Normal
|
|||
|
case 0: ct.color = RGB(160- help.glow/2 - (Math.random()*20), 200- help.glow/2, 220 - help.glow); break;
|
|||
|
//Player Hurt
|
|||
|
case 1: ct.color = RGB(196 - (Math.random() * 64), 10, 10); break;
|
|||
|
//Enemies and stuff
|
|||
|
case 2: ct.color = RGB(225-(help.glow/2), 75, 30); break;
|
|||
|
case 3: //Trinket
|
|||
|
if (!trinketcolset) {
|
|||
|
trinketr = 200 - (Math.random() * 64);
|
|||
|
trinketg = 200 - (Math.random() * 128);
|
|||
|
trinketb = 164 + (Math.random() * 60);
|
|||
|
trinketcolset = true;
|
|||
|
}
|
|||
|
ct.color = RGB(trinketr, trinketg, trinketb);
|
|||
|
break;
|
|||
|
case 4: //Inactive savepoint
|
|||
|
temp = (help.glow/2) + (Math.random() * 8);
|
|||
|
ct.color = RGB(80 + temp, 80 + temp, 80 + temp);
|
|||
|
break;
|
|||
|
case 5: //Active savepoint
|
|||
|
ct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))
|
|||
|
break;
|
|||
|
case 6: //Enemy : Red
|
|||
|
ct.color = RGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
|
|||
|
break;
|
|||
|
case 7: //Enemy : Green
|
|||
|
ct.color = RGB(100 - help.glow/2 - (Math.random()*30), 250 - help.glow/2, 100 - help.glow/2 - (Math.random()*30));
|
|||
|
break;
|
|||
|
case 8: //Enemy : Purple
|
|||
|
ct.color = RGB(250 - help.glow/2, 20, 128 - help.glow/2 + (Math.random()*30));
|
|||
|
break;
|
|||
|
case 9: //Enemy : Yellow
|
|||
|
ct.color = RGB(250 - help.glow/2, 250 - help.glow/2, 20);
|
|||
|
break;
|
|||
|
case 10: //Warp point (white)
|
|||
|
ct.color = RGB(255 - (Math.random() * 64), 255 - (Math.random() * 64), 255 - (Math.random() * 64));
|
|||
|
break;
|
|||
|
case 11: //Enemy : Cyan
|
|||
|
ct.color = RGB(20, 250 - help.glow/2, 250 - help.glow/2);
|
|||
|
break;
|
|||
|
case 12: //Enemy : Blue
|
|||
|
ct.color = RGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
|
|||
|
break;
|
|||
|
//Crew Members
|
|||
|
//green
|
|||
|
case 13: ct.color = RGB(120- help.glow/4 - (Math.random()*20), 220 - help.glow/4, 120- help.glow/4); break;
|
|||
|
//Yellow
|
|||
|
case 14: ct.color = RGB(220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4); break;
|
|||
|
//pink
|
|||
|
case 15: ct.color = RGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4); break;
|
|||
|
//Blue
|
|||
|
case 16: ct.color = RGB(75, 75, 255- help.glow/4 - (Math.random()*20)); break;
|
|||
|
|
|||
|
|
|||
|
case 17: //Enemy : Orange
|
|||
|
ct.color = RGB(250 - help.glow/2, 130 - help.glow/2, 20);
|
|||
|
break;
|
|||
|
case 18: //Enemy : Gray
|
|||
|
ct.color = RGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
|
|||
|
break;
|
|||
|
case 19: //Enemy : Dark gray
|
|||
|
ct.color = RGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
|
|||
|
break;
|
|||
|
//Purple
|
|||
|
case 20: ct.color = RGB(220 - help.glow / 4 - (Math.random() * 20), 120 - help.glow / 4, 210 - help.glow / 4); break;
|
|||
|
|
|||
|
case 21: //Enemy : Light Gray
|
|||
|
ct.color = RGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
|
|||
|
break;
|
|||
|
case 22: //Enemy : Indicator Gray
|
|||
|
ct.color = RGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
|
|||
|
break;
|
|||
|
case 23: //Enemy : Indicator Gray
|
|||
|
ct.color = RGB(255- help.glow/2 - (Math.random() * 40) , 255- help.glow/2 - (Math.random() * 40), 255- help.glow/2 - (Math.random() * 40));
|
|||
|
break;
|
|||
|
|
|||
|
//Trophies
|
|||
|
//cyan
|
|||
|
case 30: ct.color = RGBf(160, 200, 220); break;
|
|||
|
//Purple
|
|||
|
case 31: ct.color = RGBf(220, 120, 210); break;
|
|||
|
//Yellow
|
|||
|
case 32: ct.color = RGBf(220, 210, 120); break;
|
|||
|
//red
|
|||
|
case 33: ct.color = RGBf(255, 70, 70); break;
|
|||
|
//green
|
|||
|
case 34: ct.color = RGBf(120, 220, 120); break;
|
|||
|
//Blue
|
|||
|
case 35: ct.color = RGBf(75, 75, 255); break;
|
|||
|
//Gold
|
|||
|
case 36: ct.color = RGB(180, 120, 20); break;
|
|||
|
case 37: //Trinket
|
|||
|
if (!trinketcolset) {
|
|||
|
trinketr = 200 - (Math.random() * 64);
|
|||
|
trinketg = 200 - (Math.random() * 128);
|
|||
|
trinketb = 164 + (Math.random() * 60);
|
|||
|
trinketcolset = true;
|
|||
|
}
|
|||
|
ct.color = RGBf(trinketr, trinketg, trinketb);
|
|||
|
break;
|
|||
|
//Silver
|
|||
|
case 38: ct.color = RGBf(196, 196, 196); break;
|
|||
|
//Bronze
|
|||
|
case 39: ct.color = RGBf(128, 64, 10); break;
|
|||
|
//Awesome
|
|||
|
case 40: //Teleporter in action!
|
|||
|
temp = Math.random() * 150;
|
|||
|
if(temp<33){
|
|||
|
ct.color = RGBf(255 - (Math.random() * 64), 64 + (Math.random() * 64), 64 + (Math.random() * 64));
|
|||
|
}else if (temp < 66) {
|
|||
|
ct.color = RGBf(64 + (Math.random() * 64), 255 - (Math.random() * 64), 64 + (Math.random() * 64));
|
|||
|
}else if (temp < 100) {
|
|||
|
ct.color = RGBf(64 + (Math.random() * 64), 64 + (Math.random() * 64), 255 - (Math.random() * 64));
|
|||
|
}else {
|
|||
|
ct.color = RGBf(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
case 100: //Inactive Teleporter
|
|||
|
temp = (help.glow/2) + (Math.random() * 8);
|
|||
|
ct.color = RGB(42 + temp, 42 + temp, 42 + temp);
|
|||
|
break;
|
|||
|
case 101: //Active Teleporter
|
|||
|
ct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))
|
|||
|
break;
|
|||
|
case 102: //Teleporter in action!
|
|||
|
temp = Math.random() * 150;
|
|||
|
if(temp<33){
|
|||
|
ct.color = RGB(255 - (Math.random() * 64), 64 + (Math.random() * 64), 64 + (Math.random() * 64));
|
|||
|
}else if (temp < 66) {
|
|||
|
ct.color = RGB(64 + (Math.random() * 64), 255 - (Math.random() * 64), 64 + (Math.random() * 64));
|
|||
|
}else if (temp < 100) {
|
|||
|
ct.color = RGB(64 + (Math.random() * 64), 64 + (Math.random() * 64), 255 - (Math.random() * 64));
|
|||
|
}else {
|
|||
|
ct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
default: ct.color = 0xFFFFFF; break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function setcolreal(t:int):void {
|
|||
|
ct.color = t;
|
|||
|
}
|
|||
|
|
|||
|
public function drawcoloredtile(x:int, y:int, t:int, r:int, g:int, b:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
setcolreal(RGB(r,g,b));
|
|||
|
tiles[t].colorTransform(tiles_rect, ct);
|
|||
|
backbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawhuetile(x:int, y:int, t:int, c:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
switch(c) {
|
|||
|
case 0:setcolreal(RGB(250-(Math.random()*32), 250-(Math.random()*32), 10)); break;
|
|||
|
case 1:setcolreal(RGB(250-(Math.random()*32), 250-(Math.random()*32), 10)); break;
|
|||
|
|
|||
|
default:setcolreal(RGB(250-(Math.random()*32), 250-(Math.random()*32), 10)); break;
|
|||
|
}
|
|||
|
|
|||
|
tiles[t].colorTransform(tiles_rect, ct);
|
|||
|
backbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawcrewman(x:int, y:int, t:int, act:Boolean, help:helpclass, noshift:Boolean=false):void {
|
|||
|
if (!act) {
|
|||
|
if (noshift) {
|
|||
|
if (flipmode) { drawspritesetcol(x, y, 14, 19, help);
|
|||
|
}else{ drawspritesetcol(x, y, 12, 19, help); }
|
|||
|
}else{
|
|||
|
if (flipmode) { drawspritesetcol(x - 8, y, 14, 19, help);
|
|||
|
}else{ drawspritesetcol(x - 8, y, 12, 19, help); }
|
|||
|
}
|
|||
|
}else {
|
|||
|
if (flipmode) crewframe += 6;
|
|||
|
|
|||
|
switch(t) {
|
|||
|
case 0: drawspritesetcol(x, y, crewframe, 0, help); break;
|
|||
|
case 1: drawspritesetcol(x, y, crewframe, 20, help); break;
|
|||
|
case 2: drawspritesetcol(x, y, crewframe, 14, help); break;
|
|||
|
case 3: drawspritesetcol(x, y, crewframe, 15, help); break;
|
|||
|
case 4: drawspritesetcol(x, y, crewframe, 13, help); break;
|
|||
|
case 5: drawspritesetcol(x, y, crewframe, 16, help); break;
|
|||
|
}
|
|||
|
|
|||
|
if (flipmode) crewframe -= 6;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawtrophytext(obj:entityclass, help:helpclass):void {
|
|||
|
if (obj.trophytext < 15) {
|
|||
|
temp = (196 * obj.trophytext) / 15; temp2 = (196 * obj.trophytext) / 15; temp3 = ((255 - help.glow) * obj.trophytext) / 15;
|
|||
|
}else { temp = 196; temp2 = 196; temp3 = 255 - help.glow; }
|
|||
|
switch(obj.trophytype) {
|
|||
|
case 1:
|
|||
|
print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 2:
|
|||
|
print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 3:
|
|||
|
print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 4:
|
|||
|
print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 5:
|
|||
|
print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 6:
|
|||
|
print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 7:
|
|||
|
print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Complete the game", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 8:
|
|||
|
print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 9:
|
|||
|
print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 10:
|
|||
|
print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 11:
|
|||
|
print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 12:
|
|||
|
print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 13:
|
|||
|
print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 14:
|
|||
|
print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 15:
|
|||
|
print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 16:
|
|||
|
print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 17:
|
|||
|
print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 18:
|
|||
|
print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
case 20:
|
|||
|
print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
|
|||
|
print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawsprite(x:int, y:int, t:int, r:int, g:int, b:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
setcolreal(RGB(r,g,b));
|
|||
|
sprites[t].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[t], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawgravityline(t:int, obj:entityclass):void {
|
|||
|
if (obj.entities[t].life == 0) {
|
|||
|
/*
|
|||
|
switch(linestate) {
|
|||
|
case 0: backbuffer.fillRect(line_rect, RGB(0, 200, 0)); break;
|
|||
|
case 1: backbuffer.fillRect(line_rect, RGB(16, 245, 0)); break;
|
|||
|
case 2: backbuffer.fillRect(line_rect, RGB(0, 245, 16)); break;
|
|||
|
case 3: backbuffer.fillRect(line_rect, RGB(16, 200, 0)); break;
|
|||
|
case 4: backbuffer.fillRect(line_rect, RGB(24, 255, 16)); break;
|
|||
|
case 5: backbuffer.fillRect(line_rect, RGB(16, 235, 0)); break;
|
|||
|
case 6: backbuffer.fillRect(line_rect, RGB(0, 164, 16)); break;
|
|||
|
case 7: backbuffer.fillRect(line_rect, RGB(16, 245, 24)); break;
|
|||
|
case 8: backbuffer.fillRect(line_rect, RGB(0, 255, 16)); break;
|
|||
|
case 9: backbuffer.fillRect(line_rect, RGB(96, 245, 96)); break;
|
|||
|
}
|
|||
|
*/
|
|||
|
switch(linestate) {
|
|||
|
case 0: backbuffer.fillRect(line_rect, RGB(200 - 20, 200 - 20, 200 - 20)); break;
|
|||
|
case 1: backbuffer.fillRect(line_rect, RGB(225 - 30, 245 - 30, 245 - 30)); break;
|
|||
|
case 2: backbuffer.fillRect(line_rect, RGB(245 - 30, 245 - 30, 225 - 30)); break;
|
|||
|
case 3: backbuffer.fillRect(line_rect, RGB(164 - 10, 200 - 20, 200 - 20)); break;
|
|||
|
case 4: backbuffer.fillRect(line_rect, RGB(224 - 20, 255 - 30, 196 - 20)); break;
|
|||
|
case 5: backbuffer.fillRect(line_rect, RGB(205 - 20, 235 - 30, 196 - 20)); break;
|
|||
|
case 6: backbuffer.fillRect(line_rect, RGB(164 - 10, 164 - 10, 164 - 10)); break;
|
|||
|
case 7: backbuffer.fillRect(line_rect, RGB(225 - 30, 245 - 30, 205 - 20)); break;
|
|||
|
case 8: backbuffer.fillRect(line_rect, RGB(205 - 20, 255 - 30, 225 - 30)); break;
|
|||
|
case 9: backbuffer.fillRect(line_rect, RGB(245 - 30, 245 - 30, 245 - 30)); break;
|
|||
|
}
|
|||
|
}else{
|
|||
|
backbuffer.fillRect(line_rect, RGB(96, 96, 96));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawentities(map:mapclass, obj:entityclass, help:helpclass):void {
|
|||
|
//Update line colours!
|
|||
|
if (linedelay <= 0) {
|
|||
|
linestate++;
|
|||
|
if (linestate >= 10) linestate = 0;
|
|||
|
linedelay = 2;
|
|||
|
}else {
|
|||
|
linedelay--;
|
|||
|
}
|
|||
|
|
|||
|
var j:int, k:int;
|
|||
|
for (var i:int = obj.nentity - 1; i >= 0; i--) {
|
|||
|
if (!obj.entities[i].invis && obj.entities[i].active) {
|
|||
|
if (obj.entities[i].size == 0) { // Sprites
|
|||
|
if (flipmode) {
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
if (map.warpx) {
|
|||
|
//screenwrapping!
|
|||
|
if (tpoint.x < 0) {
|
|||
|
tpoint.x += 320;
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
if (tpoint.x > 300) {
|
|||
|
tpoint.x -= 320;
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
}else if (map.warpy) {
|
|||
|
if (tpoint.y < 0) {
|
|||
|
tpoint.y += 230;
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
if (tpoint.y > 210) {
|
|||
|
tpoint.y -= 230;
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
}
|
|||
|
}else{
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
if (map.warpx) {
|
|||
|
//screenwrapping!
|
|||
|
if (tpoint.x < 0) {
|
|||
|
tpoint.x += 320;
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
if (tpoint.x > 300) {
|
|||
|
tpoint.x -= 320;
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
}else if (map.warpy) {
|
|||
|
if (tpoint.y < 0) {
|
|||
|
tpoint.y += 230;
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
if (tpoint.y > 210) {
|
|||
|
tpoint.y -= 230;
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 1) { // Tiles
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
}else if (obj.entities[i].size == 2) { // Special: Moving platform, 4 tiles
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
if(map.custommode){
|
|||
|
backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
}else{
|
|||
|
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 3) { // Big chunky pixels!
|
|||
|
prect.x = obj.entities[i].xp; prect.y = obj.entities[i].yp;
|
|||
|
//A seperate index of colours, for simplicity
|
|||
|
if(obj.entities[i].colour==1){
|
|||
|
backbuffer.fillRect(prect, RGB(196 - (Math.random() * 64), 10, 10));
|
|||
|
}else if (obj.entities[i].colour == 2) {
|
|||
|
backbuffer.fillRect(prect, RGB(160- help.glow/2 - (Math.random()*20), 200- help.glow/2, 220 - help.glow));
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 4) { // Small pickups
|
|||
|
drawhuetile(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].tile, obj.entities[i].colour);
|
|||
|
}else if (obj.entities[i].size == 5) { //Horizontal Line
|
|||
|
line_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp;
|
|||
|
line_rect.width = obj.entities[i].w; line_rect.height = 1;
|
|||
|
drawgravityline(i, obj);
|
|||
|
}else if (obj.entities[i].size == 6) { //Vertical Line
|
|||
|
line_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp;
|
|||
|
line_rect.width = 1; line_rect.height = obj.entities[i].h;
|
|||
|
drawgravityline(i, obj);
|
|||
|
}else if (obj.entities[i].size == 7) { //Teleporter
|
|||
|
drawtele(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].drawframe, obj.entities[i].colour, help);
|
|||
|
}else if (obj.entities[i].size == 8) { // Special: Moving platform, 8 tiles
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
if (map.custommode) {
|
|||
|
backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(entcolours[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
}else{
|
|||
|
backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
tpoint.x += 8; backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 9) { // Really Big Sprite! (2x2)
|
|||
|
if (flipmode) {
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp;
|
|||
|
flipsprites[obj.entities[i].drawframe+1].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe+1], sprites_rect, tpoint);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp+32;
|
|||
|
flipsprites[obj.entities[i].drawframe+12].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe+12], sprites_rect, tpoint);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp+32;
|
|||
|
flipsprites[obj.entities[i].drawframe+13].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe + 13], sprites_rect, tpoint);
|
|||
|
}else{
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp;
|
|||
|
sprites[obj.entities[i].drawframe+1].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe+1], sprites_rect, tpoint);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp+32;
|
|||
|
sprites[obj.entities[i].drawframe+12].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe+12], sprites_rect, tpoint);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp+32;
|
|||
|
sprites[obj.entities[i].drawframe+13].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe + 13], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 10) { // 2x1 Sprite
|
|||
|
if (flipmode) {
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp;
|
|||
|
flipsprites[obj.entities[i].drawframe+1].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe + 1], sprites_rect, tpoint);
|
|||
|
}else{
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp+32; tpoint.y = obj.entities[i].yp;
|
|||
|
sprites[obj.entities[i].drawframe+1].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe + 1], sprites_rect, tpoint);
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 11) { //The fucking elephant
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
images[3].colorTransform(images[3].rect, ct);
|
|||
|
drawimage(3, obj.entities[i].xp, obj.entities[i].yp);
|
|||
|
}else if (obj.entities[i].size == 12) { // Regular sprites that don't wrap
|
|||
|
if (flipmode) {
|
|||
|
//forget this for a minute;
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
|
|||
|
//if we're outside the screen, we need to draw indicators
|
|||
|
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0) {
|
|||
|
if (obj.entities[i].xp < -100) {
|
|||
|
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
|
|||
|
}else{
|
|||
|
tpoint.x = 5;
|
|||
|
}
|
|||
|
|
|||
|
tpoint.y = tpoint.y+4;
|
|||
|
setcol(23, help);
|
|||
|
tiles[1167].colorTransform(tiles_rect, ct);
|
|||
|
backbuffer.copyPixels(tiles[1167], tiles_rect, tpoint);
|
|||
|
}else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0) {
|
|||
|
if (obj.entities[i].xp > 420) {
|
|||
|
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
|
|||
|
}else{
|
|||
|
tpoint.x = 310;
|
|||
|
}
|
|||
|
|
|||
|
tpoint.y = tpoint.y+4;
|
|||
|
setcol(23, help);
|
|||
|
tiles[1166].colorTransform(tiles_rect, ct);
|
|||
|
backbuffer.copyPixels(tiles[1166], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
}else{
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, tpoint);
|
|||
|
|
|||
|
//if we're outside the screen, we need to draw indicators
|
|||
|
|
|||
|
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0) {
|
|||
|
if (obj.entities[i].xp < -100) {
|
|||
|
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
|
|||
|
}else{
|
|||
|
tpoint.x = 5;
|
|||
|
}
|
|||
|
|
|||
|
tpoint.y = tpoint.y+4;
|
|||
|
setcol(23, help);
|
|||
|
tiles[1167].colorTransform(tiles_rect, ct);
|
|||
|
backbuffer.copyPixels(tiles[1167], tiles_rect, tpoint);
|
|||
|
}else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0) {
|
|||
|
if (obj.entities[i].xp > 420) {
|
|||
|
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
|
|||
|
}else{
|
|||
|
tpoint.x = 310;
|
|||
|
}
|
|||
|
|
|||
|
tpoint.y = tpoint.y+4;
|
|||
|
setcol(23, help);
|
|||
|
tiles[1166].colorTransform(tiles_rect, ct);
|
|||
|
backbuffer.copyPixels(tiles[1166], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
}
|
|||
|
}else if (obj.entities[i].size == 13) { // Special for epilogue: huge hero!
|
|||
|
if (flipmode) {
|
|||
|
scaleMatrix = new Matrix();
|
|||
|
scaleMatrix.scale(6, 6);
|
|||
|
bigbuffer.fillRect(bigbuffer.rect, 0x000000);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
flipsprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
bigbuffer.copyPixels(flipsprites[obj.entities[i].drawframe], sprites_rect, new Point(0, 0));
|
|||
|
|
|||
|
scaleMatrix.translate(obj.entities[i].xp, obj.entities[i].yp);
|
|||
|
backbuffer.draw(bigbufferscreen, scaleMatrix);
|
|||
|
scaleMatrix.translate(-obj.entities[i].xp, -obj.entities[i].yp);
|
|||
|
}else {
|
|||
|
scaleMatrix = new Matrix();
|
|||
|
scaleMatrix.scale(6, 6);
|
|||
|
bigbuffer.fillRect(bigbuffer.rect, 0x000000);
|
|||
|
|
|||
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp;
|
|||
|
setcol(obj.entities[i].colour, help);
|
|||
|
sprites[obj.entities[i].drawframe].colorTransform(sprites_rect, ct);
|
|||
|
bigbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, new Point(0, 0));
|
|||
|
|
|||
|
scaleMatrix.translate(obj.entities[i].xp, obj.entities[i].yp);
|
|||
|
backbuffer.draw(bigbufferscreen, scaleMatrix);
|
|||
|
scaleMatrix.translate(-obj.entities[i].xp, -obj.entities[i].yp);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawbuffertile(x:int, y:int, t:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
buffer.copyPixels(tiles[t], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawforetile(x:int, y:int, t:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
frontbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawforetile2(x:int, y:int, t:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
frontbuffer.copyPixels(tiles2[t], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawforetile3(x:int, y:int, t:int, off:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
frontbuffer.copyPixels(tiles3[t+(off*30)], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public function drawtele(x:int, y:int, t:int, c:int, help:helpclass):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
|
|||
|
setcolreal(RGB(16,16,16));
|
|||
|
tele[0].colorTransform(tele_rect, ct);
|
|||
|
backbuffer.copyPixels(tele[0], tele_rect, tpoint);
|
|||
|
|
|||
|
setcol(c, help);
|
|||
|
if (t > 9) t = 8; if (t < 0) t = 0;
|
|||
|
tele[t].colorTransform(tele_rect, ct);
|
|||
|
backbuffer.copyPixels(tele[t], tele_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawtile(x:int, y:int, t:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
backbuffer.copyPixels(tiles[t], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawtile2(x:int, y:int, t:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
backbuffer.copyPixels(tiles2[t], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawtile3(x:int, y:int, t:int, off:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
backbuffer.copyPixels(tiles3[t+(off*30)], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawtowertile3(x:int, y:int, t:int, off:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
towerbuffer.copyPixels(tiles3[t+(off*30)], tiles_rect, tpoint);
|
|||
|
}
|
|||
|
|
|||
|
public function drawtowertile(x:int, y:int, t:int):void {
|
|||
|
tpoint.x = x; tpoint.y = y;
|
|||
|
towerbuffer.copyPixels(tiles2[t], tiles_rect, tpoint, null, null, true);
|
|||
|
}
|
|||
|
|
|||
|
public function drawmap(map:mapclass):void {
|
|||
|
if (!foregrounddrawn) {
|
|||
|
frontbuffer.fillRect(frontbuffer.rect, 0x000000);
|
|||
|
if(map.tileset==0){
|
|||
|
for (j = 0; j < 29+map.extrarow; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
|
|||
|
}
|
|||
|
}
|
|||
|
}else if (map.tileset == 1) {
|
|||
|
for (j = 0; j < 29+map.extrarow; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
if(map.contents[i + map.vmult[j]]>0) drawforetile2(i * 8, j * 8, map.contents[i + map.vmult[j]]);
|
|||
|
}
|
|||
|
}
|
|||
|
}else if (map.tileset == 2) {
|
|||
|
for (j = 0; j < 29+map.extrarow; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
foregrounddrawn=true;
|
|||
|
}
|
|||
|
|
|||
|
backbuffer.copyPixels(frontbuffer, frontbuffer.rect, tl);
|
|||
|
}
|
|||
|
|
|||
|
public function drawfinalmap(map:mapclass):void {
|
|||
|
//Update colour cycling for final level
|
|||
|
if (map.final_colormode) {
|
|||
|
map.final_aniframedelay--;
|
|||
|
if(map.final_aniframedelay==0) foregrounddrawn=false;
|
|||
|
if (map.final_aniframedelay <= 0) {
|
|||
|
map.final_aniframedelay = 2;
|
|||
|
map.final_aniframe++;
|
|||
|
if (map.final_aniframe >= 4) map.final_aniframe = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (!foregrounddrawn) {
|
|||
|
frontbuffer.fillRect(frontbuffer.rect, 0x000000);
|
|||
|
if(map.tileset==0){
|
|||
|
for (j = 0; j < 29+map.extrarow; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.finalat(i,j));
|
|||
|
}
|
|||
|
}
|
|||
|
}else if (map.tileset == 1) {
|
|||
|
for (j = 0; j < 29+map.extrarow; j++) {
|
|||
|
for (i = 0; i < 40; i++) {
|
|||
|
if(map.contents[i + map.vmult[j]]>0) drawforetile2(i * 8, j * 8, map.finalat(i,j));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
foregrounddrawn=true;
|
|||
|
}
|
|||
|
|
|||
|
backbuffer.copyPixels(frontbuffer, frontbuffer.rect, tl);
|
|||
|
}
|
|||
|
|
|||
|
public function drawmaptileat(xp:int, yp:int, mapx:int, mapy:int, map:mapclass):void {
|
|||
|
if (mapx < 100) mapx = 119; if (mapy < 100) mapy = 119;
|
|||
|
if (mapx > 119) mapx = 100; if (mapy > 119) mapy = 100;
|
|||
|
if (map.explored[(mapx - 100) + ((mapy - 100) * 20)] == 1) {
|
|||
|
madrect.x = (mapx - 100)*12; madrect.y = (mapy - 100)*9; madrect.width = 12; madrect.height = 9;
|
|||
|
madpoint.x = xp; madpoint.y = yp;
|
|||
|
backbuffer.copyPixels(images[1], madrect, madpoint);
|
|||
|
}else {
|
|||
|
drawimage(2, xp, yp);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawminimap(game:gameclass, map:mapclass):void {
|
|||
|
drawfillrect(272, 8, 40, 31, 196, 196, 196);
|
|||
|
drawfillrect(273, 9, 38, 29, 164,164,164);
|
|||
|
for (j = 0; j < 3; j++){
|
|||
|
for (i = 0; i < 3; i++) {
|
|||
|
drawmaptileat(274 + (i * 12), 10 + (j * 9), game.roomx - 1 + i, game.roomy - 1 + j, map);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function drawrect(x:int, y:int, w:int, h:int, r:int, g:int, b:int):void {
|
|||
|
//Draw the retangle indicated by that object
|
|||
|
madrect.x = x; madrect.y = y;
|
|||
|
madrect.width = w; madrect.height = 1;
|
|||
|
backbuffer.fillRect(madrect, RGB(r,g,b));
|
|||
|
|
|||
|
madrect.width = 1; madrect.height = h;
|
|||
|
backbuffer.fillRect(madrect, RGB(r,g,b));
|
|||
|
|
|||
|
madrect.x = x + w - 1;
|
|||
|
madrect.width = 1; madrect.height = h;
|
|||
|
backbuffer.fillRect(madrect, RGB(r,g,b));
|
|||
|
|
|||
|
madrect.x = x; madrect.y = y + h - 1;
|
|||
|
madrect.width = w; madrect.height = 1;
|
|||
|
backbuffer.fillRect(madrect, RGB(r,g,b));
|
|||
|
}
|
|||
|
|
|||
|
public function drawfillrect(x:int, y:int, w:int, h:int, r:int, g:int, b:int):void {
|
|||
|
//Draw the retangle indicated by that object
|
|||
|
madrect.x = x; madrect.y = y;
|
|||
|
madrect.width = w; madrect.height = h;
|
|||
|
backbuffer.fillRect(madrect, RGB(r,g,b));
|
|||
|
}
|
|||
|
|
|||
|
public function printcrewname(x:int, y:int, t:int):void {
|
|||
|
//Print the name of crew member t in the right colour
|
|||
|
switch(t) {
|
|||
|
case 0: print(x, y, "Viridian", 16, 240, 240); break;
|
|||
|
case 1: print(x, y, "Violet", 240, 16, 240); break;
|
|||
|
case 2: print(x, y, "Vitellary", 240, 240, 16); break;
|
|||
|
case 3: print(x, y, "Vermilion", 240, 16, 16); break;
|
|||
|
case 4: print(x, y, "Verdigris", 16, 240, 16); break;
|
|||
|
case 5: print(x, y, "Victoria", 16, 16, 240); break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function printcrewnamestatus(x:int, y:int, t:int):void {
|
|||
|
//Print the status of crew member t in the right colour
|
|||
|
switch(t) {
|
|||
|
case 0: print(x, y, "(that's you!)", 12, 140, 140); break;
|
|||
|
case 1: print(x, y, "Rescued!", 140, 12, 140); break;
|
|||
|
case 2: print(x, y, "Rescued!", 140, 140, 12); break;
|
|||
|
case 3: print(x, y, "Rescued!", 140, 12, 12); break;
|
|||
|
case 4: print(x, y, "Rescued!", 12, 140, 12); break;
|
|||
|
case 5: print(x, y, "Rescued!", 12, 12, 140); break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function printcrewnamedark(x:int, y:int, t:int):void {
|
|||
|
//Print the name of crew member t as above, but in black and white
|
|||
|
switch(t) {
|
|||
|
case 0: print(x, y, "Viridian", 128,128,128); break;
|
|||
|
case 1: print(x, y, "Violet", 128,128,128); break;
|
|||
|
case 2: print(x, y, "Vitellary", 128,128,128); break;
|
|||
|
case 3: print(x, y, "Vermilion", 128,128,128); break;
|
|||
|
case 4: print(x, y, "Verdigris", 128,128,128); break;
|
|||
|
case 5: print(x, y, "Victoria", 128,128,128); break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function printmask(x:int, y:int, t:String, cen:Boolean = false):void {
|
|||
|
if (cen) x = 160 - (len(t) / 2);
|
|||
|
bfontpos = 0;
|
|||
|
for (var i:int = 0; i < t.length; i++) {
|
|||
|
cur = t.charCodeAt(i);
|
|||
|
tpoint.x = x + bfontpos-1; tpoint.y = y;
|
|||
|
if (flipmode) {
|
|||
|
backbuffer.copyPixels(flipbfontmask[cur], bfont_rect, tpoint);
|
|||
|
}else{
|
|||
|
backbuffer.copyPixels(bfontmask[cur], bfont_rect, tpoint);
|
|||
|
}
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function print(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
|
|||
|
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
|
|||
|
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|||
|
ct.color = RGB(r, g, b);
|
|||
|
if (cen) x = 160 - (len(t) / 2);
|
|||
|
bfontpos = 0;
|
|||
|
for (var i:int = 0; i < t.length; i++) {
|
|||
|
cur = t.charCodeAt(i);
|
|||
|
tpoint.x = x + bfontpos; tpoint.y = y;
|
|||
|
if (flipmode) {
|
|||
|
flipbfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
backbuffer.copyPixels(flipbfont[cur], bfont_rect, tpoint);
|
|||
|
}else {
|
|||
|
bfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
backbuffer.copyPixels(bfont[cur], bfont_rect, tpoint);
|
|||
|
}
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function rprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
|
|||
|
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
|
|||
|
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|||
|
ct.color = RGB(r, g, b);
|
|||
|
if (cen) x = 308 - (len(t));
|
|||
|
bfontpos = 0;
|
|||
|
for (var i:int = 0; i < t.length; i++) {
|
|||
|
cur = t.charCodeAt(i);
|
|||
|
tpoint.x = x + bfontpos; tpoint.y = y;
|
|||
|
if (flipmode) {
|
|||
|
flipbfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
backbuffer.copyPixels(flipbfont[cur], bfont_rect, tpoint);
|
|||
|
}else{
|
|||
|
bfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
backbuffer.copyPixels(bfont[cur], bfont_rect, tpoint);
|
|||
|
}
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function printoff(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
|
|||
|
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
|
|||
|
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|||
|
ct.color = RGB(r, g, b);
|
|||
|
if (cen) x = (160 - (len(t) / 2))+x;
|
|||
|
bfontpos = 0;
|
|||
|
for (var i:int = 0; i < t.length; i++) {
|
|||
|
cur = t.charCodeAt(i);
|
|||
|
tpoint.x = x + bfontpos; tpoint.y = y;
|
|||
|
if (flipmode) {
|
|||
|
flipbfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
backbuffer.copyPixels(flipbfont[cur], bfont_rect, tpoint);
|
|||
|
}else{
|
|||
|
bfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
backbuffer.copyPixels(bfont[cur], bfont_rect, tpoint);
|
|||
|
}
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function bprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean=false):void {
|
|||
|
//printmask(x, y, t, cen);
|
|||
|
print(x, y - 1, t, 0, 0, 0, cen);
|
|||
|
if (cen) {
|
|||
|
printoff(-1, y, t, 0, 0, 0, cen); //kludge :i
|
|||
|
printoff(1, y, t, 0, 0, 0, cen);
|
|||
|
}else{
|
|||
|
print(x-1, y, t, 0, 0, 0, cen);
|
|||
|
print(x+1, y, t, 0, 0, 0, cen);
|
|||
|
}
|
|||
|
print(x, y+1, t, 0, 0, 0, cen);
|
|||
|
|
|||
|
print(x, y, t, r, g, b, cen);
|
|||
|
}
|
|||
|
|
|||
|
public function printmasktemptile(x:int, y:int, t:String, cen:Boolean = false):void {
|
|||
|
if (cen) x = 160- (len(t) / 2);
|
|||
|
bfontpos = 0;
|
|||
|
for (var i:int = 0; i < t.length; i++) {
|
|||
|
cur = t.charCodeAt(i);
|
|||
|
tpoint.x = x + bfontpos - 1; tpoint.y = y;
|
|||
|
if (flipmode) {
|
|||
|
temptile.copyPixels(flipbfontmask[cur], bfont_rect, tpoint);
|
|||
|
}else{
|
|||
|
temptile.copyPixels(bfontmask[cur], bfont_rect, tpoint);
|
|||
|
}
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function printtemptile(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
|
|||
|
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
|
|||
|
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|||
|
ct.color = RGB(r, g, b);
|
|||
|
if (cen) x = 160 - (len(t) / 2);
|
|||
|
bfontpos = 0;
|
|||
|
for (var i:int = 0; i < t.length; i++) {
|
|||
|
cur = t.charCodeAt(i);
|
|||
|
tpoint.x = x + bfontpos; tpoint.y = y;
|
|||
|
if (flipmode) {
|
|||
|
flipbfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
temptile.copyPixels(flipbfont[cur], bfont_rect, tpoint);
|
|||
|
}else{
|
|||
|
bfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
temptile.copyPixels(bfont[cur], bfont_rect, tpoint);
|
|||
|
}
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public function onscreen(t:int):Boolean {
|
|||
|
if (t >= -40 && t <= 280) return true;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public function bigrprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false, sc:Number = 2):void {
|
|||
|
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
|
|||
|
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|||
|
ct.color = RGB(r, g, b);
|
|||
|
|
|||
|
scaleMatrix = new Matrix();
|
|||
|
scaleMatrix.scale(sc, sc);
|
|||
|
|
|||
|
bigbuffer.fillRect(bigbuffer.rect, 0x000000);
|
|||
|
|
|||
|
x = x / sc;
|
|||
|
|
|||
|
x -= (len(t));
|
|||
|
|
|||
|
//if (r < -1) r = -1; if (g < 0) g = 0; if (b < 0) b = 0;?
|
|||
|
//if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|||
|
ct.color = RGB(r, g, b);
|
|||
|
if(sc==2){
|
|||
|
if (cen) x = 80 - (len(t)/2);
|
|||
|
}else if (sc == 3) {
|
|||
|
if (cen) x = 160/3 - (len(t) / 2);
|
|||
|
}else if (sc == 4) {
|
|||
|
if (cen) x = 40 - (len(t) / 2);
|
|||
|
}
|
|||
|
bfontpos = 0;
|
|||
|
for (i = 0; i < t.length; i++) {
|
|||
|
cur = t.charCodeAt(i);
|
|||
|
if (flipmode) {
|
|||
|
flipbfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
bigbuffer.copyPixels(flipbfont[cur], bfont_rect, new Point(x + bfontpos, 0));
|
|||
|
}else {
|
|||
|
bfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
bigbuffer.copyPixels(bfont[cur], bfont_rect, new Point(x + bfontpos, 0));
|
|||
|
}
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
|
|||
|
scaleMatrix.translate(0, y);
|
|||
|
backbuffer.draw(bigbufferscreen, scaleMatrix);
|
|||
|
scaleMatrix.translate(0, -y);
|
|||
|
}
|
|||
|
|
|||
|
public function bigprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false, sc:Number = 2):void {
|
|||
|
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
|
|||
|
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|||
|
ct.color = RGB(r, g, b);
|
|||
|
|
|||
|
scaleMatrix = new Matrix();
|
|||
|
scaleMatrix.scale(sc, sc);
|
|||
|
|
|||
|
bigbuffer.fillRect(bigbuffer.rect, 0x000000);
|
|||
|
|
|||
|
x = x / sc;
|
|||
|
|
|||
|
//if (r < -1) r = -1; if (g < 0) g = 0; if (b < 0) b = 0;?
|
|||
|
//if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|||
|
ct.color = RGB(r, g, b);
|
|||
|
if(sc==2){
|
|||
|
if (cen) x = 80 - (len(t)/2);
|
|||
|
}else if (sc == 3) {
|
|||
|
if (cen) x = 160/3 - (len(t) / 2);
|
|||
|
}else if (sc == 4) {
|
|||
|
if (cen) x = 40 - (len(t) / 2);
|
|||
|
}
|
|||
|
bfontpos = 0;
|
|||
|
for (var ti:int = 0; ti < t.length; ti++) {
|
|||
|
cur = t.charCodeAt(ti);
|
|||
|
if (flipmode) {
|
|||
|
flipbfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
bigbuffer.copyPixels(flipbfont[cur], bfont_rect, new Point(x + bfontpos, 0));
|
|||
|
}else {
|
|||
|
bfont[cur].colorTransform(bfont_rect, ct);
|
|||
|
bigbuffer.copyPixels(bfont[cur], bfont_rect, new Point(x + bfontpos, 0));
|
|||
|
}
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
|
|||
|
scaleMatrix.translate(0, y);
|
|||
|
backbuffer.draw(bigbufferscreen, scaleMatrix);
|
|||
|
scaleMatrix.translate(0, -y);
|
|||
|
}
|
|||
|
|
|||
|
public function bprinttemptile(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean=false):void {
|
|||
|
printmasktemptile(x, y, t, cen);
|
|||
|
printtemptile(x, y, t, r, g, b, cen);
|
|||
|
}
|
|||
|
|
|||
|
public function len(t:String):int {
|
|||
|
bfontpos = 0;
|
|||
|
for (var i:int = 0; i < t.length; i++) {
|
|||
|
cur = t.charCodeAt(i);
|
|||
|
bfontpos+=bfontlen[cur];
|
|||
|
}
|
|||
|
return bfontpos;
|
|||
|
}
|
|||
|
|
|||
|
public function flashlight():void {
|
|||
|
backbuffer.fillRect(backbuffer.rect, 0xBBBBBB);
|
|||
|
}
|
|||
|
|
|||
|
public function screenshake():void {
|
|||
|
screenbuffer.lock();
|
|||
|
if(flipmode){
|
|||
|
tpoint.x = int((Math.random() * 7) - 4); tpoint.y = int((Math.random() * 7) - 4);
|
|||
|
flipmatrix.translate(tpoint.x, tpoint.y);
|
|||
|
screenbuffer.draw(backbuffer, flipmatrix);
|
|||
|
flipmatrix.translate(-tpoint.x, -tpoint.y);
|
|||
|
}else{
|
|||
|
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false);
|
|||
|
tpoint.x = (Math.random() * 7) - 4; tpoint.y = (Math.random() * 7) - 4;
|
|||
|
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tpoint, null, null, false);
|
|||
|
}
|
|||
|
screenbuffer.unlock();
|
|||
|
|
|||
|
backbuffer.lock();
|
|||
|
backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|||
|
backbuffer.unlock();
|
|||
|
}
|
|||
|
|
|||
|
public function render():void {
|
|||
|
screenbuffer.lock();
|
|||
|
if(flipmode){
|
|||
|
screenbuffer.draw(backbuffer, flipmatrix);
|
|||
|
}else{
|
|||
|
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false);
|
|||
|
}
|
|||
|
screenbuffer.unlock();
|
|||
|
|
|||
|
backbuffer.lock();
|
|||
|
backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|||
|
backbuffer.unlock();
|
|||
|
}
|
|||
|
|
|||
|
public function menuoffrender():void {
|
|||
|
screenbuffer.lock();
|
|||
|
screenbuffer.copyPixels(menubuffer, menubuffer.rect, tl, null, null, false);
|
|||
|
|
|||
|
if(flipmode){
|
|||
|
flipmatrix.translate(0, menuoffset);
|
|||
|
screenbuffer.draw(backbuffer, flipmatrix);
|
|||
|
flipmatrix.translate(0, -menuoffset);
|
|||
|
}else {
|
|||
|
tpoint.x = 0;
|
|||
|
tpoint.y = menuoffset;
|
|||
|
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tpoint, null, null, false);
|
|||
|
}
|
|||
|
|
|||
|
screenbuffer.unlock();
|
|||
|
|
|||
|
backbuffer.lock();
|
|||
|
backbuffer.fillRect(backbuffer.rect, 0x000000);
|
|||
|
backbuffer.unlock();
|
|||
|
}
|
|||
|
|
|||
|
public var backgrounds:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var images:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var playerlevelimages:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var mobileimages:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var tele:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var tele_rect:Rectangle;
|
|||
|
public var tiles:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var tiles2:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var tiles3:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var sprites:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var flipsprites:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var entcolours:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var bfont:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var bfontmask:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var flipbfont:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var flipbfontmask:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var bfontlen:Vector.<int> = new Vector.<int>;
|
|||
|
public var bfontpos:int;
|
|||
|
public var cur:int;
|
|||
|
public var ct:ColorTransform;
|
|||
|
public var tiles_rect:Rectangle;
|
|||
|
public var sprites_rect:Rectangle;
|
|||
|
public var bfont_rect:Rectangle;
|
|||
|
public var bfontmask_rect:Rectangle;
|
|||
|
public var images_rect:Rectangle;
|
|||
|
public var tl:Point; //The point at (0,0)
|
|||
|
public var bg_rect:Rectangle, prect:Rectangle;
|
|||
|
public var line_rect:Rectangle;
|
|||
|
|
|||
|
public var temp:int;
|
|||
|
public var temp2:int;
|
|||
|
public var temp3:int;
|
|||
|
public var tempstring:String;
|
|||
|
public var alphamult:uint;
|
|||
|
public var stemp:String;
|
|||
|
public var buffer:BitmapData;
|
|||
|
public var i:int, j:int, k:int, m:int;
|
|||
|
public var tpoint:Point, trect:Rectangle;
|
|||
|
public var madrect:Rectangle, madpoint:Point;
|
|||
|
|
|||
|
public var temptile:BitmapData;
|
|||
|
public var tempsprite:BitmapData;
|
|||
|
public var footerrect:Rectangle;
|
|||
|
//Actual backgrounds
|
|||
|
public var backbuffer:BitmapData;
|
|||
|
public var frontbuffer:BitmapData;
|
|||
|
public var towerbuffer:BitmapData;
|
|||
|
public var screenbuffer:BitmapData;
|
|||
|
public var menubuffer:BitmapData;
|
|||
|
public var screen:Bitmap;
|
|||
|
public var updatebackground:Boolean;
|
|||
|
//Textbox Stuff
|
|||
|
public var ntextbox:int;
|
|||
|
public var textbox:Vector.<textboxclass> = new Vector.<textboxclass>;
|
|||
|
//Cutscene bars
|
|||
|
public var showcutscenebars:Boolean;
|
|||
|
public var cutscenebarspos:int;
|
|||
|
//Background Stuff
|
|||
|
public var stars:Vector.<Rectangle> = new Vector.<Rectangle>;
|
|||
|
public var starsspeed:Vector.<int> = new Vector.<int>;
|
|||
|
|
|||
|
//special for weird lab rooms
|
|||
|
public var spcol:int, spcoldel:int;
|
|||
|
//Menu stuff
|
|||
|
public var crewframe:int, crewframedelay:int;
|
|||
|
public var menuoffset:int, resumegamemode:Boolean;
|
|||
|
//More Background Stuff
|
|||
|
public var backboxes:Vector.<Rectangle> = new Vector.<Rectangle>;
|
|||
|
public var backboxvx:Vector.<int> = new Vector.<int>;
|
|||
|
public var backboxvy:Vector.<int> = new Vector.<int>;
|
|||
|
public var backboxint:Vector.<Number> = new Vector.<Number>;
|
|||
|
public var bcol:int, bcol2:int, rcol:int;
|
|||
|
public var backboxrect:Rectangle;
|
|||
|
public var linestate:int, linedelay:int;
|
|||
|
public var backoffset:int, backgrounddrawn:Boolean;
|
|||
|
public var foregrounddrawn:Boolean;
|
|||
|
|
|||
|
public var warpskip:int;
|
|||
|
public var warpfcol:int, warpbcol:int;
|
|||
|
public var warprect:Rectangle;
|
|||
|
//Fade effect
|
|||
|
public var fademode:int;
|
|||
|
public var fadeamount:int;
|
|||
|
public var fadebars:Vector.<int> = new Vector.<int>;
|
|||
|
//Single trinket colour
|
|||
|
public var trinketcolset:Boolean, trinketr:int, trinketg:int, trinketb:int;
|
|||
|
//Flipmode Stuff
|
|||
|
public var flipmode:Boolean, setflipmode:Boolean;
|
|||
|
public var flipmatrix:Matrix = new Matrix();
|
|||
|
public var flipfontmatrix:Matrix = new Matrix();
|
|||
|
public var flipfontmatrix2:Matrix = new Matrix();
|
|||
|
|
|||
|
public var scaleMatrix:Matrix = new Matrix();
|
|||
|
public var bigbuffer:BitmapData;
|
|||
|
public var bigbufferscreen:Bitmap;
|
|||
|
|
|||
|
//Mobile stuff
|
|||
|
public var screensizemultiplier:Number;
|
|||
|
|
|||
|
public var screenoffx:int, screenoffy:int;
|
|||
|
|
|||
|
public var buttonimg:Vector.<BitmapData> = new Vector.<BitmapData>;
|
|||
|
public var buttonscreen:Vector.<Bitmap> = new Vector.<Bitmap>;
|
|||
|
public var buttonactive:Vector.<Boolean> = new Vector.<Boolean>;
|
|||
|
public var buttonhighlight:Vector.<int> = new Vector.<int>;
|
|||
|
|
|||
|
public var buttonpos:Vector.<Point> = new Vector.<Point>;
|
|||
|
public var currentbuttontype:Vector.<int> = new Vector.<int>;
|
|||
|
public var newbuttontype:Vector.<int> = new Vector.<int>;
|
|||
|
public var buttonstate:Vector.<int> = new Vector.<int>;
|
|||
|
public var buttonlerp:Vector.<int> = new Vector.<int>;
|
|||
|
public var buttonframe:Vector.<int> = new Vector.<int>;
|
|||
|
public var buttonsize:int, buttonyspacing:int, buttonxspacing:int, buttonydiff:int;
|
|||
|
|
|||
|
public var b_gap:int = 40, b_size:int = 26;
|
|||
|
public var devicex:int, devicey:int;
|
|||
|
}
|
|||
|
}
|