mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-08-21 10:36:29 +02:00
47 lines
3.8 KiB
Plaintext
47 lines
3.8 KiB
Plaintext
|
case rn(54,52):
|
||
|
tmap = new Array();
|
||
|
tmap.push("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95");
|
||
|
tmap.push("256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256");
|
||
|
tmap.push("176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
|
||
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256");
|
||
|
tmap.push("176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176");
|
||
|
tmap.push("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95");
|
||
|
|
||
|
obj.createentity(game, 288, 200, 10, 1, 52540); // (savepoint)
|
||
|
obj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296); // Enemy, bounded
|
||
|
obj.createentity(game, 64, 16, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
|
||
|
obj.createentity(game, 80, 16, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
|
||
|
obj.createentity(game, 96, 16, 1, 1, 10, 0, -40, 320, 304); // Enemy, bounded
|
||
|
obj.createentity(game, 112, 16, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
|
||
|
obj.createentity(game, 128, 16, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
|
||
|
obj.createentity(game, 144, 16, 1, 1, 10, 0, -56, 320, 296); // Enemy, bounded
|
||
|
obj.createentity(game, 160, 16, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
|
||
|
obj.createentity(game, 176, 16, 1, 1, 10, 0, -48, 320, 296); // Enemy, bounded
|
||
|
obj.createentity(game, 192, 16, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
|
||
|
obj.createentity(game, 208, 16, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
|
||
|
rcol=5;
|
||
|
break;
|