mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
3097 lines
132 KiB
C++
3097 lines
132 KiB
C++
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#include "titlerender.h"
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#include "Graphics.h"
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#include "UtilityClass.h"
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#include "Maths.h"
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#include "Entity.h"
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#include "Map.h"
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#include "Script.h"
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#include "FileSystemUtils.h"
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#include "MakeAndPlay.h"
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extern scriptclass script;
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Stage stage;
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Stage swfStage;
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int temp;
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int tr;
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int tg;
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int tb;
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std::string tempstring;
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void updategraphicsmode(Game& game, Graphics& dwgfx)
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{
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swfStage = stage;
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}
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void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help, musicclass& music)
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{
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FillRect(dwgfx.backBuffer, 0,0,dwgfx.backBuffer->w, dwgfx.backBuffer->h, 0x00000000 );
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if (!game.menustart)
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{
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tr = (int)(164 - (help.glow / 2) - int(fRandom() * 4));
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tg = 164 - (help.glow / 2) - int(fRandom() * 4);
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tb = 164 - (help.glow / 2) - int(fRandom() * 4);
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temp = 50;
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dwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
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#if defined(MAKEANDPLAY)
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dwgfx.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
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#endif
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dwgfx.Print(5, 175, "[ Press ACTION to Start ]", tr, tg, tb, true);
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dwgfx.Print(5, 195, "ACTION = Space, Z, or V", int(tr*0.5f), int(tg*0.5f), int(tb*0.5f), true);
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//dwgfx.Print(5, 215, "Press CTRL-F for Fullscreen", tr, tg, tb, true);
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/*dwgfx.Print(5, 5, "IGF WIP Build, 29th Oct '09", tr, tg, tb, true);
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dwgfx.Print(5, 200, "Game by Terry Cavanagh", tr, tg, tb, true);
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dwgfx.Print(5, 210, "Music by Magnus P~lsson", tr, tg, tb, true);
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dwgfx.Print(5, 220, "Roomnames by Bennett Foddy", tr, tg, tb, true);*/
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}
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else
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{
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if(!game.colourblindmode) dwgfx.drawtowerbackgroundsolo(map);
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tr = map.r - (help.glow / 4) - int(fRandom() * 4);
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tg = map.g - (help.glow / 4) - int(fRandom() * 4);
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tb = map.b - (help.glow / 4) - int(fRandom() * 4);
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if (tr < 0) tr = 0;
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if(tr>255) tr=255;
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if (tg < 0) tg = 0;
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if(tg>255) tg=255;
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if (tb < 0) tb = 0;
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if(tb>255) tb=255;
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temp = 50;
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if(game.currentmenuname=="mainmenu")
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{
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dwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
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dwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
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#if defined(MAKEANDPLAY)
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dwgfx.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
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#endif
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dwgfx.Print( 310 - (4*8), 230, "v2.2", tr/2, tg/2, tb/2);
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if(music.mmmmmm){
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dwgfx.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);
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}
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}
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else if (game.currentmenuname == "levellist")
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{
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if(ed.ListOfMetaData.size()==0){
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dwgfx.Print( -1, 100, "ERROR: No levels found.", tr, tg, tb, true);
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}
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int tmp=game.currentmenuoption+(game.levelpage*8);
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if(tmp>=0 && tmp < (int) ed.ListOfMetaData.size()){ // FIXME: size_t/int! -flibit
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//Don't show next page or return to menu options here!
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if(game.nummenuoptions - game.currentmenuoption<=2){
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}else{
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dwgfx.bigprint( -1, 15, ed.ListOfMetaData[tmp].title, tr, tg, tb, true);
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dwgfx.Print( -1, 40, "by " + ed.ListOfMetaData[tmp].creator, tr, tg, tb, true);
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dwgfx.Print( -1, 50, ed.ListOfMetaData[tmp].website, tr, tg, tb, true);
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dwgfx.Print( -1, 70, ed.ListOfMetaData[tmp].Desc1, tr, tg, tb, true);
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dwgfx.Print( -1, 80, ed.ListOfMetaData[tmp].Desc2, tr, tg, tb, true);
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dwgfx.Print( -1, 90, ed.ListOfMetaData[tmp].Desc3, tr, tg, tb, true);
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}
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}
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}
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else if (game.currentmenuname == "errornostart")
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{
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dwgfx.Print( -1, 65, "ERROR: This level has", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "no start point!", tr, tg, tb, true);
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}
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else if (game.currentmenuname == "options")
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{
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#if defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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dwgfx.bigprint( -1, 30, "Accessibility", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 1)
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{
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dwgfx.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Rebind your controllers buttons", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 2)
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{
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dwgfx.bigprint( -1, 30, "Clear Data", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Delete your save data", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true);
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}else if (game.currentmenuoption == 3){
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if(music.mmmmmm){
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dwgfx.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true);
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if(music.usingmmmmmm){
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dwgfx.Print( -1, 85, "Current soundtrack: MMMMMM", tr, tg, tb, true);
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}else{
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dwgfx.Print( -1, 85, "Current soundtrack: PPPPPP", tr, tg, tb, true);
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}
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}
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}
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#elif !defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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dwgfx.bigprint( -1, 30, "Accessibility", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 1)
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{
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dwgfx.bigprint( -1, 30, "Unlock Play Modes", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Unlock parts of the game normally", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "unlocked as you progress", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 2)
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{
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dwgfx.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Rebind your controllers buttons", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 3)
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{
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dwgfx.bigprint( -1, 30, "Clear Data", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Delete your save data", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true);
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}else if (game.currentmenuoption == 4)
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{
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if(music.mmmmmm){
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dwgfx.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true);
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if(music.usingmmmmmm){
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dwgfx.Print( -1, 85, "Current soundtrack: MMMMMM", tr, tg, tb, true);
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}else{
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dwgfx.Print( -1, 85, "Current soundtrack: PPPPPP", tr, tg, tb, true);
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}
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}
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}
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#endif
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}
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else if (game.currentmenuname == "graphicoptions")
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{
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if (game.currentmenuoption == 0)
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{
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dwgfx.bigprint( -1, 30, "Toggle Fullscreen", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Change to fullscreen/windowed mode.", tr, tg, tb, true);
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if(game.fullscreen){
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dwgfx.Print( -1, 85, "Current mode: FULLSCREEN", tr, tg, tb, true);
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}else{
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dwgfx.Print( -1, 85, "Current mode: WINDOWED", tr, tg, tb, true);
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}
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}else if (game.currentmenuoption == 1)
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{
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dwgfx.bigprint( -1, 30, "Toggle Letterbox", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
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if(game.stretchMode == 2){
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dwgfx.Print( -1, 85, "Current mode: INTEGER", tr, tg, tb, true);
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}else if (game.stretchMode == 1){
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dwgfx.Print( -1, 85, "Current mode: STRETCH", tr, tg, tb, true);
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}else{
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dwgfx.Print( -1, 85, "Current mode: LETTERBOX", tr, tg, tb, true);
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}
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}else if (game.currentmenuoption == 2)
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{
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dwgfx.bigprint( -1, 30, "Toggle Filter", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "Change to nearest/linear filter.", tr, tg, tb, true);
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if(game.useLinearFilter){
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dwgfx.Print( -1, 85, "Current mode: LINEAR", tr, tg, tb, true);
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}else{
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dwgfx.Print( -1, 85, "Current mode: NEAREST", tr, tg, tb, true);
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}
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} else if (game.currentmenuoption == 3)
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{
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dwgfx.bigprint( -1, 30, "Analogue Mode", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "There is nothing wrong with your", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "television set. Do not attempt to", tr, tg, tb, true);
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dwgfx.Print( -1, 85, "adjust the picture.", tr, tg, tb, true);
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}
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}
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else if (game.currentmenuname == "credits")
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{
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dwgfx.Print( -1, 50, "VVVVVV is a game by", tr, tg, tb, true);
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dwgfx.bigprint( 40, 65, "Terry Cavanagh", tr, tg, tb, true, 2);
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dwgfx.drawimagecol(7, -1, 86, tr *0.75, tg *0.75, tb *0.75, true);
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//dwgfx.Print( 40, 85, "http://www.distractionware.com", tr, tg, tb, true);
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dwgfx.Print( -1, 120, "and features music by", tr, tg, tb, true);
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dwgfx.bigprint( 40, 135, "Magnus P~lsson", tr, tg, tb, true, 2);
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dwgfx.drawimagecol(8, -1, 156, tr *0.75, tg *0.75, tb *0.75, true);
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//dwgfx.Print( 40, 155, "http://souleye.madtracker.net", tr, tg, tb, true);
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}
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else if (game.currentmenuname == "credits2")
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{
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dwgfx.Print( -1, 50, "Roomnames are by", tr, tg, tb, true);
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dwgfx.bigprint( 40, 65, "Bennett Foddy", tr, tg, tb, true);
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dwgfx.drawimagecol(9, -1, 86, tr*0.75, tg *0.75, tb *0.75, true);
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//dwgfx.Print( 40, 80, "http://www.distractionware.com", tr, tg, tb);
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dwgfx.Print( -1, 110, "C++ version by", tr, tg, tb, true);
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dwgfx.bigprint( 40, 125, "Simon Roth", tr, tg, tb, true);
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dwgfx.bigprint( 40, 145, "Ethan Lee", tr, tg, tb, true);
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//dwgfx.drawimagecol(11, -1, 156, tr*0.75, tg *0.75, tb *0.75, true);
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}
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else if (game.currentmenuname == "credits25")
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{
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dwgfx.Print( -1, 40, "Beta Testing by", tr, tg, tb, true);
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dwgfx.bigprint( 40, 55, "Sam Kaplan", tr, tg, tb, true);
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dwgfx.bigprint( 40, 75, "Pauli Kohberger", tr, tg, tb, true);
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dwgfx.Print( -1, 130, "Ending Picture by", tr, tg, tb, true);
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dwgfx.bigprint( 40, 145, "Pauli Kohberger", tr, tg, tb, true);
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}
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else if (game.currentmenuname == "credits3")
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{
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dwgfx.Print( -1, 20, "VVVVVV is supported by", tr, tg, tb, true);
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dwgfx.Print( 40, 30, "the following patrons", tr, tg, tb, true);
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dwgfx.Print( 80-16, 40+20, "Anders Ekermo", tr, tg, tb);
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dwgfx.Print( 80-12, 54+20, "Andreas K|mper", tr, tg, tb);
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dwgfx.Print( 80-8, 68+20, "Anthony Burch", tr, tg, tb);
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dwgfx.Print( 80-4, 82+20, "Bennett Foddy", tr, tg, tb);
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dwgfx.Print( 80, 96+20, "Brendan O'Sullivan", tr, tg, tb);
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dwgfx.Print( 80+4, 110+20, "Christopher Armstrong", tr, tg, tb);
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dwgfx.Print( 80+8, 124+20, "Daniel Benmergui", tr, tg, tb);
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dwgfx.Print( 80+12, 138+20, "David Pittman", tr, tg, tb);
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dwgfx.Print( 80+16, 152+20, "Ian Bogost", tr, tg, tb);
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}
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else if (game.currentmenuname == "credits4")
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{
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dwgfx.Print( -1, 20, "VVVVVV is supported by", tr, tg, tb, true);
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dwgfx.Print( 40, 30, "the following patrons", tr, tg, tb, true);
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dwgfx.Print( 80-16, 20+40, "Ian Poma", tr, tg, tb);
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dwgfx.Print( 80-12, 34+40, "Jaz McDougall", tr, tg, tb);
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dwgfx.Print( 80-8, 48+40, "John Faulkenbury", tr, tg, tb);
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dwgfx.Print( 80-4, 62+40, "Jonathan Whiting", tr, tg, tb);
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dwgfx.Print( 80, 76+40, "Kyle Pulver", tr, tg, tb);
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dwgfx.Print( 80+4, 90+40, "Markus Persson", tr, tg, tb);
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dwgfx.Print( 80+8, 104+40, "Nathan Ostgard", tr, tg, tb);
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dwgfx.Print( 80+12, 118+40, "Nick Easler", tr, tg, tb);
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dwgfx.Print( 80+16, 132+40, "Stephen Lavelle", tr, tg, tb);
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}
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else if (game.currentmenuname == "credits5")
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{
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dwgfx.Print( -1, 20, "and also by", tr, tg, tb, true);
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dwgfx.Print( 80, 40,"Adam Wendt", tr, tg, tb);
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dwgfx.Print( 80, 50,"Andreas J{rgensen", tr, tg, tb);
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dwgfx.Print( 80, 60,"}ngel Louzao Penalva", tr, tg, tb);
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dwgfx.Print( 80, 70,"Ashley Burton", tr, tg, tb);
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dwgfx.Print( 80, 80,"Aubrey Hesselgren", tr, tg, tb);
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dwgfx.Print( 80, 90,"Bradley Rose", tr, tg, tb);
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dwgfx.Print( 80, 100,"Brendan Urquhart", tr, tg, tb);
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dwgfx.Print( 80, 110,"Chris Ayotte", tr, tg, tb);
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dwgfx.Print( 80, 120,"Christopher Zamanillo", tr, tg, tb);
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dwgfx.Print( 80, 130,"Daniel Schuller", tr, tg, tb);
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dwgfx.Print( 80, 140,"Hybrid Mind Studios", tr, tg, tb);
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dwgfx.Print( 80, 150,"Emilie McGinley", tr, tg, tb);
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dwgfx.Print( 80, 160,"Francisco Solares", tr, tg, tb);
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||
|
dwgfx.Print( 80, 170,"Hal Helms", tr, tg, tb);
|
||
|
}
|
||
|
else if (game.currentmenuname == "credits6")
|
||
|
{
|
||
|
dwgfx.Print( -1, 20, "and also by", tr, tg, tb, true);
|
||
|
|
||
|
dwgfx.Print( 80, 40,"Hayden Scott-Baron", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 50,"Hermit Games", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 60,"Ido Yehieli", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 70,"Jade Vault Games", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 80,"James Andrews", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 90,"James Riley", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 100,"James Hsieh", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 110,"Jasper Byrne", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 120,"Jedediah Baker", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 130,"Jens Bergensten", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 140,"Jeremy J. Penner", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 150,"Jeremy Peterson", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 160,"Jim McGinley", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 170,"Jonathan Cartwright", tr, tg, tb);
|
||
|
}
|
||
|
else if (game.currentmenuname == "credits7")
|
||
|
{
|
||
|
dwgfx.Print( -1, 20, "and also by", tr, tg, tb, true);
|
||
|
|
||
|
dwgfx.Print( 80, 40,"John Nesky", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 50,"Jos Yule", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 60,"Jose Flores", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 70,"Josh Bizeau", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 80,"Joshua Buergel", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 90,"Joshua Hochner", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 100,"Kurt Ostfeld", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 110,"Magnus P~lsson", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 120,"Mark Neschadimenko", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 130,"Matt Antonellis", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 140,"Matthew Reppert", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 150,"Michael Falkensteiner", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 160,"Michael Vendittelli", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 170,"Mike Kasprzak", tr, tg, tb);
|
||
|
}
|
||
|
else if (game.currentmenuname == "credits8")
|
||
|
{
|
||
|
dwgfx.Print( -1, 20, "and also by", tr, tg, tb, true);
|
||
|
|
||
|
dwgfx.Print( 80, 70,"Mitchel Stein", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 80,"Sean Murray", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 90,"Simon Michael", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 100,"Simon Schmid", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 110,"Stephen Maxwell", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 120,"Swing Swing Submarine", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 130,"Tam Toucan", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 140,"Terry Dooher", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 150,"Tim W.", tr, tg, tb);
|
||
|
dwgfx.Print( 80, 160,"Timothy Bragan", tr, tg, tb);
|
||
|
}
|
||
|
else if (game.currentmenuname == "credits9")
|
||
|
{
|
||
|
dwgfx.Print( -1, 20, "and thanks also to:", tr, tg, tb, true);
|
||
|
|
||
|
dwgfx.bigprint(80, 60, "You!", tr, tg, tb, true);
|
||
|
|
||
|
dwgfx.Print( 80, 100, "Your support makes it possible", tr, tg, tb,true);
|
||
|
dwgfx.Print( 80, 110,"for me to continue making the", tr, tg, tb,true);
|
||
|
dwgfx.Print( 80, 120,"games I want to make, now", tr, tg, tb,true);
|
||
|
dwgfx.Print( 80, 130, "and into the future.", tr, tg, tb, true);
|
||
|
|
||
|
dwgfx.Print( 80, 150,"Thank you!", tr, tg, tb,true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "setinvincibility")
|
||
|
{
|
||
|
dwgfx.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 110, "enable invincibility?", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "setslowdown1")
|
||
|
{
|
||
|
dwgfx.Print( -1, 90, "Warning! Changing the game speed", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 100, "requires a game restart, and will", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 110, "delete your current saves.", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 120, "Is this ok?", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "setslowdown2")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true);
|
||
|
if (game.gameframerate==34)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Game speed is normal.", tr/2, tg/2, tb/2, true);
|
||
|
}
|
||
|
else if (game.gameframerate==41)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Game speed is at 80%", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.gameframerate==55)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Game speed is at 60%", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.gameframerate==83)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Game speed is at 40%", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuname == "newgamewarning")
|
||
|
{
|
||
|
dwgfx.Print( -1, 100, "Are you sure? This will", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 110, "delete your current saves...", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "cleardatamenu")
|
||
|
{
|
||
|
dwgfx.Print( -1, 100, "Are you sure you want to", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 110, "delete all your saved data?", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "startnodeathmode")
|
||
|
{
|
||
|
dwgfx.Print( -1, 45, "Good luck!", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 80, "You cannot save in this mode.", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 100, "Would you like to disable the", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 112, "cutscenes during the game?", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "controller")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "Game Pad", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 55, "Change controller options.", tr, tg, tb, true);
|
||
|
if (game.currentmenuoption == 0)
|
||
|
{
|
||
|
switch(game.controllerSensitivity)
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 95, "[]..................", tr, tg, tb, true);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 95, ".....[].............", tr, tg, tb, true);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 95, ".........[].........", tr, tg, tb, true);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 95, ".............[].....", tr, tg, tb, true);
|
||
|
break;
|
||
|
case 4:
|
||
|
dwgfx.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 95, "..................[]", tr, tg, tb, true);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if ( game.currentmenuoption == 1 ||
|
||
|
game.currentmenuoption == 2 ||
|
||
|
game.currentmenuoption == 3 )
|
||
|
{
|
||
|
dwgfx.Print( -1, 85, "Flip is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_flip)) , tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 95, "Enter is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_map)), tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 105, "Menu is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_esc)) , tr, tg, tb, true);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
else if (game.currentmenuname == "accessibility")
|
||
|
{
|
||
|
if (game.currentmenuoption == 0)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 40, "Backgrounds", tr, tg, tb, true);
|
||
|
if (!game.colourblindmode)
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Backgrounds are ON.", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Backgrounds are OFF.", tr/2, tg/2, tb/2, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 1)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 40, "Screen Effects", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Disables screen shakes and flashes.", tr, tg, tb, true);
|
||
|
if (!game.noflashingmode)
|
||
|
{
|
||
|
dwgfx.Print( -1, 85, "Screen Effects are ON.", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( -1, 85, "Screen Effects are OFF.", tr/2, tg/2, tb/2, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 2)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 40, "Invincibility", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Provided to help disabled gamers", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 85, "explore the game. Can cause glitches.", tr, tg, tb, true);
|
||
|
if (map.invincibility)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Invincibility is ON.", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Invincibility is off.", tr/2, tg/2, tb/2, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 3)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "May be useful for disabled gamers", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 85, "using one switch devices.", tr, tg, tb, true);
|
||
|
if (game.gameframerate==34)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Game speed is normal.", tr/2, tg/2, tb/2, true);
|
||
|
}
|
||
|
else if (game.gameframerate==41)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Game speed is at 80%", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.gameframerate==55)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Game speed is at 60%", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.gameframerate==83)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Game speed is at 40%", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuname == "playint1" || game.currentmenuname == "playint2")
|
||
|
{
|
||
|
dwgfx.Print( -1, 65, "Who do you want to play", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "the level with?", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "playmodes")
|
||
|
{
|
||
|
if (game.currentmenuoption == 0)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "Time Trials", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 65, "Replay any level in the game in", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "a competitive time trial mode.", tr, tg, tb, true);
|
||
|
|
||
|
if (game.gameframerate > 34 || map.invincibility)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Time Trials are not available", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 115, "with slowdown or invincibility.", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 1)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "Intermissions", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 65, "Replay the intermission levels.", tr, tg, tb, true);
|
||
|
|
||
|
if (!game.unlock[15] && !game.unlock[16])
|
||
|
{
|
||
|
dwgfx.Print( -1, 95, "TO UNLOCK: Complete the", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 105, "intermission levels in-game.", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 2)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "No Death Mode", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 65, "Play the entire game", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "without dying once.", tr, tg, tb, true);
|
||
|
|
||
|
if (game.gameframerate > 34 || map.invincibility)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "No death mode is not available", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 115, "with slowdown or invincibility.", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (!game.unlock[17])
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "TO UNLOCK: Achieve an S-rank or", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 115, "above in at least 4 time trials.", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 3)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "Flip Mode", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 65, "Flip the entire game vertically.", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Compatible with other game modes.", tr, tg, tb, true);
|
||
|
|
||
|
if (game.unlock[18])
|
||
|
{
|
||
|
if (dwgfx.setflipmode)
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Currently ENABLED!", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "Currently Disabled.", tr/2, tg/2, tb/2, true);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( -1, 105, "TO UNLOCK: Complete the game.", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuname == "youwannaquit")
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Are you sure you want to quit?", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "continue")
|
||
|
{
|
||
|
dwgfx.crewframedelay--;
|
||
|
if (dwgfx.crewframedelay <= 0)
|
||
|
{
|
||
|
dwgfx.crewframedelay = 8;
|
||
|
dwgfx.crewframe = (dwgfx.crewframe + 1) % 2;
|
||
|
}
|
||
|
if (game.currentmenuoption == 0)
|
||
|
{
|
||
|
//Show teleporter save info
|
||
|
dwgfx.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4);
|
||
|
|
||
|
dwgfx.bigprint(-1, 20, "Tele Save", tr, tg, tb, true);
|
||
|
dwgfx.Print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||
|
for (int i = 0; i < 6; i++)
|
||
|
{
|
||
|
dwgfx.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.tele_crewstats[i], help, true);
|
||
|
}
|
||
|
dwgfx.Print(160 - 84, 132-20, game.tele_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
dwgfx.Print(160 + 40, 132-20, help.number(game.tele_trinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
|
||
|
dwgfx.drawspritesetcol(50, 126-20, 50, 18, help);
|
||
|
dwgfx.drawspritesetcol(175, 126-20, 22, 18, help);
|
||
|
}
|
||
|
else if (game.currentmenuoption == 1)
|
||
|
{
|
||
|
//Show quick save info
|
||
|
dwgfx.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4);
|
||
|
|
||
|
dwgfx.bigprint(-1, 20, "Quick Save", tr, tg, tb, true);
|
||
|
dwgfx.Print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||
|
for (int i = 0; i < 6; i++)
|
||
|
{
|
||
|
dwgfx.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.quick_crewstats[i], help, true);
|
||
|
}
|
||
|
dwgfx.Print(160 - 84, 132-20, game.quick_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
dwgfx.Print(160 + 40, 132-20, help.number(game.quick_trinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
|
||
|
dwgfx.drawspritesetcol(50, 126-20, 50, 18, help);
|
||
|
dwgfx.drawspritesetcol(175, 126-20, 22, 18, help);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuname == "gameover" || game.currentmenuname == "gameover2")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 25, "GAME OVER", tr, tg, tb, true, 3);
|
||
|
|
||
|
dwgfx.crewframedelay--;
|
||
|
if (dwgfx.crewframedelay <= 0)
|
||
|
{
|
||
|
dwgfx.crewframedelay = 8;
|
||
|
dwgfx.crewframe = (dwgfx.crewframe + 1) % 2;
|
||
|
}
|
||
|
for (int i = 0; i < 6; i++)
|
||
|
{
|
||
|
dwgfx.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], help, true);
|
||
|
}
|
||
|
tempstring = "You rescued " + help.number(game.crewrescued()) + " crewmates";
|
||
|
dwgfx.Print(0, 100, tempstring, tr, tg, tb, true);
|
||
|
|
||
|
tempstring = "and found " + help.number(game.trinkets) + " trinkets.";
|
||
|
dwgfx.Print(0, 110, tempstring, tr, tg, tb, true);
|
||
|
|
||
|
tempstring = "You managed to reach:";
|
||
|
dwgfx.Print(0, 145, tempstring, tr, tg, tb, true);
|
||
|
dwgfx.Print(0, 155, game.hardestroom, tr, tg, tb, true);
|
||
|
|
||
|
if (game.crewrescued() == 1)
|
||
|
{
|
||
|
tempstring = "Keep trying! You'll get there!";
|
||
|
}
|
||
|
else if (game.crewrescued() == 2)
|
||
|
{
|
||
|
tempstring = "Nice one!";
|
||
|
}
|
||
|
else if (game.crewrescued() == 3)
|
||
|
{
|
||
|
tempstring = "Wow! Congratulations!";
|
||
|
}
|
||
|
else if (game.crewrescued() == 4)
|
||
|
{
|
||
|
tempstring = "Incredible!";
|
||
|
}
|
||
|
else if (game.crewrescued() == 5)
|
||
|
{
|
||
|
tempstring = "Unbelievable! Well done!";
|
||
|
}
|
||
|
else if (game.crewrescued() == 6)
|
||
|
{
|
||
|
tempstring = "Er, how did you do that?";
|
||
|
}
|
||
|
|
||
|
dwgfx.Print(0, 190, tempstring, tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "nodeathmodecomplete" || game.currentmenuname == "nodeathmodecomplete2")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 8, "WOW", tr, tg, tb, true, 4);
|
||
|
|
||
|
dwgfx.crewframedelay--;
|
||
|
if (dwgfx.crewframedelay <= 0)
|
||
|
{
|
||
|
dwgfx.crewframedelay = 8;
|
||
|
dwgfx.crewframe = (dwgfx.crewframe + 1) % 2;
|
||
|
}
|
||
|
for (int i = 0; i < 6; i++)
|
||
|
{
|
||
|
dwgfx.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], help, true);
|
||
|
}
|
||
|
tempstring = "You rescued all the crewmates!";
|
||
|
dwgfx.Print(0, 100, tempstring, tr, tg, tb, true);
|
||
|
|
||
|
tempstring = "And you found " + help.number(game.trinkets) + " trinkets.";
|
||
|
dwgfx.Print(0, 110, tempstring, tr, tg, tb, true);
|
||
|
|
||
|
dwgfx.Print(0, 160, "A new trophy has been awarded and", tr, tg, tb, true);
|
||
|
dwgfx.Print(0, 170, "placed in the secret lab to", tr, tg, tb, true);
|
||
|
dwgfx.Print(0, 180, "acknowledge your achievement!", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "timetrialcomplete" || game.currentmenuname == "timetrialcomplete2"
|
||
|
|| game.currentmenuname == "timetrialcomplete3" || game.currentmenuname == "timetrialcomplete4")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 20, "Results", tr, tg, tb, true, 3);
|
||
|
|
||
|
tempstring = game.resulttimestring(help) + " / " + game.partimestring(help);
|
||
|
|
||
|
dwgfx.drawspritesetcol(30, 80-15, 50, 22, help);
|
||
|
dwgfx.Print(65, 80-15, "TIME TAKEN:", 255, 255, 255);
|
||
|
dwgfx.Print(65, 90-15, tempstring, tr, tg, tb);
|
||
|
if (game.timetrialresulttime <= game.timetrialpar)
|
||
|
{
|
||
|
dwgfx.Print(220, 85-15, "+1 Rank!", 255, 255, 255);
|
||
|
}
|
||
|
|
||
|
tempstring = help.String(game.deathcounts);
|
||
|
dwgfx.drawspritesetcol(30-4, 80+20-4, 12, 22, help);
|
||
|
dwgfx.Print(65, 80+20, "NUMBER OF DEATHS:", 255, 255, 255);
|
||
|
dwgfx.Print(65, 90+20, tempstring, tr, tg, tb);
|
||
|
if (game.deathcounts == 0)
|
||
|
{
|
||
|
dwgfx.Print(220, 85+20, "+1 Rank!", 255, 255, 255);
|
||
|
}
|
||
|
|
||
|
tempstring = help.String(game.trinkets) + " of " + help.String(game.timetrialshinytarget);
|
||
|
dwgfx.drawspritesetcol(30, 80+55, 22, 22, help);
|
||
|
dwgfx.Print(65, 80+55, "SHINY TRINKETS:", 255, 255, 255);
|
||
|
dwgfx.Print(65, 90+55, tempstring, tr, tg, tb);
|
||
|
if (game.trinkets >= game.timetrialshinytarget)
|
||
|
{
|
||
|
dwgfx.Print(220, 85+55, "+1 Rank!", 255, 255, 255);
|
||
|
}
|
||
|
|
||
|
if (game.currentmenuname == "timetrialcomplete2" || game.currentmenuname == "timetrialcomplete3")
|
||
|
{
|
||
|
dwgfx.bigprint( 100, 175, "Rank:", tr, tg, tb, false, 2);
|
||
|
}
|
||
|
|
||
|
if (game.currentmenuname == "timetrialcomplete3")
|
||
|
{
|
||
|
switch(game.timetrialrank)
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.bigprint( 195, 165, "B", 255, 255, 255, false, 4);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.bigprint( 195, 165, "A", 255, 255, 255, false, 4);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.bigprint( 195, 165, "S", 255, 255, 255, false, 4);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.bigprint( 195, 165, "V", 255, 255, 255, false, 4);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuname == "unlockmenutrials")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 65, "You can unlock each time", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "trial seperately.", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "timetrials")
|
||
|
{
|
||
|
if (game.currentmenuoption == 0)
|
||
|
{
|
||
|
if(game.unlock[9])
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "Space Station 1", tr, tg, tb, true);
|
||
|
if (game.besttimes[0] == -1)
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( 16, 65, "BEST TIME ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 65, game.timetstring(game.besttimes[0], help), tr, tg, tb);
|
||
|
dwgfx.Print( 110, 75, help.String(game.besttrinkets[0])+"/2", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 85,help.String(game.bestlives[0]), tr, tg, tb);
|
||
|
|
||
|
|
||
|
dwgfx.Print( 170, 65, "PAR TIME 1:15", tr, tg, tb);
|
||
|
dwgfx.Print( 170, 85, "Best Rank", tr, tg, tb);
|
||
|
switch(game.bestrank[0])
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.bigprint( 275, 82, "B", 225, 225, 225);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.bigprint( 275, 82, "A", 225, 225, 225);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.bigprint( 275, 82, "S", 225, 225, 225);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.bigprint( 275, 82, "V", 225, 225, 225);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Rescue Violet", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 85, "Find three trinkets", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 1)
|
||
|
{
|
||
|
if(game.unlock[10])
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "The Laboratory", tr, tg, tb, true);
|
||
|
if (game.besttimes[1] == -1)
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( 16, 65, "BEST TIME ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 65, game.timetstring(game.besttimes[1], help), tr, tg, tb);
|
||
|
dwgfx.Print( 110, 75, help.String(game.besttrinkets[1])+"/4", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 85, help.String(game.bestlives[1]), tr, tg, tb);
|
||
|
|
||
|
|
||
|
dwgfx.Print( 170, 65, "PAR TIME 2:45", tr, tg, tb);
|
||
|
dwgfx.Print( 170, 85, "Best Rank", tr, tg, tb);
|
||
|
switch(game.bestrank[1])
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.bigprint( 275, 82, "B", 225, 225, 225);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.bigprint( 275, 82, "A", 225, 225, 225);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.bigprint( 275, 82, "S", 225, 225, 225);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.bigprint( 275, 82, "V", 225, 225, 225);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Rescue Victoria", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 85, "Find six trinkets", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 2)
|
||
|
{
|
||
|
if(game.unlock[11])
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "The Tower", tr, tg, tb, true);
|
||
|
if (game.besttimes[2] == -1)
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( 16, 65, "BEST TIME ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 65, game.timetstring(game.besttimes[2], help), tr, tg, tb);
|
||
|
dwgfx.Print( 110, 75, help.String(game.besttrinkets[2])+"/2", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 85, help.String(game.bestlives[2]), tr, tg, tb);
|
||
|
|
||
|
|
||
|
dwgfx.Print( 170, 65, "PAR TIME 1:45", tr, tg, tb);
|
||
|
dwgfx.Print( 170, 85, "Best Rank", tr, tg, tb);
|
||
|
switch(game.bestrank[2])
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.bigprint( 275, 82, "B", 225, 225, 225);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.bigprint( 275, 82, "A", 225, 225, 225);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.bigprint( 275, 82, "S", 225, 225, 225);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.bigprint( 275, 82, "V", 225, 225, 225);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Rescue Vermilion", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 85, "Find nine trinkets", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 3)
|
||
|
{
|
||
|
if(game.unlock[12])
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "Space Station 2", tr, tg, tb, true);
|
||
|
if (game.besttimes[3] == -1)
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( 16, 65, "BEST TIME ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 65, game.timetstring(game.besttimes[3], help), tr, tg, tb);
|
||
|
dwgfx.Print( 110, 75, help.String(game.besttrinkets[3])+"/5", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 85, help.String(game.bestlives[3]), tr, tg, tb);
|
||
|
|
||
|
|
||
|
dwgfx.Print( 170, 65, "PAR TIME 3:20", tr, tg, tb);
|
||
|
dwgfx.Print( 170, 85, "Best Rank", tr, tg, tb);
|
||
|
switch(game.bestrank[3])
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.bigprint( 275, 82, "B", 225, 225, 225);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.bigprint( 275, 82, "A", 225, 225, 225);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.bigprint( 275, 82, "S", 225, 225, 225);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.bigprint( 275, 82, "V", 225, 225, 225);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Rescue Vitellary", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 85, "Find twelve trinkets", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 4)
|
||
|
{
|
||
|
if(game.unlock[13])
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "The Warp Zone", tr, tg, tb, true);
|
||
|
if (game.besttimes[4] == -1)
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( 16, 65, "BEST TIME ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 65, game.timetstring(game.besttimes[4], help), tr, tg, tb);
|
||
|
dwgfx.Print( 110, 75, help.String(game.besttrinkets[4])+"/1", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 85, help.String(game.bestlives[4]), tr, tg, tb);
|
||
|
|
||
|
|
||
|
dwgfx.Print( 170, 65, "PAR TIME 2:00", tr, tg, tb);
|
||
|
dwgfx.Print( 170, 85, "Best Rank", tr, tg, tb);
|
||
|
switch(game.bestrank[4])
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.bigprint( 275, 82, "B", 225, 225, 225);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.bigprint( 275, 82, "A", 225, 225, 225);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.bigprint( 275, 82, "S", 225, 225, 225);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.bigprint( 275, 82, "V", 225, 225, 225);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Rescue Verdigris", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 85, "Find fifteen trinkets", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuoption == 5)
|
||
|
{
|
||
|
if(game.unlock[14])
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "The Final Level", tr, tg, tb, true);
|
||
|
if (game.besttimes[5] == -1)
|
||
|
{
|
||
|
dwgfx.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print( 16, 65, "BEST TIME ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
|
||
|
dwgfx.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 65, game.timetstring(game.besttimes[5], help), tr, tg, tb);
|
||
|
dwgfx.Print( 110, 75, help.String(game.besttrinkets[5])+"/1", tr, tg, tb);
|
||
|
dwgfx.Print( 110, 85, help.String(game.bestlives[5]), tr, tg, tb);
|
||
|
|
||
|
|
||
|
dwgfx.Print( 170, 65, "PAR TIME 2:15", tr, tg, tb);
|
||
|
dwgfx.Print( 170, 85, "Best Rank", tr, tg, tb);
|
||
|
switch(game.bestrank[5])
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.bigprint( 275, 82, "B", 225, 225, 225);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.bigprint( 275, 82, "A", 225, 225, 225);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.bigprint( 275, 82, "S", 225, 225, 225);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.bigprint( 275, 82, "V", 225, 225, 225);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "Complete the game", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 85, "Find eighteen trinkets", tr, tg, tb, true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (game.currentmenuname == "gamecompletecontinue")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 25, "Congratulations!", tr, tg, tb, true, 2);
|
||
|
|
||
|
dwgfx.Print( -1, 45, "Your save files have been updated.", tr, tg, tb, true);
|
||
|
|
||
|
dwgfx.Print( -1, 110, "If you want to keep exploring", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 120, "the game, select CONTINUE", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 130, "from the play menu.", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "unlockmenu")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 25, "Unlock Play Modes", tr, tg, tb, true, 2);
|
||
|
|
||
|
dwgfx.Print( -1, 55, "From here, you may unlock parts", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 65, "of the game that are normally", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 75, "unlocked as you play.", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "unlocktimetrial")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||
|
|
||
|
dwgfx.Print( -1, 125, "Your have unlocked", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "unlocktimetrials")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||
|
|
||
|
dwgfx.Print( -1, 125, "Your have unlocked some", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 135, "new Time Trials.", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "unlocknodeathmode")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||
|
|
||
|
dwgfx.Print( -1, 125, "Your have unlocked", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 135, "No Death Mode.", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "unlockflipmode")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||
|
|
||
|
dwgfx.Print( -1, 125, "Your have unlocked", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 135, "Flip Mode.", tr, tg, tb, true);
|
||
|
}
|
||
|
else if (game.currentmenuname == "unlockintermission")
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||
|
|
||
|
dwgfx.Print( -1, 125, "Your have unlocked", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
|
||
|
}else if (game.currentmenuname == "playerworlds")
|
||
|
{
|
||
|
dwgfx.tempstring = FILESYSTEM_getUserLevelDirectory();
|
||
|
if(dwgfx.tempstring.length()>80){
|
||
|
dwgfx.Print( -1, 160, "To install new player levels, copy", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 170, "the .vvvvvv files to this folder:", tr, tg, tb, true);
|
||
|
dwgfx.Print( 320-((dwgfx.tempstring.length()-80)*8), 190, dwgfx.tempstring.substr(0,dwgfx.tempstring.length()-80), tr, tg, tb);
|
||
|
dwgfx.Print( 0, 200, dwgfx.tempstring.substr(dwgfx.tempstring.length()-80,40), tr, tg, tb);
|
||
|
dwgfx.Print( 0, 210, dwgfx.tempstring.substr(dwgfx.tempstring.length()-40,40), tr, tg, tb);
|
||
|
}else if(dwgfx.tempstring.length()>40){
|
||
|
dwgfx.Print( -1, 170, "To install new player levels, copy", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 180, "the .vvvvvv files to this folder:", tr, tg, tb, true);
|
||
|
dwgfx.Print( 320-((dwgfx.tempstring.length()-40)*8), 200, dwgfx.tempstring.substr(0,dwgfx.tempstring.length()-40), tr, tg, tb);
|
||
|
dwgfx.Print( 0, 210, dwgfx.tempstring.substr(dwgfx.tempstring.length()-40,40), tr, tg, tb);
|
||
|
}else{
|
||
|
dwgfx.Print( -1, 180, "To install new player levels, copy", tr, tg, tb, true);
|
||
|
dwgfx.Print( -1, 190, "the .vvvvvv files to this folder:", tr, tg, tb, true);
|
||
|
dwgfx.Print( 320-(dwgfx.tempstring.length()*8), 210, dwgfx.tempstring, tr, tg, tb);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
switch(game.mainmenu) {
|
||
|
case 0:
|
||
|
dwgfx.Print(5, 115, "[ NEW GAME ]", tr, tg, tb, true);
|
||
|
break;
|
||
|
case 1:
|
||
|
if (game.telesummary == "") {
|
||
|
dwgfx.Print(5, 115, "[ no teleporter save ]", tr/3, tg/3, tb/3, true);
|
||
|
}else {
|
||
|
dwgfx.Print(5, 115, "[ RESTORE FROM LAST TELEPORTER ]", tr, tg, tb, true);
|
||
|
dwgfx.Print(5, 125, game.telesummary, tr, tg, tb, true);
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (game.quicksummary == "") {
|
||
|
dwgfx.Print(5, 115, "[ no quicksave ]", tr/3, tg/3, tb/3, true);
|
||
|
}else {
|
||
|
dwgfx.Print(5, 115, "[ RESTORE FROM LAST QUICKSAVE ]", tr, tg, tb, true);
|
||
|
dwgfx.Print(5, 125, game.quicksummary, tr, tg, tb, true);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
tr = int(tr * .8f);
|
||
|
tg = int(tg * .8f);
|
||
|
tb = int(tb * .8f);
|
||
|
if (tr < 0) tr = 0;
|
||
|
if(tr>255) tr=255;
|
||
|
if (tg < 0) tg = 0;
|
||
|
if(tg>255) tg=255;
|
||
|
if (tb < 0) tb = 0;
|
||
|
if(tb>255) tb=255;
|
||
|
if (game.currentmenuname == "timetrials" || game.currentmenuname == "unlockmenutrials")
|
||
|
{
|
||
|
dwgfx.drawmenu(game, tr, tg, tb, 15);
|
||
|
}
|
||
|
else if (game.currentmenuname == "unlockmenu")
|
||
|
{
|
||
|
dwgfx.drawmenu(game, tr, tg, tb, 15);
|
||
|
}
|
||
|
else if (game.currentmenuname == "playmodes")
|
||
|
{
|
||
|
dwgfx.drawmenu(game, tr, tg, tb, 20);
|
||
|
}
|
||
|
else if (game.currentmenuname == "mainmenu")
|
||
|
{
|
||
|
dwgfx.drawmenu(game, tr, tg, tb, 15);
|
||
|
}
|
||
|
else if (game.currentmenuname == "playerworlds")
|
||
|
{
|
||
|
dwgfx.drawmenu(game, tr, tg, tb, 15);
|
||
|
}
|
||
|
else if (game.currentmenuname == "levellist")
|
||
|
{
|
||
|
dwgfx.drawlevelmenu(game, tr, tg, tb, 5);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.drawmenu(game, tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
//dwgfx.Print(5, 228, "Left/Right to Choose, V to Select", tr, tg, tb, true);
|
||
|
}
|
||
|
|
||
|
if (game.test)
|
||
|
{
|
||
|
dwgfx.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||
|
}
|
||
|
|
||
|
dwgfx.drawfade();
|
||
|
|
||
|
if (game.flashlight > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.flashlight--;
|
||
|
dwgfx.flashlight();
|
||
|
}
|
||
|
|
||
|
if (game.screenshake > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.screenshake--;
|
||
|
dwgfx.screenshake();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.render();
|
||
|
}
|
||
|
//dwgfx.backbuffer.unlock();
|
||
|
}
|
||
|
|
||
|
void gamecompleterender(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help, mapclass& map)
|
||
|
{
|
||
|
//dwgfx.backbuffer.lock();
|
||
|
FillRect(dwgfx.backBuffer, 0x000000);
|
||
|
|
||
|
if(!game.colourblindmode) dwgfx.drawtowerbackgroundsolo(map);
|
||
|
//dwgfx.drawtowermap(map);
|
||
|
|
||
|
for (int i = 0; i < 6; i++)
|
||
|
{
|
||
|
//dwgfx.drawsprite((160-96)+ i * 32, 10, 23, 96+(i*10)+(random()*16), 196-(help.glow)-(random()*16), 255 - (help.glow*2));
|
||
|
}
|
||
|
|
||
|
tr = map.r - (help.glow / 4) - fRandom() * 4;
|
||
|
tg = map.g - (help.glow / 4) - fRandom() * 4;
|
||
|
tb = map.b - (help.glow / 4) - fRandom() * 4;
|
||
|
if (tr < 0) tr = 0;
|
||
|
if(tr>255) tr=255;
|
||
|
if (tg < 0) tg = 0;
|
||
|
if(tg>255) tg=255;
|
||
|
if (tb < 0) tb = 0;
|
||
|
if(tb>255) tb=255;
|
||
|
|
||
|
|
||
|
//rendering starts... here!
|
||
|
|
||
|
if (dwgfx.onscreen(220 + game.creditposition))
|
||
|
{
|
||
|
temp = 220 + game.creditposition;
|
||
|
dwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
|
||
|
dwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
|
||
|
dwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
|
||
|
dwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
|
||
|
dwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
|
||
|
dwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
if (dwgfx.onscreen(290 + game.creditposition)) dwgfx.bigprint( -1, 290 + game.creditposition, "Starring", tr, tg, tb, true, 2);
|
||
|
|
||
|
if (dwgfx.onscreen(320 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.drawcrewman(70, 320 + game.creditposition, 0, true, help);
|
||
|
dwgfx.Print(100, 330 + game.creditposition, "Captain Viridian", tr, tg, tb);
|
||
|
}
|
||
|
if (dwgfx.onscreen(350 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.drawcrewman(70, 350 + game.creditposition, 1, true, help);
|
||
|
dwgfx.Print(100, 360 + game.creditposition, "Doctor Violet", tr, tg, tb);
|
||
|
}
|
||
|
if (dwgfx.onscreen(380 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.drawcrewman(70, 380 + game.creditposition, 2, true, help);
|
||
|
dwgfx.Print(100, 390 + game.creditposition, "Professor Vitellary", tr, tg, tb);
|
||
|
}
|
||
|
if (dwgfx.onscreen(410 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.drawcrewman(70, 410 + game.creditposition, 3, true, help);
|
||
|
dwgfx.Print(100, 420 + game.creditposition, "Officer Vermilion", tr, tg, tb);
|
||
|
}
|
||
|
if (dwgfx.onscreen(440 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.drawcrewman(70, 440 + game.creditposition, 4, true, help);
|
||
|
dwgfx.Print(100, 450 + game.creditposition, "Chief Verdigris", tr, tg, tb);
|
||
|
}
|
||
|
if (dwgfx.onscreen(470 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.drawcrewman(70, 470 + game.creditposition, 5, true, help);
|
||
|
dwgfx.Print(100, 480 + game.creditposition, "Doctor Victoria", tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
if (dwgfx.onscreen(520 + game.creditposition)) dwgfx.bigprint( -1, 520 + game.creditposition, "Credits", tr, tg, tb, true, 3);
|
||
|
|
||
|
if (dwgfx.onscreen(560 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.Print(40, 560 + game.creditposition, "Created by", tr, tg, tb);
|
||
|
dwgfx.bigprint(60, 570 + game.creditposition, "Terry Cavanagh", tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
if (dwgfx.onscreen(600 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.Print(40, 600 + game.creditposition, "With Music by", tr, tg, tb);
|
||
|
dwgfx.bigprint(60, 610 + game.creditposition, "Magnus P~lsson", tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
if (dwgfx.onscreen(640 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.Print(40, 640 + game.creditposition, "Rooms Named by", tr, tg, tb);
|
||
|
dwgfx.bigprint(60, 650 + game.creditposition, "Bennett Foddy", tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
if (dwgfx.onscreen(680 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.Print(40, 680 + game.creditposition, "C++ Port by", tr, tg, tb);
|
||
|
dwgfx.bigprint(60, 690 + game.creditposition, "Simon Roth", tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
|
||
|
if (dwgfx.onscreen(720 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.Print(40, 720 + game.creditposition, "Beta Testing by", tr, tg, tb);
|
||
|
dwgfx.bigprint(60, 730 + game.creditposition, "Sam Kaplan", tr, tg, tb);
|
||
|
dwgfx.bigprint(60, 750 + game.creditposition, "Pauli Kohberger", tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
if (dwgfx.onscreen(780 + game.creditposition))
|
||
|
{
|
||
|
dwgfx.Print(40, 780 + game.creditposition, "Ending Picture by", tr, tg, tb);
|
||
|
dwgfx.bigprint(60, 790 + game.creditposition, "Pauli Kohberger", tr, tg, tb);
|
||
|
}
|
||
|
|
||
|
if (dwgfx.onscreen(870 + game.creditposition)) dwgfx.bigprint( -1, 870 + game.creditposition, "Patrons", tr, tg, tb, true, 3);
|
||
|
|
||
|
if (dwgfx.onscreen(910 + game.creditposition)) dwgfx.Print(-1, 910 + game.creditposition,"Anders Ekermo", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(920 + game.creditposition)) dwgfx.Print(-1, 920 + game.creditposition,"Andreas K|mper", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(930 + game.creditposition)) dwgfx.Print(-1, 930 + game.creditposition,"Anthony Burch", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(940 + game.creditposition)) dwgfx.Print(-1, 940 + game.creditposition,"Bennett Foddy", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(950 + game.creditposition)) dwgfx.Print(-1, 950 + game.creditposition,"Brendan O'Sullivan", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(960 + game.creditposition)) dwgfx.Print(-1, 960 + game.creditposition,"Christopher Armstrong", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(970 + game.creditposition)) dwgfx.Print(-1, 970 + game.creditposition,"Daniel Benmergui", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(980 + game.creditposition)) dwgfx.Print(-1, 980 + game.creditposition,"David Pittman", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(990 + game.creditposition)) dwgfx.Print(-1, 990 + game.creditposition,"Ian Bogost", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1000 + game.creditposition)) dwgfx.Print(-1, 1000 + game.creditposition,"Jaz McDougall", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1010 + game.creditposition)) dwgfx.Print(-1, 1010 + game.creditposition,"John Faulkenbury", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1020 + game.creditposition)) dwgfx.Print(-1, 1020 + game.creditposition,"Jonathan Whiting", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1030 + game.creditposition)) dwgfx.Print(-1, 1030 + game.creditposition,"Kyle Pulver", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1040 + game.creditposition)) dwgfx.Print(-1, 1040 + game.creditposition,"Markus Persson", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1050 + game.creditposition)) dwgfx.Print(-1, 1050 + game.creditposition,"Nathan Ostgard", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1060 + game.creditposition)) dwgfx.Print(-1, 1060 + game.creditposition,"Nick Easler", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1070 + game.creditposition)) dwgfx.Print(-1, 1070 + game.creditposition,"Stephen Lavelle", tr, tg, tb, true);
|
||
|
|
||
|
if (dwgfx.onscreen(1090 + game.creditposition)) dwgfx.Print( -1, 1090 + game.creditposition, "and", tr, tg, tb, true);
|
||
|
|
||
|
if (dwgfx.onscreen(1110 + game.creditposition)) dwgfx.Print(-1, 1110 + game.creditposition,"Adam Wendt", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1110 + game.creditposition)) dwgfx.Print(-1, 1120 + game.creditposition,"Andreas J{rgensen", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1120 + game.creditposition)) dwgfx.Print(-1, 1130 + game.creditposition,"}ngel Louzao Penalva", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1130 + game.creditposition)) dwgfx.Print(-1, 1140 + game.creditposition,"Ashley Burton", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1140 + game.creditposition)) dwgfx.Print(-1, 1150 + game.creditposition,"Aubrey Hesselgren", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1150 + game.creditposition)) dwgfx.Print(-1, 1160 + game.creditposition,"Bradley Rose", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1160 + game.creditposition)) dwgfx.Print(-1, 1170 + game.creditposition,"Brendan Urquhart", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1170 + game.creditposition)) dwgfx.Print(-1, 1180 + game.creditposition,"Chris Ayotte", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1180 + game.creditposition)) dwgfx.Print(-1, 1190 + game.creditposition,"Christopher Zamanillo", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1190 + game.creditposition)) dwgfx.Print(-1, 1200 + game.creditposition,"Daniel Schuller", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1200 + game.creditposition)) dwgfx.Print(-1, 1210 + game.creditposition,"Hybrid Mind Studios", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1210 + game.creditposition)) dwgfx.Print(-1, 1220 + game.creditposition,"Emilie McGinley", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1220 + game.creditposition)) dwgfx.Print(-1, 1230 + game.creditposition,"Francisco Solares", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1230 + game.creditposition)) dwgfx.Print(-1, 1240 + game.creditposition,"Hal Helms", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1240 + game.creditposition)) dwgfx.Print(-1, 1250 + game.creditposition,"Hayden Scott-Baron", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1250 + game.creditposition)) dwgfx.Print(-1, 1260 + game.creditposition,"Hermit Games", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1260 + game.creditposition)) dwgfx.Print(-1, 1270 + game.creditposition,"Ido Yehieli", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1270 + game.creditposition)) dwgfx.Print(-1, 1280 + game.creditposition,"Jade Vault Games", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1280 + game.creditposition)) dwgfx.Print(-1, 1290 + game.creditposition,"James Andrews", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1290 + game.creditposition)) dwgfx.Print(-1, 1300 + game.creditposition,"James Riley", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1300 + game.creditposition)) dwgfx.Print(-1, 1310 + game.creditposition,"James Hsieh", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1310 + game.creditposition)) dwgfx.Print(-1, 1320 + game.creditposition,"Jasper Byrne", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1320 + game.creditposition)) dwgfx.Print(-1, 1330 + game.creditposition,"Jedediah Baker", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1330 + game.creditposition)) dwgfx.Print(-1, 1340 + game.creditposition,"Jens Bergensten", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1340 + game.creditposition)) dwgfx.Print(-1, 1350 + game.creditposition,"Jeremy J. Penner", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1350 + game.creditposition)) dwgfx.Print(-1, 1360 + game.creditposition,"Jeremy Peterson", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1360 + game.creditposition)) dwgfx.Print(-1, 1370 + game.creditposition,"Jim McGinley", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1370 + game.creditposition)) dwgfx.Print(-1, 1380 + game.creditposition,"Jonathan Cartwright", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1380 + game.creditposition)) dwgfx.Print(-1, 1390 + game.creditposition,"John Nesky", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1390 + game.creditposition)) dwgfx.Print(-1, 1400 + game.creditposition,"Jos Yule", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1400 + game.creditposition)) dwgfx.Print(-1, 1410 + game.creditposition,"Jose Flores", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1410 + game.creditposition)) dwgfx.Print(-1, 1420 + game.creditposition,"Josh Bizeau", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1420 + game.creditposition)) dwgfx.Print(-1, 1430 + game.creditposition,"Joshua Buergel", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1430 + game.creditposition)) dwgfx.Print(-1, 1440 + game.creditposition,"Joshua Hochner", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1440 + game.creditposition)) dwgfx.Print(-1, 1450 + game.creditposition,"Kurt Ostfeld", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1450 + game.creditposition)) dwgfx.Print(-1, 1460 + game.creditposition, "Magnus P~lsson", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1460 + game.creditposition)) dwgfx.Print(-1, 1470 + game.creditposition,"Mark Neschadimenko", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1470 + game.creditposition)) dwgfx.Print(-1, 1480 + game.creditposition,"Matt Antonellis", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1480 + game.creditposition)) dwgfx.Print(-1, 1490 + game.creditposition,"Matthew Reppert", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1490 + game.creditposition)) dwgfx.Print(-1, 1500 + game.creditposition,"Michael Falkensteiner", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1500 + game.creditposition)) dwgfx.Print(-1, 1510 + game.creditposition,"Michael Vendittelli", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1510 + game.creditposition)) dwgfx.Print(-1, 1520 + game.creditposition,"Mike Kasprzak", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1520 + game.creditposition)) dwgfx.Print(-1, 1530 + game.creditposition,"Mitchel Stein", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1530 + game.creditposition)) dwgfx.Print(-1, 1540 + game.creditposition,"Sean Murray", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1540 + game.creditposition)) dwgfx.Print(-1, 1550 + game.creditposition,"Simon Michael", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1550 + game.creditposition)) dwgfx.Print(-1, 1560 + game.creditposition,"Simon Schmid", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1560 + game.creditposition)) dwgfx.Print(-1, 1570 + game.creditposition,"Stephen Maxwell", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1570 + game.creditposition)) dwgfx.Print(-1, 1580 + game.creditposition,"Swing Swing Submarine", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1580 + game.creditposition)) dwgfx.Print(-1, 1590 + game.creditposition,"Tam Toucan", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1590 + game.creditposition)) dwgfx.Print(-1, 1600 + game.creditposition,"Terry Dooher", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1600 + game.creditposition)) dwgfx.Print(-1, 1610 + game.creditposition,"Tim W.", tr, tg, tb, true);
|
||
|
if (dwgfx.onscreen(1610 + game.creditposition)) dwgfx.Print( -1, 1620 + game.creditposition, "Timothy Bragan", tr, tg, tb, true);
|
||
|
|
||
|
if (dwgfx.onscreen(1760 + game.creditposition)) dwgfx.bigprint( -1, 1760 + game.creditposition, "Thanks for playing!", tr, tg, tb, true, 2);
|
||
|
|
||
|
if (game.test)
|
||
|
{
|
||
|
dwgfx.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||
|
}
|
||
|
|
||
|
dwgfx.drawfade();
|
||
|
|
||
|
if (game.flashlight > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.flashlight--;
|
||
|
dwgfx.flashlight();
|
||
|
}
|
||
|
|
||
|
if (game.screenshake > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.screenshake--;
|
||
|
dwgfx.screenshake();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.render();
|
||
|
}
|
||
|
//dwgfx.backbuffer.unlock();
|
||
|
}
|
||
|
|
||
|
void gamecompleterender2(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help)
|
||
|
{
|
||
|
//dwgfx.backbuffer.lock();
|
||
|
FillRect(dwgfx.backBuffer, 0x000000);
|
||
|
|
||
|
dwgfx.drawimage(10, 0, 0);
|
||
|
|
||
|
for (int j = 0; j < 30; j++)
|
||
|
{
|
||
|
for (int i = 0; i < 40; i++)
|
||
|
{
|
||
|
if (j == game.creditposy)
|
||
|
{
|
||
|
if (i > game.creditposx)
|
||
|
{
|
||
|
FillRect(dwgfx.backBuffer, i * 8, j * 8, 8, 8, 0, 0, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (j > game.creditposy)
|
||
|
{
|
||
|
FillRect(dwgfx.backBuffer, i * 8, j * 8, 8, 8, 0, 0, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (game.test)
|
||
|
{
|
||
|
dwgfx.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||
|
}
|
||
|
|
||
|
dwgfx.drawfade();
|
||
|
|
||
|
if (game.flashlight > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.flashlight--;
|
||
|
dwgfx.flashlight();
|
||
|
}
|
||
|
|
||
|
if (game.screenshake > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.screenshake--;
|
||
|
dwgfx.screenshake();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.render();
|
||
|
}
|
||
|
//dwgfx.backbuffer.unlock();
|
||
|
}
|
||
|
|
||
|
void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help)
|
||
|
{
|
||
|
|
||
|
|
||
|
|
||
|
if(!game.blackout)
|
||
|
{
|
||
|
|
||
|
if(!game.colourblindmode)
|
||
|
{
|
||
|
dwgfx.drawbackground(map.background, map);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
FillRect(dwgfx.backBuffer,0x00000);
|
||
|
}
|
||
|
if (map.final_colormode)
|
||
|
{
|
||
|
dwgfx.drawfinalmap(map);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.drawmap(map);
|
||
|
}
|
||
|
|
||
|
|
||
|
if(!game.completestop)
|
||
|
{
|
||
|
for (int i = 0; i < obj.nentity; i++)
|
||
|
{
|
||
|
//Is this entity on the ground? (needed for jumping)
|
||
|
if (obj.entitycollidefloor(map, i))
|
||
|
{
|
||
|
obj.entities[i].onground = 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
obj.entities[i].onground--;
|
||
|
}
|
||
|
|
||
|
if (obj.entitycollideroof(map, i))
|
||
|
{
|
||
|
obj.entities[i].onroof = 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
obj.entities[i].onroof--;
|
||
|
}
|
||
|
|
||
|
//Animate the entities
|
||
|
obj.animateentities(i, game, help);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dwgfx.drawentities(map, obj, help);
|
||
|
}
|
||
|
|
||
|
/*for(int i=0; i<obj.nblocks; i++){
|
||
|
if (obj.blocks[i].active) {
|
||
|
dwgfx.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD);
|
||
|
}
|
||
|
}*/
|
||
|
//dwgfx.drawminimap(game, map);
|
||
|
|
||
|
if(map.extrarow==0 || (map.custommode && map.roomname!=""))
|
||
|
{
|
||
|
FillRect(dwgfx.backBuffer, dwgfx.footerrect, 0);
|
||
|
|
||
|
if (map.finalmode)
|
||
|
{
|
||
|
map.glitchname = map.getglitchname(game.roomx, game.roomy);
|
||
|
dwgfx.Print(5, 231, map.glitchname, 196, 196, 255 - help.glow, true);
|
||
|
}else{
|
||
|
dwgfx.Print(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (map.roomtexton)
|
||
|
{
|
||
|
//Draw room text!
|
||
|
for (int i = 0; i < map.roomtextnumlines; i++)
|
||
|
{
|
||
|
dwgfx.Print(map.roomtextx[i]*8, (map.roomtexty[i]*8), map.roomtext[i], 196, 196, 255 - help.glow);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(map.custommode && !map.custommodeforreal){
|
||
|
//Return to level editor
|
||
|
dwgfx.bprint(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
|
||
|
}
|
||
|
|
||
|
|
||
|
dwgfx.cutscenebars();
|
||
|
dwgfx.drawfade();
|
||
|
BlitSurfaceStandard(dwgfx.backBuffer, NULL, dwgfx.tempBuffer, NULL);
|
||
|
|
||
|
dwgfx.drawgui(help);
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
if (game.advancetext) dwgfx.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (game.advancetext) dwgfx.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
}
|
||
|
|
||
|
if (game.readytotele > 100 && !game.advancetext && game.hascontrol && !script.running && !game.intimetrial)
|
||
|
{
|
||
|
if(dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.bprint(5, 20, "- Press ENTER to Teleport -", game.readytotele - 20 - (help.glow / 2), game.readytotele - 20 - (help.glow / 2), game.readytotele, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(5, 210, "- Press ENTER to Teleport -", game.readytotele - 20 - (help.glow / 2), game.readytotele - 20 - (help.glow / 2), game.readytotele, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (game.swnmode)
|
||
|
{
|
||
|
if (game.swngame == 0)
|
||
|
{
|
||
|
tempstring = help.timestring(game.swntimer);
|
||
|
dwgfx.bigprint( -1, 20, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
|
||
|
}
|
||
|
else if (game.swngame == 1)
|
||
|
{
|
||
|
if (game.swnmessage == 0)
|
||
|
{
|
||
|
tempstring = help.timestring(game.swntimer);
|
||
|
dwgfx.Print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
|
||
|
dwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
|
||
|
tempstring = help.timestring(game.swnrecord);
|
||
|
dwgfx.Print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
|
||
|
dwgfx.bigrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
|
||
|
|
||
|
switch(game.swnbestrank)
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.Print( -1, 204, "Next Trophy at 5 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.Print( -1, 204, "Next Trophy at 10 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.Print( -1, 204, "Next Trophy at 15 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.Print( -1, 204, "Next Trophy at 20 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
break;
|
||
|
case 4:
|
||
|
dwgfx.Print( -1, 204, "Next Trophy at 30 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
break;
|
||
|
case 5:
|
||
|
dwgfx.Print( -1, 204, "Next Trophy at 1 minute", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
break;
|
||
|
case 6:
|
||
|
dwgfx.Print( -1, 204, "All Trophies collected!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if (game.swnmessage == 1)
|
||
|
{
|
||
|
tempstring = help.timestring(game.swntimer);
|
||
|
dwgfx.Print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
|
||
|
dwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
|
||
|
tempstring = help.timestring(game.swnrecord);
|
||
|
if (int(game.deathseq / 5) % 2 == 1)
|
||
|
{
|
||
|
dwgfx.Print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
|
||
|
dwgfx.bigrprint( 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), false, 2);
|
||
|
|
||
|
dwgfx.bigprint( -1, 200, "New Record!", 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), true, 2);
|
||
|
}
|
||
|
}
|
||
|
else if (game.swnmessage >= 2)
|
||
|
{
|
||
|
game.swnmessage--;
|
||
|
if (game.swnmessage == 2) game.swnmessage = 0;
|
||
|
tempstring = help.timestring(game.swntimer);
|
||
|
dwgfx.Print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
|
||
|
dwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
|
||
|
tempstring = help.timestring(game.swnrecord);
|
||
|
dwgfx.Print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
|
||
|
dwgfx.bigrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
|
||
|
|
||
|
if (int(game.swnmessage / 5) % 2 == 1)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 200, "New Trophy!", 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2), true, 2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dwgfx.Print( 20, 228, "[Press ENTER to stop]", 160 - (help.glow/2), 160 - (help.glow/2), 160 - (help.glow/2), true);
|
||
|
}
|
||
|
else if(game.swngame==2)
|
||
|
{
|
||
|
if (int(game.swndelay / 15) % 2 == 1 || game.swndelay >= 120)
|
||
|
{
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 30, "Survive for", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
|
||
|
dwgfx.bigprint( -1, 10, "60 seconds!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 10, "Survive for", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
|
||
|
dwgfx.bigprint( -1, 30, "60 seconds!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(game.swngame==7)
|
||
|
{
|
||
|
if (game.swndelay >= 60)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
|
||
|
|
||
|
tempstring = help.timestring(game.swnrecord);
|
||
|
dwgfx.Print( 240, 190, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
dwgfx.bigrprint( 300, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
|
||
|
}
|
||
|
else if (int(game.swndelay / 10) % 2 == 1)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
|
||
|
dwgfx.bigprint( -1, 200, "GO!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 3);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (game.intimetrial && dwgfx.fademode==0)
|
||
|
{
|
||
|
//Draw countdown!
|
||
|
if (game.timetrialcountdown > 0)
|
||
|
{
|
||
|
if (game.timetrialcountdown < 30)
|
||
|
{
|
||
|
game.resetgameclock();
|
||
|
if (int(game.timetrialcountdown / 4) % 2 == 0) dwgfx.bigprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||
|
}
|
||
|
else if (game.timetrialcountdown < 60)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||
|
}
|
||
|
else if (game.timetrialcountdown < 90)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||
|
}
|
||
|
else if (game.timetrialcountdown < 120)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//Draw OSD stuff
|
||
|
dwgfx.bprint(6, 18, "TIME :", 255,255,255);
|
||
|
dwgfx.bprint(6, 30, "DEATH:", 255, 255, 255);
|
||
|
dwgfx.bprint(6, 42, "SHINY:", 255,255,255);
|
||
|
|
||
|
if(game.timetrialparlost)
|
||
|
{
|
||
|
dwgfx.bprint(56, 18, game.timestring(help), 196, 80, 80);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(56, 18, game.timestring(help), 196, 196, 196);
|
||
|
}
|
||
|
if(game.deathcounts>0)
|
||
|
{
|
||
|
dwgfx.bprint(56, 30,help.String(game.deathcounts), 196, 80, 80);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(56, 30,help.String(game.deathcounts), 196, 196, 196);
|
||
|
}
|
||
|
if(game.trinkets<game.timetrialshinytarget)
|
||
|
{
|
||
|
dwgfx.bprint(56, 42,help.String(game.trinkets) + " of " +help.String(game.timetrialshinytarget), 196, 80, 80);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(56, 42,help.String(game.trinkets) + " of " +help.String(game.timetrialshinytarget), 196, 196, 196);
|
||
|
}
|
||
|
|
||
|
if(game.timetrialparlost)
|
||
|
{
|
||
|
dwgfx.bprint(195, 214, "PAR TIME:", 80, 80, 80);
|
||
|
dwgfx.bprint(275, 214, game.partimestring(help), 80, 80, 80);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(195, 214, "PAR TIME:", 255, 255, 255);
|
||
|
dwgfx.bprint(275, 214, game.partimestring(help), 196, 196, 196);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (game.activeactivity > -1)
|
||
|
{
|
||
|
//dwgfx.backbuffer.fillRect(new Rectangle(0, 0, 320, 18), 0x000000);
|
||
|
game.activity_lastprompt = obj.blocks[game.activeactivity].prompt;
|
||
|
game.activity_r = obj.blocks[game.activeactivity].r;
|
||
|
game.activity_g = obj.blocks[game.activeactivity].g;
|
||
|
game.activity_b = obj.blocks[game.activeactivity].b;
|
||
|
if(game.act_fade<5) game.act_fade=5;
|
||
|
if(game.act_fade<10)
|
||
|
{
|
||
|
game.act_fade++;
|
||
|
}
|
||
|
dwgfx.drawtextbox(16, 4, 36, 3, game.activity_r*(game.act_fade/10.0f), game.activity_g*(game.act_fade/10.0f), game.activity_b*(game.act_fade/10.0f));
|
||
|
dwgfx.Print(5, 12, game.activity_lastprompt, game.activity_r*(game.act_fade/10.0f), game.activity_g*(game.act_fade/10.0f), game.activity_b*(game.act_fade/10.0f), true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(game.act_fade>5)
|
||
|
{
|
||
|
dwgfx.drawtextbox(16, 4, 36, 3, game.activity_r*(game.act_fade/10.0f), game.activity_g*(game.act_fade/10.0f), game.activity_b*(game.act_fade/10.0f));
|
||
|
dwgfx.Print(5, 12, game.activity_lastprompt, game.activity_r*(game.act_fade/10.0f), game.activity_g*(game.act_fade/10.0f), game.activity_b*(game.act_fade/10.0f), true);
|
||
|
game.act_fade--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (obj.trophytext > 0)
|
||
|
{
|
||
|
dwgfx.drawtrophytext(obj, help);
|
||
|
obj.trophytext--;
|
||
|
}
|
||
|
|
||
|
//dwgfx.rprint(5, 231,help.String(game.coins), 255 - help.glow/2, 255 - help.glow/2, 196, true);
|
||
|
//dwgfx.drawhuetile(311, 230, 48, 1);
|
||
|
|
||
|
//Level complete image
|
||
|
//if (game.state >= 3007) {
|
||
|
// dwgfx.drawimage(0, 0, 12, true);
|
||
|
//}
|
||
|
|
||
|
//state changes
|
||
|
|
||
|
/*
|
||
|
game.test = true;
|
||
|
if (game.teststring !=help.String(game.state)) trace(game.state);
|
||
|
game.teststring =help.String(game.state);
|
||
|
*/
|
||
|
|
||
|
//Detail entity info for debuging
|
||
|
/*
|
||
|
for (int i = 0; i < obj.nentity; i++) {
|
||
|
game.tempstring =help.String(obj.entities[i].type) +", (" +help.String(obj.entities[i].xp) + "," +help.String(obj.entities[i].yp) + ")";
|
||
|
game.tempstring += " state:" +obj.entities[i].state + ", delay:" + obj.entities[i].statedelay;
|
||
|
dwgfx.Print(5, 5 + i * 8, game.tempstring, 255, 255, 255);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
game.test = true;
|
||
|
game.teststring =help.String(int(obj.entities[obj.getplayer()].xp)) + "," +help.String(int(obj.entities[obj.getplayer()].yp));
|
||
|
game.teststring += " [" +help.String(game.roomx) + "," +help.String(game.roomy) + "]";
|
||
|
*/
|
||
|
|
||
|
//game.test = true;
|
||
|
//game.teststring = "Current room deaths: " +help.String(game.currentroomdeaths);
|
||
|
|
||
|
//Special thing for loading:
|
||
|
/*
|
||
|
if(dwgfx.fademode==1){
|
||
|
if(game.mainmenu==22){
|
||
|
dwgfx.Print(5, 225, "Loading...", 196, 196, 255 - help.glow, false);
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
|
||
|
if (game.test)
|
||
|
{
|
||
|
dwgfx.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||
|
}
|
||
|
|
||
|
if (game.flashlight > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.flashlight--;
|
||
|
dwgfx.flashlight();
|
||
|
}
|
||
|
|
||
|
if (game.screenshake > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.screenshake--;
|
||
|
dwgfx.screenshake();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.render();
|
||
|
}
|
||
|
|
||
|
//dwgfx.backbuffer.unlock();
|
||
|
}
|
||
|
|
||
|
void maprender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help)
|
||
|
{
|
||
|
//dwgfx.backbuffer.lock();
|
||
|
|
||
|
|
||
|
dwgfx.drawgui(help);
|
||
|
|
||
|
//draw screen alliteration
|
||
|
//Roomname:
|
||
|
//CRASH
|
||
|
temp = map.area(game.roomx, game.roomy);
|
||
|
if (temp < 2 && !map.custommode && dwgfx.fademode==0)
|
||
|
{
|
||
|
if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111)
|
||
|
{
|
||
|
dwgfx.Print(5, 2, "The Ship", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(5, 2, "Dimension VVVVVV", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (map.finalmode){
|
||
|
map.glitchname = map.getglitchname(game.roomx, game.roomy);
|
||
|
dwgfx.Print(5, 2, map.glitchname, 196, 196, 255 - help.glow, true);
|
||
|
}else{
|
||
|
dwgfx.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Background color
|
||
|
//dwgfx.drawfillrect(0, 12, 320, 240, 10, 24, 26);
|
||
|
FillRect(dwgfx.backBuffer,0, 12, 320, 240, 10, 24, 26 );
|
||
|
|
||
|
dwgfx.crewframedelay--;
|
||
|
if (dwgfx.crewframedelay <= 0)
|
||
|
{
|
||
|
dwgfx.crewframedelay = 8;
|
||
|
dwgfx.crewframe = (dwgfx.crewframe + 1) % 2;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//Menubar:
|
||
|
dwgfx.drawtextbox( -10, 212, 42, 3, 65, 185, 207);
|
||
|
switch(game.menupage)
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.Print(30 - 8, 220, "[MAP]", 196, 196, 255 - help.glow);
|
||
|
if (game.insecretlab)
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "GRAV", 64, 64, 64);
|
||
|
}
|
||
|
else if (obj.flags[67] == 1 && !map.custommode)
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "SHIP", 64,64,64);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "CREW", 64,64,64);
|
||
|
}
|
||
|
dwgfx.Print(185-4, 220, "STATS", 64,64,64);
|
||
|
dwgfx.Print(258, 220, "SAVE", 64,64,64);
|
||
|
|
||
|
if (map.finalmode || (map.custommode&&!map.customshowmm))
|
||
|
{
|
||
|
//draw the map image
|
||
|
dwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
|
||
|
dwgfx.drawimage(1, 40, 21, false);
|
||
|
for (int j = 0; j < 20; j++)
|
||
|
{
|
||
|
for (int i = 0; i < 20; i++)
|
||
|
{
|
||
|
dwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
|
||
|
}
|
||
|
}
|
||
|
dwgfx.Print(-1, 105, "NO SIGNAL", 245, 245, 245, true);
|
||
|
}
|
||
|
else if(map.custommode)
|
||
|
{
|
||
|
//draw the map image
|
||
|
dwgfx.drawcustompixeltextbox(35+map.custommmxoff, 16+map.custommmyoff, map.custommmxsize+10, map.custommmysize+10, (map.custommmxsize+10)/8, (map.custommmysize+10)/8, 65, 185, 207,4,0);
|
||
|
dwgfx.drawpartimage(12, 40+map.custommmxoff, 21+map.custommmyoff, map.custommmxsize,map.custommmysize);
|
||
|
|
||
|
//Black out here
|
||
|
if(map.customzoom==4){
|
||
|
for (int j = 0; j < map.customheight; j++){
|
||
|
for (int i = 0; i < map.customwidth; i++){
|
||
|
if(map.explored[i+(j*20)]==0){
|
||
|
//Draw the fog of war on the map
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + 9+ (j * 36), false);
|
||
|
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+ 21 + 9 + (j * 36), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + 9+ (j * 36), false);
|
||
|
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36)+18, false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + 9+ (j * 36)+18, false);
|
||
|
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + 9 + (j * 36)+18, false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + 9+ (j * 36)+18, false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}else if(map.customzoom==2){
|
||
|
for (int j = 0; j < map.customheight; j++){
|
||
|
for (int i = 0; i < map.customwidth; i++){
|
||
|
if(map.explored[i+(j*20)]==0){
|
||
|
//Draw the fog of war on the map
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + (j * 18), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + (j * 18), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + 9 + (j * 18), false);
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + 9+ (j * 18), false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}else{
|
||
|
for (int j = 0; j < map.customheight; j++){
|
||
|
for (int i = 0; i < map.customwidth; i++){
|
||
|
if(map.explored[i+(j*20)]==0){
|
||
|
//Draw the fog of war on the map
|
||
|
dwgfx.drawimage(2, map.custommmxoff+40 + (i * 12), map.custommmyoff+21 + (j * 9), false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (map.cursorstate == 0){
|
||
|
map.cursordelay++;
|
||
|
if (map.cursordelay > 10){
|
||
|
map.cursorstate = 1;
|
||
|
map.cursordelay = 0;
|
||
|
}
|
||
|
}else if (map.cursorstate == 1){
|
||
|
map.cursordelay++;
|
||
|
if (map.cursordelay > 30) map.cursorstate = 2;
|
||
|
}else if (map.cursorstate == 2){
|
||
|
map.cursordelay++;
|
||
|
}
|
||
|
|
||
|
//normal size maps
|
||
|
if(map.customzoom==4){
|
||
|
if(map.cursorstate==1){
|
||
|
if (int(map.cursordelay / 4) % 2 == 0){
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 48) +map.custommmxoff, 21 + ((game.roomy - 100) * 36)+map.custommmyoff , 48 , 36 , 255,255,255);
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 255,255,255);
|
||
|
}
|
||
|
}else if (map.cursorstate == 2){
|
||
|
if (int(map.cursordelay / 15) % 2 == 0){
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 16, 245 - (help.glow), 245 - (help.glow));
|
||
|
}
|
||
|
}
|
||
|
}else if(map.customzoom==2){
|
||
|
if(map.cursorstate==1){
|
||
|
if (int(map.cursordelay / 4) % 2 == 0){
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 24)+map.custommmxoff , 21 + ((game.roomy - 100) * 18)+map.custommmyoff , 24 , 18 , 255,255,255);
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 255,255,255);
|
||
|
}
|
||
|
}else if (map.cursorstate == 2){
|
||
|
if (int(map.cursordelay / 15) % 2 == 0){
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 16, 245 - (help.glow), 245 - (help.glow));
|
||
|
}
|
||
|
}
|
||
|
}else{
|
||
|
if(map.cursorstate==1){
|
||
|
if (int(map.cursordelay / 4) % 2 == 0){
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12)+map.custommmxoff , 21 + ((game.roomy - 100) * 9)+map.custommmyoff , 12 , 9 , 255,255,255);
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 255,255,255);
|
||
|
}
|
||
|
}else if (map.cursorstate == 2){
|
||
|
if (int(map.cursordelay / 15) % 2 == 0){
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//draw the map image
|
||
|
dwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
|
||
|
dwgfx.drawimage(1, 40, 21, false);
|
||
|
|
||
|
//black out areas we can't see yet
|
||
|
for (int j = 0; j < 20; j++)
|
||
|
{
|
||
|
for (int i = 0; i < 20; i++)
|
||
|
{
|
||
|
if(map.explored[i+(j*20)]==0)
|
||
|
{
|
||
|
//Draw the fog of war on the map
|
||
|
dwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//draw the coordinates
|
||
|
if (game.roomx == 109)
|
||
|
{
|
||
|
//tower!instead of room y, scale map.ypos
|
||
|
/*if (map.ypos > (0.57 * (680 * 8))) {
|
||
|
i = int(map.ypos - (0.57 * (680 * 8)));
|
||
|
i = int((i / (0.43 * (680 * 8)))*9);
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + i + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
|
||
|
}*/
|
||
|
if (map.cursorstate == 0)
|
||
|
{
|
||
|
map.cursordelay++;
|
||
|
if (map.cursordelay > 10)
|
||
|
{
|
||
|
map.cursorstate = 1;
|
||
|
map.cursordelay = 0;
|
||
|
}
|
||
|
}
|
||
|
else if (map.cursorstate == 1)
|
||
|
{
|
||
|
map.cursordelay++;
|
||
|
if (int(map.cursordelay / 4) % 2 == 0)
|
||
|
{
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) , 21 , 12, 180, 255,255,255);
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21 + 2, 12 - 4, 180 - 4, 255,255,255);
|
||
|
}
|
||
|
if (map.cursordelay > 30) map.cursorstate = 2;
|
||
|
}
|
||
|
else if (map.cursorstate == 2)
|
||
|
{
|
||
|
map.cursordelay++;
|
||
|
if (int(map.cursordelay / 15) % 2 == 0)
|
||
|
{
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21 + 2, 12 - 4, 180 - 4,16, 245 - (help.glow), 245 - (help.glow));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (map.cursorstate == 0)
|
||
|
{
|
||
|
map.cursordelay++;
|
||
|
if (map.cursordelay > 10)
|
||
|
{
|
||
|
map.cursorstate = 1;
|
||
|
map.cursordelay = 0;
|
||
|
}
|
||
|
}
|
||
|
else if (map.cursorstate == 1)
|
||
|
{
|
||
|
map.cursordelay++;
|
||
|
if (int(map.cursordelay / 4) % 2 == 0)
|
||
|
{
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) , 21 + ((game.roomy - 100) * 9) , 12 , 9 , 255,255,255);
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 255,255,255);
|
||
|
}
|
||
|
if (map.cursordelay > 30) map.cursorstate = 2;
|
||
|
}
|
||
|
else if (map.cursorstate == 2)
|
||
|
{
|
||
|
map.cursordelay++;
|
||
|
if (int(map.cursordelay / 15) % 2 == 0)
|
||
|
{
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//draw legend details
|
||
|
for (int i = 0; i < map.numteleporters; i++)
|
||
|
{
|
||
|
if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0)
|
||
|
{
|
||
|
temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];
|
||
|
if (dwgfx.flipmode) temp += 3;
|
||
|
dwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
|
||
|
}
|
||
|
else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0)
|
||
|
{
|
||
|
temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];
|
||
|
if (dwgfx.flipmode) temp += 3;
|
||
|
dwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
|
||
|
}
|
||
|
//dwgfx.drawtile(40+3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), 1086); //for shiny trinkets, do later
|
||
|
}
|
||
|
|
||
|
if (map.showtrinkets)
|
||
|
{
|
||
|
for (int i = 0; i < map.numshinytrinkets; i++)
|
||
|
{
|
||
|
if (obj.collect[i] == 0)
|
||
|
{
|
||
|
temp = 1086;
|
||
|
if (dwgfx.flipmode) temp += 3;
|
||
|
dwgfx.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (game.insecretlab)
|
||
|
{
|
||
|
dwgfx.Print(30, 220, "MAP", 64,64,64);
|
||
|
dwgfx.Print(103-8, 220, "[GRAV]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(185-4, 220, "STATS", 64,64,64);
|
||
|
dwgfx.Print(258, 220, "SAVE", 64, 64, 64);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 174, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true);
|
||
|
|
||
|
tempstring = help.timestring(game.swnrecord);
|
||
|
dwgfx.Print( 240, 124, "Best Time", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.bigrprint( 300, 94, tempstring, 196, 196, 255 - help.glow, true, 2);
|
||
|
|
||
|
switch(game.swnbestrank)
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.Print( -1, 40, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.Print( -1, 40, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.Print( -1, 40, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.Print( -1, 40, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 4:
|
||
|
dwgfx.Print( -1, 40, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 5:
|
||
|
dwgfx.Print( -1, 40, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 6:
|
||
|
dwgfx.Print( -1, 40, "All Trophies collected!", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 40, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true);
|
||
|
|
||
|
tempstring = help.timestring(game.swnrecord);
|
||
|
dwgfx.Print( 240, 90, "Best Time", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.bigrprint( 300, 104, tempstring, 196, 196, 255 - help.glow, true, 2);
|
||
|
|
||
|
switch(game.swnbestrank)
|
||
|
{
|
||
|
case 0:
|
||
|
dwgfx.Print( -1, 174, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 1:
|
||
|
dwgfx.Print( -1, 174, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.Print( -1, 174, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.Print( -1, 174, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 4:
|
||
|
dwgfx.Print( -1, 174, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 5:
|
||
|
dwgfx.Print( -1, 174, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
case 6:
|
||
|
dwgfx.Print( -1, 174, "All Trophies collected!", 196, 196, 255 - help.glow, true);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (obj.flags[67] == 1 && !map.custommode)
|
||
|
{
|
||
|
dwgfx.Print(30, 220, "MAP", 64,64,64);
|
||
|
dwgfx.Print(103-8, 220, "[SHIP]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(185-4, 220, "STATS", 64,64,64);
|
||
|
dwgfx.Print(258, 220, "SAVE", 64, 64, 64);
|
||
|
|
||
|
dwgfx.Print(0, 105, "Press ACTION to warp to the ship.", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
else if(map.custommode){
|
||
|
dwgfx.Print(30, 220, "MAP", 64,64,64);
|
||
|
dwgfx.Print(103-8, 220, "[CREW]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(185-4, 220, "STATS", 64,64,64);
|
||
|
dwgfx.Print(258, 220, "SAVE", 64, 64, 64);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 220-45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 220-70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 220-80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 220-100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 220-110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 220-120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||
|
|
||
|
if(map.customcrewmates-game.crewmates==1){
|
||
|
dwgfx.Print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||
|
}else if(map.customcrewmates-game.crewmates>0){
|
||
|
dwgfx.Print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 45, ed.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 70, "by " + ed.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 80, ed.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 100, ed.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print( -1, 120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
|
||
|
|
||
|
if(map.customcrewmates-game.crewmates==1){
|
||
|
dwgfx.Print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||
|
}else if(map.customcrewmates-game.crewmates>0){
|
||
|
dwgfx.Print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(30, 220, "MAP", 64,64,64);
|
||
|
dwgfx.Print(103-8, 220, "[CREW]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(185-4, 220, "STATS", 64,64,64);
|
||
|
dwgfx.Print(258, 220, "SAVE", 64, 64, 64);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
for (int i = 0; i < 3; i++)
|
||
|
{
|
||
|
dwgfx.drawcrewman(16, 32 + (i * 64), 2-i, game.crewstats[2-i], help);
|
||
|
if (game.crewstats[(2-i)])
|
||
|
{
|
||
|
dwgfx.printcrewname(44, 32 + (i * 64)+4+10, 2-i);
|
||
|
dwgfx.printcrewnamestatus(44, 32 + (i * 64)+4, 2-i);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i);
|
||
|
dwgfx.Print(44, 32 + (i * 64) + 4, "Missing...", 64,64,64);
|
||
|
}
|
||
|
|
||
|
dwgfx.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3], help);
|
||
|
if (game.crewstats[(2-i)+3])
|
||
|
{
|
||
|
dwgfx.printcrewname(44+160, 32 + (i * 64)+4+10, (2-i)+3);
|
||
|
dwgfx.printcrewnamestatus(44+160, 32 + (i * 64)+4, (2-i)+3);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3);
|
||
|
dwgfx.Print(44+160, 32 + (i * 64) + 4, "Missing...", 64,64,64);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (int i = 0; i < 3; i++)
|
||
|
{
|
||
|
dwgfx.drawcrewman(16, 32 + (i * 64), i, game.crewstats[i], help);
|
||
|
if (game.crewstats[i])
|
||
|
{
|
||
|
dwgfx.printcrewname(44, 32 + (i * 64)+4, i);
|
||
|
dwgfx.printcrewnamestatus(44, 32 + (i * 64)+4+10, i);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.printcrewnamedark(44, 32 + (i * 64)+4, i);
|
||
|
dwgfx.Print(44, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64);
|
||
|
}
|
||
|
|
||
|
dwgfx.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3], help);
|
||
|
if (game.crewstats[i+3])
|
||
|
{
|
||
|
dwgfx.printcrewname(44+160, 32 + (i * 64)+4, i+3);
|
||
|
dwgfx.printcrewnamestatus(44+160, 32 + (i * 64)+4+10, i+3);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3);
|
||
|
dwgfx.Print(44+160, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
dwgfx.Print(30, 220, "MAP", 64,64,64);
|
||
|
if (game.insecretlab)
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "GRAV", 64, 64, 64);
|
||
|
}
|
||
|
else if (obj.flags[67] == 1 && !map.custommode)
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "SHIP", 64,64,64);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "CREW", 64,64,64);
|
||
|
}
|
||
|
dwgfx.Print(185-12, 220, "[STATS]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(258, 220, "SAVE", 64, 64, 64);
|
||
|
|
||
|
if(map.custommode){
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 164, "[Trinkets found]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 152, help.number(game.trinkets) + " out of " + help.number(map.customtrinkets), 96,96,96, true);
|
||
|
|
||
|
dwgfx.Print(0, 114, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 102,help.String(game.deathcounts), 96,96,96, true);
|
||
|
|
||
|
dwgfx.Print(0, 64, "[Time Taken]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 52, game.timestring(help), 96, 96, 96, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 52, "[Trinkets found]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 64, help.number(game.trinkets) + " out of "+help.number(map.customtrinkets), 96,96,96, true);
|
||
|
|
||
|
dwgfx.Print(0, 102, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 114,help.String(game.deathcounts), 96,96,96, true);
|
||
|
|
||
|
dwgfx.Print(0, 152, "[Time Taken]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 164, game.timestring(help), 96, 96, 96, true);
|
||
|
}
|
||
|
}else{
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 164, "[Trinkets found]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 152, help.number(game.trinkets) + " out of Twenty", 96,96,96, true);
|
||
|
|
||
|
dwgfx.Print(0, 114, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 102,help.String(game.deathcounts), 96,96,96, true);
|
||
|
|
||
|
dwgfx.Print(0, 64, "[Time Taken]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 52, game.timestring(help), 96, 96, 96, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 52, "[Trinkets found]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 64, help.number(game.trinkets) + " out of Twenty", 96,96,96, true);
|
||
|
|
||
|
dwgfx.Print(0, 102, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 114,help.String(game.deathcounts), 96,96,96, true);
|
||
|
|
||
|
dwgfx.Print(0, 152, "[Time Taken]", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 164, game.timestring(help), 96, 96, 96, true);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
dwgfx.Print(30, 220, "MAP", 64,64,64);
|
||
|
if (game.insecretlab)
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "GRAV", 64, 64, 64);
|
||
|
}
|
||
|
else if (obj.flags[67] == 1 && !map.custommode)
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "SHIP", 64,64,64);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(103, 220, "CREW", 64,64,64);
|
||
|
}
|
||
|
dwgfx.Print(185-4, 220, "STATS", 64,64,64);
|
||
|
dwgfx.Print(258 - 8, 220, "[SAVE]", 196, 196, 255 - help.glow);
|
||
|
|
||
|
if (game.inintermission)
|
||
|
{
|
||
|
dwgfx.Print(0, 115, "Cannot Save in Level Replay", 146, 146, 180, true);
|
||
|
}
|
||
|
else if (game.nodeathmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 115, "Cannot Save in No Death Mode", 146, 146, 180, true);
|
||
|
}
|
||
|
else if (game.intimetrial)
|
||
|
{
|
||
|
dwgfx.Print(0, 115, "Cannot Save in Time Trial", 146, 146, 180, true);
|
||
|
}
|
||
|
else if (game.insecretlab)
|
||
|
{
|
||
|
dwgfx.Print(0, 115, "Cannot Save in Secret Lab", 146, 146, 180, true);
|
||
|
}
|
||
|
else if (map.custommode)
|
||
|
{
|
||
|
if (game.gamesaved)
|
||
|
{
|
||
|
dwgfx.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||
|
|
||
|
dwgfx.drawpixeltextbox(25, 65, 270, 90, 34,12, 65, 185, 207,0,4);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 122, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||
|
dwgfx.Print(160 - 84, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
dwgfx.Print(160 + 40, 78, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
|
||
|
dwgfx.drawspritesetcol(50, 74, 50, 18, help);
|
||
|
dwgfx.drawspritesetcol(175, 74, 22, 18, help);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 90, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||
|
dwgfx.Print(160 - 84, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
dwgfx.Print(160 + 40, 132, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
|
||
|
dwgfx.drawspritesetcol(50, 126, 50, 18, help);
|
||
|
dwgfx.drawspritesetcol(175, 126, 22, 18, help);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 80, "[Press ACTION to save your game]", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 186, "(Note: The game is autosaved", 146, 146, 180, true);
|
||
|
dwgfx.Print(0, 174, "at every teleporter.)", 146, 146, 180, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 174, "(Note: The game is autosaved", 146, 146, 180, true);
|
||
|
dwgfx.Print(0, 186, "at every teleporter.)", 146, 146, 180, true);
|
||
|
}
|
||
|
|
||
|
if (game.gamesaved)
|
||
|
{
|
||
|
dwgfx.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||
|
|
||
|
dwgfx.drawpixeltextbox(25, 65, 270, 90, 34,12, 65, 185, 207,0,4);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 132, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||
|
for (int i = 0; i < 6; i++)
|
||
|
{
|
||
|
dwgfx.drawcrewman(169-(3*42)+(i*42), 98, i, game.crewstats[i], help, true);
|
||
|
}
|
||
|
dwgfx.Print(160 - 84, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
dwgfx.Print(160 + 40, 78, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
|
||
|
dwgfx.drawspritesetcol(50, 74, 50, 18, help);
|
||
|
dwgfx.drawspritesetcol(175, 74, 22, 18, help);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 80, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
|
||
|
for (int i = 0; i < 6; i++)
|
||
|
{
|
||
|
dwgfx.drawcrewman(169-(3*42)+(i*42), 95, i, game.crewstats[i], help, true);
|
||
|
}
|
||
|
dwgfx.Print(160 - 84, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
dwgfx.Print(160 + 40, 132, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
|
||
|
|
||
|
dwgfx.drawspritesetcol(50, 126, 50, 18, help);
|
||
|
dwgfx.drawspritesetcol(175, 126, 22, 18, help);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 80, "[Press ACTION to save your game]", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);
|
||
|
|
||
|
if (game.quicksummary != "")
|
||
|
{
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 110, "Last Save:", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
|
||
|
dwgfx.Print(0, 100, game.quicksummary, 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 100, "Last Save:", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
|
||
|
dwgfx.Print(0, 110, game.quicksummary, 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 10:
|
||
|
dwgfx.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge)
|
||
|
{
|
||
|
dwgfx.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
|
||
|
dwgfx.Print(80-16, 88, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(80 + 32, 76, "yes, quit to menu", 96, 96, 96);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge)
|
||
|
{
|
||
|
dwgfx.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
|
||
|
dwgfx.Print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(80 + 32, 142, "yes, quit to menu", 96, 96, 96);
|
||
|
|
||
|
}
|
||
|
break;
|
||
|
case 11:
|
||
|
dwgfx.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge)
|
||
|
{
|
||
|
dwgfx.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
|
||
|
dwgfx.Print(80, 88, "no, keep playing", 96,96,96);
|
||
|
dwgfx.Print(80+32-16, 76, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge)
|
||
|
{
|
||
|
dwgfx.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
|
||
|
dwgfx.Print(80, 130, "no, keep playing", 96,96,96);
|
||
|
dwgfx.Print(80+32-16, 142, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow);
|
||
|
}
|
||
|
break;
|
||
|
case 20:
|
||
|
dwgfx.Print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(80-16, 142, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(80 + 32, 130, "yes, return", 96, 96, 96);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
|
||
|
dwgfx.Print(80 + 32, 142, "yes, return", 96, 96, 96);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case 21:
|
||
|
dwgfx.Print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
dwgfx.Print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(80, 142, "no, keep playing", 96, 96, 96);
|
||
|
dwgfx.Print(80 + 32-16, 130, "[ YES, RETURN ]", 196, 196, 255 - help.glow);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true);
|
||
|
dwgfx.Print(80, 130, "no, keep playing", 96, 96, 96);
|
||
|
dwgfx.Print(80 + 32-16, 142, "[ YES, RETURN ]", 196, 196, 255 - help.glow);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
dwgfx.drawfade();
|
||
|
|
||
|
if (game.test)
|
||
|
{
|
||
|
dwgfx.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||
|
}
|
||
|
|
||
|
if (game.flashlight > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.flashlight--;
|
||
|
dwgfx.flashlight();
|
||
|
}
|
||
|
|
||
|
if (dwgfx.resumegamemode)
|
||
|
{
|
||
|
dwgfx.menuoffset += 25;
|
||
|
if (map.extrarow)
|
||
|
{
|
||
|
if (dwgfx.menuoffset >= 230)
|
||
|
{
|
||
|
dwgfx.menuoffset = 230;
|
||
|
//go back to gamemode!
|
||
|
game.mapheld = true;
|
||
|
game.gamestate = GAMEMODE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (dwgfx.menuoffset >= 240)
|
||
|
{
|
||
|
dwgfx.menuoffset = 240;
|
||
|
//go back to gamemode!
|
||
|
game.mapheld = true;
|
||
|
game.gamestate = GAMEMODE;
|
||
|
}
|
||
|
}
|
||
|
dwgfx.menuoffrender();
|
||
|
}
|
||
|
else if (dwgfx.menuoffset > 0)
|
||
|
{
|
||
|
dwgfx.menuoffset -= 25;
|
||
|
if (dwgfx.menuoffset < 0) dwgfx.menuoffset = 0;
|
||
|
dwgfx.menuoffrender();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (game.screenshake > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.screenshake--;
|
||
|
dwgfx.screenshake();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.render();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//dwgfx.backbuffer.unlock();
|
||
|
}
|
||
|
|
||
|
void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help)
|
||
|
{
|
||
|
|
||
|
FillRect(dwgfx.backBuffer, 0x000000);
|
||
|
|
||
|
if (!game.colourblindmode)
|
||
|
{
|
||
|
dwgfx.drawtowerbackground(map);
|
||
|
dwgfx.drawtowermap(map);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.drawtowermap_nobackground(map);
|
||
|
}
|
||
|
|
||
|
if(!game.completestop)
|
||
|
{
|
||
|
for (int i = 0; i < obj.nentity; i++)
|
||
|
{
|
||
|
//Is this entity on the ground? (needed for jumping)
|
||
|
if (obj.entitycollidefloor(map, i))
|
||
|
{
|
||
|
obj.entities[i].onground = 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
obj.entities[i].onground--;
|
||
|
}
|
||
|
|
||
|
if (obj.entitycollideroof(map, i))
|
||
|
{
|
||
|
obj.entities[i].onroof = 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
obj.entities[i].onroof--;
|
||
|
}
|
||
|
|
||
|
//Animate the entities
|
||
|
obj.animateentities(i, game, help);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dwgfx.drawtowerentities(map, obj, help);
|
||
|
|
||
|
dwgfx.drawtowerspikes(map);
|
||
|
|
||
|
|
||
|
/*for(int i=0; i<obj.nblocks; i++){
|
||
|
if (obj.blocks[i].active) {
|
||
|
dwgfx.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD);
|
||
|
}
|
||
|
}*/
|
||
|
dwgfx.cutscenebars();
|
||
|
|
||
|
dwgfx.drawgui(help);
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
if (game.advancetext) dwgfx.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (game.advancetext) dwgfx.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
}
|
||
|
|
||
|
|
||
|
FillRect(dwgfx.backBuffer, dwgfx.footerrect, 0x000000);
|
||
|
dwgfx.Print(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
|
||
|
|
||
|
//dwgfx.rprint(5, 231,help.String(game.coins), 255 - help.glow/2, 255 - help.glow/2, 196, true);
|
||
|
//dwgfx.drawhuetile(311, 230, 48, 1);
|
||
|
|
||
|
if (game.intimetrial && dwgfx.fademode==0)
|
||
|
{
|
||
|
//Draw countdown!
|
||
|
if (game.timetrialcountdown > 0)
|
||
|
{
|
||
|
if (game.timetrialcountdown < 30)
|
||
|
{
|
||
|
game.resetgameclock();
|
||
|
if (int(game.timetrialcountdown / 4) % 2 == 0) dwgfx.bigprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||
|
}
|
||
|
else if (game.timetrialcountdown < 60)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||
|
}
|
||
|
else if (game.timetrialcountdown < 90)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||
|
}
|
||
|
else if (game.timetrialcountdown < 120)
|
||
|
{
|
||
|
dwgfx.bigprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//Draw OSD stuff
|
||
|
dwgfx.bprint(6, 18, "TIME :", 255,255,255);
|
||
|
dwgfx.bprint(6, 30, "DEATH:", 255, 255, 255);
|
||
|
dwgfx.bprint(6, 42, "SHINY:", 255,255,255);
|
||
|
|
||
|
if(game.timetrialparlost)
|
||
|
{
|
||
|
dwgfx.bprint(56, 18, game.timestring(help), 196, 80, 80);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(56, 18, game.timestring(help), 196, 196, 196);
|
||
|
}
|
||
|
if(game.deathcounts>0)
|
||
|
{
|
||
|
dwgfx.bprint(56, 30,help.String(game.deathcounts), 196, 80, 80);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(56, 30,help.String(game.deathcounts), 196, 196, 196);
|
||
|
}
|
||
|
if(game.trinkets<game.timetrialshinytarget)
|
||
|
{
|
||
|
dwgfx.bprint(56, 42,help.String(game.trinkets) + " of " +help.String(game.timetrialshinytarget), 196, 80, 80);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(56, 42,help.String(game.trinkets) + " of " +help.String(game.timetrialshinytarget), 196, 196, 196);
|
||
|
}
|
||
|
|
||
|
if(game.timetrialparlost)
|
||
|
{
|
||
|
dwgfx.bprint(195, 214, "PAR TIME:", 80, 80, 80);
|
||
|
dwgfx.bprint(275, 214, game.partimestring(help), 80, 80, 80);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.bprint(195, 214, "PAR TIME:", 255, 255, 255);
|
||
|
dwgfx.bprint(275, 214, game.partimestring(help), 196, 196, 196);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dwgfx.drawfade();
|
||
|
|
||
|
if (game.test)
|
||
|
{
|
||
|
dwgfx.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||
|
}
|
||
|
|
||
|
if (game.flashlight > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.flashlight--;
|
||
|
dwgfx.flashlight();
|
||
|
}
|
||
|
|
||
|
dwgfx.render();
|
||
|
}
|
||
|
|
||
|
void teleporterrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help)
|
||
|
{
|
||
|
//dwgfx.backbuffer.lock();
|
||
|
int tempx;
|
||
|
int tempy;
|
||
|
//draw screen alliteration
|
||
|
//Roomname:
|
||
|
temp = map.area(game.roomx, game.roomy);
|
||
|
if (temp < 2 && !map.custommode && dwgfx.fademode==0)
|
||
|
{
|
||
|
if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111)
|
||
|
{
|
||
|
dwgfx.Print(5, 2, "The Ship", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(5, 2, "Dimension VVVVVV", 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);
|
||
|
}
|
||
|
|
||
|
//Background color
|
||
|
FillRect(dwgfx.backBuffer, 0, 12, 320, 240, 10, 24, 26);
|
||
|
|
||
|
//draw the map image
|
||
|
dwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
|
||
|
dwgfx.drawimage(1, 40, 21, false);
|
||
|
//black out areas we can't see yet
|
||
|
for (int j = 0; j < 20; j++)
|
||
|
{
|
||
|
for (int i = 0; i < 20; i++)
|
||
|
{
|
||
|
if(map.explored[i+(j*20)]==0)
|
||
|
{
|
||
|
//dwgfx.drawfillrect(10 + (i * 12), 21 + (j * 9), 12, 9, 16, 16, 16);
|
||
|
dwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//draw the coordinates //current
|
||
|
if (game.roomx == 109)
|
||
|
{
|
||
|
//tower!instead of room y, scale map.ypos
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
|
||
|
}
|
||
|
|
||
|
if (game.useteleporter)
|
||
|
{
|
||
|
//Draw the chosen destination coordinate!
|
||
|
//TODO
|
||
|
//draw the coordinates //destination
|
||
|
int tempx = map.teleporters[game.teleport_to_teleporter].x;
|
||
|
int tempy = map.teleporters[game.teleport_to_teleporter].y;
|
||
|
dwgfx.drawrect(40 + (tempx * 12) + 1, 21 + (tempy * 9) + 1, 12 - 2, 9 - 2, 245 - (help.glow * 2), 16, 16);
|
||
|
dwgfx.drawrect(40 + (tempx * 12) + 3, 21 + (tempy * 9) + 3, 12 - 6, 9 - 6, 245 - (help.glow * 2), 16, 16);
|
||
|
}
|
||
|
|
||
|
//draw legend details
|
||
|
for (int i = 0; i < map.numteleporters; i++)
|
||
|
{
|
||
|
if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0)
|
||
|
{
|
||
|
temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];
|
||
|
if (dwgfx.flipmode) temp += 3;
|
||
|
dwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
|
||
|
}
|
||
|
else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0)
|
||
|
{
|
||
|
temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];
|
||
|
if (dwgfx.flipmode) temp += 3;
|
||
|
dwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
|
||
|
}
|
||
|
//dwgfx.drawtile(40+3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), 1086); //for shiny trinkets, do later
|
||
|
}
|
||
|
|
||
|
if (map.showtrinkets)
|
||
|
{
|
||
|
for (int i = 0; i < map.numshinytrinkets; i++)
|
||
|
{
|
||
|
if (obj.collect[i] == 0)
|
||
|
{
|
||
|
temp = 1086;
|
||
|
if (dwgfx.flipmode) temp += 3;
|
||
|
dwgfx.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tempx = map.teleporters[game.teleport_to_teleporter].x;
|
||
|
tempy = map.teleporters[game.teleport_to_teleporter].y;
|
||
|
if (game.useteleporter && ((help.slowsine%16)>8))
|
||
|
{
|
||
|
//colour in the legend
|
||
|
temp = 1128;
|
||
|
if (dwgfx.flipmode) temp += 3;
|
||
|
dwgfx.drawtile(40 + 3 + (tempx * 12), 22 + (tempy * 9), temp);
|
||
|
}
|
||
|
|
||
|
dwgfx.cutscenebars();
|
||
|
|
||
|
|
||
|
if (game.useteleporter)
|
||
|
{
|
||
|
//Instructions!
|
||
|
dwgfx.Print(5, 210, "Press Left/Right to choose a Teleporter", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
dwgfx.Print(5, 225, "Press ENTER to Teleport", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
}
|
||
|
|
||
|
dwgfx.drawgui(help);
|
||
|
|
||
|
if (dwgfx.flipmode)
|
||
|
{
|
||
|
if (game.advancetext) dwgfx.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (game.advancetext) dwgfx.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||
|
}
|
||
|
|
||
|
|
||
|
if (game.test)
|
||
|
{
|
||
|
dwgfx.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||
|
}
|
||
|
|
||
|
if (game.flashlight > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.flashlight--;
|
||
|
dwgfx.flashlight();
|
||
|
}
|
||
|
|
||
|
if (dwgfx.resumegamemode)
|
||
|
{
|
||
|
dwgfx.menuoffset += 25;
|
||
|
if (map.extrarow)
|
||
|
{
|
||
|
if (dwgfx.menuoffset >= 230)
|
||
|
{
|
||
|
dwgfx.menuoffset = 230;
|
||
|
//go back to gamemode!
|
||
|
game.mapheld = true;
|
||
|
game.gamestate = GAMEMODE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (dwgfx.menuoffset >= 240)
|
||
|
{
|
||
|
dwgfx.menuoffset = 240;
|
||
|
//go back to gamemode!
|
||
|
game.mapheld = true;
|
||
|
game.gamestate = GAMEMODE;
|
||
|
}
|
||
|
}
|
||
|
dwgfx.menuoffrender();
|
||
|
}
|
||
|
else if (dwgfx.menuoffset > 0)
|
||
|
{
|
||
|
dwgfx.menuoffset -= 25;
|
||
|
if (dwgfx.menuoffset < 0) dwgfx.menuoffset = 0;
|
||
|
dwgfx.menuoffrender();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (game.screenshake > 0 && !game.noflashingmode)
|
||
|
{
|
||
|
game.screenshake--;
|
||
|
dwgfx.screenshake();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwgfx.render();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//dwgfx.backbuffer.unlock();
|
||
|
}
|