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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x56y44.txt

42 lines
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case rn(56,44):
tmap = new Array();
tmap.push("298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("379,379,379,379,379,379,379,380,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("299,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298");
tmap.push("420,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,378,379,379,379,379,379,340,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298");
tmap.push("420,49,0,0,0,0,458,300,298,298,298,420,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,0,378,379,379,379,379,380,0,0,0,0,0,0,0,0,0,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,8,418,298,298,298,298,420,8,0,0,0,0,0,0,0,0,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,378,340,298,298,298,298,339,380,0,0,0,0,0,0,0,0,458,459,300,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,9,9,418,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,418,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,418,298");
obj.createentity(game, 0, 16, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 0, 56, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 32, 80, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 8, 80, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 176, 80, 3); //Disappearing Platform
obj.createentity(game, 48, 152, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 64, 152, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 72, 136, 10, 1, 444560); // (savepoint)
break;