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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x50y47.txt

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case rn(50,47):
tmap = new Array();
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98");
tmap.push("9,9,9,9,9,9,9,9,9,9,9,9,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,7,7,7,7,7,7,7,7,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,218,98,98,98");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,8,8,8,8,8,8,8,8,178,179,179,179,179,179,179,180,680,680,680,680,218,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,139,179,179,179,179,179,179,179,179,140,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,9,9,9,9,9,9,9,9,258,259,259,259,100,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,840,841,841,218,98,98,220,841,841,841,841,218,98,98,98");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98");
tmap.push("98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98");
tmap.push("98,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,98,220,0,0,0,0,218,98,98,98");
obj.createentity(game, 0, 72, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 96, 24, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 160, 24, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 168, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 168, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 160, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 160, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 0, 160, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 0, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 216, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 216, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 216, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 0, 168, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 72, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 72, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 112, 2, 8, 4); //Threadmill, >>>
break;