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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x54y43.txt

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case rn(54,43):
tmap = new Array();
tmap.push("507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507");
tmap.push("507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507");
tmap.push("507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,667,668,509,507,507,507,507,508,668,668,668,668,668,668,668,668,668,668");
tmap.push("507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,9,9,627,507,507,507,507,629,9,9,9,9,9,9,9,9,9,9");
tmap.push("507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,667,668,668,668,668,669,0,0,0,0,0,0,0,0,0,0");
tmap.push("668,668,668,668,668,668,668,668,509,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("588,588,589,0,0,769,770,770,627,507,507,507,507,507,507,629,770,770,771,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,548,588,588,588,588,589,0,0,0,0,0,0,0,0,0,0,0,0,587,588,588,588,588,588,588");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,8,8,8,8,8,8,8,8,8,8,8,8,627,507,507,507,507,507,507");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,549,507,507,507,507,507,507");
tmap.push("507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507");
tmap.push("507,507,629,0,0,809,689,689,667,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668");
tmap.push("507,507,629,0,0,809,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,629,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588");
tmap.push("507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507");
tmap.push("507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507");
obj.createentity(game, 64, 168, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 168, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 192, 168, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 256, 168, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 32, 48, 10, 0, 443540); // (savepoint)
obj.createentity(game, 208, 48, 1, 0, 3, 208, 40, 224, 136); // Enemy, bounded
obj.createentity(game, 136, 96, 10, 1, 443541); // (savepoint)
break;