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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x51y47.txt

39 lines
4.6 KiB
Text
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case rn(51,47):
tmap = new Array();
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push("101,101,101,101,101,101,101,101,101,102,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,103,101,101,101,101,101");
tmap.push("101,102,262,262,262,262,262,262,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,102,262,262,262,262");
tmap.push("101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,263,0,0,0,0");
tmap.push("101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,0,0");
tmap.push("101,142,182,182,182,182,182,182,182,182,182,183,0,0,0,0,181,182,182,182,182,182,182,182,182,182,182,182,182,183,0,0,0,0,221,142,182,182,182,182");
tmap.push("101,101,101,101,101,101,101,102,262,262,262,263,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,261,262,262,262,262,262");
tmap.push("101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0");
tmap.push("101,101,101,101,101,101,101,223,0,0,0,0,181,182,182,182,143,101,101,101,101,101,101,101,101,101,101,101,101,142,182,182,182,182,182,182,182,182,182,182");
tmap.push("101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
obj.createentity(game, 24, 144, 1, 3, 0); // Enemy
obj.createentity(game, 72, 184, 10, 0, 447510); // (savepoint)
obj.createentity(game, 80, 128, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 144, 128, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 208, 128, 2, 10, 4); //Big Threadmill, >>>>>>
break;