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VVVVVV/tools/editors/World Mapping Editor/maps/other/x106y102.txt

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case rn(106,102):
tmap = new Array();
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,482,480,480,480,480");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480");
tmap.push("641,641,641,641,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 152, 152, 10, 0, 103060); // (savepoint)
break;