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VVVVVV/tools/editors/World Mapping Editor/maps/other/x100y116.txt

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case rn(100,116):
tmap = new Array();
tmap.push("480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,480,480,481,642,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,481,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,481,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561,522,480,480,480,480");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,640,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680");
tmap.push("480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680");
tmap.push("480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680");
tmap.push("480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680");
tmap.push("480,480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680");
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561");
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
obj.createentity(game, 120, 40, 14); //Teleporter!
break;