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VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x53y48.txt

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case rn(53,48):
tmap = new Array();
tmap.push("510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510");
tmap.push("671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671");
tmap.push("9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,630,632,8,8,8,8,8,8,8,8,8,8,8,8,8,8,630,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,552,551,591,591,591,591,591,591,591,591,591,591,591,591,591,591,552,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,630,510,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,510,510,510,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,630,510,632,0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,0,0,0,630,510,510,510,632,0,0,0,0");
tmap.push("0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,632,8,8,8,8");
tmap.push("0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,551,591,591,591,591");
tmap.push("0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510");
tmap.push("0,0,0,0,590,591,552,510,632,0,0,0,0,818,698,698,0,0,0,0,0,0,0,0,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510");
tmap.push("0,0,0,0,630,510,510,510,632,0,0,0,0,818,698,698,590,591,591,591,591,591,591,592,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510");
tmap.push("8,8,8,8,630,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510");
tmap.push("591,591,591,591,552,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510");
tmap.push("510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510");
tmap.push("510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510");
obj.createentity(game, 32, 168, 9, 0, 0+coin); // (shiny trinket)
obj.createentity(game, 16, 112, 2, 9, 4); //Threadmill, <<<
obj.createentity(game, 0, 112, 2, 9, 4); //Threadmill, <<<
obj.createentity(game, 0, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 256, 16, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 96, 32, 2, 3, 4); // Platform
obj.createentity(game, 240, 88, 2, 2, 4); // Platform
obj.createentity(game, 128, 184, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 152, 168, 10, 1, 448530); // (savepoint)
obj.createentity(game, 72, 128, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 184, 128, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 48, 104, 2, 10, 4); //Big Threadmill, >>>>>>
break;