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VVVVVV/tools/editors/Space Station 2 Editor/maps/spacestation2/x53y49.txt

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case rn(53,49):
tmap = new Array();
tmap.push("107,107,107,107,107,107,107,107,229,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,227,107,107,107,107,107,107,107,107");
tmap.push("268,268,268,268,268,268,268,268,269,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,267,268,268,268,268,268,268,268,268");
tmap.push("9,9,9,9,9,9,9,9,9,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,9,9,9,9,9,9,9,9,9");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,268,268,268,268,269,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8");
tmap.push("188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188");
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107");
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107");
obj.createentity(game, 0, 104, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 64, 104, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 192, 104, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 256, 104, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 152, 120, 10, 0, 449530); // (savepoint)
obj.createentity(game, 0, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 112, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 256, 112, 2, 10, 4); //Big Threadmill, >>>>>>
break;