mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-08-24 12:06:28 +02:00
39 lines
4.0 KiB
Plaintext
39 lines
4.0 KiB
Plaintext
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case rn(55,53):
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tmap = new Array();
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tmap.push("283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,445,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,284,445,66,66,66,66,66,66,66,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,325,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,444,444,285,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,393,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,439,314,314,314,314,315,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,473,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,364,364,325,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,285,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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tmap.push("283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
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obj.createentity(game, 272, 144, 10, 1, 253550); // (savepoint)
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obj.createentity(game, 152, 116, 11, 56); // (horizontal gravity line)
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obj.createentity(game, 139, 16, 12, 72); // (vertical gravity line)
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obj.createentity(game, 139, 144, 12, 72); // (vertical gravity line)
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rcol=1;
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break;
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