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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x54y42.txt

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case rn(54,42):
tmap = new Array();
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9,9,9,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,8,8,8,8,0,0,0,0,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,133,173,173,173,174,0,0,0,0,172,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,254,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92");
obj.createentity(game, 128, 80, 3); //Disappearing Platform
obj.createentity(game, 160, 80, 3); //Disappearing Platform
obj.createentity(game, 192, 80, 3); //Disappearing Platform
obj.createentity(game, 128, 88, 3); //Disappearing Platform
obj.createentity(game, 160, 88, 3); //Disappearing Platform
obj.createentity(game, 192, 88, 3); //Disappearing Platform
obj.createentity(game, 128, 96, 3); //Disappearing Platform
obj.createentity(game, 128, 104, 3); //Disappearing Platform
obj.createentity(game, 128, 112, 3); //Disappearing Platform
obj.createentity(game, 128, 120, 3); //Disappearing Platform
obj.createentity(game, 160, 96, 3); //Disappearing Platform
obj.createentity(game, 160, 104, 3); //Disappearing Platform
obj.createentity(game, 160, 112, 3); //Disappearing Platform
obj.createentity(game, 160, 120, 3); //Disappearing Platform
obj.createentity(game, 192, 96, 3); //Disappearing Platform
obj.createentity(game, 192, 104, 3); //Disappearing Platform
obj.createentity(game, 192, 112, 3); //Disappearing Platform
obj.createentity(game, 192, 120, 3); //Disappearing Platform
break;