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VVVVVV/desktop_version/src/ActionSets.h

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/* For now, this isn't really a foundation for action sets yet; button glyphs
* just need to be able to identify actions that are printed in text like
* "Press ENTER to teleport". Thus, this currently ONLY contains identifiers
* for the actions that button glyphs are needed for.
*
* Based on this comment:
* https://github.com/TerryCavanagh/VVVVVV/issues/834#issuecomment-1015692161
*/
#ifndef ACTIONSETS_H
#define ACTIONSETS_H
#ifdef __cplusplus
extern "C"
{
#endif
/*----------------------------------------*
* List of all action sets (all "states") *
*----------------------------------------*/
typedef enum
{
//ActionSet_Global,
ActionSet_Menu,
ActionSet_InGame
//ActionSet_Editor
}
ActionSet;
/*----------------------------------------------------------*
* An enum for each actionset, with the actions in that set *
*----------------------------------------------------------*/
/*
typedef enum
{
Action_Global_Mute,
Action_Global_MuteMusic
}
Action_Global;
*/
typedef enum
{
Action_Menu_Accept
}
Action_Menu;
typedef enum
{
Action_InGame_ACTION,
Action_InGame_Interact,
Action_InGame_Map,
Action_InGame_Restart,
Action_InGame_Esc
}
Action_InGame;
/*
typedef enum
{
//Action_Editor_PrevTool,
//Action_Editor_NextTool
}
Action_Editor;
*/
/*-----------------------------------------*
* A union to represent any actionset enum *
*-----------------------------------------*/
typedef union
{
int intval;
//Action_Global Global;
Action_Menu Menu;
Action_InGame InGame;
//Action_Editor Editor;
}
Action;
#ifdef __cplusplus
} // extern "C"
#endif
#endif // ACTIONSETS_H