mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-18 00:49:42 +01:00
39 lines
3.9 KiB
Text
39 lines
3.9 KiB
Text
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case rn(52,40):
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tmap = new Array();
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,90,250,250,250,91,89,89,89,89,89,90,250,250,250,91,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,90,250,250,250,250,250,251,0,0,0,249,250,250,250,250,250,251,0,0,0,249,250,250,251,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,169,170,170,170,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,130,170,170,170,170,131,89,89,89,89,89,130,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
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obj.createentity(game, 216, 144, 10, 1, 440520); // (savepoint)
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obj.createentity(game, 32, 168, 9, 0, 0+coin); // (shiny trinket)
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obj.createentity(game, 72, 56, 1, 0, 5); // Enemy
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obj.createentity(game, 152, 56, 1, 0, 5); // Enemy
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obj.createentity(game, 112, 176, 1, 1, 5); // Enemy
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break;
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