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VVVVVV/tools/editors/World Mapping Editor/maps/other/x119y114.txt

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case rn(119,114):
tmap = new Array();
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,690,691,690,690,691,690,690,690,690,690,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,569,570,571,0,0,0,0,0,0,0,649,650,651,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,690,691,690,609,489,611,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,569,571,0,0,0,0,0,609,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,690,691,690,609,611,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,689,0,649,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
obj.createentity(game, 80, 144, 10, 1, 115190); // (savepoint)
break;