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VVVVVV/tools/editors/Final Level Editor/maps/final/x42y51.txt

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case rn(42,51):
tmap = new Array();
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,260,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 168, 72, 10, 0, 51420); // (savepoint)
obj.createentity(game, 24, 60, 11, 120); // (horizontal gravity line)
obj.createentity(game, 24, 148, 11, 120); // (horizontal gravity line)
break;