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VVVVVV/tools/editors/World Map Fork (for Eurogamer)/main.cpp

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#include <string>
#include <sstream>
#include <fstream>
#include <allegro.h>
#include <loadpng.h>
using namespace std;
volatile int speed_counter=0;
void increment_speed_counter(){speed_counter++;}
END_OF_FUNCTION(increment_speed_counter);
#include "misc.hpp"
#include "map.hpp"
#include "logic.hpp"
#include "render.hpp"
#include "input.hpp"
int main(){
init();
//state=1;
//Starting main loop:
while(!key[KEY_ESC]){
xp=mouse_x/16; yp=mouse_y/16;
switch(state){
case 0: //Map Edit
//Render
mapeditrender();
//Input
mapeditinput();
//Logic
break; //World Edit
case 1:
//Render
arearender();
//Input
areainput();
//Logic
break;
}
/*if(key[KEY_F1]) currentarea="otherlevel";
if(key[KEY_F2]) currentarea="spacestation";
if(key[KEY_F3]) currentarea="lab";*/
gt++;
while(speed_counter<1) rest(1); speed_counter = 0;
}
return 0;
}
END_OF_MAIN()