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VVVVVV/tools/editors/World Map Fork (for Eurogamer)/input.hpp

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void mapeditinput(){
if(mouse_b & 1){
if(yp<30){
//Left click
if(key[KEY_Z]){
mapput(xp-1, yp-1, ctile);
mapput(xp, yp-1, ctile);
mapput(xp+1, yp-1, ctile);
mapput(xp-1, yp, ctile);
mapput(xp, yp, ctile);
mapput(xp+1, yp, ctile);
mapput(xp-1, yp+1, ctile);
mapput(xp, yp+1, ctile);
mapput(xp+1, yp+1, ctile);
}else{
mapput(xp, yp, ctile);
}
}
}
if(mouse_b & 2){
//Right click
if(yp<30){
ctile=mapcontents[xp][yp];
}
for(int i=0; i<numentities; i++){
if(entity[i].x==xp && entity[i].y==yp){
removeentity(i);
}
}
}
if(tileselectdelay<=0){
if(key[KEY_COMMA]){
ctile--;
tileselectdelay=10;
}
if(key[KEY_STOP]){
ctile++;
tileselectdelay=10;
}
if(key[KEY_CLOSEBRACE]){
ctile+=40;
tileselectdelay=10;
}
if(key[KEY_OPENBRACE]){
ctile-=40;
tileselectdelay=10;
}
if(key[KEY_A]){
if(key[KEY_UP]) { mapy--; if(mapy<100) mapy=119; loadmap(mapx,mapy); tileselectdelay=10; }
if(key[KEY_DOWN]) { mapy++; if(mapy>119) mapy=100; loadmap(mapx,mapy); tileselectdelay=10; }
if(key[KEY_LEFT]) { mapx--; if(mapx<100) mapx=119; loadmap(mapx,mapy); tileselectdelay=10; }
if(key[KEY_RIGHT]){ mapx++; if(mapx>119) mapx=100; loadmap(mapx,mapy); tileselectdelay=10; }
}
}else{
tileselectdelay--;
}
if(ctile<0) ctile+=1200;
if(ctile>=1200) ctile-=1200;
//Shortcuts
if(tileselectdelay<=0){
tileselectdelay=20;
if(key[KEY_B]){ctile=680;} //Backgrounds
else if(key[KEY_V]){ctile=80;} //Foregrounds
else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_9]){p=104;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_0]){p=107;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_MINUS]){p=110;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_EQUALS]){p=113;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else if(key[KEY_BACKSPACE]){p=116;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}
else{
tileselectdelay=0;
}
}else{
tileselectdelay--;
}
if(key[KEY_H]){
//Flip background
copymap();
temp=getbackground();
if(temp>-1){
temp2=temp+1;
if(temp2>=7) temp2=0;
temp=680+(temp*3);
temp2=680+(temp2*3);
for(int j=0; j<30; j++){
for(int i=0; i<40; i++){
if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;
}
}
while(key[KEY_H]);
}
}
if(key[KEY_F8]){
savemap();
while(key[KEY_F8]);
savednote=90;
}
if(key[KEY_F7]){
loadmap(mapx,mapy);
while(key[KEY_F7]);
}
if(key[KEY_F]){
copymap();
temp=at(xp,yp);
for(int j=0; j<30; j++){
for(int i=0; i<40; i++){
if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;
}
}
}
if(key[KEY_G]){
for(int j=0; j<30; j++){
for(int i=0; i<40; i++){
mapcontents[i][j]=ctile;
}
}
}
if(key[KEY_Q]){
//Autoedge! Experimental :O
copymap();
for(int j=0; j<30; j++){
for(int i=0; i<40; i++){
temp=mapcopycontents[i][j];
mapcontents[i][j]=edge(i, j, temp);
}
}
while(key[KEY_Q]);
}
if(key[KEY_W]){
//Antiedge!
copymap();
for(int j=0; j<30; j++){
for(int i=0; i<40; i++){
temp=mapcopycontents[i][j];
mapcontents[i][j]=antiedge(i, j, temp);
}
}
while(key[KEY_W]);
}
if(reversekey<=0){
if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){
copymap();
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
mapcontents[i][j]=mapcopycontents[39-i][j];
}
}
reversekey=10;
}
if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){
copymap();
for(int j=0; j<29; j++){
for(int i=0; i<40; i++){
mapcontents[i][j]=mapcopycontents[i][28-j];
}
}
reversekey=10;
}
}else{
reversekey--;
}
if(key[KEY_F4]){
if(fullscreen){
change_windowed();
fullscreen=false;
}else{
change_fullscreen();
fullscreen=true;
}
while(key[KEY_F4]);
}
if(key[KEY_L]){
tileset=(tileset+1)%2;
while(key[KEY_L]);
}
if(entclear(xp,yp)){
if(key[KEY_R]){ addentity(xp,yp,2,6,4); while(key[KEY_R]); }
if(key[KEY_T]){ addentity(xp,yp,2,5,4); while(key[KEY_T]); }
if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }
if(key[KEY_U]) addentity(xp,yp,8);
if(key[KEY_I]) addentity(xp,yp,9);
if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }
if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }
}else{
temp=entat(xp,yp);
if(temp>-1){
if(key[KEY_O]){
if(entity[temp].t==1){
entity[temp].p1++;
if(entity[temp].p1>=4) entity[temp].p1=0;
while(key[KEY_O]);
}
}
if(key[KEY_T]){
if(entity[temp].t==2){
if(entity[temp].p1==5){
entity[temp].p1=7;
}else if(entity[temp].p1==7){
entity[temp].p1=5;
}
while(key[KEY_T]);
}
}
if(key[KEY_R]){
if(entity[temp].t==2){
if(entity[temp].p1==6){
entity[temp].p1=8;
}else if(entity[temp].p1==8){
entity[temp].p1=6;
}
while(key[KEY_R]);
}
}
if(key[KEY_Y]){
if(entity[temp].t==2){
entity[temp].p1++;
if(entity[temp].p1>=9) entity[temp].p1=0;
while(key[KEY_Y]);
}
}
if(key[KEY_P]){
if(entity[temp].t==10){
if(entity[temp].p1==0){
entity[temp].p1=1;
}else{
entity[temp].p1=0;
}
while(key[KEY_P]);
}
}
if(entity[temp].t==11 || entity[temp].t==12){
if(paraadjustdelay<=0){
if(key[KEY_J]){
if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }
if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }
if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }
if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }
if(entity[temp].p1<=0) entity[temp].p1=0;
}
}else{
paraadjustdelay--;
}
}
if(entity[temp].t==1 || entity[temp].t==2){
if(paraadjustdelay<=0){
if(key[KEY_J]){
if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }
if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }
if(entity[temp].p2<=0) entity[temp].p2=0;
}
if(key[KEY_K]){
if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }
if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }
if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }
if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }
}
if(key[KEY_L]){
if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }
if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }
if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }
if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }
}
}else{
paraadjustdelay--;
}
}
}
}
if(key[KEY_F1]){
while(key[KEY_F1]);
state=1;
}
}
void areainput(){
if(tileselectdelay<=0){
if(key[KEY_A]){
if(key[KEY_UP]) { mapy--; if(mapy<100) mapy=119; loadmap(mapx,mapy); tileselectdelay=4; }
if(key[KEY_DOWN]) { mapy++; if(mapy>119) mapy=100; loadmap(mapx,mapy); tileselectdelay=4; }
if(key[KEY_LEFT]) { mapx--; if(mapx<100) mapx=119; loadmap(mapx,mapy); tileselectdelay=4; }
if(key[KEY_RIGHT]){ mapx++; if(mapx>119) mapx=100; loadmap(mapx,mapy); tileselectdelay=4; }
}
}else{
tileselectdelay--;
}
if(key[KEY_F1]){
while(key[KEY_F1]);
state=0;
}
if(key[KEY_F8]){
supersavemap();
while(key[KEY_F8]);
savednote=90;
}
if(key[KEY_F12]){
supersaveminimap();
while(key[KEY_F12]);
savednote=90;
}
}