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VVVVVV/tools/editors/Lab Map Editor/maps/lab/x55y51.txt

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case rn(55,51):
tmap = new Array();
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280");
obj.createentity(game, -8, 180, 11, 224); // (horizontal gravity line)
rcol=0;
break;