1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-11-18 00:49:42 +01:00
VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x52y40.txt

39 lines
3.9 KiB
Text
Raw Normal View History

case rn(52,40):
tmap = new Array();
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,90,250,250,250,91,89,89,89,89,89,90,250,250,250,91,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,90,250,250,250,250,250,251,0,0,0,249,250,250,250,250,250,251,0,0,0,249,250,250,251,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,169,170,170,170,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,130,170,170,170,170,131,89,89,89,89,89,130,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
obj.createentity(game, 216, 144, 10, 1, 440520); // (savepoint)
obj.createentity(game, 32, 168, 9, 0, 0+coin); // (shiny trinket)
obj.createentity(game, 72, 56, 1, 0, 5); // Enemy
obj.createentity(game, 152, 56, 1, 0, 5); // Enemy
obj.createentity(game, 112, 176, 1, 1, 5); // Enemy
break;