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VVVVVV/desktop_version/src/SoundSystem.cpp

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#include "SoundSystem.h"
#include <SDL.h>
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#include <stdio.h>
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#include "FileSystemUtils.h"
MusicTrack::MusicTrack(const char* fileName)
{
m_music = Mix_LoadMUS(fileName);
m_isValid = true;
if(m_music == NULL)
{
fprintf(stderr, "Unable to load Ogg Music file: %s\n", Mix_GetError());
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m_isValid = false;
}
}
MusicTrack::MusicTrack(SDL_RWops *rw)
{
m_music = Mix_LoadMUS_RW(rw, 1);
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m_isValid = true;
if(m_music == NULL)
{
fprintf(stderr, "Unable to load Magic Binary Music file: %s\n", Mix_GetError());
m_isValid = false;
}
}
SoundTrack::SoundTrack(const char* fileName)
{
unsigned char *mem;
size_t length = 0;
sound = NULL;
FILESYSTEM_loadAssetToMemory(fileName, &mem, &length, false);
if (mem == NULL)
{
fprintf(stderr, "Unable to load WAV file %s\n", fileName);
return;
}
SDL_RWops *fileIn = SDL_RWFromConstMem(mem, length);
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sound = Mix_LoadWAV_RW(fileIn, 1);
FILESYSTEM_freeMemory(&mem);
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if (sound == NULL)
{
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fprintf(stderr, "Unable to load WAV file: %s\n", Mix_GetError());
}
}
SoundSystem::SoundSystem(void)
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{
int audio_rate = 44100;
Uint16 audio_format = AUDIO_S16SYS;
int audio_channels = 2;
int audio_buffers = 1024;
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0)
{
fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError());
SDL_assert(0 && "Unable to initialize audio!");
}
}