2020-01-01 21:29:24 +01:00
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#include "UtilityClass.h"
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#include "SDL.h"
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#include <sstream>
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/* Used by UtilityClass::GCString to generate a button list */
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const char *GCChar(SDL_GameControllerButton button)
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{
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if (button == SDL_CONTROLLER_BUTTON_A)
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{
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return "A";
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}
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else if (button == SDL_CONTROLLER_BUTTON_B)
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{
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return "B";
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}
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else if (button == SDL_CONTROLLER_BUTTON_X)
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{
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return "X";
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}
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else if (button == SDL_CONTROLLER_BUTTON_Y)
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{
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return "Y";
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}
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else if (button == SDL_CONTROLLER_BUTTON_BACK)
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{
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return "BACK";
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}
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else if (button == SDL_CONTROLLER_BUTTON_GUIDE)
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{
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return "GUIDE";
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}
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else if (button == SDL_CONTROLLER_BUTTON_START)
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{
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return "START";
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}
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else if (button == SDL_CONTROLLER_BUTTON_LEFTSTICK)
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{
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return "L3";
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}
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else if (button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
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{
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return "R3";
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}
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else if (button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
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{
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return "LB";
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}
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else if (button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
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{
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return "RB";
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}
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SDL_assert(0 && "Unhandled button!");
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return NULL;
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}
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int ss_toi( std::string _s )
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{
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std::istringstream i(_s);
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int x;
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i >> x;
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return x;
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}
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std::vector<std::string> split( const std::string &s, char delim, std::vector<std::string> &elems )
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{
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std::stringstream ss(s);
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std::string item;
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while(std::getline(ss, item, delim))
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{
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elems.push_back(item);
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}
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return elems;
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}
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std::vector<std::string> split( const std::string &s, char delim )
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{
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std::vector<std::string> elems;
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return split(s, delim, elems);
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}
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UtilityClass::UtilityClass() :
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glow(0),
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glowdir(0)
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{
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for (int i = 0; i < 30; i++)
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{
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splitseconds.push_back(int((i * 100) / 30));
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}
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slowsine = 0;
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2020-01-11 01:37:23 +01:00
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globaltemp = 0;
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temp = 0;
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temp2 = 0;
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2020-01-01 21:29:24 +01:00
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}
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std::string UtilityClass::String( int _v )
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{
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std::ostringstream os;
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os << _v;
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return(os.str());
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}
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std::string UtilityClass::GCString(std::vector<SDL_GameControllerButton> buttons)
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{
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std::string retval = "";
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for (size_t i = 0; i < buttons.size(); i += 1)
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{
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retval += GCChar(buttons[i]);
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if ((i + 1) < buttons.size())
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{
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retval += ",";
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}
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}
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return retval;
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}
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std::string UtilityClass::twodigits( int t )
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{
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if (t < 10)
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{
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return "0" + String(t);
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}
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if (t >= 100)
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{
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return "??";
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}
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return String(t);
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}
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std::string UtilityClass::timestring( int t )
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{
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//given a time t in frames, return a time in seconds
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tempstring = "";
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temp = (t - (t % 30)) / 30;
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if (temp < 60) //less than one minute
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{
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t = t % 30;
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tempstring = String(temp) + ":" + twodigits(splitseconds[t]);
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}
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else
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{
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temp2 = (temp - (temp % 60)) / 60;
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temp = temp % 60;
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t = t % 30;
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tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(splitseconds[t]);
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}
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return tempstring;
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}
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std::string UtilityClass::number( int _t )
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{
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switch(_t)
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{
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case 0:
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return "Zero";
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break;
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case 1:
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return "One";
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break;
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case 2:
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return "Two";
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break;
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case 3:
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return "Three";
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break;
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case 4:
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return "Four";
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break;
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case 5:
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return "Five";
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break;
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case 6:
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return "Six";
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break;
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case 7:
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return "Seven";
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break;
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case 8:
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return "Eight";
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break;
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case 9:
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return "Nine";
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break;
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case 10:
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return "Ten";
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break;
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case 11:
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return "Eleven";
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break;
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case 12:
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return "Twelve";
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break;
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case 13:
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return "Thirteen";
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break;
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case 14:
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return "Fourteen";
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break;
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case 15:
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return "Fifteen";
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break;
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case 16:
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return "Sixteen";
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break;
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case 17:
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return "Seventeen";
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break;
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case 18:
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return "Eighteen";
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break;
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case 19:
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return "Nineteen";
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break;
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case 20:
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return "Twenty";
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break;
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case 21:
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return "Twenty One";
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break;
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case 22:
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return "Twenty Two";
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break;
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case 23:
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return "Twenty Three";
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break;
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case 24:
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return "Twenty Four";
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break;
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case 25:
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return "Twenty Five";
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break;
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case 26:
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return "Twenty Six";
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break;
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case 27:
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return "Twenty Seven";
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break;
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case 28:
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return "Twenty Eight";
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break;
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case 29:
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return "Twenty Nine";
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break;
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case 30:
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return "Thirty";
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break;
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case 31:
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return "Thirty One";
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break;
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case 32:
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return "Thirty Two";
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break;
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case 33:
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return "Thirty Three";
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break;
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case 34:
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return "Thirty Four";
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break;
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case 35:
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return "Thirty Five";
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break;
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case 36:
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return "Thirty Six";
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break;
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case 37:
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return "Thirty Seven";
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break;
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case 38:
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return "Thirty Eight";
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break;
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case 39:
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return "Thirty Nine";
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break;
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case 40:
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return "Forty";
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break;
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case 41:
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return "Forty One";
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break;
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case 42:
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return "Forty Two";
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break;
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case 43:
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return "Forty Three";
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break;
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case 44:
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return "Forty Four";
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break;
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case 45:
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return "Forty Five";
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break;
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case 46:
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return "Forty Six";
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break;
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case 47:
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return "Forty Seven";
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break;
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case 48:
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return "Forty Eight";
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break;
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case 49:
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return "Forty Nine";
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break;
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case 50:
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return "Fifty";
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break;
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}
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return "Lots";
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}
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bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
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{
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int leftA, leftB;
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int rightA, rightB;
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int topA, topB;
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int bottomA, bottomB;
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//Calculate the sides of rect A
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leftA = A.x;
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rightA = A.x + A.w;
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topA = A.y;
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bottomA = A.y + A.h;
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//Calculate the sides of rect B
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leftB = B.x;
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rightB = B.x + B.w;
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topB = B.y;
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bottomB = B.y + B.h;
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if( bottomA <= topB )
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{
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return false;
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}
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if( topA >= bottomB )
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{
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return false;
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}
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if( rightA <= leftB )
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{
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return false;
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}
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if( leftA >= rightB )
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{
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return false;
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}
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//If none of the sides from A are outside B return true; }
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return true;
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}
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void UtilityClass::updateglow()
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{
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slowsine++;
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if (slowsine >= 64) slowsine = 0;
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if (glowdir == 0) {
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glow+=2;
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if (glow >= 62) glowdir = 1;
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}else {
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glow-=2;
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if (glow < 2) glowdir = 0;
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}
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}
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