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24 lines
908 B
C
24 lines
908 B
C
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#ifndef LOGIC_H
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#define LOGIC_H
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#include "Graphics.h"
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#include "Game.h"
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#include "Entity.h"
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#include "UtilityClass.h"
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#include "Music.h"
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#include "Map.h"
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void titlelogic(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help, musicclass& music, mapclass& map);
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void maplogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
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void gamecompletelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
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void gamecompletelogic2(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
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void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
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void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
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#endif /* LOGIC_H */
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