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VVVVVV/desktop_version/src/Screen.h

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#ifndef SCREEN_H
#define SCREEN_H
#include <SDL.h>
class Screen
{
public:
void init();
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void ResizeScreen(int x, int y);
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void GetWindowSize(int* x, int* y);
void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect);
void FlipScreen();
const SDL_PixelFormat* GetFormat();
void toggleFullScreen();
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void toggleStretchMode();
void toggleLinearFilter();
bool isWindowed;
bool isFiltered;
bool badSignalEffect;
int stretchMode;
SDL_Window *m_window;
SDL_Renderer *m_renderer;
SDL_Texture *m_screenTexture;
SDL_Surface* m_screen;
SDL_Rect filterSubrect;
};
extern Screen gameScreen;
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#endif /* SCREEN_H */