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VVVVVV/tools/editors/World Mapping Editor/maps/other/x119y117.txt

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case rn(119,117):
tmap = new Array();
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
obj.createentity(game, 168, 88, 10, 1, 118190); // (savepoint)
break;