2020-01-01 21:29:24 +01:00
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#ifndef SCRIPTS_H
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#define SCRIPTS_H
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#include "Script.h"
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#include <algorithm>
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extern scriptclass script;
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void scriptclass::load(std::string t)
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{
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//loads script name t into the array
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position = 0;
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scriptlength=0;
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running = true;
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int maxlength = (std::min(int(t.length()),7));
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std::string customstring="";
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for(int i=0; i<maxlength; i++){
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customstring+=t[i];
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}
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if (customstring == "custom_"){
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//this magic function breaks down the custom script and turns into real scripting!
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std::string cscriptname="";
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for(size_t i=0; i<t.length(); i++){
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if(i>=7) cscriptname+=t[i];
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}
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int scriptstart=-1;
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int scriptend=-1;
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std::string tstring;
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for(size_t i=0; i<customscript.size(); i++){
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if(scriptstart==-1){
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//Find start of the script
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if(script.customscript[i]==cscriptname+":"){
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scriptstart=i+1;
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}
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}else if(scriptend==-1){
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//Find the end
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tstring=script.customscript[i];
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tstring=tstring[tstring.size()-1];
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if(tstring==":"){
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scriptend=i;
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}
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}
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}
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if(scriptstart>-1){
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if(scriptend==-1){
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scriptend=customscript.size();
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}
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//Ok, we've got the relavent script segment, we do a pass to assess it, then run it!
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int customcutscenemode=0;
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for(int i=scriptstart; i<scriptend; i++){
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tokenize(script.customscript[i]);
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if(words[0] == "say"){
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customcutscenemode=1;
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}else if(words[0] == "reply"){
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customcutscenemode=1;
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}
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}
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if(customcutscenemode==1){
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add("cutscene()");
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add("untilbars()");
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}
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int customtextmode=0;
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int speakermode=0; //0, terminal, numbers for crew
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int squeakmode=0;//default on
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//Now run the script
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for(int i=scriptstart; i<scriptend; i++){
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words[0]="nothing"; //Default!
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words[1]="1"; //Default!
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tokenize(script.customscript[i]);
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std::transform(words[0].begin(), words[0].end(), words[0].begin(), ::tolower);
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if(words[0] == "music"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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if(words[1]=="0"){
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tstring="stopmusic()";
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}else{
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if(words[1]=="11"){ tstring="play(14)";
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}else if(words[1]=="10"){ tstring="play(13)";
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}else if(words[1]=="9"){ tstring="play(12)";
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}else if(words[1]=="8"){ tstring="play(11)";
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}else if(words[1]=="7"){ tstring="play(10)";
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}else if(words[1]=="6"){ tstring="play(8)";
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}else if(words[1]=="5"){ tstring="play(6)";
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}else { tstring="play("+words[1]+")"; }
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}
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add(tstring);
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}else if(words[0] == "playremix"){
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add("play(15)");
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}else if(words[0] == "flash"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add("flash(5)");
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add("shake(20)");
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add("playef(9,10)");
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}else if(words[0] == "sad" || words[0] == "cry"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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if(words[1]=="player"){
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add("changemood(player,1)");
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}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
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add("changecustommood(customcyan,1)");
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}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
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add("changecustommood(purple,1)");
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}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
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add("changecustommood(yellow,1)");
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}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
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add("changecustommood(red,1)");
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}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
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add("changecustommood(green,1)");
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}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
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add("changecustommood(blue,1)");
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}else if(words[1]=="all" || words[1]=="everybody" || words[1]=="everyone"){
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add("changemood(player,1)");
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add("changecustommood(customcyan,1)");
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add("changecustommood(purple,1)");
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add("changecustommood(yellow,1)");
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add("changecustommood(red,1)");
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add("changecustommood(green,1)");
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add("changecustommood(blue,1)");
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}else{
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add("changemood(player,1)");
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}
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if(squeakmode==0) add("squeak(cry)");
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}else if(words[0] == "happy"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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if(words[1]=="player"){
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add("changemood(player,0)");
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if(squeakmode==0) add("squeak(player)");
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}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
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add("changecustommood(customcyan,0)");
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if(squeakmode==0) add("squeak(player)");
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}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
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add("changecustommood(purple,0)");
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if(squeakmode==0) add("squeak(purple)");
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}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
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add("changecustommood(yellow,0)");
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if(squeakmode==0) add("squeak(yellow)");
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}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
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add("changecustommood(red,0)");
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if(squeakmode==0) add("squeak(red)");
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}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
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add("changecustommood(green,0)");
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if(squeakmode==0) add("squeak(green)");
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}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
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add("changecustommood(blue,0)");
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if(squeakmode==0) add("squeak(blue)");
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}else if(words[1]=="all" || words[1]=="everybody" || words[1]=="everyone"){
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add("changemood(player,0)");
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add("changecustommood(customcyan,0)");
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add("changecustommood(purple,0)");
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add("changecustommood(yellow,0)");
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add("changecustommood(red,0)");
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add("changecustommood(green,0)");
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add("changecustommood(blue,0)");
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}else{
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add("changemood(player,0)");
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if(squeakmode==0) add("squeak(player)");
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}
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}else if(words[0] == "squeak"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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if(words[1]=="player"){
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add("squeak(player)");
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}else if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="1"){
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add("squeak(player)");
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}else if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2"){
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add("squeak(purple)");
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}else if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3"){
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add("squeak(yellow)");
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}else if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4"){
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add("squeak(red)");
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}else if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5"){
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add("squeak(green)");
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}else if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6"){
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add("squeak(blue)");
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}else if(words[1]=="cry" || words[1]=="sad"){
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add("squeak(cry)");
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}else if(words[1]=="on"){
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squeakmode=0;
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}else if(words[1]=="off"){
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squeakmode=1;
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}
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}else if(words[0] == "delay"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add(script.customscript[i]);
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}else if(words[0] == "flag"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add(script.customscript[i]);
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}else if(words[0] == "map"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add("custom"+script.customscript[i]);
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}else if(words[0] == "warpdir"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add(script.customscript[i]);
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}else if(words[0] == "ifwarp"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add(script.customscript[i]);
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}else if(words[0] == "iftrinkets"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add("custom"+script.customscript[i]);
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}else if(words[0] == "ifflag"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add("custom"+script.customscript[i]);
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}else if(words[0] == "iftrinketsless"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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add("custom"+script.customscript[i]);
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}else if(words[0] == "destroy"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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if(words[1]=="gravitylines"){
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add("destroy(gravitylines)");
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}else if(words[1]=="warptokens"){
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add("destroy(warptokens)");
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}else if(words[1]=="platforms"){
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add("destroy(platforms)");
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}
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}else if(words[0] == "speaker"){
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speakermode=0;
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if(words[1]=="gray" || words[1]=="grey" || words[1]=="terminal" || words[1]=="0") speakermode=0;
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if(words[1]=="cyan" || words[1]=="viridian" || words[1]=="player" || words[1]=="1") speakermode=1;
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if(words[1]=="purple" || words[1]=="violet" || words[1]=="pink" || words[1]=="2") speakermode=2;
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if(words[1]=="yellow" || words[1]=="vitellary" || words[1]=="3") speakermode=3;
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if(words[1]=="red" || words[1]=="vermilion" || words[1]=="4") speakermode=4;
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if(words[1]=="green" || words[1]=="verdigris" || words[1]=="5") speakermode=5;
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if(words[1]=="blue" || words[1]=="victoria" || words[1]=="6") speakermode=6;
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}else if(words[0] == "say"){
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//Speakers!
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if(words[2]=="terminal" || words[2]=="gray" || words[2]=="grey" || words[2]=="0") speakermode=0;
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if(words[2]=="cyan" || words[2]=="viridian" || words[2]=="player" || words[2]=="1") speakermode=1;
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if(words[2]=="purple" || words[2]=="violet" || words[2]=="pink" || words[2]=="2") speakermode=2;
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if(words[2]=="yellow" || words[2]=="vitellary" || words[2]=="3") speakermode=3;
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if(words[2]=="red" || words[2]=="vermilion" || words[2]=="4") speakermode=4;
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if(words[2]=="green" || words[2]=="verdigris" || words[2]=="5") speakermode=5;
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if(words[2]=="blue" || words[2]=="victoria" || words[2]=="6") speakermode=6;
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switch(speakermode){
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case 0:
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if(squeakmode==0) add("squeak(terminal)");
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add("text(gray,0,114,"+words[1]+")");
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break;
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case 1: //NOT THE PLAYER
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if(squeakmode==0) add("squeak(cyan)");
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add("text(cyan,0,0,"+words[1]+")");
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break;
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case 2:
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if(squeakmode==0) add("squeak(purple)");
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add("text(purple,0,0,"+words[1]+")");
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break;
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case 3:
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if(squeakmode==0) add("squeak(yellow)");
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add("text(yellow,0,0,"+words[1]+")");
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break;
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case 4:
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if(squeakmode==0) add("squeak(red)");
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add("text(red,0,0,"+words[1]+")");
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break;
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case 5:
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if(squeakmode==0) add("squeak(green)");
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add("text(green,0,0,"+words[1]+")");
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break;
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case 6:
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if(squeakmode==0) add("squeak(blue)");
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add("text(blue,0,0,"+words[1]+")");
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break;
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}
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int ti=atoi(words[1].c_str());
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if(ti>=0 && ti<=50){
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for(int ti2=0; ti2<ti; ti2++){
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i++; add(script.customscript[i]);
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}
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}else{
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i++; add(script.customscript[i]);
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}
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switch(speakermode){
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case 0: add("customposition(center)"); break;
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case 1: add("customposition(cyan,above)"); break;
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case 2: add("customposition(purple,above)"); break;
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case 3: add("customposition(yellow,above)"); break;
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case 4: add("customposition(red,above)"); break;
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case 5: add("customposition(green,above)"); break;
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case 6: add("customposition(blue,above)"); break;
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}
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add("speak_active");
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customtextmode=1;
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}else if(words[0] == "reply"){
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//For this version, terminal only
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if(squeakmode==0) add("squeak(player)");
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add("text(cyan,0,0,"+words[1]+")");
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int ti=atoi(words[1].c_str());
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if(ti>=0 && ti<=50){
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for(int ti2=0; ti2<ti; ti2++){
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i++; add(script.customscript[i]);
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}
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}else{
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i++; add(script.customscript[i]);
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}
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add("position(player,above)");
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add("speak_active");
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|
customtextmode=1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(customtextmode==1){ add("endtext"); customtextmode=0;}
|
|
|
|
if(customcutscenemode==1){
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (t == "intro")
|
|
|
|
{
|
|
|
|
add("ifskip(quickstart)");
|
|
|
|
//add("createcrewman(232,113,cyan,0,faceright)");
|
|
|
|
add("createcrewman(96,177,green,0,faceright)");
|
|
|
|
add("createcrewman(122,177,purple,0,faceleft)");
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(90)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("musicfadeout()");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("delay(15)");
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,1)");
|
|
|
|
add("Uh oh...");
|
|
|
|
add("position(player,above)");
|
|
|
|
//add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("changeai(purple,followposition,175)");
|
|
|
|
add("text(purple,145,150,1)");
|
|
|
|
add("Is everything ok?");
|
|
|
|
//add("position(purple,above)");
|
|
|
|
//add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("walk(left,2)");
|
|
|
|
add("text(cyan,0,0,2)");
|
|
|
|
add("No! We've hit some");
|
|
|
|
add("kind of interference...");
|
|
|
|
add("position(player,above)");
|
|
|
|
//add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
//add("delay(30)");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(50)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("changemood(green,1)");
|
|
|
|
add("changemood(purple,1)");
|
|
|
|
add("alarmon");
|
|
|
|
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("delay(30)");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,2)");
|
|
|
|
add("Something's wrong! We're");
|
|
|
|
add("going to crash!");
|
|
|
|
add("position(player,above)");
|
|
|
|
//add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
//add("delay(100)");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(50)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("changeai(green,followposition,-60)");
|
|
|
|
add("changeai(purple,followposition,-60)");
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,70,140,1)");
|
|
|
|
add("Evacuate!");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
add("walk(left,35)");
|
|
|
|
|
|
|
|
add("endtextfast");
|
|
|
|
|
|
|
|
//Ok, next room!
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(50)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("gotoroom(3,10)");
|
|
|
|
add("gotoposition(310,177,0)");
|
|
|
|
add("createcrewman(208,177,green,1,followposition,120)");
|
|
|
|
add("createcrewman(240,177,purple,1,followposition,120)");
|
|
|
|
add("createcrewman(10,177,blue,1,followposition,180)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,80,150,1)");
|
|
|
|
add("Oh no!");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
add("walk(left,20)");
|
|
|
|
|
|
|
|
add("endtextfast");
|
|
|
|
|
|
|
|
//and the next!
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(50)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("gotoroom(3,11)");
|
|
|
|
add("gotoposition(140,0,0)");
|
|
|
|
|
|
|
|
add("createcrewman(90,105,green,1,followblue)");
|
|
|
|
add("createcrewman(125,105,purple,1,followgreen)");
|
|
|
|
add("createcrewman(55,105,blue,1,followposition,-200)");
|
|
|
|
|
|
|
|
add("createcrewman(120,177,yellow,1,followposition,-200)");
|
|
|
|
add("createcrewman(240,177,red,1,faceleft)");
|
|
|
|
|
|
|
|
add("delay(5)");
|
|
|
|
add("changeai(red,followposition,-200)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,100,150,1)");
|
|
|
|
add("Everyone off the ship!");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("walk(left,25)");
|
|
|
|
|
|
|
|
add("endtextfast");
|
|
|
|
|
|
|
|
//final room:
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(80)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("gotoroom(2,11)");
|
|
|
|
add("gotoposition(265,153,0)");
|
|
|
|
|
|
|
|
add("createcrewman(130,153,blue,1,faceleft)");
|
|
|
|
add("createcrewman(155,153,green,1,faceleft)");
|
|
|
|
add("createcrewman(180,153,purple,1,faceleft)");
|
|
|
|
add("createcrewman(205,153,yellow,1,faceleft)");
|
|
|
|
add("createcrewman(230,153,red,1,faceleft)");
|
|
|
|
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("This shouldn't be happening!");
|
|
|
|
add("position(yellow,below)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("activateteleporter()");
|
|
|
|
|
|
|
|
add("delay(10)");
|
|
|
|
add("changecolour(blue,teleporter)");
|
|
|
|
add("delay(10)");
|
|
|
|
add("changecolour(green,teleporter)");
|
|
|
|
add("delay(10)");
|
|
|
|
add("changecolour(purple,teleporter)");
|
|
|
|
add("delay(10)");
|
|
|
|
add("changecolour(yellow,teleporter)");
|
|
|
|
add("delay(10)");
|
|
|
|
add("changecolour(red,teleporter)");
|
|
|
|
add("delay(10)");
|
|
|
|
|
|
|
|
//and teleport!
|
|
|
|
add("endtext");
|
|
|
|
add("alarmoff");
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("blackout()");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
|
|
|
|
add("delay(100)");
|
|
|
|
add("blackon()");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
|
|
|
|
//Finally, appear at the start of the game:
|
|
|
|
add("gotoroom(13,5)");
|
|
|
|
add("gotoposition(80,96,0)");
|
|
|
|
add("walk(right,20)");
|
|
|
|
//add("delay(45)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,1)");
|
|
|
|
add("Phew! That was scary!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,2)");
|
|
|
|
add("At least we all");
|
|
|
|
add("escaped, right guys?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(45)");
|
|
|
|
add("walk(left,3)");
|
|
|
|
add("delay(45)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,1)");
|
|
|
|
add("...guys?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(25)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("delay(25)");
|
|
|
|
|
|
|
|
add("play(1)");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("hideship()");
|
|
|
|
|
|
|
|
add("gamestate(4)");
|
|
|
|
}
|
|
|
|
else if (t == "quickstart")
|
|
|
|
{
|
|
|
|
//Finally, appear at the start of the game:
|
|
|
|
add("gotoroom(13,5)");
|
|
|
|
add("gotoposition(80,96,0)");
|
|
|
|
add("walk(right,17)");
|
|
|
|
add("fadein()");
|
|
|
|
|
|
|
|
add("setcheckpoint()");
|
|
|
|
|
|
|
|
add("play(1)");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("hideship()");
|
|
|
|
}
|
|
|
|
else if (t == "firststeps")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,2)");
|
|
|
|
add("I wonder why the ship");
|
|
|
|
add("teleported me here alone?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(cyan,0,0,2)");
|
|
|
|
add("I hope everyone else");
|
|
|
|
add("got out ok...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "trenchwarfare")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("iftrinkets(1,newtrenchwarfare)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,1)");
|
|
|
|
add("Ohh! I wonder what that is?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,3)");
|
|
|
|
add("I probably don't really need it,");
|
|
|
|
add("but it might be nice to take it");
|
|
|
|
add("back to the ship to study...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "newtrenchwarfare")
|
|
|
|
{
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,2)");
|
|
|
|
add("Oh! It's another one of");
|
|
|
|
add("those shiny things!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,3)");
|
|
|
|
add("I probably don't really need it,");
|
|
|
|
add("but it might be nice to take it");
|
|
|
|
add("back to the ship to study...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "trinketcollector")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("iftrinkets(1,newtrinketcollector)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,3)");
|
|
|
|
add("This seems like a good");
|
|
|
|
add("place to store anything");
|
|
|
|
add("I find out there...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,3)");
|
|
|
|
add("Victoria loves to study the");
|
|
|
|
add("interesting things we find");
|
|
|
|
add("on our adventures!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("ifcrewlost(5,new2trinketcollector)");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "newtrinketcollector")
|
|
|
|
{
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,3)");
|
|
|
|
add("This seems like a good");
|
|
|
|
add("place to store those");
|
|
|
|
add("shiny things.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,3)");
|
|
|
|
add("Victoria loves to study the");
|
|
|
|
add("interesting things we find");
|
|
|
|
add("on our adventures!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("ifcrewlost(5,new2trinketcollector)");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "new2trinketcollector")
|
|
|
|
{
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(cyan,0,0,1)");
|
|
|
|
add("I hope she's ok...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("changemood(player,0)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (t == "communicationstation")
|
|
|
|
{
|
|
|
|
add("ifskip(communicationstationskip)");
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
|
|
|
|
add("tofloor");
|
|
|
|
add("play(5)");
|
|
|
|
add("delay(10)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,1)");
|
|
|
|
add("Violet! Is that you?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,45,18,1)");
|
|
|
|
add("Captain! You're ok!");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(purple,20,16,3)");
|
|
|
|
add("Something has gone");
|
|
|
|
add("horribly wrong with the");
|
|
|
|
add("ship's teleporter!");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,8,14,3)");
|
|
|
|
add("I think everyone has been");
|
|
|
|
add("teleported away randomly!");
|
|
|
|
add("They could be anywhere!");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(cyan,0,0,1)");
|
|
|
|
add("Oh no!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,10,19,2)");
|
|
|
|
add("I'm on the ship - it's damaged");
|
|
|
|
add("badly, but it's still intact!");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,10,15,1)");
|
|
|
|
add("Where are you, Captain?");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(cyan,0,0,3)");
|
|
|
|
add("I'm on some sort of");
|
|
|
|
add("space station... It");
|
|
|
|
add("seems pretty modern...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,15,16,2)");
|
|
|
|
add("There seems to be some sort of");
|
|
|
|
add("interference in this dimension...");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("hideteleporters()");
|
|
|
|
add("endtextfast");
|
|
|
|
add("delay(10)");
|
|
|
|
|
|
|
|
//add map mode here and wrap up...
|
|
|
|
add("gamemode(teleporter)");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,25,205,2)");
|
|
|
|
add("I'm broadcasting the coordinates");
|
|
|
|
add("of the ship to you now.");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(terminal)");
|
|
|
|
add("showship()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hideship()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showship()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hideship()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showship()");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,10,200,1)");
|
|
|
|
add("I can't teleport you back, but...");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,25,195,3)");
|
|
|
|
add("If YOU can find a teleporter");
|
|
|
|
add("anywhere nearby, you should be");
|
|
|
|
add("able to teleport back to me!");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(terminal)");
|
|
|
|
add("delay(20)");
|
|
|
|
add("showteleporters()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hideteleporters()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showteleporters()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hideteleporters()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showteleporters()");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,20,190,1)");
|
|
|
|
add("Ok! I'll try to find one!");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("gamemode(game)");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,40,22,1)");
|
|
|
|
add("Good luck, Captain!");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,10,19,2)");
|
|
|
|
add("I'll keep trying to find");
|
|
|
|
add("the rest of the crew...");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("play(1)");
|
|
|
|
}
|
|
|
|
else if (t == "communicationstationskip")
|
|
|
|
{
|
|
|
|
add("changemood(player,0)");
|
|
|
|
|
|
|
|
add("delay(10)");
|
|
|
|
add("endtext");
|
|
|
|
//add map mode here and wrap up...
|
|
|
|
add("gamemode(teleporter)");
|
|
|
|
add("delay(5)");
|
|
|
|
|
|
|
|
add("squeak(terminal)");
|
|
|
|
add("showship()");
|
|
|
|
add("showteleporters()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hideship()");
|
|
|
|
add("hideteleporters()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showship()");
|
|
|
|
add("showteleporters()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hideship()");
|
|
|
|
add("hideteleporters()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showship()");
|
|
|
|
add("showteleporters()");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("gamemode(game)");
|
|
|
|
}
|
|
|
|
else if (t == "teleporterback")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,1)");
|
|
|
|
add("A teleporter!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(cyan,0,0,2)");
|
|
|
|
add("I can get back to the");
|
|
|
|
add("ship with this!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("teleportscript(levelonecomplete)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "levelonecomplete")
|
|
|
|
{
|
|
|
|
add("nocontrol()");
|
|
|
|
add("createcrewman(230,153,purple,0,faceleft)");
|
|
|
|
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
add("rescued(purple)");
|
|
|
|
|
|
|
|
add("delay(10)");
|
|
|
|
add("gamestate(4090)");
|
|
|
|
}
|
|
|
|
else if (t == "levelonecomplete_ending")
|
|
|
|
{
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Captain!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
add("nocontrol()");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("gamestate(3050)");
|
|
|
|
}
|
|
|
|
else if (t == "levelonecompleteskip")
|
|
|
|
{
|
|
|
|
add("nocontrol()");
|
|
|
|
add("gamestate(3050)");
|
|
|
|
}
|
|
|
|
else if (t == "bigopenworld")
|
|
|
|
{
|
|
|
|
add("play(5)");
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("gotoroom(4,10)");
|
|
|
|
add("gotoposition(100,177,0)");
|
|
|
|
add("createcrewman(150,177,purple,0,faceleft)");
|
|
|
|
|
|
|
|
//set all the crew as rescued to avoid companion issues!
|
|
|
|
add("rescued(red)");
|
|
|
|
add("rescued(green)");
|
|
|
|
add("rescued(blue)");
|
|
|
|
add("rescued(yellow)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("So, Doctor - have you any");
|
|
|
|
add("idea what caused the crash?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,3)");
|
|
|
|
add("There's some sort of bizarre");
|
|
|
|
add("signal here that's interfering");
|
|
|
|
add("with our equipment...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,3)");
|
|
|
|
add("It caused the ship to lose");
|
|
|
|
add("its quantum position, collapsing");
|
|
|
|
add("us into this dimension!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Oh no!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("But I think we should be able to fix");
|
|
|
|
add("the ship and get out of here...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("... as long as we can");
|
|
|
|
add("find the rest of the crew.");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
//Cut to Red
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("changeplayercolour(red)");
|
|
|
|
add("gotoroom(10,4)");
|
|
|
|
add("gotoposition(200,185,0)");
|
|
|
|
add("hideplayer()");
|
|
|
|
add("createcrewman(200,185,red,1,panic)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
//add("walk(right,10)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,60,40,2)");
|
|
|
|
add("We really don't know anything");
|
|
|
|
add("about this place...");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
//Cut to Green
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("showplayer()");
|
|
|
|
|
|
|
|
add("changeplayercolour(green)");
|
|
|
|
add("gotoroom(13,0)");
|
|
|
|
add("gotoposition(143,20,0)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,40,30,2)");
|
|
|
|
add("Our friends could be anywhere - they");
|
|
|
|
add("could be lost, or in danger!");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
//Cut to Blue
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("changeplayercolour(blue)");
|
|
|
|
add("gotoroom(3,4)");
|
|
|
|
add("gotoposition(190,177,0)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,10,60,1)");
|
|
|
|
add("Can they teleport back here?");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,50,80,2)");
|
|
|
|
add("Not unless they find some way");
|
|
|
|
add("to communicate with us!");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,30,100,3)");
|
|
|
|
add("We can't pick up their signal and");
|
|
|
|
add("they can't teleport here unless");
|
|
|
|
add("they know where the ship is...");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
|
|
|
|
//Cut to Yellow
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("changeplayercolour(yellow)");
|
|
|
|
add("gotoroom(15,9)");
|
|
|
|
//(6*8)-21
|
|
|
|
add("gotoposition(300,27,0)");
|
|
|
|
|
|
|
|
add("hideplayer()");
|
|
|
|
add("createcrewman(280,25,yellow,1,panic)");
|
|
|
|
|
|
|
|
//add("hascontrol()");
|
|
|
|
//add("walk(left,4)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,25,60,1)");
|
|
|
|
add("So what do we do?");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,80,125,4)");
|
|
|
|
add("We need to find them! Head");
|
|
|
|
add("out into the dimension and");
|
|
|
|
add("look for anywhere they might");
|
|
|
|
add("have ended up...");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
//Back to ship
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("showplayer()");
|
|
|
|
|
|
|
|
add("missing(red)");
|
|
|
|
add("missing(green)");
|
|
|
|
add("missing(blue)");
|
|
|
|
add("missing(yellow)");
|
|
|
|
|
|
|
|
add("changeplayercolour(cyan)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("gotoroom(4,10)");
|
|
|
|
add("gotoposition(90,177,0)");
|
|
|
|
add("walk(right,2)");
|
|
|
|
add("createcrewman(150,177,purple,0,faceleft)");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Ok! Where do we start?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Well, I've been trying to find");
|
|
|
|
add("them with the ship's scanners!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("It's not working, but I did");
|
|
|
|
add("find something...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("hidecoordinates(10,4)");
|
|
|
|
add("hidecoordinates(13,0)");
|
|
|
|
add("hidecoordinates(3,4)");
|
|
|
|
add("hidecoordinates(15,9)");
|
|
|
|
add("showteleporters()");
|
|
|
|
|
|
|
|
//Cut to map
|
|
|
|
//add map mode here and wrap up...
|
|
|
|
add("gamemode(teleporter)");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(terminal)");
|
|
|
|
add("showtargets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hidetargets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showtargets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hidetargets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showtargets()");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,25,205,2)");
|
|
|
|
add("These points show up on our scans");
|
|
|
|
add("as having high energy patterns!");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,35,185,4)");
|
|
|
|
add("There's a good chance they're");
|
|
|
|
add("teleporters - which means");
|
|
|
|
add("they're probably built near");
|
|
|
|
add("something important...");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,25,205,2)");
|
|
|
|
add("They could be a very good");
|
|
|
|
add("place to start looking.");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("gamemode(game)");
|
|
|
|
add("delay(20)");
|
|
|
|
//And finally, back to the ship!
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Ok! I'll head out and see");
|
|
|
|
add("what I can find!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("I'll be right here if");
|
|
|
|
add("you need any help!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("rescued(purple)");
|
|
|
|
add("play(4)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("hascontrol()");
|
|
|
|
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "bigopenworldskip")
|
|
|
|
{
|
|
|
|
add("gotoroom(4,10)");
|
|
|
|
add("gotoposition(100,177,0)");
|
|
|
|
add("createcrewman(150,177,purple,0,faceleft)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("hidecoordinates(10,4)");
|
|
|
|
add("hidecoordinates(13,0)");
|
|
|
|
add("hidecoordinates(3,4)");
|
|
|
|
add("hidecoordinates(15,9)");
|
|
|
|
add("showteleporters()");
|
|
|
|
|
|
|
|
//Cut to map
|
|
|
|
//add map mode here and wrap up...
|
|
|
|
add("gamemode(teleporter)");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(terminal)");
|
|
|
|
add("showtargets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hidetargets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showtargets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hidetargets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showtargets()");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("gamemode(game)");
|
|
|
|
add("delay(20)");
|
|
|
|
//And finally, back to the ship!
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("I'll be right here if");
|
|
|
|
add("you need any help!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("rescued(purple)");
|
|
|
|
add("play(4)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("hascontrol()");
|
|
|
|
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "rescueblue")
|
|
|
|
{
|
|
|
|
add("ifskip(skipblue)");
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("tofloor()");
|
|
|
|
add("changeai(blue,followplayer)");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("rescued(blue)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Oh no! Captain! Are you");
|
|
|
|
add("stuck here too?");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("It's ok - I'm here to rescue you!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Let me explain everything...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(30)");
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("What? I didn't understand");
|
|
|
|
add("any of that!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Oh... well, don't worry.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Follow me! Everything");
|
|
|
|
add("will be alright!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changemood(blue,0)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Sniff... Really?");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Ok then!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("companion(8)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
}
|
|
|
|
else if (t == "skipblue")
|
|
|
|
{
|
|
|
|
add("changeai(blue,followplayer)");
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changemood(blue,0)");
|
|
|
|
add("companion(8)");
|
|
|
|
add("rescued(blue)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
}
|
|
|
|
else if (t == "rescueyellow")
|
|
|
|
{
|
|
|
|
add("ifskip(skipyellow)");
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("changeai(yellow,followplayer)");
|
|
|
|
add("changetile(yellow,6)");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("rescued(yellow)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Ah, Viridian! You got off");
|
|
|
|
add("the ship alright too? ");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("It's good to see you're");
|
|
|
|
add("alright, Professor!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Is the ship ok?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("It's badly damaged, but Violet's");
|
|
|
|
add("been working on fixing it.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("We could really use your help...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(30)");
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Ah, of course!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,4)");
|
|
|
|
add("The background interference");
|
|
|
|
add("in this dimension prevented");
|
|
|
|
add("the ship from finding a");
|
|
|
|
add("teleporter when we crashed!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("We've all been teleported");
|
|
|
|
add("to different locations!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Er, that sounds about right!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Let's get back to");
|
|
|
|
add("the ship, then!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("After you, Captain!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("companion(7)");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "skipyellow")
|
|
|
|
{
|
|
|
|
add("changeai(yellow,followplayer)");
|
|
|
|
add("changetile(yellow,6)");
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("rescued(yellow)");
|
|
|
|
add("companion(7)");
|
|
|
|
}
|
|
|
|
else if (t == "rescuegreen")
|
|
|
|
{
|
|
|
|
add("ifskip(skipgreen)");
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("tofloor()");
|
|
|
|
add("changemood(green,0)");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("rescued(green)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Captain! I've been so worried!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Chief Verdigris! You're ok!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(green,1)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("I've been trying to get out, but");
|
|
|
|
add("I keep going around in circles...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("I've come from the ship. I'm here");
|
|
|
|
add("to teleport you back to it.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("Is everyone else");
|
|
|
|
add("alright? Is Violet...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("She's fine - she's back on the ship!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("changemood(green,0)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("Oh! Great - Let's");
|
|
|
|
add("get going, then!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("companion(6)");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("changeai(green,followplayer)");
|
|
|
|
}
|
|
|
|
else if (t == "skipgreen")
|
|
|
|
{
|
|
|
|
add("changeai(green,followplayer)");
|
|
|
|
add("squeak(green)");
|
|
|
|
add("rescued(green)");
|
|
|
|
add("changemood(green,0)");
|
|
|
|
add("companion(6)");
|
|
|
|
}
|
|
|
|
else if (t == "rescuered")
|
|
|
|
{
|
|
|
|
add("ifskip(skipred)");
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("tofloor()");
|
|
|
|
add("changemood(red,0)");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("rescued(red)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Captain!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("Am I ever glad to see you!");
|
|
|
|
add("I thought I was the only");
|
|
|
|
add("one to escape the ship...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Vermilion! I knew you'd be ok!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("So, what's the situation?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(30)");
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("I see! Well, we'd better");
|
|
|
|
add("get back then.");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("There's a teleporter");
|
|
|
|
add("in the next room.");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("companion(9)");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("changeai(red,followplayer)");
|
|
|
|
}
|
|
|
|
else if (t == "skipred")
|
|
|
|
{
|
|
|
|
add("changeai(red,followplayer)");
|
|
|
|
add("squeak(red)");
|
|
|
|
add("rescued(red)");
|
|
|
|
add("changemood(red,0)");
|
|
|
|
add("companion(9)");
|
|
|
|
}
|
|
|
|
else if (t == "startexpolevel_station1")
|
|
|
|
{
|
|
|
|
//For the Eurogamer EXPO! Scrap later.
|
|
|
|
add("fadeout()");
|
|
|
|
add("musicfadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("resetgame");
|
|
|
|
|
|
|
|
add("gotoroom(4,10)");
|
|
|
|
add("gotoposition(232,113,0)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("fadein()");
|
|
|
|
|
|
|
|
add("play(5)");
|
|
|
|
add("loadscript(intro)");
|
|
|
|
}
|
|
|
|
else if (t == "startexpolevel_lab")
|
|
|
|
{
|
|
|
|
//For the Eurogamer EXPO! Scrap later.
|
|
|
|
add("fadeout()");
|
|
|
|
add("musicfadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("resetgame");
|
|
|
|
|
|
|
|
add("gotoroom(2,16)");
|
|
|
|
add("gotoposition(58,193,0)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("fadein()");
|
|
|
|
|
|
|
|
add("stopmusic()");
|
|
|
|
add("play(3)");
|
|
|
|
}
|
|
|
|
else if (t == "startexpolevel_warp")
|
|
|
|
{
|
|
|
|
//For the Eurogamer EXPO! Scrap later.
|
|
|
|
add("fadeout()");
|
|
|
|
add("musicfadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("resetgame");
|
|
|
|
|
|
|
|
add("gotoroom(14,1)");
|
|
|
|
add("gotoposition(45,73,0)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("fadein()");
|
|
|
|
|
|
|
|
add("stopmusic()");
|
|
|
|
add("play(3)");
|
|
|
|
}
|
|
|
|
else if (t == "startexpolevel_tower")
|
|
|
|
{
|
|
|
|
//For the Eurogamer EXPO! Scrap later.
|
|
|
|
add("fadeout()");
|
|
|
|
add("musicfadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("resetgame");
|
|
|
|
|
|
|
|
add("gotoroom(8,9)");
|
|
|
|
add("gotoposition(95,193,0)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("fadein()");
|
|
|
|
|
|
|
|
add("stopmusic()");
|
|
|
|
add("play(2)");
|
|
|
|
}
|
|
|
|
else if (t == "skipint1")
|
|
|
|
{
|
|
|
|
add("finalmode(41,56)");
|
|
|
|
add("gotoposition(52,89,0)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("showplayer()");
|
|
|
|
add("play(8)");
|
|
|
|
|
|
|
|
add("hascontrol()");
|
|
|
|
add("befadein()");
|
|
|
|
}
|
|
|
|
else if (t == "intermission_1")
|
|
|
|
{
|
|
|
|
add("ifskip(skipint1)");
|
|
|
|
add("finalmode(41,56)");
|
|
|
|
add("gotoposition(52,89,0)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
|
|
|
|
add("delay(35)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
|
|
|
|
add("delay(25)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
|
|
|
|
add("showplayer()");
|
|
|
|
add("play(8)");
|
|
|
|
|
|
|
|
add("befadein()");
|
|
|
|
|
|
|
|
add("iflast(2,int1yellow_1)");
|
|
|
|
add("iflast(3,int1red_1)");
|
|
|
|
add("iflast(4,int1green_1)");
|
|
|
|
add("iflast(5,int1blue_1)");
|
|
|
|
}
|
|
|
|
else if (t == "int1blue_1")
|
|
|
|
{
|
|
|
|
add("delay(45)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Waaaa!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Captain! Are you ok?");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("I'm ok... this...");
|
|
|
|
add("this isn't the ship...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Where are we?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Waaaa!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Something's gone wrong... We");
|
|
|
|
add("should look for a way back!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("telesave()");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("gamestate(14)");
|
|
|
|
}
|
|
|
|
else if (t == "int1blue_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Follow me! I'll help you!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Promise you won't leave without me!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I promise! Don't worry!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("gamestate(11)");
|
|
|
|
}
|
|
|
|
else if (t == "int1blue_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Are you ok down there, Doctor?");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I wanna go home!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Where are we? How did");
|
|
|
|
add("we even get here?");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,4)");
|
|
|
|
add("Well, Violet did say that the");
|
|
|
|
add("interference in the dimension");
|
|
|
|
add("we crashed in was causing");
|
|
|
|
add("problems with the teleporters...");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I guess something went wrong...");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("But if we can find another");
|
|
|
|
add("teleporter, I think we can");
|
|
|
|
add("get back to the ship!");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Sniff...");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1blue_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Captain! Captain! Wait for me!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Please don't leave me behind!");
|
|
|
|
add("I don't mean to be a burden!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I'm scared!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Oh... don't worry Victoria,");
|
|
|
|
add("I'll look after you!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1blue_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("We're never going to get");
|
|
|
|
add("out of here, are we?");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I.. I don't know...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("I don't know where we are or");
|
|
|
|
add("how we're going to get out...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1blue_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("We're going to be lost forever!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Ok, come on... Things");
|
|
|
|
add("aren't that bad.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("I have a feeling that");
|
|
|
|
add("we're nearly home!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("We can't be too far");
|
|
|
|
add("from another teleporter!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I hope you're right, captain...");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1blue_7")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,2");
|
|
|
|
add("Captain! You were right!");
|
|
|
|
add("It's a teleporter!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("Phew! You had me worried for a");
|
|
|
|
add("while there... I thought we");
|
|
|
|
add("were never going to find one.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(blue,1)");
|
|
|
|
add("text(blue,0,0,1");
|
|
|
|
add("What? Really?");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Anyway, let's go");
|
|
|
|
add("back to the ship.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("changemood(blue,0)");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1green_1")
|
|
|
|
{
|
|
|
|
add("delay(45)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Huh? This isn't the ship...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Captain! What's going on?");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I... I don't know!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Where are we?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("Uh oh, this isn't good...");
|
|
|
|
add("Something must have gone");
|
|
|
|
add("wrong with the teleporter!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Ok... no need to panic!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Let's look for another teleporter!");
|
|
|
|
add("There's bound to be one around");
|
|
|
|
add("here somewhere!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("telesave()");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("gamestate(14)");
|
|
|
|
}
|
|
|
|
else if (t == "int1green_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Let's go this way!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("After you, Captain!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("gamestate(11)");
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (t == "int1green_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("So Violet's back on the");
|
|
|
|
add("ship? She's really ok?");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("She's fine! She helped");
|
|
|
|
add("me find my way back!");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Oh, phew! I was worried about her.");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(45)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Captain, I have a secret...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(green,1)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("I really like Violet!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Is that so?");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("changemood(green,0)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("Please promise you");
|
|
|
|
add("won't tell her!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1green_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Hey again!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Hey!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Are you doing ok?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("I think so! I really");
|
|
|
|
add("hope we can find a way");
|
|
|
|
add("back to the ship...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1green_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("So, about Violet...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Um, yeah?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Do you have any advice?");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Oh!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(45)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Hmm...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Um... you should... be yourself!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Oh.");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(75)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Thanks Captain!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1green_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("So, do you think you'll");
|
|
|
|
add("be able to fix the ship?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("Depends on how bad it ");
|
|
|
|
add("is... I think so, though!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,5)");
|
|
|
|
add("It's not very hard, really. The");
|
|
|
|
add("basic dimensional warping engine");
|
|
|
|
add("design is pretty simple, and if we");
|
|
|
|
add("can get that working we shouldn't");
|
|
|
|
add("have any trouble getting home.");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Oh! Good!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1green_7")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Finally! A teleporter!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("I was getting worried");
|
|
|
|
add("we wouldn't find one...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Let's head back to the ship!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1red_1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Wow! Where are we?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("This... isn't right...");
|
|
|
|
add("Something must have gone");
|
|
|
|
add("wrong with the teleporter!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("Oh well... We can work");
|
|
|
|
add("it out when we get");
|
|
|
|
add("back to the ship!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Let's go exploring!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Ok then!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("telesave()");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("gamestate(14)");
|
|
|
|
}
|
|
|
|
else if (t == "int1red_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Follow me!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Aye aye, Captain!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("gamestate(11)");
|
|
|
|
}
|
|
|
|
else if (t == "int1red_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("Hey Viridian... how did");
|
|
|
|
add("the crash happen, exactly?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Oh, I don't really know -");
|
|
|
|
add("some sort of interference...");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("...or something sciencey like");
|
|
|
|
add("that. It's not really my area.");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("Ah! Well, do you think");
|
|
|
|
add("we'll be able to fix");
|
|
|
|
add("the ship and go home?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Of course! Everything will be ok!");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1red_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Hi again! You doing ok?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("I think so! But I really want");
|
|
|
|
add("to get back to the ship...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("We'll be ok! If we can find");
|
|
|
|
add("a teleporter somewhere we");
|
|
|
|
add("should be able to get back!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1red_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Are we there yet?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("We're getting closer, I think...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I hope...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1red_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I wonder where we are, anyway?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("This seems different from");
|
|
|
|
add("that dimension we crashed");
|
|
|
|
add("in, somehow...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("I dunno... But we must be");
|
|
|
|
add("close to a teleporter by now...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1red_7")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("We're there!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("See? I told you! Let's");
|
|
|
|
add("get back to the ship!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1yellow_1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Oooh! This is interesting...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Captain! Have you");
|
|
|
|
add("been here before?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("What? Where are we?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("I suspect something deflected");
|
|
|
|
add("our teleporter transmission!");
|
|
|
|
add("This is somewhere new...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Oh no!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("We should try to find a");
|
|
|
|
add("teleporter and get back");
|
|
|
|
add("to the ship...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("telesave()");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("gamestate(14)");
|
|
|
|
}
|
|
|
|
else if (t == "int1yellow_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Follow me!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Right behind you, Captain!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("gamestate(11)");
|
|
|
|
}
|
|
|
|
else if (t == "int1yellow_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("What do you make of");
|
|
|
|
add("all this, Professor?");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,4)");
|
|
|
|
add("I'm guessing this dimension");
|
|
|
|
add("has something to do with the");
|
|
|
|
add("interference that caused");
|
|
|
|
add("us to crash!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Maybe we'll find the");
|
|
|
|
add("cause of it here?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Oh wow! Really?");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,4)");
|
|
|
|
add("Well, it's just a guess.");
|
|
|
|
add("I'll need to get back to");
|
|
|
|
add("the ship before I can do");
|
|
|
|
add("any real tests...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1yellow_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Ohh! What was that?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("What was what?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changedir(yellow,0)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("That big... C thing!");
|
|
|
|
add("I wonder what it does?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Em... I don't really know");
|
|
|
|
add("how to answer that question...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("It's probably best not");
|
|
|
|
add("to acknowledge that");
|
|
|
|
add("it's there at all.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changedir(yellow,1)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Maybe we should take it back");
|
|
|
|
add("to the ship to study it?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("We really shouldn't think");
|
|
|
|
add("about it too much... Let's");
|
|
|
|
add("keep moving!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1yellow_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("You know, there's");
|
|
|
|
add("something really odd");
|
|
|
|
add("about this dimension...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Yeah?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changedir(yellow,0)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("We shouldn't really be able");
|
|
|
|
add("to move between dimensions");
|
|
|
|
add("with a regular teleporter...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changedir(yellow,0)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Maybe this isn't a proper");
|
|
|
|
add("dimension at all?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changedir(yellow,0)");
|
|
|
|
add("text(yellow,0,0,4)");
|
|
|
|
add("Maybe it's some kind of");
|
|
|
|
add("polar dimension? Something");
|
|
|
|
add("artificially created for");
|
|
|
|
add("some reason?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changedir(yellow,1)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("I can't wait to get back to the");
|
|
|
|
add("ship. I have a lot of tests to run!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1yellow_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("I wonder if there's anything");
|
|
|
|
add("else in this dimension");
|
|
|
|
add("worth exploring?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("Maybe... but we should probably");
|
|
|
|
add("just focus on finding the rest");
|
|
|
|
add("of the crew for now...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int1yellow_7")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("At last!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Let's go back to the ship!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "skipint2")
|
|
|
|
{
|
|
|
|
add("finalmode(53,49)");
|
|
|
|
add("gotoposition(228,129,0)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
|
|
|
|
add("showplayer()");
|
|
|
|
add("play(8)");
|
|
|
|
|
|
|
|
add("hascontrol()");
|
|
|
|
add("befadein()");
|
|
|
|
}
|
|
|
|
else if (t == "intermission_2")
|
|
|
|
{
|
|
|
|
add("ifskip(skipint2)");
|
|
|
|
add("finalmode(53,49)");
|
|
|
|
add("gotoposition(228,129,0)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
|
|
|
|
add("delay(35)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
|
|
|
|
add("delay(25)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
|
|
|
|
add("showplayer()");
|
|
|
|
add("play(8)");
|
|
|
|
|
|
|
|
add("befadein()");
|
|
|
|
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Uh oh...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Not again!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("iflast(2,int2intro_yellow)");
|
|
|
|
add("iflast(3,int2intro_red)");
|
|
|
|
add("iflast(4,int2intro_green)");
|
|
|
|
add("iflast(5,int2intro_blue)");
|
|
|
|
}
|
|
|
|
else if (t == "int2intro_yellow")
|
|
|
|
{
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Vitellary? Where are you?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("changedir(player,0)");
|
|
|
|
|
|
|
|
add("createcrewman(150,-20,yellow,1,17,1)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(yellow,170,50,1)");
|
|
|
|
add("Captain!");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Hang on! I'll save you!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
add("telesave()");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int2intro_red")
|
|
|
|
{
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Vermilion? Where are you?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("changedir(player,0)");
|
|
|
|
|
|
|
|
add("createcrewman(150,-20,red,0,17,1)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,170,50,1)");
|
|
|
|
add("Wheeeee!");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Hang on! I'll save you!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
add("telesave()");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int2intro_green")
|
|
|
|
{
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Verdigris? Where are you?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("changedir(player,0)");
|
|
|
|
|
|
|
|
add("createcrewman(150,-20,green,1,17,1)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(green,170,50,1)");
|
|
|
|
add("Aaagghh!");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Hang on! I'll save you!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
add("telesave()");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int2intro_blue")
|
|
|
|
{
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Victoria? Where are you?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("changedir(player,0)");
|
|
|
|
|
|
|
|
add("createcrewman(150,-20,blue,1,17,1)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,170,50,1)");
|
|
|
|
add("Help!");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Hang on! I'll save you!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
add("telesave()");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "int2_yellow")
|
|
|
|
{
|
|
|
|
add("ifskip(skipint2yellow)");
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("tofloor()");
|
|
|
|
add("changeai(yellow,followplayer)");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("That was interesting, wasn't it?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I feel dizzy...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("changemood(player,0)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("companion(10)");
|
|
|
|
}
|
|
|
|
else if (t == "skipint2yellow")
|
|
|
|
{
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("companion(10)");
|
|
|
|
}
|
|
|
|
else if (t == "int2_red")
|
|
|
|
{
|
|
|
|
add("ifskip(skipint2red)");
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("tofloor()");
|
|
|
|
add("changeai(red,followplayer)");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Again! Let's go again!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I feel dizzy...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("changemood(player,0)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("companion(10)");
|
|
|
|
}
|
|
|
|
else if (t == "skipint2red")
|
|
|
|
{
|
|
|
|
add("squeak(red)");
|
|
|
|
add("companion(10)");
|
|
|
|
}
|
|
|
|
else if (t == "int2_green")
|
|
|
|
{
|
|
|
|
add("ifskip(skipint2green)");
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("tofloor()");
|
|
|
|
add("changeai(green,followplayer)");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Phew! You're ok!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I feel dizzy...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("changemood(player,0)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("companion(10)");
|
|
|
|
}
|
|
|
|
else if (t == "skipint2green")
|
|
|
|
{
|
|
|
|
add("squeak(green)");
|
|
|
|
add("companion(10)");
|
|
|
|
}
|
|
|
|
else if (t == "int2_blue")
|
|
|
|
{
|
|
|
|
add("ifskip(skipint2blue)");
|
|
|
|
add("cutscene()");
|
|
|
|
|
|
|
|
add("tofloor()");
|
|
|
|
add("changeai(blue,followplayer)");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I think I'm going to be sick...");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I feel dizzy...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("changemood(blue,0)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("companion(10)");
|
|
|
|
}
|
|
|
|
else if (t == "skipint2blue")
|
|
|
|
{
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("companion(10)");
|
|
|
|
}
|
|
|
|
else if (t == "startexpolevel_station2")
|
|
|
|
{
|
|
|
|
//For the Eurogamer EXPO! Scrap later.
|
|
|
|
add("fadeout()");
|
|
|
|
add("musicfadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("resetgame");
|
|
|
|
|
|
|
|
add("gotoroom(12,14)");
|
|
|
|
add("gotoposition(126,38,1)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("changedir(player,0)");
|
|
|
|
add("fadein()");
|
|
|
|
|
|
|
|
add("stopmusic()");
|
|
|
|
add("play(1)");
|
|
|
|
}
|
|
|
|
else if (t == "finallevel_teleporter")
|
|
|
|
{
|
|
|
|
add("delay(10)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Welcome back!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Um, where's Captain Viridian?");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("walk(left,3)");
|
|
|
|
add("delay(60)");
|
|
|
|
|
|
|
|
add("everybodysad()");
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("musicfadeout()");
|
|
|
|
|
|
|
|
add("finalmode(46,54)");
|
|
|
|
add("gotoposition(101,113,0)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("restoreplayercolour");
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("... Hello?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Is anyone there?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("missing(player)");
|
|
|
|
|
|
|
|
//add("squeak(cry)");
|
|
|
|
//add("changemood(player,1)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("play(15)");
|
|
|
|
add("telesave()");
|
|
|
|
}
|
|
|
|
else if (t == "skipfinal")
|
|
|
|
{
|
|
|
|
add("finalmode(46,54)");
|
|
|
|
add("gotoposition(101,113,0)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("restoreplayercolour");
|
|
|
|
|
|
|
|
add("showplayer()");
|
|
|
|
add("hascontrol()");
|
|
|
|
add("missing(player)");
|
|
|
|
add("play(15)");
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
}
|
|
|
|
else if (t == "startlevel_final")
|
|
|
|
{
|
|
|
|
add("ifskip(skipfinal)");
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("activeteleporter()");
|
|
|
|
|
|
|
|
add("stopmusic()");
|
|
|
|
add("play(5)");
|
|
|
|
|
|
|
|
add("gotoroom(2,11)");
|
|
|
|
add("gotoposition(160,120,0)");
|
|
|
|
|
|
|
|
add("createcrewman(190,153,purple,0,faceleft)");
|
|
|
|
add("createrescuedcrew()");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("gamestate(4070)");
|
|
|
|
}
|
|
|
|
else if (t == "regularreturn")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("activeteleporter()");
|
|
|
|
|
|
|
|
add("stopmusic()");
|
|
|
|
add("play(4)");
|
|
|
|
|
|
|
|
add("gotoroom(2,11)");
|
|
|
|
add("gotoposition(160,120,0)");
|
|
|
|
|
|
|
|
add("createlastrescued()");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("gamestate(4010)");
|
|
|
|
}
|
|
|
|
else if (t == "returntohub")
|
|
|
|
{
|
|
|
|
//For the Eurogamer EXPO! Scrap later.
|
|
|
|
add("fadeout()");
|
|
|
|
add("musicfadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("resetgame");
|
|
|
|
|
|
|
|
add("gotoroom(7,8)");
|
|
|
|
add("gotoposition(145,145,0)");
|
|
|
|
add("setcheckpoint()");
|
|
|
|
add("changedir(player,0)");
|
|
|
|
add("fadein()");
|
|
|
|
|
|
|
|
add("stopmusic()");
|
|
|
|
add("play(4)");
|
|
|
|
}
|
|
|
|
else if (t == "resetgame")
|
|
|
|
{
|
|
|
|
//For the Eurogamer EXPO! Scrap later.
|
|
|
|
add("resetgame");
|
|
|
|
add("gotoroom(4,6)");
|
|
|
|
add("fadein()");
|
|
|
|
}
|
|
|
|
else if (t == "talkred")
|
|
|
|
{
|
|
|
|
add("redcontrol");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow")
|
|
|
|
{
|
|
|
|
add("yellowcontrol");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen")
|
|
|
|
{
|
|
|
|
add("greencontrol");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue")
|
|
|
|
{
|
|
|
|
add("bluecontrol");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple")
|
|
|
|
{
|
|
|
|
add("purplecontrol");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Don't worry, Sir!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("We'll find a way");
|
|
|
|
add("out of here!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("I hope Victoria is ok...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("She doesn't handle");
|
|
|
|
add("surprises very well...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("I don't know how we're");
|
|
|
|
add("going to get this ship");
|
|
|
|
add("working again!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("Chief Verdigris would");
|
|
|
|
add("know what to do...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("I wonder what caused");
|
|
|
|
add("the ship to crash here?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("It's the shame the Professor");
|
|
|
|
add("isn't here, huh? I'm sure he");
|
|
|
|
add("could work it out!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("It's great to be back!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("I can't wait to help you");
|
|
|
|
add("find the rest of the crew!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("It'll be like old");
|
|
|
|
add("times, huh, Captain?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("It's good to have");
|
|
|
|
add("Victoria back with us.");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("She really seems happy to");
|
|
|
|
add("get back to work in her lab!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_7")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("I think I saw Verdigris");
|
|
|
|
add("working on the outside");
|
|
|
|
add("of the ship!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_8")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("You found Professor");
|
|
|
|
add("Vitellary! All right!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("We'll have this interference");
|
|
|
|
add("thing worked out in no time now!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_9")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("That other dimension was");
|
|
|
|
add("really strange, wasn't it?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("I wonder what caused the");
|
|
|
|
add("teleporter to send us there?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_10")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Heya Captain!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("This way looks a little");
|
|
|
|
add("dangerous...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_11")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("I'm helping!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_12")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Hey Captain!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("I found something interesting");
|
|
|
|
add("around here - the same warp");
|
|
|
|
add("signature I saw when I landed!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("Someone from the ship");
|
|
|
|
add("must be nearby...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_13")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("This dimension is pretty");
|
|
|
|
add("exciting, isn't it?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("I wonder what we'll find?");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkred_14")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,red)");
|
|
|
|
add("face(red,player)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Look what I found!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("It's pretty hard, I can only");
|
|
|
|
add("last for about 10 seconds...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(red)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("I'm making some fascinating");
|
|
|
|
add("discoveries, captain!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("This isn't like any");
|
|
|
|
add("other dimension we've");
|
|
|
|
add("been to, Captain.");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("There's something strange");
|
|
|
|
add("about this place...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("Captain, have you noticed");
|
|
|
|
add("that this dimension seems");
|
|
|
|
add("to wrap around?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Yeah, it's strange...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(yellow,1)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("It looks like this dimension");
|
|
|
|
add("is having the same stability");
|
|
|
|
add("problems as our own!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("I hope we're not the");
|
|
|
|
add("ones causing it...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("What? Do you think we might be?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changemood(yellow,0)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("No no... that's very");
|
|
|
|
add("unlikely, really...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,4)");
|
|
|
|
add("My guess is that whoever used");
|
|
|
|
add("to live here was experimenting");
|
|
|
|
add("with ways to stop the dimension");
|
|
|
|
add("from collapsing.");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("It would explain why they've");
|
|
|
|
add("wrapped the edges...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Hey, maybe that's what's");
|
|
|
|
add("causing the interference?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("I wonder where the people who");
|
|
|
|
add("used to live here have gone?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("I think it's no coincidence");
|
|
|
|
add("that the teleporter was drawn");
|
|
|
|
add("to that dimension...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,4)");
|
|
|
|
add("There's something there. I");
|
|
|
|
add("think it might be causing the");
|
|
|
|
add("interference that's stopping");
|
|
|
|
add("us from leaving...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_7")
|
|
|
|
{
|
|
|
|
//Vertigris is back
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("I'm glad Verdigris is alright.");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("It'll be a lot easier to find");
|
|
|
|
add("some way out of here now that");
|
|
|
|
add("we can get the ship working again!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_8")
|
|
|
|
{
|
|
|
|
//Victoria is back
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Ah, you've found Doctor");
|
|
|
|
add("Victoria? Excellent!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("I have lots of questions for her!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_9")
|
|
|
|
{
|
|
|
|
//Vermilion is back
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("Vermilion says that he");
|
|
|
|
add("was trapped in some");
|
|
|
|
add("sort of tunnel?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Yeah, it just seemed to");
|
|
|
|
add("keep going and going...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Interesting... I wonder");
|
|
|
|
add("why it was built?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_10")
|
|
|
|
{
|
|
|
|
//Back on the ship!
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("It's good to be back!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("I've got so much work");
|
|
|
|
add("to catch up on...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_11")
|
|
|
|
{
|
|
|
|
//Game Complete
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("I know it's probably a little");
|
|
|
|
add("dangerous to stay here now that");
|
|
|
|
add("this dimension is collapsing...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("...but it's so rare to find");
|
|
|
|
add("somewhere this interesting!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Maybe we'll find the answers");
|
|
|
|
add("to our own problems here?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_12")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Captain! Have you seen this?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("With their research and ours,");
|
|
|
|
add("we should be able to stabilise");
|
|
|
|
add("our own dimension!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("We're saved!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("I'm an engineer!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("I think I can get this ship");
|
|
|
|
add("moving again, but it's going");
|
|
|
|
add("to take a while...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("I think I can get this ship");
|
|
|
|
add("moving again, but it's going");
|
|
|
|
add("to take a while...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("Victoria mentioned something");
|
|
|
|
add("about a lab? I wonder if she");
|
|
|
|
add("found anything down there?");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Vermilion's back! Yey!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("The Professor had lots of");
|
|
|
|
add("questions about this");
|
|
|
|
add("dimension for me...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("We still don't really know");
|
|
|
|
add("that much, though.");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("Until we work out what's");
|
|
|
|
add("causing that interference,");
|
|
|
|
add("we can't go anywhere.");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("I'm so glad that");
|
|
|
|
add("Violet's alright!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_7")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("That other dimension we ended");
|
|
|
|
add("up in must be related to this");
|
|
|
|
add("one, somehow...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_8")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("The antenna's broken!");
|
|
|
|
add("This is going to be");
|
|
|
|
add("very hard to fix...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_9")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("It looks like we were warped");
|
|
|
|
add("into solid rock when we crashed!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("Hmm. It's going to be hard");
|
|
|
|
add("to separate from this...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_10")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("The ship's all fixed up. We");
|
|
|
|
add("can leave at a moment's notice!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
}
|
|
|
|
else if (t == "talkgreen_11")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,green)");
|
|
|
|
add("face(green,player)");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("I wonder why they abandoned this");
|
|
|
|
add("dimension? They were so close to");
|
|
|
|
add("working out how to fix it...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,2)");
|
|
|
|
add("Maybe we can fix it for them?");
|
|
|
|
add("Maybe they'll come back?");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(green)");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (t == "talkpurple_1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(purple,1)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("... I hope Verdigris is alright.");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("changemood(purple,0)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("If you can find him, he'd be a");
|
|
|
|
add("a big help fixing the ship!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Chief Verdigris is so brave");
|
|
|
|
add("and ever so smart!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Are you doing ok, Captain?");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,0)");
|
|
|
|
add("specialline(1)");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Oh - well, don't worry,");
|
|
|
|
add("they'll show up!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Here! Have a lollipop!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Welcome back, Captain!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("I think Victoria is quite happy");
|
|
|
|
add("to be back on the ship.");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("She really doesn't like adventuring.");
|
|
|
|
add("She gets very homesick!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Vermilion called in");
|
|
|
|
add("to say hello!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("He's really looking forward");
|
|
|
|
add("specialline(2)");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Captain! You found Verdigris!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Thank you so much!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_7")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("I'm glad Professor");
|
|
|
|
add("Vitellary is ok!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("He had lots of questions");
|
|
|
|
add("for me about this dimension.");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("He's already gotten to");
|
|
|
|
add("work with his research!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_8")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,4)");
|
|
|
|
add("Hey Captain! Now that you've turned");
|
|
|
|
add("off the source of the interference,");
|
|
|
|
add("we can warp everyone back to the");
|
|
|
|
add("ship instantly, if we need to!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,3)");
|
|
|
|
add("Any time you want to come back");
|
|
|
|
add("to the ship, just select the");
|
|
|
|
add("new SHIP option in your menu!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_9")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,3)");
|
|
|
|
add("Look at all this research!");
|
|
|
|
add("This is going to be a big");
|
|
|
|
add("help back home!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_intermission1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("Doctor, something strange");
|
|
|
|
add("happened when we teleported");
|
|
|
|
add("back to the ship...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("We got lost in another dimension!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(purple,1)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Oh no!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("changemood(purple,0)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(purple,0,0,3)");
|
|
|
|
add("Maybe that dimension has something");
|
|
|
|
add("to do with the interference that");
|
|
|
|
add("caused us to crash here?");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("I'll look into it...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_intermission2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Doctor! Doctor! It happened again!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("The teleporter brought us");
|
|
|
|
add("to that weird dimension...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("changemood(purple,0)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Hmm, there's definitely");
|
|
|
|
add("something strange happening...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("If only we could find the");
|
|
|
|
add("source of that interference!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_intermission3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,3)");
|
|
|
|
add("Doctor, something strange has");
|
|
|
|
add("been happening when we teleport");
|
|
|
|
add("back to the ship...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("We keep getting brought to");
|
|
|
|
add("another weird dimension!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(purple,1)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Oh no!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("changemood(purple,0)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(purple,0,0,3)");
|
|
|
|
add("Maybe that dimension has something");
|
|
|
|
add("to do with the interference that");
|
|
|
|
add("caused us to crash here?");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("changemood(purple,0)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Hmm, there's definitely");
|
|
|
|
add("something strange happening...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("If only we could find the");
|
|
|
|
add("source of that interference!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkpurple_intro")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,purple)");
|
|
|
|
add("face(purple,player)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("I'm feeling a bit");
|
|
|
|
add("overwhelmed, Doctor.");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Where do I begin?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Remember that you can press ENTER");
|
|
|
|
add("to check where you are on the map!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Look for areas where the rest");
|
|
|
|
add("of the crew might be...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("If you get lost, you can get back");
|
|
|
|
add("to the ship from any teleporter.");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("And don't worry!");
|
|
|
|
add("We'll find everyone!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Everything will be ok!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(purple)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Any signs of Professor Vitellary?");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Sorry, not yet...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I hope he's ok...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Thanks so much for");
|
|
|
|
add("saving me, Captain!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_3")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I'm so glad to be back!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("That lab was so dark");
|
|
|
|
add("and scary! I didn't");
|
|
|
|
add("like it at all...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_4")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Vitellary's back? I");
|
|
|
|
add("knew you'd find him!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("I mean, I admit I was very");
|
|
|
|
add("worried that you wouldn't...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("or that something might");
|
|
|
|
add("have happened to him...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("sniff...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Doctor Victoria? He's ok!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("Oh! Sorry! I was just");
|
|
|
|
add("thinking about what");
|
|
|
|
add("if he wasn't?");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Thank you, Captain!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_5")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("You found Vermilion! Great!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("I wish he wasn't");
|
|
|
|
add("so reckless!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("He'll get himself");
|
|
|
|
add("into trouble...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_6")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Verdigris is ok! Violet");
|
|
|
|
add("will be so happy!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I'm happy!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Though I was very worried...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_7")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Why did the teleporter send");
|
|
|
|
add("us to that scary dimension?");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("What happened?");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("I don't know, Doctor...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Why?");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_8")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Heya Captain!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("Are you going to try");
|
|
|
|
add("and find the rest of");
|
|
|
|
add("these shiny things?");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_9")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,3)");
|
2020-01-11 04:01:02 +01:00
|
|
|
add("This lab is amazing! The scientists");
|
2020-01-01 21:29:24 +01:00
|
|
|
add("who worked here know a lot more");
|
|
|
|
add("about warp technology than we do!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_trinket1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Hey Captain, I found");
|
|
|
|
add("this in that lab...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
//found a trinket!
|
|
|
|
add("foundtrinket(18)");
|
|
|
|
add("endtext");
|
|
|
|
//add("musicfadein");
|
|
|
|
add("trinketscriptmusic");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
add("createentity(136,80,22,18,0)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Any idea what it does?");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Sorry, I don't know!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("They seem important, though...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Maybe something will happen");
|
|
|
|
add("if we find them all?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_trinket2")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("Captain! Come have a");
|
|
|
|
add("look at what I've");
|
|
|
|
add("been working on!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("It looks like these shiny");
|
|
|
|
add("things are giving off a");
|
|
|
|
add("strange energy reading!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("So I analysed it...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("trinketbluecontrol()");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_trinket3")
|
|
|
|
{
|
|
|
|
//If you missed the first conversation
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("Captain! Come have a");
|
|
|
|
add("look at what I've");
|
|
|
|
add("been working on!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I found this in that lab...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
//found a trinket!
|
|
|
|
add("foundtrinket(18)");
|
|
|
|
add("endtext");
|
|
|
|
//add("musicfadein");
|
|
|
|
add("trinketscriptmusic");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
add("createentity(136,80,22,18,0)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("It seemed to be");
|
|
|
|
add("giving off a weird");
|
|
|
|
add("energy reading...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("So I analysed it...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("trinketbluecontrol()");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_trinket4")
|
|
|
|
{
|
|
|
|
add("hidetrinkets()");
|
|
|
|
add("endtextfast");
|
|
|
|
add("delay(10)");
|
|
|
|
|
|
|
|
//add map mode here and wrap up...
|
|
|
|
add("gamemode(teleporter)");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,50,15,2)");
|
|
|
|
add("...and I was able to find more");
|
|
|
|
add("of them with the ship's scanner!");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(terminal)");
|
|
|
|
add("showtrinkets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hidetrinkets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showtrinkets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hidetrinkets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showtrinkets()");
|
|
|
|
add("delay(75)");
|
|
|
|
|
|
|
|
add("gamemode(game)");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("If you get a chance, it");
|
|
|
|
add("might be worth finding");
|
|
|
|
add("the rest of them!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Don't put yourself in");
|
|
|
|
add("any danger, though!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_trinket5")
|
|
|
|
{
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("...but it looks like you've");
|
|
|
|
add("already found all of them");
|
|
|
|
add("in this dimension!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Oh? Really?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Yeah, well done! That");
|
|
|
|
add("can't have been easy!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(blue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkblue_trinket6")
|
|
|
|
{
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("...and they're related.");
|
|
|
|
add("They're all a part of");
|
|
|
|
add("something bigger!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Oh? Really?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,4)");
|
|
|
|
add("Yeah! There seem to be");
|
|
|
|
add("twenty variations of");
|
|
|
|
add("the fundamental energy");
|
|
|
|
add("signature...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Wait...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("Does that mean you've");
|
|
|
|
add("found all of them?");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("loadscript(startepilogue)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_trinket1")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,yellow)");
|
|
|
|
add("face(yellow,player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Captain! I've been meaning");
|
|
|
|
add("to give this to you...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
//found a trinket!
|
|
|
|
add("foundtrinket(18)");
|
|
|
|
add("endtext");
|
|
|
|
//add("musicfadein");
|
|
|
|
add("trinketscriptmusic");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Professor! Where did you find this?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Oh, it was just lying");
|
|
|
|
add("around that space station.");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(yellow,1)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("It's a pity Doctor Victoria");
|
|
|
|
add("isn't here, she loves studying");
|
|
|
|
add("that sort of thing...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Any idea what it does?");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changemood(yellow,0)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Nope! But it is giving off");
|
|
|
|
add("a strange energy reading...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("trinketyellowcontrol()");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_trinket2")
|
|
|
|
{
|
|
|
|
add("hidetrinkets()");
|
|
|
|
add("endtextfast");
|
|
|
|
add("delay(10)");
|
|
|
|
|
|
|
|
//add map mode here and wrap up...
|
|
|
|
add("gamemode(teleporter)");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,50,15,2)");
|
|
|
|
add("...so I used the ship's scanner");
|
|
|
|
add("to find more of them!");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(terminal)");
|
|
|
|
add("showtrinkets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hidetrinkets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showtrinkets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("hidetrinkets()");
|
|
|
|
add("delay(10)");
|
|
|
|
add("showtrinkets()");
|
|
|
|
add("delay(75)");
|
|
|
|
|
|
|
|
add("gamemode(game)");
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changemood(yellow,0)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("...Please don't let them");
|
|
|
|
add("distract you from finding");
|
|
|
|
add("Victoria, though!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("I hope she's ok...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "talkyellow_trinket3")
|
|
|
|
{
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changemood(yellow,0)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("Can't seem to detect any");
|
|
|
|
add("more of them nearby, though.");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("changemood(yellow,0)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Maybe you've found them all?");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("createactivityzone(yellow)");
|
|
|
|
}
|
|
|
|
else if (t == "gamecomplete")
|
|
|
|
{
|
|
|
|
add("gotoroom(2,11)");
|
|
|
|
add("gotoposition(160,120,0)");
|
|
|
|
add("nocontrol()");
|
|
|
|
add("createcrewman(185,153,purple,0,faceleft)");
|
|
|
|
add("createcrewman(205,153,yellow,0,faceleft)");
|
|
|
|
add("createcrewman(225,153,red,0,faceleft)");
|
|
|
|
add("createcrewman(245,153,green,0,faceleft)");
|
|
|
|
add("createcrewman(265,153,blue,1,faceleft)");
|
|
|
|
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
add("rescued(player)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Any moment now...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
add("nocontrol()");
|
|
|
|
|
|
|
|
add("delay(60)");
|
|
|
|
|
|
|
|
add("gamestate(4080)");
|
|
|
|
}
|
|
|
|
else if (t == "gamecomplete_ending")
|
|
|
|
{
|
|
|
|
add("delay(15)");
|
|
|
|
add("changemood(blue,0)");
|
|
|
|
add("play(10)");
|
|
|
|
add("delay(45)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Hello!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("delay(1)");
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("delay(1)");
|
|
|
|
add("squeak(red)");
|
|
|
|
add("delay(1)");
|
|
|
|
add("squeak(green)");
|
|
|
|
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("Captain! ");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Captain! ");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Captain! ");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Captain! ");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Captain!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak");
|
|
|
|
|
|
|
|
add("endtextfast");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("You're alright!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("I knew you'd be ok!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("We were very worried when");
|
|
|
|
add("you didn't come back...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("...but when you turned");
|
|
|
|
add("off the source of");
|
|
|
|
add("the interference...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,3)");
|
|
|
|
add("...we were able to");
|
|
|
|
add("find you with the");
|
|
|
|
add("ship's scanners...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,2)");
|
|
|
|
add("...and teleport you");
|
|
|
|
add("back on board!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("That was lucky!");
|
|
|
|
add("Thanks guys!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Thanks guys!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
//Move to Vitellary's lab
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("missing(purple)");
|
|
|
|
add("missing(red)");
|
|
|
|
add("missing(green)");
|
|
|
|
add("missing(blue)");
|
|
|
|
add("missing(yellow)");
|
|
|
|
|
|
|
|
add("gotoroom(3,11)");
|
|
|
|
add("gotoposition(117,105,0)");
|
|
|
|
add("changedir(player,0)");
|
|
|
|
add("createcrewman(75,105,yellow,0,faceright)");
|
|
|
|
add("createcrewman(190,105,red,0,faceleft)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,4)");
|
|
|
|
add("...it looks like this");
|
|
|
|
add("dimension is starting");
|
|
|
|
add("to destabilise, just");
|
|
|
|
add("like our own...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("walk(right,3)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,3)");
|
|
|
|
add("...we can stay and");
|
|
|
|
add("explore for a little");
|
|
|
|
add("longer, but...");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("walk(left,3)");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("...eventually, it'll");
|
|
|
|
add("collapse completely.");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
//Move to Vertigris' lab
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("gotoroom(3,10)");
|
|
|
|
add("gotoposition(210,177,0)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("createcrewman(245,177,green,0,faceleft)");
|
|
|
|
add("createcrewman(56,177,blue,0,faceright)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,3)");
|
|
|
|
add("There's no telling exactly");
|
|
|
|
add("how long we have here. But");
|
|
|
|
add("the ship's fixed, so...");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("walk(left,3)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("...as soon as we're");
|
|
|
|
add("ready, we can go home!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
//Move to the bridge!
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("gotoroom(4,10)");
|
|
|
|
add("gotoposition(227,113,0)");
|
|
|
|
add("changedir(player,0)");
|
|
|
|
add("createcrewman(140,177,purple,0,faceright)");
|
|
|
|
add("createcrewman(115,177,yellow,0,faceright)");
|
|
|
|
add("createcrewman(90,177,red,0,faceright)");
|
|
|
|
add("createcrewman(65,177,green,0,faceright)");
|
|
|
|
add("createcrewman(40,177,blue,0,faceright)");
|
|
|
|
|
|
|
|
add("rescued(purple)");
|
|
|
|
add("rescued(red)");
|
|
|
|
add("rescued(green)");
|
|
|
|
add("rescued(blue)");
|
|
|
|
add("rescued(yellow)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("What now, Captain?");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Let's find a way to save");
|
|
|
|
add("this dimension!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("And a way to save our");
|
|
|
|
add("home dimension too!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("The answer is out there, somewhere!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Let's go!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
add("rollcredits()");
|
|
|
|
}
|
|
|
|
else if (t == "startepilogue")
|
|
|
|
{
|
|
|
|
add("cutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
add("face(player,blue)");
|
|
|
|
add("face(blue,player)");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Wow! You found all of them!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Really? Great!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("changetile(blue,6)"); //smiling again! blue always needs to specify her mood
|
|
|
|
add("text(blue,0,0,3)");
|
|
|
|
add("I'll run some tests and");
|
|
|
|
add("see if I can work out");
|
|
|
|
add("what they're for...");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
|
|
|
|
add("musicfadeout()");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("changetile(blue,150)"); //upside down frown :(
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("That... that didn't");
|
|
|
|
add("sound good...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("alarmon");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Run!");
|
|
|
|
add("position(blue,below)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(5)");
|
|
|
|
|
|
|
|
add("missing(green)");
|
|
|
|
add("missing(yellow)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(50)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("gotoroom(3,10)");
|
|
|
|
add("gotoposition(40,177,0)");
|
|
|
|
add("createcrewman(208,177,green,1,followposition,120)");
|
|
|
|
add("createcrewman(240,177,purple,1,followposition,120)");
|
|
|
|
add("createcrewman(10,177,blue,1,followposition,180)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,80,150,1)");
|
|
|
|
add("Oh no!");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
add("walk(right,20)");
|
|
|
|
|
|
|
|
add("endtextfast");
|
|
|
|
|
|
|
|
//and the next!
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(50)");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("gotoroom(3,11)");
|
|
|
|
add("gotoposition(140,0,0)");
|
|
|
|
|
|
|
|
add("createcrewman(90,105,green,1,followblue)");
|
|
|
|
add("createcrewman(125,105,purple,1,followgreen)");
|
|
|
|
add("createcrewman(55,105,blue,1,followposition,-200)");
|
|
|
|
|
|
|
|
add("createcrewman(120,177,yellow,1,followposition,-200)");
|
|
|
|
add("createcrewman(240,177,red,1,faceleft)");
|
|
|
|
|
|
|
|
add("delay(5)");
|
|
|
|
add("changeai(red,followposition,-200)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,100,150,1)");
|
|
|
|
add("Not again!");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("walk(left,25)");
|
|
|
|
|
|
|
|
add("endtextfast");
|
|
|
|
|
|
|
|
//final room:
|
|
|
|
add("flash(5)");
|
|
|
|
add("alarmoff");
|
|
|
|
add("playef(9,10)");
|
|
|
|
add("gotoroom(2,11)");
|
|
|
|
add("gotoposition(265,153,0)");
|
|
|
|
|
|
|
|
add("createcrewman(130,153,blue,1,faceleft)");
|
|
|
|
add("createcrewman(155,153,green,1,faceleft)");
|
|
|
|
add("createcrewman(180,153,purple,1,faceleft)");
|
|
|
|
add("createcrewman(205,153,yellow,1,faceleft)");
|
|
|
|
add("createcrewman(230,153,red,1,faceleft)");
|
|
|
|
|
|
|
|
add("delay(75)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Wait! It's stopped!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
add("changemood(purple,0)");
|
|
|
|
add("changedir(purple,1)");
|
|
|
|
add("changemood(red,0)");
|
|
|
|
add("changedir(red,1)");
|
|
|
|
add("changemood(green,0)");
|
|
|
|
add("changedir(green,1)");
|
|
|
|
add("changemood(blue,0)");
|
|
|
|
add("changedir(blue,1)");
|
|
|
|
add("changemood(yellow,0)");
|
|
|
|
add("changedir(yellow,1)");
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("rescued(green)");
|
|
|
|
add("rescued(yellow)");
|
|
|
|
add("missing(blue)");
|
|
|
|
add("altstates(1)");
|
|
|
|
|
|
|
|
add("fadeout()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("gotoroom(2,10)");
|
|
|
|
add("gotoposition(227,113,0)");
|
|
|
|
add("changedir(player,0)");
|
|
|
|
|
|
|
|
add("rescued(blue)");
|
|
|
|
|
|
|
|
add("createcrewman(150,177,purple,0,faceleft)");
|
|
|
|
add("createcrewman(90,177,yellow,0,faceright)");
|
|
|
|
add("createcrewman(184,185,red,0,faceleft)");
|
|
|
|
add("createcrewman(65,177,green,0,faceright)");
|
|
|
|
add("createcrewman(35,177,blue,0,faceright)");
|
|
|
|
|
|
|
|
add("rescued(purple)");
|
|
|
|
add("rescued(red)");
|
|
|
|
add("rescued(green)");
|
|
|
|
add("rescued(yellow)");
|
|
|
|
|
|
|
|
add("fadein()");
|
|
|
|
add("untilfade()");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,3)");
|
|
|
|
add("This is where we were");
|
|
|
|
add("storing those shiny");
|
|
|
|
add("things? What happened?");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("We were just playing");
|
|
|
|
add("with them, and...");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("...they suddenly exploded!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("text(blue,0,0,2)");
|
|
|
|
add("But look what they made!");
|
|
|
|
add("Is that a teleporter?");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("I think so, but...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,2)");
|
|
|
|
add("I've never seen a teleporter");
|
|
|
|
add("like that before...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("changemood(player,0)");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("We should investigate!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("What do you think, Captain?");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,2)");
|
|
|
|
add("Should we find out");
|
|
|
|
add("where it leads?");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
|
|
|
|
add("squeak(player)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("Let's go!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("speak_active");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("walk(left,10)");
|
|
|
|
add("flip");
|
|
|
|
add("walk(left,5)");
|
|
|
|
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("blackout()");
|
|
|
|
|
|
|
|
add("delay(45)");
|
|
|
|
|
|
|
|
add("gotoroom(17,6)");
|
|
|
|
add("gotoposition(80,109,1)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("blackon()");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("createcrewman(28,65,purple,0,faceright)");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("createcrewman(145,169,yellow,0,faceleft)");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("createcrewman(32,169,red,0,faceright)");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("createcrewman(96,149,green,0,faceleft)");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
add("flash(5)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(10,10)");
|
|
|
|
add("createcrewman(155,57,blue,0,faceleft)");
|
|
|
|
|
|
|
|
add("delay(45)");
|
|
|
|
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(blue,1)");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("Oh no! We're trapped!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(yellow,1)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("Oh dear...");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("squeak(cry)");
|
|
|
|
add("changemood(red,1)");
|
|
|
|
add("changemood(green,1)");
|
|
|
|
add("changemood(purple,1)");
|
|
|
|
add("changemood(player,1)");
|
|
|
|
add("text(player,0,0,2)");
|
|
|
|
add("Hmm... how should we");
|
|
|
|
add("get out of this?");
|
|
|
|
add("position(player,below)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(70)");
|
|
|
|
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("delay(1)");
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("delay(1)");
|
|
|
|
add("squeak(red)");
|
|
|
|
add("delay(1)");
|
|
|
|
add("squeak(blue)");
|
|
|
|
add("delay(1)");
|
|
|
|
add("squeak(player)");
|
|
|
|
add("delay(1)");
|
|
|
|
add("squeak(green)");
|
|
|
|
|
|
|
|
add("changemood(yellow,0)");
|
|
|
|
add("changemood(blue,0)");
|
|
|
|
add("changemood(red,0)");
|
|
|
|
add("changemood(player,0)");
|
|
|
|
add("changemood(green,0)");
|
|
|
|
add("changemood(purple,0)");
|
|
|
|
add("text(player,0,0,1)");
|
|
|
|
add("COMBINE!");
|
|
|
|
add("position(player,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(purple,0,0,1)");
|
|
|
|
add("COMBINE!");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("COMBINE!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("COMBINE!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("COMBINE!");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("backgroundtext");
|
|
|
|
add("speak");
|
|
|
|
add("text(blue,0,0,1)");
|
|
|
|
add("COMBINE!");
|
|
|
|
add("position(blue,above)");
|
|
|
|
add("speak");
|
|
|
|
|
|
|
|
add("endtextfast");
|
|
|
|
|
|
|
|
add("delay(15)");
|
|
|
|
add("flip");
|
|
|
|
add("changeai(purple,followplayer)");
|
|
|
|
add("changeai(blue,followplayer)");
|
|
|
|
add("changeai(red,followplayer)");
|
|
|
|
add("changeai(yellow,followplayer)");
|
|
|
|
add("changeai(green,followplayer)");
|
|
|
|
add("walk(right,3)");
|
|
|
|
|
|
|
|
add("delay(5)");
|
|
|
|
add("flash(10)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(24,10)");
|
|
|
|
add("gotoroom(17,6)");
|
|
|
|
add("vvvvvvman()");
|
|
|
|
|
|
|
|
|
|
|
|
add("delay(90)");
|
|
|
|
|
|
|
|
|
|
|
|
add("walk(right,6)");
|
|
|
|
add("flash(10)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(23,10)");
|
|
|
|
add("altstates(2)");
|
|
|
|
add("gotoroom(17,6)");
|
|
|
|
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("walk(right,12)");
|
|
|
|
add("flash(10)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(23,10)");
|
|
|
|
add("altstates(0)");
|
|
|
|
add("gotoroom(17,6)");
|
|
|
|
|
|
|
|
add("delay(20)");
|
|
|
|
|
|
|
|
add("walk(right,15)");
|
|
|
|
|
|
|
|
add("gotoroom(18,6)");
|
|
|
|
add("gotoposition(0,46,0)");
|
|
|
|
add("walk(right,5)");
|
|
|
|
|
|
|
|
add("delay(20)");
|
|
|
|
add("flash(10)");
|
|
|
|
add("shake(20)");
|
|
|
|
add("playef(24,10)");
|
|
|
|
add("undovvvvvvman()");
|
|
|
|
add("createcrewman(30,99,purple,0,faceright)");
|
|
|
|
add("createcrewman(65,119,yellow,0,faceright)");
|
|
|
|
add("createcrewman(135,149,red,0,faceleft)");
|
|
|
|
add("createcrewman(170,159,green,0,faceleft)");
|
|
|
|
add("createcrewman(205,159,blue,0,faceleft)");
|
|
|
|
|
|
|
|
|
|
|
|
add("delay(60)");
|
|
|
|
|
|
|
|
|
|
|
|
add("changedir(yellow,0)");
|
|
|
|
add("changedir(player,0)");
|
|
|
|
add("delay(20)");
|
|
|
|
add("squeak(purple)");
|
|
|
|
add("text(purple,0,0,3)");
|
|
|
|
add("Or, you know... we could");
|
|
|
|
add("have just warped back");
|
|
|
|
add("to the ship...");
|
|
|
|
add("position(purple,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(30)");
|
|
|
|
|
|
|
|
add("changedir(purple,1)");
|
|
|
|
add("changedir(yellow,1)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("changedir(red,1)");
|
|
|
|
|
|
|
|
add("changedir(green,1)");
|
|
|
|
add("squeak(green)");
|
|
|
|
add("text(green,0,0,1)");
|
|
|
|
add("Wow! What is this?");
|
|
|
|
add("position(green,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
|
|
|
|
add("changedir(purple,1)");
|
|
|
|
add("changedir(yellow,1)");
|
|
|
|
add("changedir(player,0)");
|
|
|
|
add("changedir(red,0)");
|
|
|
|
add("changedir(green,0)");
|
|
|
|
add("squeak(yellow)");
|
|
|
|
add("text(yellow,0,0,1)");
|
|
|
|
add("It looks like another laboratory!");
|
|
|
|
add("position(yellow,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("changedir(purple,1)");
|
|
|
|
add("changedir(yellow,1)");
|
|
|
|
add("changedir(player,1)");
|
|
|
|
add("squeak(red)");
|
|
|
|
add("text(red,0,0,1)");
|
|
|
|
add("Let's have a look around!");
|
|
|
|
add("position(red,above)");
|
|
|
|
add("speak_active");
|
|
|
|
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("delay(20)");
|
|
|
|
add("changeai(yellow,followposition,500)");
|
|
|
|
add("changeai(purple,followposition,500)");
|
|
|
|
add("changeai(blue,followposition,500)");
|
|
|
|
add("changeai(red,followposition,500)");
|
|
|
|
add("changeai(green,followposition,500)");
|
|
|
|
|
|
|
|
add("delay(21)");
|
|
|
|
add("changeai(yellow,faceright)");
|
|
|
|
add("flipgravity(yellow)");
|
|
|
|
add("playef(0,10)");
|
|
|
|
add("delay(2)");
|
|
|
|
add("changeai(purple,faceright)");
|
|
|
|
add("flipgravity(purple)");
|
|
|
|
add("playef(0,10)");
|
|
|
|
|
|
|
|
add("delay(48)");
|
|
|
|
|
|
|
|
add("foundlab");
|
|
|
|
add("endtext");
|
|
|
|
add("foundlab2");
|
|
|
|
add("endtext");
|
|
|
|
|
|
|
|
add("entersecretlab");
|
|
|
|
add("play(11)");
|
|
|
|
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else if (t == "returntolab")
|
|
|
|
{
|
|
|
|
//To get back to the lab from the gravitron
|
|
|
|
add("gotoroom(19,7)");
|
|
|
|
add("gotoposition(132,137,0)");
|
|
|
|
add("fadein()");
|
|
|
|
|
|
|
|
add("setcheckpoint()");
|
|
|
|
|
|
|
|
add("play(11)");
|
|
|
|
add("endcutscene()");
|
|
|
|
add("untilbars()");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
loadother(t);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
#endif /* SCRIPTS_H */
|