mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 04:59:42 +01:00
65 lines
6 KiB
Text
65 lines
6 KiB
Text
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case rn(55,44):
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tmap = new Array();
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
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tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286");
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tmap.push("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286");
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obj.createentity(game, 32, 40, 10, 1, 444550); // (savepoint)
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obj.createentity(game, 56, 24, 10, 0, 444551); // (savepoint)
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obj.createentity(game, 80, 40, 10, 1, 444552); // (savepoint)
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obj.createentity(game, 104, 24, 10, 0, 444553); // (savepoint)
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obj.createentity(game, 128, 40, 10, 1, 444554); // (savepoint)
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obj.createentity(game, 152, 24, 10, 0, 444555); // (savepoint)
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obj.createentity(game, 176, 40, 10, 1, 444556); // (savepoint)
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obj.createentity(game, 200, 24, 10, 0, 444557); // (savepoint)
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obj.createentity(game, 224, 40, 10, 1, 444558); // (savepoint)
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obj.createentity(game, 248, 24, 10, 0, 444559); // (savepoint)
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obj.createentity(game, 272, 40, 10, 1, 444560); // (savepoint)
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obj.createentity(game, 0, 16, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 64, 16, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 128, 16, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 192, 16, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 256, 16, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 0, 56, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 64, 56, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 128, 56, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 192, 56, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 256, 56, 2, 10, 4); //Big Threadmill, >>>>>>
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obj.createentity(game, 0, 88, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 64, 88, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 128, 88, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 192, 88, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 240, 88, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 0, 128, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 64, 128, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 128, 128, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 192, 128, 2, 11, 4); //Big Threadmill, <<<<<<
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obj.createentity(game, 240, 128, 2, 9, 4); //Threadmill, <<<
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break;
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