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VVVVVV/mobile_version/src/Preloader.as

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ActionScript
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2020-01-01 21:29:24 +01:00
//Big thanks to Muku for his help with working out how to do a preloader in FlashDevelop!
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.net.*;
import flash.utils.getDefinitionByName;
import flash.system.fscommand;
import flash.ui.ContextMenu;
import flash.ui.ContextMenuItem;
//import com.kongregate.as3.client.KongregateAPI;
//Mochi and Kongregate stuff is more or less ready here
public dynamic class Preloader extends MovieClip {
public function Preloader() {
fscommand("trapallkeys", "true");
if (stage.root.loaderInfo.url.search(/.swf$/) >= 0) {
//fscommand("showmenu", "false");
}
stage.showDefaultContextMenu = (stage.root.loaderInfo.url.search(/.swf$/) >= 0);
//For the offline version, manually change this
if (checksite()) {
adson = false;
}else{
adson = true;
}
adson = false;
//Let's assume the kong API is clever enough to do its own checking
//var kongregate:KongregateAPI = new KongregateAPI();
//this.addChild ( kongregate );
//stage.showDefaultContextMenu = false;
//show c64 intro (30, 0), set to (-10, 100) to not show
//transition = -10; fakepercent = 100;
transition = 30; fakepercent = 0;
var rc_menu:ContextMenu = new ContextMenu();
rc_menu.hideBuiltInItems();
this.contextMenu = rc_menu;
ct = new ColorTransform(0, 0, 0, 1, 255, 255, 255, 1); //Set to white
darkcol = 0x000000; lightcol = 0x000000; curcol = 0;
offset = 0; coltimer = 0;
frontrect = new Rectangle(30, 20, 260, 200);
temprect = new Rectangle(0, 0, 320, 24);
tl = new Point(0, 0);
tpoint = new Point(0, 0);
bfont_rect=new Rectangle(0,0,8,8);
var tempbmp:Bitmap;
tempbmp = new im_bfont(); buffer = tempbmp.bitmapData;
makebfont();
backbuffer=new BitmapData(320, 240,false,0x000000);
screenbuffer = new BitmapData(320, 240, false, 0x000000);
screen = new Bitmap(screenbuffer);
screen.width = 640;//320;//;640;
screen.height = 480;// 240;//480;
addChild(screen);
addEventListener(Event.ENTER_FRAME, checkFrame);
if (!adson) {
/*
loading = new im_loading();
loading.x = 320 - (loading.width / 2);
loading.y = 316;
addChild(loading);
*/
}
showctp = false;
startgame = false;
}
public function visit_distractionware(e:Event):void{
var distractionware_link:URLRequest = new URLRequest( "http://www.distractionware.com" );
navigateToURL( distractionware_link, "_blank" );
}
public function visit_sponsor(e:Event):void{
var sponsor_link:URLRequest = new URLRequest( "http://www.kongregate.com/?gamereferral=dontlookback" );
navigateToURL( sponsor_link, "_blank" );
}
public function print(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {
if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
ct.color = RGB(r, g, b);
if (cen) x = x - (len(t));
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
tpoint.x = x + bfontpos; tpoint.y = y;
bfont[cur].colorTransform(bfont_rect, ct);
backbuffer.copyPixels(bfont[cur], bfont_rect, tpoint);
bfontpos+=bfontlen[cur];
}
}
public function checkFrame(e:Event):void {
var p:Number = this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal;
//if (stage.root.loaderInfo.url.search(/.swf$/) >= 0) p = 0; //Not for the demo!
transition = -10; fakepercent = 100;
if (transition < 30) transition--;
if(transition>=30){
if (int(p * 100) >= fakepercent) fakepercent++;
if (fakepercent >= 100) {
fakepercent = 100;
startgame = true;
}
offset = (offset + 4 + int(Math.random()*5))%32;
coltimer--;
if (coltimer <= 0) {
curcol = (curcol + int(Math.random() * 5)) % 6;
coltimer = 8;
}
switch(curcol) {
case 0:
lightcol = 0xBF596F;
darkcol = 0x883E53;
break;
case 1:
lightcol = 0x6CBC5C;
darkcol = 0x508640;
break;
case 2:
lightcol = 0x5D57AA;
darkcol = 0x2F2F6C;
break;
case 3:
lightcol = 0xB7BA5E;
darkcol = 0x848342;
break;
case 4:
lightcol = 0x5790AA;
darkcol = 0x2F5B6C;
break;
case 5:
lightcol = 0x9061B1;
darkcol = 0x583D71;
break;
}
for (var i:int = 0; i < 18; i++) {
temprect.y = (i * 16) -offset;
if (i % 2 == 0) {
backbuffer.fillRect(temprect, lightcol);
}else{
backbuffer.fillRect(temprect, darkcol);
}
}
backbuffer.fillRect(frontrect, 0x3E31A2);
tempstring = "LOADING... " + String(int(fakepercent))+"%";
print(282, 204, tempstring, 124, 112, 218, true);
//Render
screenbuffer.lock();
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false);
screenbuffer.unlock();
backbuffer.lock();
backbuffer.fillRect(backbuffer.rect, 0x000000);
backbuffer.unlock();
if (currentFrame >= totalFrames){
if (startgame) {
transition = 29;
}
}
}else if (transition <= -10) {
if (currentFrame >= totalFrames){
startup();
}
}else if (transition < 5) {
backbuffer.fillRect(backbuffer.rect, 0x000000);
//Render
screenbuffer.lock();
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false);
screenbuffer.unlock();
backbuffer.lock();
backbuffer.fillRect(backbuffer.rect, 0x000000);
backbuffer.unlock();
}else if (transition < 20) {
temprect.y = 0;
temprect.height = 240;
backbuffer.fillRect(temprect, 0x000000);
backbuffer.fillRect(frontrect, 0x3E31A2);
tempstring = "LOADING... 100%";
print(282, 204, tempstring, 124, 112, 218, true);
//Render
screenbuffer.lock();
screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false);
screenbuffer.unlock();
backbuffer.lock();
backbuffer.fillRect(backbuffer.rect, 0x000000);
backbuffer.unlock();
}
}
private function startup():void {
// hide loader
//stop();
removeChild(screen);
removeEventListener(Event.ENTER_FRAME, checkFrame);
//loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progress);
var mainClass:Class = getDefinitionByName("Main") as Class;
addChild(new mainClass() as DisplayObject);
//stage.removeChild(this);
}
public function checksite():Boolean {
//Returns true if on a site that doesn't use mochiads
var currUrl:String = stage.loaderInfo.url.toLowerCase();
//chat.kongregate.com
if ((currUrl.indexOf("distractionware.com") <= 0) &&
(currUrl.indexOf("flashgamelicense.com") <= 0) &&
(currUrl.indexOf("kongregate.com") <= 0) &&
(currUrl.indexOf("chat.kongregate.com") <= 0)){
//return true;
return false;
}else{
return true;
}
}
public function len(t:String):int {
bfontpos = 0;
for (var i:int = 0; i < t.length; i++) {
cur = t.charCodeAt(i);
bfontpos+=bfontlen[cur];
}
return bfontpos;
}
public function RGB(red:Number,green:Number,blue:Number):Number{
return (blue | (green << 8) | (red << 16))
}
public function makebfont():void {
for (var j:Number = 0; j < 16; j++) {
for (var i:Number = 0; i < 16; i++) {
var t:BitmapData = new BitmapData(8, 8, true, 0x000000);
var t2emprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
t.copyPixels(buffer, t2emprect, tl);
bfont.push(t);
}
}
//Ok, now we work out the lengths (this data string cortesy of a program I wrote!)
for (i = 0; i < 256; i++) bfontlen.push(6);
var maprow:Array;
var tstring:String="4,3,5,7,6,7,6,3,4,4,7,7,3,5,2,5,6,5,6,6,6,6,6,6,6,6,2,3,5,5,5,6,7,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,4,5,4,5,6,4,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,5,3,5,6,4";
maprow = new Array();
maprow = tstring.split(",");
for(var k:int = 0; k < 96; k++) {
bfontlen[k + 32] = 8;// int(maprow[k]);
}
}
public var darkcol:int, lightcol:int, curcol:int, coltimer:int;
public var offset:int;
public var buffer:BitmapData;
public var backbuffer:BitmapData;
public var screenbuffer:BitmapData;
public var screen:Bitmap;
public var frontrect:Rectangle;
public var temprect:Rectangle;
public var showctp:Boolean;
public var startgame:Boolean;
public var adson:Boolean;
[Embed(source = '../data/graphics/font.png')] private var im_bfont:Class;
public var bfontlen:Array = new Array();
public var bfont:Array = new Array();
public var bfont_rect:Rectangle;
public var tl:Point, tpoint:Point;
public var bfontpos:int;
public var cur:int;
public var ct:ColorTransform;
public var tempstring:String;
public var fakepercent:int;
public var transition:int;
public var statcookie:SharedObject;
}
}