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VVVVVV/mobile_version/levels/labclass.as

1865 lines
172 KiB
ActionScript
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2020-01-01 21:29:24 +01:00
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.net.*;
public class labclass extends Sprite {
public function rn(rx:int, ry:int):int {
return rx + (ry * 100);
}
public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void {
var t:int;
tmap.reset();
rx=rx-100;
ry=ry-100;
if(ry<5){
rx+=50-2; ry+=54; //lab
}else{
rx+=50-2; ry+=50-16; //lab
}
t = rx + (ry * 100);
coin = 0; rcol = 0;
roomname = "Untitled room ["+String(rx) + "," + String(ry)+"]";
switch(t) {
case rn(50,50):
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,363,364,365,0,0,0,403,283,405,0,0,0,363,364,365,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,443,444,445,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("444,444,444,444,444,444,285,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,285,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("364,364,365,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,365,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,445,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
obj.createentity(game, 232, 24, 10, 0, 250500); // (savepoint)
if(game.intimetrial) {
obj.createblock(0, 0, 0, 8, 240);
}
rcol=1;
roomname = "Get Ready To Bounce";
break;
case rn(50,51):
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,441,442,0,0,0,0,0,0,440,441,441,441,441,282,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,442,64,64,0,0,0,0,0,0,64,64,64,64,64,440,282");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("63,63,63,63,63,63,63,63,63,63,63,63,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("361,361,361,361,361,361,361,361,361,361,361,361,362,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 112, 180, 11, 192); // (horizontal gravity line)
rcol = 0;
roomname = "It's Perfectly Safe";
break;
case rn(49,51):
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,414,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,71,71,71,71,71,71,71,71,71");
tmap.push("292,414,0,0,0,0,0,0,0,60,413,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,307,308,308,308,308,308,308,349,373,373,373,373");
tmap.push("292,414,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,0,0,0,0,0,71,71,71,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292");
obj.createentity(game, 96, 124, 11, 120); // (horizontal gravity line)
obj.createentity(game, 248, 48, 10, 0, 251490); // (savepoint)
rcol = 4;
roomname = "Rascasse";
break;
case rn(49,52):
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,448,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286");
tmap.push("367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,366,367,367,368,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,328,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,67,67,67,67,67,67,67,67,406,286,286,408,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, 248, 136, 10, 1, 252490); // (savepoint)
obj.createentity(game, 16, 68, 11, 64); // (horizontal gravity line)
obj.createentity(game, 112, 68, 11, 64); // (horizontal gravity line)
obj.createentity(game, 64, 164, 11, 64); // (horizontal gravity line)
obj.createentity(game, 160, 164, 11, 64); // (horizontal gravity line)
rcol = 2;
roomname = "Keep Going";
break;
case rn(48,52):
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289");
tmap.push("289,289,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289");
tmap.push("289,290,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450");
tmap.push("289,411,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,369,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,69,69,69,69,69,0,0,0,0,0,69,69,69,69,69,409,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,330,370,370,370,370,371,0,0,0,0,0,369,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
obj.createentity(game, 280, 136, 10, 1, 252480); // (savepoint)
obj.createentity(game, 48, 52, 11, 104); // (horizontal gravity line)
obj.createentity(game, 192, 52, 11, 104); // (horizontal gravity line)
obj.createentity(game, 152, 196, 11, 40); // (horizontal gravity line)
rcol=3;
roomname = "Single-slit Experiment";
break;
case rn(48,53):
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,74,74,74,74,74,74,74,74,74,74,74,74,74,74");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
obj.createentity(game, 32, 128, 10, 1, 253480); // (savepoint)
obj.createentity(game, 187, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 107, 88, 12, 56); // (vertical gravity line)
rcol = 5;
roomname = "Don't Flip Out";
break;
case rn(49,53):
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,284,444,444,444,444");
tmap.push("66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,66,66,66,66");
tmap.push("0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283");
tmap.push("283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283");
tmap.push("283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
obj.createentity(game, 43, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 123, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 203, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 283, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 156, 128, 20, 1); // (terminal)
obj.createblock(5, 156-8, 128, 20, 16, 19);
rcol = 1;
roomname = "Shuffled Hallway";
break;
case rn(50,53):
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("70,70,70,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370");
obj.createentity(game, 96, 192, 10, 1, 253500); // (savepoint)
obj.createentity(game, 163, 32, 12, 168); // (vertical gravity line)
rcol = 3;
roomname = "Double-slit Experiment";
break;
case rn(51,53):
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, 264, 104, 10, 1, 253510); // (savepoint)
obj.createentity(game, 131, 120, 12, 96); // (vertical gravity line)
obj.createentity(game, 187, 16, 12, 96); // (vertical gravity line)
obj.createentity(game, 40, 112, 10, 0, 253511); // (savepoint)
rcol = 2;
roomname = "They Call Him Flipper";
break;
case rn(52,53):
tmap.push("453,453,453,453,453,453,294,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("72,72,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,293,453,453,453,294,292,293,453,453,453,294,292,293,453,453,453,294,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,414,72,72,72,412,292,414,72,72,72,412,292,414,72,72,72,412,292,292,292,292,292,292,292,292");
tmap.push("373,374,0,0,0,0,412,414,0,0,0,0,0,0,452,454,0,0,0,452,453,454,0,0,0,452,453,454,0,0,0,452,453,453,453,453,453,453,294,292");
tmap.push("292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292");
tmap.push("292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292");
tmap.push("292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292");
tmap.push("292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,0,0,0,412,292");
tmap.push("292,414,0,0,0,0,452,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,309,0,0,0,412,292");
tmap.push("292,414,0,0,0,0,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,0,0,0,412,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292");
tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292");
tmap.push("292,333,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,372,373,373,373,374,0,0,0,0,0,372,373,373,373,373,373,373,373,373,334,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,414,71,71,71,71,71,412,292,292,292,414,71,71,71,71,71,412,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, 24, 184, 10, 1, 253520); // (savepoint)
obj.createentity(game, 64, 164, 11, 200); // (horizontal gravity line)
rcol = 4;
roomname = "Three's a Crowd";
break;
case rn(52,52):
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,286,286");
tmap.push("68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("367,367,367,367,367,367,367,351,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,312,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, 195, 24, 12, 80); // (vertical gravity line)
obj.createentity(game, 195, 128, 12, 80); // (vertical gravity line)
obj.createentity(game, 80, 120, 10, 0, 252520); // (savepoint)
obj.createentity(game, 80, 96, 10, 1, 252521); // (savepoint)
rcol = 2;
roomname = "Hitting the Apex";
break;
case rn(51,52):
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,281,442,64,64,64,64,64,64,64,64,64,64");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,281,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,281,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,440,282,280,281,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,440,344,442,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,464,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,361,361,361");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280");
tmap.push("280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280");
obj.createentity(game, 24, 188, 11, 224); // (horizontal gravity line)
obj.createentity(game, 280, 96, 10, 1, 252510); // (savepoint)
obj.createentity(game, 204, 32, 20, 0); // (terminal)
obj.createblock(5, 204-8, 32, 20, 16, 20);
rcol=0;
roomname = "Square Root";
break;
case rn(51,51):
tmap.push("292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,293,454,72,72,72,72,72,72,72,72,72,72,72,72,72,72,452,294,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,452,319,454,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,467,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,387,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,372,347,374,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292");
tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, 24, 44, 11, 112); // (horizontal gravity line)
obj.createentity(game, 176, 180, 11, 112); // (horizontal gravity line)
rcol = 4;
roomname = "Thorny Exchange";
break;
case rn(51,50):
tmap.push("283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444");
tmap.push("283,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,405,53,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364");
tmap.push("283,283,405,53,0,0,0,0,54,403,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,363,365,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push("283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
obj.createentity(game, 32, 28, 11, 296); // (horizontal gravity line)
obj.createentity(game, 32, 196, 11, 112); // (horizontal gravity line)
obj.createentity(game, 128, 100, 11, 160); // (horizontal gravity line)
obj.createentity(game, 88, 112, 10, 0, 250510); // (savepoint)
roomname = "Brought to you by the letter G";
rcol = 1;
break;
case rn(52,50):
tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447");
tmap.push("68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 28, 11, 336); // (horizontal gravity line)
obj.createentity(game, 32, 72, 10, 1, 250520); // (savepoint)
rcol=2;
roomname = "Free Your Mind";
break;
case rn(52,51):
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63");
tmap.push("280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 80, 180, 11, 248); // (horizontal gravity line)
rcol=0;
roomname = "I Changed My Mind, Thelma...";
break;
case rn(53,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0");
tmap.push("71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,333,374,71,71,71,71,71,71,71,71,71,71");
tmap.push("373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373,373,373,373");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, -8, 180, 11, 208); // (horizontal gravity line)
obj.createentity(game, 240, 180, 11, 88); // (horizontal gravity line)
rcol=4;
roomname = "Indirect Jump Vector";
break;
case rn(53,50):
tmap.push("456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456");
tmap.push("74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,396,73,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,375,356,377,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 28, 11, 336); // (horizontal gravity line)
rcol=5;
roomname = "In a Single Bound";
break;
case rn(54,50):
tmap.push("444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444");
tmap.push("66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66");
tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,54,443,359,445,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,66,473,66,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,65,393,65,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,54,363,353,365,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 28, 11, 80); // (horizontal gravity line)
obj.createentity(game, 112, 28, 11, 96); // (horizontal gravity line)
obj.createentity(game, 248, 28, 11, 80); // (horizontal gravity line)
rcol=1;
roomname = "Barani, Barani";
break;
case rn(54,51):
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,446,399,448,55,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,68,470,68,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,67,390,67,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,366,350,368,55,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0");
tmap.push("67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67");
tmap.push("367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, -8, 180, 11, 80); // (horizontal gravity line)
obj.createentity(game, 112, 180, 11, 96); // (horizontal gravity line)
obj.createentity(game, 248, 180, 11, 80); // (horizontal gravity line)
rcol=2;
roomname = "Safety Dance";
break;
case rn(55,50):
tmap.push("450,450,450,450,291,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("70,70,70,70,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,449,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,69,0,0,0,0,0,0,69,369,331,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,369,371,0,0,0,0,0,0,369,331,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
obj.createentity(game, -8, 28, 11, 40); // (horizontal gravity line)
rcol=3;
roomname = "Heady Heights";
break;
case rn(55,49):
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("456,457,0,0,0,0,0,0,0,0,0,62,455,456,456,456,456,456,456,456,456,456,456,456,456,297,296,456,456,456,456,456,456,456,456,456,456,456,297,295");
tmap.push("0,0,0,0,375,376,377,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("376,376,376,376,337,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,61,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
obj.createentity(game, 160, 176, 10, 0, 249550); // (savepoint)
obj.createentity(game, 224, 68, 11, 72); // (horizontal gravity line)
//obj.createentity(game, 224, 192, 10, 0, 249550); // (savepoint)
if(!game.intimetrial) obj.createentity(game, (12 * 8)-4, (6 * 8) + 4, 14); //Teleporter!
rcol = 5;
roomname = "Entanglement Generator";
break;
case rn(55,51):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280");
obj.createentity(game, -8, 180, 11, 224); // (horizontal gravity line)
rcol = 0;
roomname = "Exhausted?";
2020-01-01 21:29:24 +01:00
break;
case rn(55,52):
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
obj.createentity(game, 32, 64, 9, 10); // (shiny trinket)
obj.createentity(game, 120, 72, 10, 1, 252550); // (savepoint)
rcol = 4;
roomname = "The Tantalizing Trinket";
break;
case rn(55,53):
tmap.push("283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,445,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,284,445,66,66,66,66,66,66,66,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,325,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,444,444,285,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,393,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,439,314,314,314,314,315,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,473,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,364,364,325,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,285,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
obj.createentity(game, 272, 144, 10, 1, 253550); // (savepoint)
obj.createentity(game, 152, 116, 11, 56); // (horizontal gravity line)
obj.createentity(game, 139, 16, 12, 72); // (vertical gravity line)
obj.createentity(game, 139, 144, 12, 72); // (vertical gravity line)
rcol=1;
roomname = "The Bernoulli Principle";
break;
case rn(55,54):
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
tmap.push("456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
tmap.push("74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,0,0,0,0,0,0,0,0,0,455,456,457,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
obj.createentity(game, 216, 144, 10, 1, 254550); // (savepoint)
obj.createentity(game, -8, 60, 11, 136); // (horizontal gravity line)
obj.createentity(game, -8, 172, 11, 136); // (horizontal gravity line)
rcol = 5;
roomname = "Standing Wave";
break;
case rn(54,54):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,446,447,447,447,447,447,447,447,447,447,447");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,68,68,68,68,68,68,68,68,68,68");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,366,367,367,367,367,367,367,367,367,367,367");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, -8, 60, 11, 336); // (horizontal gravity line)
obj.createentity(game, -8, 172, 11, 336); // (horizontal gravity line)
rcol=2;
obj.fatal_top();
roomname = "Topsy Turvyism";
break;
case rn(53,54):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,371,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,291,289,289,411,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,70,0,0,0,0,0,0,70,70,70,70,70,70,449,450,450,451,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,369,370,370,371,69,69,69,69,69,69,0,0,0,0,0,0,69,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,409,289,289,330,370,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,449,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 60, 11, 120); // (horizontal gravity line)
obj.createentity(game, -8, 172, 11, 40); // (horizontal gravity line)
obj.createentity(game, 264, 72, 10, 0, 254530); // (savepoint)
obj.createentity(game, 40, 144, 10, 1, 254531); // (savepoint)
obj.createentity(game, 160, 60, 11, 48); // (horizontal gravity line)
obj.createentity(game, 288, 60, 11, 40); // (horizontal gravity line)
obj.createentity(game, 112, 172, 11, 48); // (horizontal gravity line)
obj.createentity(game, 208, 172, 11, 120); // (horizontal gravity line)
rcol=3;
obj.fatal_top();
roomname = "Spike Strip Deployed";
break;
case rn(52,54):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 60, 11, 336); // (horizontal gravity line)
obj.createentity(game, -8, 172, 11, 336); // (horizontal gravity line)
obj.createentity(game, 72, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
obj.createentity(game, 232, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
obj.createentity(game, 152, 152, 1, 1, 8, 72, 64, 248, 168); // Enemy, bounded
obj.fatal_top();
roomname = "Vibrating String Problem";
rcol = 5;
break;
case rn(51,54):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 176, 60, 11, 152); // (horizontal gravity line)
obj.createentity(game, 176, 172, 11, 152); // (horizontal gravity line)
obj.createentity(game, -8, 84, 11, 160); // (horizontal gravity line)
obj.createentity(game, -8, 148, 11, 160); // (horizontal gravity line)
obj.createentity(game, 160-4, 120, 10, 1, 254510); // (savepoint)
rcol=1;
obj.fatal_top();
roomname = "Merge";
break;
case rn(50,54):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 84, 11, 336); // (horizontal gravity line)
obj.createentity(game, -8, 148, 11, 336); // (horizontal gravity line)
obj.createentity(game, 88, 96, 1, 3, 3); // Enemy
obj.createentity(game, 40, 120, 1, 3, 3); // Enemy
obj.createentity(game, 136, 120, 1, 3, 3); // Enemy
rcol = 0;
obj.fatal_top();
roomname = "Kids His Age Bounce";
break;
case rn(49,54):
tmap.push("286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,287,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,310,352,368,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,310,392,448,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,470,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 264, 84, 11, 64); // (horizontal gravity line)
obj.createentity(game, 240+4, 96, 10, 0, 254490); // (savepoint)
obj.createentity(game, 48, 28, 11, 192); // (horizontal gravity line)
obj.createentity(game, 120, 148, 11, 208); // (horizontal gravity line)
rcol=2;
roomname = "I'm Sorry";
break;
case rn(49,55):
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,468,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,428,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,373,373,373,373");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, 48, 156, 11, 200); // (horizontal gravity line)
obj.createentity(game, 216, 56, 10, 0, 255490); // (savepoint)
rcol=4;
roomname = "Please Forgive Me!";
break;
case rn(50,55):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("364,364,364,364,364,364,364,364,364,354,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,355,364,364");
tmap.push("283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,443,444,444");
tmap.push("444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,364,364");
tmap.push("283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
obj.createentity(game, 131, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 179, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 227, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 275, 48, 12, 152); // (vertical gravity line)
rcol=1;
roomname = "Playing Foosball";
break;
case rn(51,55):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("376,376,376,376,376,357,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,358,376,376,376,376");
tmap.push("456,456,456,456,456,457,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,455,456,456,456,456");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("376,376,376,376,376,377,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,375,376,376,376,376");
tmap.push("295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
obj.createentity(game, 91, 168, 12, 32); // (vertical gravity line)
obj.createentity(game, 139, 80, 12, 120); // (vertical gravity line)
obj.createentity(game, 235, 104, 12, 96); // (vertical gravity line)
obj.createentity(game, 187, 144, 12, 56); // (vertical gravity line)
obj.createentity(game, 43, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 91, 48, 12, 112); // (vertical gravity line)
obj.createentity(game, 139, 48, 12, 24); // (vertical gravity line)
obj.createentity(game, 187, 48, 12, 88); // (vertical gravity line)
obj.createentity(game, 235, 48, 12, 48); // (vertical gravity line)
obj.createentity(game, 283, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 8, 48, 10, 0, 255510); // (savepoint)
rcol=5;
roomname = "A Difficult Chord";
break;
case rn(52,55):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("361,361,345,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,361,361,361,361,361,361,361");
tmap.push("441,441,442,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,282,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,52,424,51,0,0,0,0,0,64,464,64,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,384,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280");
tmap.push("361,361,361,361,361,361,361,361,479,362,63,63,63,63,63,360,466,51,0,0,0,0,0,52,465,362,63,63,63,63,63,360,322,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,322,402,51,0,0,0,0,0,52,400,321,361,361,361,361,361,322,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 16, 184, 10, 1, 255520); // (savepoint)
obj.createentity(game, 131, 88, 12, 96); // (vertical gravity line)
obj.createentity(game, 208, 180, 11, 40); // (horizontal gravity line)
obj.createentity(game, 67, 56, 12, 80); // (vertical gravity line)
obj.createentity(game, 195, 56, 12, 80); // (vertical gravity line)
rcol = 0;
roomname = "The Living Dead End";
break;
case rn(52,56):
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
rcol=3;
roomname = "AAAAAA";
break;
case rn(52,57):
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,446,288,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,287,448,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,68,406,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,408,68,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,446,447,447,447,447,448,55,0,0,0,0,0,56,446,447,447,447,447,448,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,68,68,68,68,68,68,0,0,0,0,0,0,0,68,68,68,68,68,68,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,328,286,286,286,286,286,286,286,327,367,367,368,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,446,447,288,286,286,286,286,286,286,286,286,286,287,447,448,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,68,68,446,447,288,286,286,286,286,286,287,447,448,68,68,0,0,0,0,0,0,406,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,68,68,446,447,288,286,287,447,448,68,68,0,0,0,0,0,0,0,366,328,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,68,68,446,447,448,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,68,68,68,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
rcol = 2;
roomname = "Diode";
break;
case rn(50,52):
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("281,441,441,441,441,282,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,282,280,280");
tmap.push("402,0,0,0,0,400,402,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,440,282,280");
tmap.push("402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,440,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("321,361,361,361,361,361,361,361,361,362,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,360,361,361,361,345,306,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,63,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,384,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,63,63,424,63,63,63,63,63,63,63,63,63,63,424,63,63,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,321,361,361,479,361,361,361,361,361,361,361,361,361,361,479,361,361,322,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,385,306,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,360,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 267, 24, 12, 184); // (vertical gravity line)
obj.createentity(game, 16, 24, 9, 9); // (shiny trinket)
obj.createentity(game, 187, 24, 12, 64); // (vertical gravity line)
obj.createentity(game, 104, 124, 11, 80); // (horizontal gravity line)
obj.createentity(game, 48, 72, 10, 1, 252500); // (savepoint)
obj.createentity(game, 224, 72, 10, 1, 252501); // (savepoint)
obj.createentity(game, 99, 24, 12, 80); // (vertical gravity line)
rcol=0;
roomname = "Young Man, It's Worth the Challenge";
break;
case rn(53,55):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,362,372,373,374,0,0,0,0,0,0,0,0,0,0");
tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0");
tmap.push("447,447,447,447,288,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0");
tmap.push("364,364,364,365,406,286,408,0,0,0,0,0,0,0,0,0,0,360,361,362,0,0,0,0,400,280,402,452,453,454,0,0,0,0,366,367,367,368,0,0");
tmap.push("283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,400,280,321,361,361,362,0,0,0,0,406,286,286,408,0,0");
tmap.push("283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,440,441,441,282,280,402,0,0,0,0,406,286,286,408,0,0");
tmap.push("283,283,283,405,406,286,408,0,0,0,0,369,370,371,360,361,361,322,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0");
tmap.push("283,283,283,405,406,286,408,0,0,0,0,409,289,411,400,280,280,280,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0");
tmap.push("283,283,283,405,446,447,448,0,0,0,0,409,289,411,440,441,441,441,441,442,0,0,0,0,0,0,0,440,441,442,0,0,0,0,406,286,286,408,0,0");
tmap.push("283,283,283,324,364,364,365,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0");
tmap.push("283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0");
tmap.push("283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,406,287,447,448,0,0");
tmap.push("283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,443,444,285,283,283,405,0,0,0,0,406,408,375,377,0,0");
tmap.push("444,444,444,444,444,444,445,0,0,0,0,409,289,411,0,0,0,369,370,370,370,370,370,370,370,371,403,284,444,445,0,0,0,0,406,408,415,417,0,0");
tmap.push("373,373,373,373,373,373,374,0,0,0,0,409,289,411,0,0,0,409,289,290,450,450,450,450,450,451,403,405,0,0,0,0,0,0,406,408,415,417,0,0");
tmap.push("292,292,292,292,292,292,414,375,376,376,377,409,289,411,0,0,0,409,289,411,363,364,364,364,364,364,325,405,0,0,0,0,0,0,406,408,415,417,0,0");
tmap.push("292,292,292,293,453,453,454,415,295,295,417,409,289,411,0,0,0,449,450,451,443,444,444,444,444,444,444,445,0,0,0,0,0,0,446,448,415,336,376,376");
tmap.push("292,292,292,414,360,361,362,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,295,295,295");
tmap.push("292,292,292,414,400,280,402,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295");
tmap.push("292,292,292,414,400,280,402,455,456,456,457,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295");
tmap.push("292,292,292,414,400,280,321,361,361,361,362,409,289,330,370,370,370,370,370,370,370,370,370,370,371,375,376,376,376,376,376,337,295,295,295,295,295,295,295,295");
tmap.push("292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,290,450,450,450,450,451,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,375,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
rcol = 6;
roomname = "Anomaly";
break;
case rn(54,55):
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,296,456,457,412,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,372,373,334,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,296,456,457,412,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,417,372,373,334,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,296,456,457,412,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,372,373,334,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,296,456,457,412,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,372,373,334,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,412,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,362,0,0,0,0,0,366,368,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,402,0,0,0,0,0,406,408,452,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("370,370,370,371,366,367,367,368,363,364,365,440,282,280,280,281,442,363,364,365,366,367,328,408,369,370,370,371,452,453,294,292,292,292,292,292,292,292,292,292");
tmap.push("289,289,289,411,406,286,286,408,403,283,324,365,440,282,281,442,363,325,283,405,406,286,286,408,409,289,289,330,370,371,452,453,294,292,292,292,292,292,292,292");
tmap.push("289,289,289,411,446,288,286,408,443,285,283,324,365,440,442,363,325,283,284,445,406,286,287,448,409,289,289,289,289,330,370,371,452,453,294,292,292,292,292,292");
tmap.push("289,289,289,330,371,446,288,327,368,443,285,283,324,364,364,325,283,284,445,366,328,287,448,369,331,289,289,289,289,289,289,330,370,371,452,453,294,292,292,292");
tmap.push("289,289,289,289,330,371,406,286,327,368,443,444,285,283,283,284,444,445,366,328,286,408,369,331,289,289,289,289,289,289,289,289,289,330,370,371,452,453,294,292");
tmap.push("289,289,289,289,289,411,446,288,286,327,367,368,443,444,444,445,366,367,328,286,287,448,409,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,452,453");
tmap.push("289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370");
tmap.push("289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
obj.createentity(game, 104, 128, 9, 11); // (shiny trinket)
rcol = 6;
roomname = "Purest Unobtainium";
break;
case rn(52,58):
tmap.push("295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,296,456,456,456,456,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,375,376,376,376,376,377,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,377,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,296,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,297,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,375,377,0,0,0,0,0,375,376,376,376,376,376,377,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,456,456,456,297,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,376,377,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,297,417,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,396,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,476,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,337,417,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("456,456,456,456,456,457,0,455,456,456,457,0,455,456,457,0,455,457,0,0,0,0,0,455,456,456,457,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,417,0,415,295,417,0,415,295,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,457,0,415,295,417,0,415,295,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,417,0,415,295,295,295,295");
tmap.push("376,376,376,376,376,377,0,375,376,376,377,0,375,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295");
tmap.push("295,295,295,295,295,417,0,415,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295");
obj.createentity(game, 112, 184, 10, 1, 258520); // (savepoint)
rcol = 5;
roomname = "I Smell Ozone";
break;
case rn(51,58):
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
rcol=0;
if(!game.intimetrial){
if(game.companion==0 && obj.flags[9]==0 && !game.crewstats[5]){ //also need to check if he's rescued in a previous game
obj.createentity(game, 32, 177, 18, 16, 1, 17, 1);
obj.createblock(1, 24*8, 0, 32, 240, 33);
}
}
roomname = "Why So Blue?";
break;
case rn(50,58):
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,369,331,289,289,289,330,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,449,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,330,370,370,370,331,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,290,450,450,450,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,369,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,449,291,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("289,289,289,330,370,370,370,370,370,370,370,370,370,331,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
rcol=3;
obj.createentity(game, (10 * 8)-4, (8 * 8) + 4, 14); //Teleporter!
if(game.intimetrial) {
obj.createblock(1, 280, 0, 32, 240, 82);
}
roomname = "Philadelphia Experiment";
break;
default:
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
roomname = "Outer Space";
game.test = true;
game.teststring = "ERROR: Map not found in Lab Area";
break;
}
}
public var roomname:String;
public var coin:int;
public var rcol:int;
}
}