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VVVVVV/desktop_version/src/Ent.h

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#ifndef ENT_H
#define ENT_H
#define rn( rx, ry) ((rx) + ((ry) * 100))
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class entclass
{
public:
entclass();
bool outside();
void setenemy(int t);
void setenemyroom(int rx, int ry);
void settreadmillcolour(int rx, int ry);
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public:
//Fundamentals
bool invis;
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int type, size, tile, rule;
int state, statedelay;
int behave, animate;
float para;
int life, colour;
//Position and velocity
int oldxp, oldyp;
float ax, ay, vx, vy;
int cx, cy, w, h;
float newxp, newyp;
bool isplatform;
int x1,y1,x2,y2;
//Collision Rules
int onentity;
bool harmful;
int onwall, onxwall, onywall;
//Platforming specific
bool jumping;
bool gravity;
int onground, onroof;
int jumpframe;
//Animation
int framedelay, drawframe, walkingframe, dir, actionframe;
int yp;int xp;
};
#endif /* ENT_H */